Have you ever tried to import an object from photoshop into illustrator? I imported an object I edited with Quick mask in Photoshop and now after i moved it into illustrator the object has a white background around it and i'm trying to get rid of it.
I made a 3D coin object in photoshop CS5.1 then I want to import it into flash CS5.5. how? I did export the 3D object for every single format, but the flash is not recognise the format. And I also did save as every different format, but was not a 3D object.
I'd like to import an existing psd file into another psd file as a smart object, so when I change the imported file it is automatically updated in the other file.
I have created many different objects in Photoshop and placed them exactly where I want them. I do now however need a stroke, and the stroke in photoshop is rounded, and I need a stroke with sharp corners.
Therefor I need to import all of the images together into Illustrator and give them a stroke. The only problem is that when I import the images all of them get created into one object with a white background, and when I apply a stroke, it applies it to the rectangle surrounding all the objects. How can I fix this?
I am trying to place/ import a .psd as a smart object into a composite and have Photoshop keep referenceing that same psd witout it creating a local tmp file.
When importing .svg files into draw and illustrator the size of the objects is different. The svg files have been created with a dpi=72. Illustrator reads the file at that dpi so objects are the correct size. Draw appears to read the files with a dpi=96 which scales the objects down to 3/4 actual size.
Any SVG attribute that can set the dpi so that both programs import correctly Or is there a way to tell Draw to use a dpi=72?
I have a user that imported linework and text from shp files. the map came together but when you try to modify any text it vanishes and a regen does not bring it back. However, it exisit in the file; a qselect all text shows in the props palette but no grips show.
I cleared the map cache but it does not work.
Civil 3D 2012 & 2013 HP Z210 Workstation Intel Xeon CPU E31240 @ 3.30 Hz 12 GB Ram 64 Bit Win7 OS
My AE cs6 version is 11.0.2.12, it imports obj file well and I can drag the obj footage to the timeline,since I last did this in June using a form effects.But yesterday when I importing the obj file from the project panel,it warns me with the pop-up window.How can I deal with it?I have uninstall and install for many times,however it doesn't work.
I am having a problem with merging a pre-textured object into my current scene. The object initially is successful however when it comes to rendering I get an error stating that the textures cannot be located.
As the heading says - my Map 3d 2011 rearranges object data fields upon import. If I open the coverage in ArcMAP they are in one order (the correct order), and importing to Map mixes that order up. I have around 125 object data fields for each of 2700 objects. Even if the capability existed in Map, rearranging back to the proper order "by hand" is not an option. Is there a setting or something I overlooked that will tell Map to import the data fields in the same order that they are in before the import?
C3D 2012 on 64bit Win 7 all up to date Dell Precision 7core 8GB RAM NVIDIA Quadro FX 1800M LDT/C3D user since release 12
I have centerline data from SHP file that I can either import or attach to. Has a few lines of object data with it including a centerline of road name. Each one unique. When I attach to the data, I can then "join" with it additional data from a database. When I select a line and look at the properties, it contains both the original object data AND the additional data from the database. SO far So good.
When I edit the style and try to add feature labels only part of the labels come in. I end up with a lot of them with only the letters "text" or just not there. If I right-click on the line and select "Show Data Table" I can confirm that there is data for that label. I find nothing in common with the map features that have labels, or don't have labels. Kind of random.
Question: If I import the SHP file and create object data I need to know if there is a way to "ADD" the rest of my data that is in the database to this object data. If so then I think I could define a Template and label each piece with the block with attributes. Is this possible? OR
Is it possible for me to export to a new SHP file after I have connected to the data (both shp file and database).
I am looking for a way to import a sequence of images that represent an object spinning. I'd like to be able to import these onto the timeline and have it play thru the images by turning them on/off at the correct time. I basically want to do the same way that you can do in Flash when importing an image sequence.
how to import point data that has Map Object Data also attached to it? "import it by attaching to a data source".
Example: I have a bunch of manholes. Each MH has X,Y,Z, but also Type, Invert Elevs., Pipe Sizes, Pipe Materials, Pipe Directions, Structure Type/Material, etc. etc. etc. I may have point data representing MH's, airport runway ends, trees, anything you can imagine, with all kinds of data imaginable.
I want to import this data directly into Autocad/Civil 3D as either Autocad points, lines, or closed polylines (I also have utility lines, parking lots, etc.- all with data associated with it), all with the data attached as object data. I know that anything more complex than points might be hard to explain here, so I am hoping at least for a solution on how to import points - I have 99,999 MH's and obviously I don't want to have to type all that data in one by one.
I basically suck at using sql server. I can get around using the Map workspace and the different tabs. I have never used FDO, and I am not even sure what it is.
I fooled it today by creating 99,999 Autocad points at the correct XYZ, attaching the correct object data to them, then exporting as a shp file. I went into the shp_name.dbf file and edited it to add the data I wanted by cutting & pasting from Excel. then I re-imported the shp file. but, this is a workaround at best.
Surely Map can import objects and their associated data fields, all populated with valid data! all I need is to know how to do it. I mean, if this is not something I can do directly using Map commands should I take the money I earned by surveying 99,999 MH's with my GIS data collector that allows me to assign 101data fields to each object I survey, and buy something better?
C3D 2012 on 64bit Win 7 all up to date Dell Precision 7core 8GB RAM NVIDIA Quadro FX 1800M LDT/C3D user since release 12
I receive an "Import failed" message when trying to import my iPhoto library to my trial version of PE11. I am running Mac OS X 10.7.5 and using iPhoto 11. I have tried 4 or 5 times now with the same result.
Since i updated PS (CS6) the last time it has this very strange behavior when i try to position a object via the Arrow Keys.When i hit a Button very fast (3 times) the object jumps back to its very first position where i started to move it.
When it is a new "feature" - where can i turn it off?
I have a logo that I am working with and I need to make it a 3D object for what I'm doing in After Effects. I am trying to make it 3D so I can edit it in repousse because all I really need to do is extrude it.
I've tried the different options in the 3D drop down menu but none of them bring me to edit in repousse.
Also, I know that I can make it 3D in After Effects my making multiples of it and what not but I don't want to go about it that way. Also, I'm working with CS5.5 and the 3D renderer plugin in After Effects is only available in CS6.
I render 3d object from raster and smart object (extrusion) Each time i do the edge where the extrusion meets the front inflation material is slightly distorted. Should be a smooth line.
A problem I do not have in CS5 - painting/stamping/blurring etc on a 3D model is showing up in unwanted, unseen areas of the model. I have tried narrowing the falloff, selecting paintable areas. Is there a setting I'm missing that fixes that in CS6?
I'm in the process of evaluating several video editing programs. So far I've used AVS Video Editor, Cyberlink Power Director and Adobe Premiere.With each program I've spent 30 minutes making a quick demo video to see how intuitive it is and how well it performs. Today I downloaded Corel Visual Studio and decided to give it a go.
I've run into a problem straight away.I've tried to import raw avi files.So I'm using the "Select Import Source Folders" screen.When I navigate to the folder containing the files the OK button is greyed out and won't work.It's greyed out all of the time.
when I import PNEZD format .csv using import wizard the coordinates get transformed. all points are shifted about 20' in northing and 5 feet in easting. I have to use the import wizard w/ survey database in order to process linework codes.
The usual import menue has the options for importing on the right hand side. My system is now showing an import dialouge box and the import dialouge on the right is greyed out. How do I get back to the standard import screen.
This issue occured shortly after update to 4.2, but not directly after. I am using windows 8.
The issue that occurs is after importing images they are adjusted automatically to develop module cross process 1. After dealing with this annoyance for a bit of time I realized that I can not even "RESET ALL" the images to delete the adjustment. In delving into other images that have been in my database for quite some time, I have tried to "RESET ALL", which resets images to CROSS PROCESS 1. I have never set import to automatically adjust.
I am an archaeologist working with survey equipment and Map3D for a few years but now I have the following problem.
When I import the shapefiles created in my leica/topcon equipment into Map3D (mapimport) there is the possibility to select which attributes are going to be imported with an import profile file (.ipf).
How do I create the above and save it so that I do not have to go through the same process again?
I can tell you cannot Gateway Import from a drive that is Read-Only. The clip seems to work, it just says pending render, of course when you import a large number of files it always says pending render. Unfortunately it never actually finishes pending render, and will list as failed in Backburner.
So you can for instance think you have relinked an entire timeline and start doing a fair amount of work on it, but you will then be unable to send this large timeline to your flame like you think.
There is no god damned reason it should allow you to gateway import something that you cannot actually gateway import. All it would need to do is check if the drive is read only before it does it and give you an error message IN THE APPLICATION. Rather than everything looking fine, but then making you go tease the meaning out of this from backburner:
smk001 1896942624 swBIOSubJobServer.C:298 01/21/12:18:14:05.450 1896942624 swBIOAdapter.C:403 01/21/12:18:14:06.504 Cannot process tasks 0... in /var/tmp/WireJob/SubJob0.
Read-only file system on processing S+W server..The fact that the color correct house had randomly given me an NTFS drive this time didn't occur to me for quite awhile, since the last two were both macOS.
I just upgraded from LR3.6 to 4.0. When trying to import images the import module freezes for a few minutes and then displays the import screen. However, when selecting a source the program freezes again and eventually crashes.
I had the same issue when upgrading to 3.6 some time ago and then found that disabling some USB controllers solved the problem. This works for LR4 as well. As I don't need all USB connections this is a workable solution, however, disabling controllers should not be necessary to run a program.
System is an Acer Aspire 7811 64 bits w/ Intel i7, Win 7 Home Premium, 8 GB internal mem and no external drives.
I'm using LR4 with a Canon camera setup (Wind 7 Ultimate). I've got the auto import setting all configured with an incoming folder and destination. The app recognizes when an image is put in incoming folder and in fact it moves it to the destination folder. What is really annoying is that it leaves me at the import settings dialog and then I have to make all these choices as I would if I were manually importing.
Shouldn't the images be places in the desination folder and some view of that image be displayed in LR? It could be the folder view or ideally I want to see the last image imported at 1:1 size so I can review it and see if I want to take another shot? Maybe there is some flag I've got set incorrectly.
I use Auto Import to import my RAW files. Each time LR imports my files the Previous Import count number increases. Is there a way to reset this count so it shows a true reflection of the photos from my previous import session?
Correct me if I'm wrong but if you manually import files the Previous Import count number resets itself automatically. I've Googled this problem & this question has been asked before - all users were utilising Auto Import.
I'm trying to import photos into LR3.3, and the thumbnails are grayed out, as is the import button. The photos come from two other cameras -- one Canon Elf, the other I'm not sure. I received them through dropbox, and they open fine with Bridge and Photoshop CS4.
Resizing objects is a mess in CorelDRAW X6 when objects are outlined with Scale With Object enabled to retain proportions after resizing.
None of the tools dealing with outlines (e.g. Contour or even Outline itself) continue to work properly after resizing the object.
I strongly suggest to recalculate outline property values after resizing if Scale With Object is checked. Don't just do it hidden somewhere internally in the object model by applying a temporary scaling factor. Instead actually recalculate the actual property values if Scale With Object is checked.
CorelDRAW Graphic Suite X6.4 @ Windows 7/Windows 8 - 64 Bit, Windows Server 2008 R2, Windows Server 2012