3ds Max :: Nitrous See-through Too Bright?
May 20, 2011
3ds nitrous (alt x) gives me a very strange, way too bright see-through object result. Retopo is difficult in this mode but views on youtube show that the demonstrator doesnt have the same problem so I think it is a setting I am missing. I have a nvidia GTS 250 card.
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May 10, 2011
I normally press "j" to disable the bounding box. but when you press F3 for wireframe and then F3 again to return to realistic view, the bounding box turns back on. is this a "fix" or a bug?
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May 17, 2011
Possible to write custom shaders for nitrous and if so where I'd start to find info on how?
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Apr 16, 2013
why my Material/AO/Lighting looks better in Nitrous-Viewport than it does in the actual render.As you can see in the Screenshots I am working with an A&D Material with active AmbientOcclusion.Even if I try 0 (=unlimited) distance, nothing fancy is coming out.
My gamma Correction is set to 2.2
Skylight with HDR-Map, Intensity 1
MR-Omnilight, Intensity 1
MR-Photographic Exposure is OFF
Usually i have no probs with Ambient Occlusion and MentalRa
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Sep 7, 2011
I've been running into a frustrating limitation with certain keyboard shotcuts for Nitrous display modes. For example, if I try to use my old 2011 shortcut for "Viewport Box Mode Toggle", the bounding box displays on TOP of the current shaded/wire mode instead of toggling. If I change the assignment to the new Nitrous command "Viewport Visual Style Bounding Box", it is no longer a TOGGLE key and to go back I must then use the key assigned to "Viewport Visual Style Wireframes/Shaded" (or classic "Wireframe/Smooth+Highlights Toggle")...
BUT...
In Nitrous both of these wire/shaded toggle commands do not work properly if you are changing from another display type (such as box). Instead of toggling between wire/shaded, they toggle between wire and the last display mode. So in essence there is no way to toggle between Box and Shaded without r-clicking on the viewport label every time you want to return to shaded mode as far as I can tell. Not being able to quickly toggle Box mode really screws up my work flow, so for now I'm reverting back to DirectX.
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Jun 16, 2011
how can you adjust the "Grab Viewport" -Animation Quality for Nitrous?
Rendering any one of the styles in Animation produces horrific quality, because the viewport renderer does not spend the few extra seconds necessary to generate nice antialiased image-quality.
there is no way to adjust the rendertime. Because this would make this valuable improvement 50% useless again, if you can not use it decently for this purpose.
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May 3, 2011
When I import a dwg model exported from Revit, the curtain walls (frames and glass pannels) do not display with Nitrous. They are there and can be selected from the layer manager. They are visible if I add an Editable Mesh modifier.
DirectX and OpenGL display properly.
FBX import display properly
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Dec 13, 2012
is this normal? my display is completly blown out when using the nitrous display. how can i fix it?
the first one is the display, the secon is the render. should they not look similar???
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May 17, 2012
Is there a way NOT to improve the transparency in nitrous in realistic mode ? I really dislike the "noisy" display when moving around objects.
I know i can unselect the progressive refinement, but then the image stays noisy. I would like the transparency just to be as clean and fast as in the "shaded" mode.
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May 9, 2012
I can see flat shading with direct 3d, but not on nitrous. it's unavailable on nitrous? it's a shame because flat is very good to see hue variations on textures and stuff like that.
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Jun 10, 2011
have some of you playback performance problems in animated scenes while the Mat editor is open?
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May 30, 2011
The Material editor by Nitrous, continue to tile the bitmap even if TILE is unchecked.
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Oct 29, 2011
Works as it should in Direct3d but Nitrous displays specular weaker than it should. It shows up correctly when you render though.
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Feb 9, 2012
I have a horrible lag when trying to select objects in Nitrous display mode. When my FPS drop and navigation starts to lag, marquee selection also starts to lag proportionally to the FPS. If I draw a rectangle to select some objects, I have to wait about 3-4 seconds for the rectangular marquee to expand and reach my mouse cursor on more complex scenes. There's no such problems in Direct3D display mode. Even if the FPS drop to 1-2, selection remains lightning fast.
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Apr 30, 2011
the shape merge function (using cookie cutter) is not updating in the viewports when using nitrous? I am making a compound object using shape merge. I select a sphere (editiable poly), pick the shape (spline) and then press cookie cutter, and the vieport does not update. I have display result and update always on. Trid invert, etcetera. I cannot see the cutout portion in the viewport. When I render, the cutout portion is viewable.
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Aug 19, 2011
For an example if I create a sphere, add a turbosmooth with 4 itterations and collapse it to an editable poly again. Then when I try to manipulate the mesh by draging vertices with or without soft selection or paint deformation I get around 10X faster performance with direct3d (roughly 40-50 fps compared to nitrous 4-5 fps).
I know that nitrous is slow with pflow and animation but I did not expect it to have such poor performance with modelling?!
I have the same effect on both of my workstations. Laptop with core2 quad extreme, 12 gig ram, quadro fx3700m, win7 x64. Dells latest graphics driver. Stationary computer with Xeon quadcore, 14 gig ram, geforce 285 gtx card and win xp 64. Latest nvidia driver.
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Feb 28, 2013
Is there any way to force "shaded" mode in Nitrous to use scene lights and not default lights? We are doing tons of previs and when using "realistic mode" all of the grain and such with transparency, etc looks just awful. Shaded mode is SO much cleaner and faster, but under Nitrous it can no longer use scene lights to shade your objects. Under realistic mode you can turn shadows and AO off, but any transparency does the refinement process and never ends up looking totally clean.
Under shaded mode, transparency looks GREAT and is way faster. If there was only a way to enable scene lights instead of default lights it would be just like the old pre-nitrous days.
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Oct 24, 2012
I was using 3ds Max 2013 without any service packs installed and my bitmap resolution on screen looked great. I have updated to service pack 5 and now the resolution looks low quality. I have to use large maps for my scenes example 12345 x 4610 px.
I have not changed the driver (Nitrous), under Display Performance I have Improve Quality Progressively and the Procedural Maps Display Resolution at 4096 pixels, and progressive display is on.
From what I've read "By default, Nitrous viewports load texture bitmaps at their full size."
How can I get the high resolution bitmap back? Is there a setting that I have missed?
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Jun 23, 2011
We've currently switched over to 3Ds Max 2012 for production and installed the latest Hotfix and Service Pack 1
Our studio pipeline revolves around xref objects to manage large scenes.Upon switching to nitrous the xref materials are not visible in shaded Material Colour the Xref material appears in the material editor and it references to the appropriate .max file Yet in the viewport it will still appear shaded without textures/materials. It will render without issue but we need visibility in the viewport.
This does work under directX/opengl/software but the performance is greatly crippled.
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May 10, 2011
pre 2012, if you had display edged faces on, the selected splines would turn white - so you could tell what was selected in viewport. using nitrous, this isn't possible for us. Open GL or Direct 3D work fine but not nitrous. or is this a bug?
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Jan 31, 2007
I've been trying to figure out for a while now how to get beautiful sparkly bright eyes in photoshop. I've come a little ways with sharpening them and using the dodge & burn tools, but look at the eyes on this photo.
The look almost digital?
but still they're normal enough to be passed off in this photo. I've searched through google and tutorial sites to find this and I can't find anything worth while.
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Dec 11, 2005
ive tried this one and failed really bad...
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Jun 28, 2009
Might have been a great pic with the sunset in the background and some gold on the faces but that sun is just way to bright. I've tried several tricks but I am so unexperienced that every time when i'm trying to adjust it the whole image gets affected and looks screwed up. When the area is selected it becomes too visible that it was edited. how i can make that sun to shine softer and not to distract attention from the faces?
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Aug 11, 2009
how there is Proof Setup preview modes under the View menu. Can I create a custom preview mode so that when I choose it and press Ctrl + y it shows the image very bright without changing it.I need this because I want to see and edit more details in the dark areas which I may not be seeing on my monitor or room lighting conditions and thus to create images with more rich and dynamic shading in the darks so when viewed on brighter monitors or when levels are eventually changed the darks reveal nice shading instead of flat black.I'm looking for per image solution that doesn't affect other images or applications like using global gamma.
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Jul 5, 2004
way to producing this effect.
I mean is the "bright effect".
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Nov 30, 2013
I want to darken the background (sky) as it is too bright?
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Mar 13, 2013
So I start to work on something in Photoshop CS6 and suddenly certain colors don't show up right. Specifically bright bright blues and greens show as black. It seems to work in 32-bit RGB, but these colors have worked fine in standard 8-bit and I've worked with them before. Thumbnails, color picker, and saving for web seem to load the colors just fine. From what I can tell, in this random range it goes to black with saturation hits 100 in the color picker.
Attached is a screenshot. The circle is supposed to be bright blue (00d4f6) and the central rounded square is supposed to be Twitter's blue. both don't show up except for some slight coloring on the edges.
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Mar 9, 2011
Just bought a new computer with Windows 7 & Movie Maker. Had a difficult time getting the EasyCap to work after a success time using it on my old computer that had Windows XP.
The issue I am having now, after installing the correct drivers, is the image is very bright when using the EasyCap s-video connection. VideoStudio does not allow me to change any of the video settings, other than NTSC or S-video/composite. I also was able to use the EasyCap with Movie Maker, but the same bright image came up in that program.
Now, if I do use the composite connections, the image looks as it should with normal brightness and color. Of course, the loss of quality if visable between s-video and composite.
how to correct the brightness when using the s-video connection. It is possible the EasyCap s-video connection is corrupt, as the image and cords are working fine from the various setups I've tried.
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Jan 8, 2012
i just upgraded to max 2012 and the default setup on mine is showing up very bright for some reason. like the ambient setting is at 50 but its set to solid black in both the material and the environment panel. i went through my normal routine of checking the exposure control and nothing.
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Jan 1, 2014
how to migrate my Aperture Library into Lightroom 5.3. Therefore I use a trial version of Lightroom and Aperture 3.5.1 on OS X 10.9.1.
To keep my edits on the raw files, I exported them into tiff files and then imported them into Lightroom.
Unfortunately all the tiffs appear to bright in Lightroom. In the screenshot you can see preview showing the tiff as it would appear in Aperture and the much brighter representation in Lightroom.
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Aug 24, 2012
Whenever I Render out a clip, the resultant file, when played back in quicktime is extremely bright.
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I pretty much work in a standard comp for all my projects:
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16bpc
HDTV (Rec.709) 16-235
Linearize working space
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I have some projects that i previously rendered, and what you see in the after effects project window, is basically what you get on render - untill now that is. When I render the project, i usually use:
Render settings - Best settings
Output module Quicktime with H264 codec
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I now want to render out the best possible lossless versions for more work - I am doing this so I can interpret interlaced footage into progressinve footage for my workflow. This is something found, to import the footage at 50FPS into a double frame rate comp. I then get discreet individual frames from the camera I am using. - But I say this just to explain why I want the best output for this part of the project. ( I have reset the preferences via CMD+Option+Shift on startup of AE) -
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