3ds Max :: Bounding Box And Nitrous?
May 10, 2011
I normally press "j" to disable the bounding box. but when you press F3 for wireframe and then F3 again to return to realistic view, the bounding box turns back on. is this a "fix" or a bug?
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Mar 21, 2005
Can the bounding box be adjusted, in shape, to a circle?
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May 20, 2011
3ds nitrous (alt x) gives me a very strange, way too bright see-through object result. Retopo is difficult in this mode but views on youtube show that the demonstrator doesnt have the same problem so I think it is a setting I am missing. I have a nvidia GTS 250 card.
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May 17, 2011
Possible to write custom shaders for nitrous and if so where I'd start to find info on how?
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Apr 16, 2013
why my Material/AO/Lighting looks better in Nitrous-Viewport than it does in the actual render.As you can see in the Screenshots I am working with an A&D Material with active AmbientOcclusion.Even if I try 0 (=unlimited) distance, nothing fancy is coming out.
My gamma Correction is set to 2.2
Skylight with HDR-Map, Intensity 1
MR-Omnilight, Intensity 1
MR-Photographic Exposure is OFF
Usually i have no probs with Ambient Occlusion and MentalRa
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Sep 7, 2011
I've been running into a frustrating limitation with certain keyboard shotcuts for Nitrous display modes. For example, if I try to use my old 2011 shortcut for "Viewport Box Mode Toggle", the bounding box displays on TOP of the current shaded/wire mode instead of toggling. If I change the assignment to the new Nitrous command "Viewport Visual Style Bounding Box", it is no longer a TOGGLE key and to go back I must then use the key assigned to "Viewport Visual Style Wireframes/Shaded" (or classic "Wireframe/Smooth+Highlights Toggle")...
BUT...
In Nitrous both of these wire/shaded toggle commands do not work properly if you are changing from another display type (such as box). Instead of toggling between wire/shaded, they toggle between wire and the last display mode. So in essence there is no way to toggle between Box and Shaded without r-clicking on the viewport label every time you want to return to shaded mode as far as I can tell. Not being able to quickly toggle Box mode really screws up my work flow, so for now I'm reverting back to DirectX.
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Jun 16, 2011
how can you adjust the "Grab Viewport" -Animation Quality for Nitrous?
Rendering any one of the styles in Animation produces horrific quality, because the viewport renderer does not spend the few extra seconds necessary to generate nice antialiased image-quality.
there is no way to adjust the rendertime. Because this would make this valuable improvement 50% useless again, if you can not use it decently for this purpose.
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May 3, 2011
When I import a dwg model exported from Revit, the curtain walls (frames and glass pannels) do not display with Nitrous. They are there and can be selected from the layer manager. They are visible if I add an Editable Mesh modifier.
DirectX and OpenGL display properly.
FBX import display properly
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Dec 13, 2012
is this normal? my display is completly blown out when using the nitrous display. how can i fix it?
the first one is the display, the secon is the render. should they not look similar???
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May 17, 2012
Is there a way NOT to improve the transparency in nitrous in realistic mode ? I really dislike the "noisy" display when moving around objects.
I know i can unselect the progressive refinement, but then the image stays noisy. I would like the transparency just to be as clean and fast as in the "shaded" mode.
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May 9, 2012
I can see flat shading with direct 3d, but not on nitrous. it's unavailable on nitrous? it's a shame because flat is very good to see hue variations on textures and stuff like that.
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Jun 10, 2011
have some of you playback performance problems in animated scenes while the Mat editor is open?
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May 30, 2011
The Material editor by Nitrous, continue to tile the bitmap even if TILE is unchecked.
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Oct 29, 2011
Works as it should in Direct3d but Nitrous displays specular weaker than it should. It shows up correctly when you render though.
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Feb 9, 2012
I have a horrible lag when trying to select objects in Nitrous display mode. When my FPS drop and navigation starts to lag, marquee selection also starts to lag proportionally to the FPS. If I draw a rectangle to select some objects, I have to wait about 3-4 seconds for the rectangular marquee to expand and reach my mouse cursor on more complex scenes. There's no such problems in Direct3D display mode. Even if the FPS drop to 1-2, selection remains lightning fast.
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Apr 30, 2011
the shape merge function (using cookie cutter) is not updating in the viewports when using nitrous? I am making a compound object using shape merge. I select a sphere (editiable poly), pick the shape (spline) and then press cookie cutter, and the vieport does not update. I have display result and update always on. Trid invert, etcetera. I cannot see the cutout portion in the viewport. When I render, the cutout portion is viewable.
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Aug 19, 2011
For an example if I create a sphere, add a turbosmooth with 4 itterations and collapse it to an editable poly again. Then when I try to manipulate the mesh by draging vertices with or without soft selection or paint deformation I get around 10X faster performance with direct3d (roughly 40-50 fps compared to nitrous 4-5 fps).
I know that nitrous is slow with pflow and animation but I did not expect it to have such poor performance with modelling?!
I have the same effect on both of my workstations. Laptop with core2 quad extreme, 12 gig ram, quadro fx3700m, win7 x64. Dells latest graphics driver. Stationary computer with Xeon quadcore, 14 gig ram, geforce 285 gtx card and win xp 64. Latest nvidia driver.
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Feb 28, 2013
Is there any way to force "shaded" mode in Nitrous to use scene lights and not default lights? We are doing tons of previs and when using "realistic mode" all of the grain and such with transparency, etc looks just awful. Shaded mode is SO much cleaner and faster, but under Nitrous it can no longer use scene lights to shade your objects. Under realistic mode you can turn shadows and AO off, but any transparency does the refinement process and never ends up looking totally clean.
Under shaded mode, transparency looks GREAT and is way faster. If there was only a way to enable scene lights instead of default lights it would be just like the old pre-nitrous days.
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Oct 24, 2012
I was using 3ds Max 2013 without any service packs installed and my bitmap resolution on screen looked great. I have updated to service pack 5 and now the resolution looks low quality. I have to use large maps for my scenes example 12345 x 4610 px.
I have not changed the driver (Nitrous), under Display Performance I have Improve Quality Progressively and the Procedural Maps Display Resolution at 4096 pixels, and progressive display is on.
From what I've read "By default, Nitrous viewports load texture bitmaps at their full size."
How can I get the high resolution bitmap back? Is there a setting that I have missed?
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Jun 23, 2011
We've currently switched over to 3Ds Max 2012 for production and installed the latest Hotfix and Service Pack 1
Our studio pipeline revolves around xref objects to manage large scenes.Upon switching to nitrous the xref materials are not visible in shaded Material Colour the Xref material appears in the material editor and it references to the appropriate .max file Yet in the viewport it will still appear shaded without textures/materials. It will render without issue but we need visibility in the viewport.
This does work under directX/opengl/software but the performance is greatly crippled.
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May 10, 2011
pre 2012, if you had display edged faces on, the selected splines would turn white - so you could tell what was selected in viewport. using nitrous, this isn't possible for us. Open GL or Direct 3D work fine but not nitrous. or is this a bug?
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Sep 26, 2005
Other than the 'show bounding box' check box.... is there any other reason I can't get my bounding box to show? It seems to be totally random. I can't get the bounding box to show.
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Nov 29, 2013
I don't know if this is a bug or a new 'feature' that I downloaded during the last update... but I get bounding boxes on layer items. How do I turn these off, or is this a bug?
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Nov 16, 2012
My PS CS4 crashed the other night and erased all of my settings. Now, when I have a layer selected, I can't see the bounding box. I have checked auto-select, layer and checked show transform controls. I have view>extras checked as well. All I see are little tiny squares in each corner of the layer and in the middle of each side. I used to have a dashed line around the object and it is gone. Here is a shot of how it looks with the word strip selected: [URL]
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Nov 21, 2011
In vba, i wrote, ENT_A1.GetBoundingBox MinBndPt, MaxBndPt but in vb.net how can i get the Min and Max bounding points?
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Jan 11, 2012
I would to know if there is a way with vb.net for extract the bounding box coordinates of a 3d solid
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Oct 1, 2013
I'm using the following code to take a snapshot of the model:
private Bitmap GetScreenshot() { int cvPort = Convert.ToInt32(Application.GetSystemVariable(RenderingManager.CVPORT_SYS_VAR)); using (View view = new View()) { this.graphicsManager.SetViewFromViewport(view, cvPort); view.VisualStyle = new VisualStyle(VisualStyleType.Hidden); using (Device dev = this.graphicsManager.CreateAutoCADOffScreenDevice()) { dev.OnSize(graphicsManager.DisplaySize); dev.DeviceRenderType = RendererType.Default; dev.BackgroundColor = System.Drawing.Color.White; dev.Add(view); dev.Update(); using (Model model = graphicsManager.CreateAutoCADModel()) { using (Transaction transaction = this.database.TransactionManager.StartTransaction()) { BlockTable blockTable = (BlockTable)transaction.GetObject(this.database.BlockTableId, OpenMode.ForRead); BlockTableRecord blockTableRecord = (BlockTableRecord)transaction.GetObject(blockTable[BlockTableRecord.ModelSpace], OpenMode.ForRead); view.Add(blockTableRecord, model); transaction.Commit(); } Bitmap bitmap = view.GetSnapshot(view.Viewport); view.EraseAll(); dev.Erase(view); return bitmap; } } } }
I'm currently passing the entire viewport to the GetSnapshot method, but I'd like to restrict it to the minumun rectangle containing the drawing. The following image explains what I mean (in red the viewport, in black what i need):
how can I compute the black rectangle?
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Jun 4, 2009
i have had an ongoing problem with dragging images over from photoshop to illustrator. whenever i drag an image over there is a white box around the image that is apparent on the other layers behind it. if someone could inform me on how to get rid of this bounding box i would be greatly appreciated.
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Apr 2, 2009
how to place a bounding box around a graphic?
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Jul 5, 2006
I have a file that is 13 x9. In print dialogue box I used the bounding handles to shrink it to 9x6.
Now today I want to print at true file size. I open image size dialogue box and it is still 13x9. But when I open print dialogue box it still says 9x6? why? and it look 9x6 in the preview, not 13 x9 which is the real size of file -- so I'm confused.
If I type in 13 x9 or use bounding handles again to get 13 x9 am I now upresing the file??
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Jul 2, 2013
I am new to autocad customization and i am working on modifying a code written in .Net.I want to ask how to get the bounding box of a block and also I am unable to locate autocad customization file.
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