3ds Max :: Custom Nitrous Shaders

May 17, 2011

Possible to write custom shaders for nitrous and if so where I'd start to find info on how?

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3ds Max :: Compact Material Editor And Shaders

Feb 25, 2013

I can't seem to find where the shader parameters are in the compact material editor in 2013. When In the attached picture, I've shown how it looks when I open it.

I've looked all over online and checked out every rollout in the editor and can't seem to find it anywhere... and all the online tutorials (lynda, etc) say they're for 2013 but are really for 2012.

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3ds Max :: Getting Rid Of Unused Materials / Shaders In Scene

Sep 13, 2011

Is there a way to "clean up" the material editor of unused materials? i.e. in Maya you can choose to delete unused nodes, so the only materials that remain are the ones in your scene.

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Maya :: Viewport 2.0 Is Not Supporting Mental Ray Shaders

Apr 26, 2011

viewport2.0 is not supporting for mental ray shaders. When in enable view port mental ray shaders are showing in pink color.

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3ds Max :: Nitrous See-through Too Bright?

May 20, 2011

3ds nitrous (alt x) gives me a very strange, way too bright see-through object result. Retopo is difficult in this mode but views on youtube show that the demonstrator doesnt have the same problem so I think it is a setting I am missing. I have a nvidia GTS 250 card.

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3ds Max :: Bounding Box And Nitrous?

May 10, 2011

I normally press "j" to disable the bounding box. but when you press F3 for wireframe and then F3 again to return to realistic view, the bounding box turns back on. is this a "fix" or a bug?

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3ds Max :: AO In Nitrous Looks Better Than Real Render

Apr 16, 2013

why my Material/AO/Lighting looks better in Nitrous-Viewport than it does in the actual render.As you can see in the Screenshots I am working with an A&D Material with active AmbientOcclusion.Even if I try 0 (=unlimited) distance, nothing fancy is coming out.

My gamma Correction is set to 2.2
Skylight with HDR-Map, Intensity 1
MR-Omnilight, Intensity 1
MR-Photographic Exposure is OFF

Usually i have no probs with Ambient Occlusion and MentalRa

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3ds Max :: Toggle Viewport Box Mode In Nitrous?

Sep 7, 2011

I've been running into a frustrating limitation with certain keyboard shotcuts for Nitrous display modes. For example, if I try to use my old 2011 shortcut for "Viewport Box Mode Toggle", the bounding box displays on TOP of the current shaded/wire mode instead of toggling. If I change the assignment to the new Nitrous command "Viewport Visual Style Bounding Box", it is no longer a TOGGLE key and to go back I must then use the key assigned to "Viewport Visual Style Wireframes/Shaded" (or classic "Wireframe/Smooth+Highlights Toggle")...

BUT...

In Nitrous both of these wire/shaded toggle commands do not work properly if you are changing from another display type (such as box). Instead of toggling between wire/shaded, they toggle between wire and the last display mode. So in essence there is no way to toggle between Box and Shaded without r-clicking on the viewport label every time you want to return to shaded mode as far as I can tell. Not being able to quickly toggle Box mode really screws up my work flow, so for now I'm reverting back to DirectX.

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3ds Max :: Nitrous - Grab Viewport Quality

Jun 16, 2011

how can you adjust the "Grab Viewport" -Animation Quality for Nitrous?

Rendering any one of the styles in Animation produces horrific quality, because the viewport renderer does not spend the few extra seconds necessary to generate nice antialiased image-quality.

there is no way to adjust the rendertime. Because this would make this valuable improvement 50% useless again, if you can not use it decently for this purpose.

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3ds Max :: Nitrous Display Of Revit Models

May 3, 2011

When I import a dwg model exported from Revit, the curtain walls (frames and glass pannels) do not display with Nitrous. They are there and can be selected from the layer manager. They are visible if I add an Editable Mesh modifier.

DirectX and OpenGL display properly.
FBX import display properly

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3ds Max :: When Using Nitrous Display Completely Blown Out

Dec 13, 2012

is this normal? my display is completly blown out when using the nitrous display. how can i fix it?

the first one is the display, the secon is the render. should they not look similar???

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3ds Max :: Nitrous Transparency Realistic Mode

May 17, 2012

Is there a way NOT to improve the transparency in nitrous in realistic mode ? I really dislike the "noisy" display when moving around objects.

I know i can unselect the progressive refinement, but then the image stays noisy. I would like the transparency just to be as clean and fast as in the "shaded" mode.

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3ds Max :: Flat Shading In Nitrous Viewport?

May 9, 2012

I can see flat shading with direct 3d, but not on nitrous. it's unavailable on nitrous? it's a shame because flat is very good to see hue variations on textures and stuff like that.

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3ds Max :: Nitrous Performance With Open Mat Editor

Jun 10, 2011

have some of you playback performance problems in animated scenes while the Mat editor is open?

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3ds Max :: Nitrous Continue To Tile Bitmap

May 30, 2011

The Material editor by Nitrous, continue to tile the bitmap even if TILE is unchecked.

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3ds Max :: Nitrous Displays Specular Incorrectly?

Oct 29, 2011

Works as it should in Direct3d but Nitrous displays specular weaker than it should. It shows up correctly when you render though.

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3ds Max :: How To Select Objects In Nitrous Display Mode

Feb 9, 2012

I have a horrible lag when trying to select objects in Nitrous display mode. When my FPS drop and navigation starts to lag, marquee selection also starts to lag proportionally to the FPS. If I draw a rectangle to select some objects, I have to wait about 3-4 seconds for the rectangular marquee to expand and reach my mouse cursor on more complex scenes. There's no such problems in Direct3D display mode. Even if the FPS drop to 1-2, selection remains lightning fast.

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3ds Max :: Shape Merge In Viewport Not Working With Nitrous

Apr 30, 2011

the shape merge function (using cookie cutter) is not updating in the viewports when using nitrous? I am making a compound object using shape merge. I select a sphere (editiable poly), pick the shape (spline) and then press cookie cutter, and the vieport does not update. I have display result and update always on. Trid invert, etcetera. I cannot see the cutout portion in the viewport. When I render, the cutout portion is viewable.

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3ds Max :: Editable Poly Editing Around 10x Slower With Nitrous

Aug 19, 2011

For an example if I create a sphere, add a turbosmooth with 4 itterations and collapse it to an editable poly again. Then when I try to manipulate the mesh by draging vertices with or without soft selection or paint deformation I get around 10X faster performance with direct3d (roughly 40-50 fps compared to nitrous 4-5 fps).

I know that nitrous is slow with pflow and animation but I did not expect it to have such poor performance with modelling?!

I have the same effect on both of my workstations. Laptop with core2 quad extreme, 12 gig ram, quadro fx3700m, win7 x64. Dells latest graphics driver. Stationary computer with Xeon quadcore, 14 gig ram, geforce 285 gtx card and win xp 64. Latest nvidia driver.

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3ds Max :: Shaded Mode In Nitrous Using Scene Lights

Feb 28, 2013

Is there any way to force "shaded" mode in Nitrous to use scene lights and not default lights? We are doing tons of previs and when using "realistic mode" all of the grain and such with transparency, etc looks just awful. Shaded mode is SO much cleaner and faster, but under Nitrous it can no longer use scene lights to shade your objects. Under realistic mode you can turn shadows and AO off, but any transparency does the refinement process and never ends up looking totally clean.

Under shaded mode, transparency looks GREAT and is way faster. If there was only a way to enable scene lights instead of default lights it would be just like the old pre-nitrous days.

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3ds Max :: Nitrous - Show Shaded Material In Viewport

Oct 24, 2012

I was using 3ds Max 2013 without any service packs installed and my bitmap resolution on screen looked great. I have updated to service pack 5 and now the resolution looks low quality. I have to use large maps for my scenes example 12345 x 4610 px.

I have not changed the driver (Nitrous), under Display Performance I have Improve Quality Progressively and the Procedural Maps Display Resolution at 4096 pixels, and progressive display is on.

From what I've read "By default, Nitrous viewports load texture bitmaps at their full size."

How can I get the high resolution bitmap back? Is there a setting that I have missed?

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3ds Max :: Nitrous Xref Materials / Textures Not Displaying?

Jun 23, 2011

We've currently switched over to 3Ds Max 2012 for production and installed the latest Hotfix and Service Pack 1

Our studio pipeline revolves around xref objects to manage large scenes.Upon switching to nitrous the xref materials are not visible in shaded Material Colour the Xref material appears in the material editor and it references to the appropriate .max file Yet in the viewport it will still appear shaded without textures/materials. It will render without issue but we need visibility in the viewport.

This does work under directX/opengl/software but the performance is greatly crippled.

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3ds Max :: Selected Spline Won't Display Edged Faces In Nitrous

May 10, 2011

pre 2012, if you had display edged faces on, the selected splines would turn white - so you could tell what was selected in viewport. using nitrous, this isn't possible for us. Open GL or Direct 3D work fine but not nitrous. or is this a bug?

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AutoCAD Inventor :: Default (custom) Material For Custom Content Center Parts

Feb 21, 2013

When inserting a content center part for which we have to choose a material, we would like to have a custom material as a default (material with name: "No material selected"). So when selecting no material for this part (for example when the user forgets to select a specific material), the default material (in this case material "No material selected") will be active. In this way, we can see in one view across the BOM which parts have no material assigned yet.

How can this be achieved in the content center (editor)?

Product Design Suite 2014
Inventor 2014, Vault 2014
HP Workstation Z220
Intel Xeon 3.4GHz
16GB RAM
Nvidia Quadro 4000
Windows 7 Professional (64bit)

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AutoCAD Inventor :: ILogic - Set Custom Property In Custom Content Center Part

May 16, 2013

When using Inventor with Vault, we have a problem when categorizing custom content center parts in Vault. In short, custom content center parts are incorrectly categorized as "Content Center" and automatically released - as there is no property that we can use to identify these files.

I need iLogic code to trigger when custom content center files are created/saved, wich adds the following custom iproperty "IsCustomContentCenter=True".

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AutoCAD LT :: Add Custom 2006 Buttons To 2012 Custom Ribbon And Panel?

Mar 12, 2012

I have been using AutoCAD 2006.  Our company is switching to AutoCAD 2012 LT.  I want to be able to add my custom toolbar buttons from the 2006 to the 2012 LT custom Ribbon Tabs & Panels.  I have figured out how to make the custom ribbon, tab and panel.  I just haven’t figured out what I need to do to get the old stuff to where I can add them to the panels.

I have custom 2006 buttons with and without flyouts. 

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AutoCad 2D :: Drag Previous Custom Command Into Existing Custom Tool Bar

Nov 27, 2013

When I drag a previous custom command into an existing custom tool bar and edit the custom command (then rename the command in the Name and Command Name) it also changes the previous custom command that I originally drug into the toolbar. What am I doing wrong?

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Illustrator :: How To Save Custom Artboard Setup With Custom Document Profile

Nov 1, 2012

Is there a way to save a custom artboard setup with a custom document profile in illustrator cs5? I do technical illustrations and our page size is odd (7.19 x 8.96. It the size that our Framemaker layout is set to.). I have a custom document profile that I use, but I use the grids all the time so that my callouts are spaced out evenly around the art. I would like to have a way to set the artboard up so that the grid will align to the center of the artboard everytime I turn them on. Right now they always start from the top left and when I center art in the center of the page, the grid spacing isn't the same on each side of the art. I just want to be able to open my document profile, turn on my grids, have them start from the center, and I can get down to business. As it is now I have to go into my artboard settings and manually adjust the grid to the center. Small annoyance, but it still annoys me. I have tried to save it a few different ways, but nothing has worked. Maybe there just isn't a way.

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Illustrator :: Custom Menu And Commands In Adobe And Invoke Custom Actions

Oct 21, 2013

Can we place a custom menu and commands in Adobe Illustrator and invoke custom actions? The need for us is to call a C# DLL from these menu commands. I see C++ support but none on COM or NET support.

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AutoCAD Inventor :: Can't Apply Custom Appearances To Custom Materials

Apr 4, 2013

I am trying to create custom Materials in Inventor 2013.  I have been able to create the custom appearances I want use on the materials and store them in the Inventor Materials Library.

After creating the custom appearance, Ive created new materials. When I try to change to new material appearance from default to my custom appearance, upon hitting the 'apply' button I get an error message which reads, 'failed to updated style'.

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AutoCAD 2010 :: Custom AutoPurge Tool In A Custom Toolbar

Nov 9, 2012

We are a firm using ACAD 2011 w/ a custom toolbar that has an Auto Purge "tool" it currently deletes duplicated layers, reg ops, duped scales etc. we are wondering what else it can do (or any other tools that may be of use) or how can we get it to do more for us, like restrict referencing files from "unwanted" locations and any other tools that are essential to reducing the size of a drawing so its now so slow

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