3ds Max :: Nitrous Transparency Realistic Mode
May 17, 2012
Is there a way NOT to improve the transparency in nitrous in realistic mode ? I really dislike the "noisy" display when moving around objects.
I know i can unselect the progressive refinement, but then the image stays noisy. I would like the transparency just to be as clean and fast as in the "shaded" mode.
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Sep 7, 2011
I've been running into a frustrating limitation with certain keyboard shotcuts for Nitrous display modes. For example, if I try to use my old 2011 shortcut for "Viewport Box Mode Toggle", the bounding box displays on TOP of the current shaded/wire mode instead of toggling. If I change the assignment to the new Nitrous command "Viewport Visual Style Bounding Box", it is no longer a TOGGLE key and to go back I must then use the key assigned to "Viewport Visual Style Wireframes/Shaded" (or classic "Wireframe/Smooth+Highlights Toggle")...
BUT...
In Nitrous both of these wire/shaded toggle commands do not work properly if you are changing from another display type (such as box). Instead of toggling between wire/shaded, they toggle between wire and the last display mode. So in essence there is no way to toggle between Box and Shaded without r-clicking on the viewport label every time you want to return to shaded mode as far as I can tell. Not being able to quickly toggle Box mode really screws up my work flow, so for now I'm reverting back to DirectX.
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Feb 9, 2012
I have a horrible lag when trying to select objects in Nitrous display mode. When my FPS drop and navigation starts to lag, marquee selection also starts to lag proportionally to the FPS. If I draw a rectangle to select some objects, I have to wait about 3-4 seconds for the rectangular marquee to expand and reach my mouse cursor on more complex scenes. There's no such problems in Direct3D display mode. Even if the FPS drop to 1-2, selection remains lightning fast.
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Feb 28, 2013
Is there any way to force "shaded" mode in Nitrous to use scene lights and not default lights? We are doing tons of previs and when using "realistic mode" all of the grain and such with transparency, etc looks just awful. Shaded mode is SO much cleaner and faster, but under Nitrous it can no longer use scene lights to shade your objects. Under realistic mode you can turn shadows and AO off, but any transparency does the refinement process and never ends up looking totally clean.
Under shaded mode, transparency looks GREAT and is way faster. If there was only a way to enable scene lights instead of default lights it would be just like the old pre-nitrous days.
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Sep 16, 2011
Is possible that everytime I start 3ds max,the perspective viewport will be in shaded mode instead of realistic?
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May 24, 2011
I like the way the Realistic shading in viewport looks, BUT I don't like the performance hit.
It keeps turning itself on, and I keep changing it back to regular Shading.
How do I turn prevent max from using Realistic as the default shaded mode?
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Nov 24, 2013
while currently working with autocad architecture 2014, i found dark shadows while zooming in and also the zooming isn't smooth, however there was not such problem while i worked with much heavier file. Also the model becomes dark sometimes while zooming (not invisible, but as if the lights are switched off) ..cadtutor.PNG
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Feb 2, 2014
When I turn on shadow or realistic mode in 3ds max my model disappears, but it will show in wireframe. How can I fix this? to see it in realistic I have to render it and it comes out fine.
Using max 2013.
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Oct 18, 2013
I'm using the Ditch subassembly in my corridor and am running into a problem when using realistic mode to view.
I've applied a render material to L3, L2 and L4 which is fine but when I assign a material to L1-L5 (i.e Top) it overdraws (or otherwise fails to display) the previously assigned materials for L2, L3 and L4.
If I set the Links L1-L5 (i.e. Top) to no display then L2, L3 and L4 display as expected but when IMX'd to Infraworks the existing terrain shows through at Links L1 and L5.
Is it possible to stop this from happening and have a seperate material for L1 and L5 whilst retaining L2,L3 & L5 materials?
IDSP Premium 2014 (mainly Civil 3D 2014 UKIE SP1 & Infraworks with some limited 3ds Max Design)
Win 7 Pro x64, 256Gb SSD, 300Gb 15,000 rpm HDD
16Gb Ram Intel Xeon CPU E5-1607 0 @ 3.00GHz (4 CPUs), ~3.0GHz
NVIDIA Quadro 4000, Dual 27" Monitor, Dell T3600
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Dec 14, 2011
The standard black color in Inventor appears as if it has a subtle texture when I use Realistic shading mode (see image). But when I edit the style there is no Use texture Image or Bump / file associated with it. I tried Realistic Appearance checked on & off in edit dialog & it makes no difference.
I want to represent a flat anodized black color for some marketing images. We have a lot of parts that use the standard black color & I really don't want to spend the time to change them all to a new custom black color (without a texture).
How can I make the standard black not have a texture in realistic & rendered modes?
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May 20, 2012
What exactly does the Transparency control do in the Hatch and Gradient mode? Any example?
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Nov 11, 2013
How to set my eyedropper tool so that it picks up the result from several layers objects with transparency or different blending modes.
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Oct 11, 2013
Was wondering if there are some ways in converting a highly realistic rendering of an object generated in a 3D program into a more illustrative, simplified, alittle less realistic version in Photoshop?
The object has plenty of silver reflections, HDRI environment map reflections, precise shadows and highlights, etc. I just want to make it look more generic and not as polished I guess.
Are there filters or plugins that will do this in a plug in play method or is it more prodedural and manual?
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Dec 3, 2013
I've created a simple graph of an area painted with some transparency in Origin Pro 9.1(such as this: URL..... and copied and pasted it on a blank CorelDraw X6 file. The area in the embedded image looks checker board pattern, not transparent as in the original image.
The problem appears to be within CorelDraw, as the embedded link to Origin software works fine, and an embedded image of the same graph in Microsoft PowerPoint looks just fine.I've tired combinations of earlier Origin versions (9.0, 8.5) , CorelDrawX3, XP and Windows7(32bit, 64bit). All failed.
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Dec 30, 2012
While creating various circular masks with a radial gradient from white to black, whenever I change the blending mode of the mask path Ai will throw me out of mask mode into layer editing mode. Since this is on a large document of ~2Gb file with multiple artbords for large poster & UI refresh speed is slow, this has become quite frustrating. Is this normal Ai behaviour?
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May 20, 2011
3ds nitrous (alt x) gives me a very strange, way too bright see-through object result. Retopo is difficult in this mode but views on youtube show that the demonstrator doesnt have the same problem so I think it is a setting I am missing. I have a nvidia GTS 250 card.
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May 10, 2011
I normally press "j" to disable the bounding box. but when you press F3 for wireframe and then F3 again to return to realistic view, the bounding box turns back on. is this a "fix" or a bug?
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May 17, 2011
Possible to write custom shaders for nitrous and if so where I'd start to find info on how?
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Apr 16, 2013
why my Material/AO/Lighting looks better in Nitrous-Viewport than it does in the actual render.As you can see in the Screenshots I am working with an A&D Material with active AmbientOcclusion.Even if I try 0 (=unlimited) distance, nothing fancy is coming out.
My gamma Correction is set to 2.2
Skylight with HDR-Map, Intensity 1
MR-Omnilight, Intensity 1
MR-Photographic Exposure is OFF
Usually i have no probs with Ambient Occlusion and MentalRa
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Jun 16, 2011
how can you adjust the "Grab Viewport" -Animation Quality for Nitrous?
Rendering any one of the styles in Animation produces horrific quality, because the viewport renderer does not spend the few extra seconds necessary to generate nice antialiased image-quality.
there is no way to adjust the rendertime. Because this would make this valuable improvement 50% useless again, if you can not use it decently for this purpose.
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May 3, 2011
When I import a dwg model exported from Revit, the curtain walls (frames and glass pannels) do not display with Nitrous. They are there and can be selected from the layer manager. They are visible if I add an Editable Mesh modifier.
DirectX and OpenGL display properly.
FBX import display properly
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Dec 13, 2012
is this normal? my display is completly blown out when using the nitrous display. how can i fix it?
the first one is the display, the secon is the render. should they not look similar???
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May 9, 2012
I can see flat shading with direct 3d, but not on nitrous. it's unavailable on nitrous? it's a shame because flat is very good to see hue variations on textures and stuff like that.
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Jun 10, 2011
have some of you playback performance problems in animated scenes while the Mat editor is open?
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May 30, 2011
The Material editor by Nitrous, continue to tile the bitmap even if TILE is unchecked.
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Oct 29, 2011
Works as it should in Direct3d but Nitrous displays specular weaker than it should. It shows up correctly when you render though.
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Apr 30, 2011
the shape merge function (using cookie cutter) is not updating in the viewports when using nitrous? I am making a compound object using shape merge. I select a sphere (editiable poly), pick the shape (spline) and then press cookie cutter, and the vieport does not update. I have display result and update always on. Trid invert, etcetera. I cannot see the cutout portion in the viewport. When I render, the cutout portion is viewable.
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Aug 19, 2011
For an example if I create a sphere, add a turbosmooth with 4 itterations and collapse it to an editable poly again. Then when I try to manipulate the mesh by draging vertices with or without soft selection or paint deformation I get around 10X faster performance with direct3d (roughly 40-50 fps compared to nitrous 4-5 fps).
I know that nitrous is slow with pflow and animation but I did not expect it to have such poor performance with modelling?!
I have the same effect on both of my workstations. Laptop with core2 quad extreme, 12 gig ram, quadro fx3700m, win7 x64. Dells latest graphics driver. Stationary computer with Xeon quadcore, 14 gig ram, geforce 285 gtx card and win xp 64. Latest nvidia driver.
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Oct 24, 2012
I was using 3ds Max 2013 without any service packs installed and my bitmap resolution on screen looked great. I have updated to service pack 5 and now the resolution looks low quality. I have to use large maps for my scenes example 12345 x 4610 px.
I have not changed the driver (Nitrous), under Display Performance I have Improve Quality Progressively and the Procedural Maps Display Resolution at 4096 pixels, and progressive display is on.
From what I've read "By default, Nitrous viewports load texture bitmaps at their full size."
How can I get the high resolution bitmap back? Is there a setting that I have missed?
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Jun 23, 2011
We've currently switched over to 3Ds Max 2012 for production and installed the latest Hotfix and Service Pack 1
Our studio pipeline revolves around xref objects to manage large scenes.Upon switching to nitrous the xref materials are not visible in shaded Material Colour the Xref material appears in the material editor and it references to the appropriate .max file Yet in the viewport it will still appear shaded without textures/materials. It will render without issue but we need visibility in the viewport.
This does work under directX/opengl/software but the performance is greatly crippled.
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May 10, 2011
pre 2012, if you had display edged faces on, the selected splines would turn white - so you could tell what was selected in viewport. using nitrous, this isn't possible for us. Open GL or Direct 3D work fine but not nitrous. or is this a bug?
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