3ds Max :: Nitrous Xref Materials / Textures Not Displaying?

Jun 23, 2011

We've currently switched over to 3Ds Max 2012 for production and installed the latest Hotfix and Service Pack 1

Our studio pipeline revolves around xref objects to manage large scenes.Upon switching to nitrous the xref materials are not visible in shaded Material Colour the Xref material appears in the material editor and it references to the appropriate .max file Yet in the viewport it will still appear shaded without textures/materials. It will render without issue but we need visibility in the viewport.

This does work under directX/opengl/software but the performance is greatly crippled.

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AutoCad :: Adding Materials / Textures To 2D Objects?

Aug 24, 2011

I have recently landed a job at a design company as an instrument design technician. The last time I touched CAD was about 6 years ago so I have been going through some tutorials. Unfortunately the comany I work for use 2000i so it isn't the most up to date version or anywhere near for that matter but nonetheless I have been perservering (I have both 2011 and 2012 on my pc at home).

How to add materials or textures to 2D objects. I have been going through the tutorials on here (which are brilliant by the way) and I'm doing this one:

[URL]

drawing it has been a breeze now that i have refreshed my memory but I was wondering if I could make it look like the example in the tutorial with the brickwork, water and trees.

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Oct 28, 2011

i having some trouble to display my multiple texture shader correctly. Its a standart setup: each texture has its own uv position...it works great when i hit the render button...but the viewport and material preview is really bad!

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3ds Max :: Create A Number Of Models / Scenes And Applied Materials / Textures To Using Bitmaps

Dec 6, 2013

I created a number of models/scenes and applied materials/textures to them using bitmaps that are in another folder.  
 
I then created sub-folders for each of the models/scenes because I wanted to export to .obj and then copied the .max files to those folders.  I then opened those .max files and the materials/textures were showing as normal.
 
I then exported to .obj, so in each sub-folder I then had 1 x .max, 1x .obj & 1 x .mtl files.  Problem is that if I now open the original .max files in the normal way, the materials/textures are not showing and a message comes up saying that the bitmap files are missing.  I don't understand why this is, seeing as the .mtl files are there in the sub-folders along with the .max & .obj files.

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AutoCAD Civil 3D :: Use Xref Surface For More Than Displaying?

Nov 11, 2013

Can I somehow xref a surface into a drawing and use it to create profiles, sections, gradings etc?

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AutoCAD Civil 3D :: XREF Objects Not Displaying

Sep 26, 2012

I am getting a lot of grief xrefing a C3D file into an AutoCAD drawing. A bit of background...

Fairly large development project with 270 new familiy houses. The sanitary sewer (SS) network was created using AutoCAD only. All layout drawings and xrefs were created using AutoCAD using AutoCAD templates. Then, here I am, putting the entire SS network in C3D, with its fancy labels and relevant long sections. Now I am supposed to display this C3D network in all the layout plans and get rid of the old 2D SS xref. Well, the blody thing doesn't work! If I try to xref the original C3D file, it will only display the labels. All pipes and structures and long section do not display. Yes, I checked all layers are turned on.

I tried using data shortcuts instead, bringing first the relevant part liist and styles. No luck. Again neither a single pipe nor structure is diplayed, although the prospector in the toolspace shows the network is referenced in the drawing. I am not sure if this matters, but the C3D source drawing contains a second pipe network referenced using data shortcuts which, by the way, doesn't display either when xrefing. I tried xrefing the C3D file using my C3D template and it works fine. So I guess that, somehow, the AutoCAD template used to creat the drawings is preventing some C3D objects to be displayed when xrefed.

I know I could recreate all our layout plans using my C3D template. Unfortunately, that would be a long process since we have quite a few and they're all heavily xrefed, with many layer properties overriden.

C3D 2011V2. Windows XP 64b

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AutoCAD Civil 3D :: Xref Surface Not Displaying

Jun 23, 2008

I xrefed my surface to my sheet file and everything except the contours show, I evan tried a data shortcut to no avail. I checked vp layers and thawed /on all layers but no contours..

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AutoCAD Civil 3D :: Paperspace Not Displaying Xref Properly

Sep 14, 2013

It appears that once I bring in an xref from another firm, I cannot not get it to display properly on screen.  It was working on a previous drawing and now it doesn't.  I know this explaination isn't very clear so I have attached two files that are print screens of my model space and my paperspace.

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AutoCAD Civil 3D :: User Defined-Property Classifications Not Displaying In Xref Table

Aug 7, 2013

I am displaying stationing for my points, the points were brought in with a user defined classification. Then a table was created with the classification.

Base file- table looks good / when I xref the table it loses the station formatting.

I even tried importing all my user defined tables and styles and still didnt work
 
Civil 3D 2012 SP3

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3ds Max :: Nitrous See-through Too Bright?

May 20, 2011

3ds nitrous (alt x) gives me a very strange, way too bright see-through object result. Retopo is difficult in this mode but views on youtube show that the demonstrator doesnt have the same problem so I think it is a setting I am missing. I have a nvidia GTS 250 card.

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May 10, 2011

I normally press "j" to disable the bounding box. but when you press F3 for wireframe and then F3 again to return to realistic view, the bounding box turns back on. is this a "fix" or a bug?

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3ds Max :: Custom Nitrous Shaders

May 17, 2011

Possible to write custom shaders for nitrous and if so where I'd start to find info on how?

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3ds Max :: AO In Nitrous Looks Better Than Real Render

Apr 16, 2013

why my Material/AO/Lighting looks better in Nitrous-Viewport than it does in the actual render.As you can see in the Screenshots I am working with an A&D Material with active AmbientOcclusion.Even if I try 0 (=unlimited) distance, nothing fancy is coming out.

My gamma Correction is set to 2.2
Skylight with HDR-Map, Intensity 1
MR-Omnilight, Intensity 1
MR-Photographic Exposure is OFF

Usually i have no probs with Ambient Occlusion and MentalRa

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3ds Max :: Toggle Viewport Box Mode In Nitrous?

Sep 7, 2011

I've been running into a frustrating limitation with certain keyboard shotcuts for Nitrous display modes. For example, if I try to use my old 2011 shortcut for "Viewport Box Mode Toggle", the bounding box displays on TOP of the current shaded/wire mode instead of toggling. If I change the assignment to the new Nitrous command "Viewport Visual Style Bounding Box", it is no longer a TOGGLE key and to go back I must then use the key assigned to "Viewport Visual Style Wireframes/Shaded" (or classic "Wireframe/Smooth+Highlights Toggle")...

BUT...

In Nitrous both of these wire/shaded toggle commands do not work properly if you are changing from another display type (such as box). Instead of toggling between wire/shaded, they toggle between wire and the last display mode. So in essence there is no way to toggle between Box and Shaded without r-clicking on the viewport label every time you want to return to shaded mode as far as I can tell. Not being able to quickly toggle Box mode really screws up my work flow, so for now I'm reverting back to DirectX.

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3ds Max :: Nitrous - Grab Viewport Quality

Jun 16, 2011

how can you adjust the "Grab Viewport" -Animation Quality for Nitrous?

Rendering any one of the styles in Animation produces horrific quality, because the viewport renderer does not spend the few extra seconds necessary to generate nice antialiased image-quality.

there is no way to adjust the rendertime. Because this would make this valuable improvement 50% useless again, if you can not use it decently for this purpose.

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3ds Max :: Nitrous Display Of Revit Models

May 3, 2011

When I import a dwg model exported from Revit, the curtain walls (frames and glass pannels) do not display with Nitrous. They are there and can be selected from the layer manager. They are visible if I add an Editable Mesh modifier.

DirectX and OpenGL display properly.
FBX import display properly

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3ds Max :: When Using Nitrous Display Completely Blown Out

Dec 13, 2012

is this normal? my display is completly blown out when using the nitrous display. how can i fix it?

the first one is the display, the secon is the render. should they not look similar???

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3ds Max :: Nitrous Transparency Realistic Mode

May 17, 2012

Is there a way NOT to improve the transparency in nitrous in realistic mode ? I really dislike the "noisy" display when moving around objects.

I know i can unselect the progressive refinement, but then the image stays noisy. I would like the transparency just to be as clean and fast as in the "shaded" mode.

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3ds Max :: Flat Shading In Nitrous Viewport?

May 9, 2012

I can see flat shading with direct 3d, but not on nitrous. it's unavailable on nitrous? it's a shame because flat is very good to see hue variations on textures and stuff like that.

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3ds Max :: Nitrous Performance With Open Mat Editor

Jun 10, 2011

have some of you playback performance problems in animated scenes while the Mat editor is open?

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3ds Max :: Nitrous Continue To Tile Bitmap

May 30, 2011

The Material editor by Nitrous, continue to tile the bitmap even if TILE is unchecked.

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Oct 29, 2011

Works as it should in Direct3d but Nitrous displays specular weaker than it should. It shows up correctly when you render though.

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Feb 9, 2012

I have a horrible lag when trying to select objects in Nitrous display mode. When my FPS drop and navigation starts to lag, marquee selection also starts to lag proportionally to the FPS. If I draw a rectangle to select some objects, I have to wait about 3-4 seconds for the rectangular marquee to expand and reach my mouse cursor on more complex scenes. There's no such problems in Direct3D display mode. Even if the FPS drop to 1-2, selection remains lightning fast.

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3ds Max :: Shape Merge In Viewport Not Working With Nitrous

Apr 30, 2011

the shape merge function (using cookie cutter) is not updating in the viewports when using nitrous? I am making a compound object using shape merge. I select a sphere (editiable poly), pick the shape (spline) and then press cookie cutter, and the vieport does not update. I have display result and update always on. Trid invert, etcetera. I cannot see the cutout portion in the viewport. When I render, the cutout portion is viewable.

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3ds Max :: Editable Poly Editing Around 10x Slower With Nitrous

Aug 19, 2011

For an example if I create a sphere, add a turbosmooth with 4 itterations and collapse it to an editable poly again. Then when I try to manipulate the mesh by draging vertices with or without soft selection or paint deformation I get around 10X faster performance with direct3d (roughly 40-50 fps compared to nitrous 4-5 fps).

I know that nitrous is slow with pflow and animation but I did not expect it to have such poor performance with modelling?!

I have the same effect on both of my workstations. Laptop with core2 quad extreme, 12 gig ram, quadro fx3700m, win7 x64. Dells latest graphics driver. Stationary computer with Xeon quadcore, 14 gig ram, geforce 285 gtx card and win xp 64. Latest nvidia driver.

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3ds Max :: Shaded Mode In Nitrous Using Scene Lights

Feb 28, 2013

Is there any way to force "shaded" mode in Nitrous to use scene lights and not default lights? We are doing tons of previs and when using "realistic mode" all of the grain and such with transparency, etc looks just awful. Shaded mode is SO much cleaner and faster, but under Nitrous it can no longer use scene lights to shade your objects. Under realistic mode you can turn shadows and AO off, but any transparency does the refinement process and never ends up looking totally clean.

Under shaded mode, transparency looks GREAT and is way faster. If there was only a way to enable scene lights instead of default lights it would be just like the old pre-nitrous days.

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3ds Max :: Nitrous - Show Shaded Material In Viewport

Oct 24, 2012

I was using 3ds Max 2013 without any service packs installed and my bitmap resolution on screen looked great. I have updated to service pack 5 and now the resolution looks low quality. I have to use large maps for my scenes example 12345 x 4610 px.

I have not changed the driver (Nitrous), under Display Performance I have Improve Quality Progressively and the Procedural Maps Display Resolution at 4096 pixels, and progressive display is on.

From what I've read "By default, Nitrous viewports load texture bitmaps at their full size."

How can I get the high resolution bitmap back? Is there a setting that I have missed?

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May 10, 2011

pre 2012, if you had display edged faces on, the selected splines would turn white - so you could tell what was selected in viewport. using nitrous, this isn't possible for us. Open GL or Direct 3D work fine but not nitrous. or is this a bug?

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AutoCad :: Use Xref Manager To See Where Actual File For Xref Resides On Computer / Server

Nov 15, 2013

I know that in ACAD you can use the xref manager to see where the actual file for the xref resides on your computer/server/etc. What I'm curious about is whether or not the inverse action is possible. Can you somehow access the file (not the output sheet where it's being xref-ed) and see what other files are using it as an xref?

I've come in on a project that is nearing completion and have been assigned the task of "cleaning up the project folder." Unfortunately, there are a ton of files in the different folders that are no longer in use on the final output sheets and I need to keep the ones still in use and archive the ones that are no longer needed. What I've been doing is going through those sheets and reviewing the xref manager for each sheet to see which files are actually put onto those sheets and making a physical checklist from which to organize my findings. Once the checklist is made, I then archive all the files that are no longer being used.

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AutoCAD Visual LISP / AutoLISP :: Change Xref Layer With Xref Name?

Jul 31, 2009

Is it possible to run a lisp which can extract all the xref names, make a layer with that name and then change the xref on the layer? I have got a similar routine from earlier posts but it doesn't work if any xrefs inserted in paper space (works fine on model space). could change this routine allowing to change the layer of xref in paper space too.

(defun dxf (i a) (cdr (assoc i a)))
(defun c:lxr ( )
(setq ss (ssget "x" '((0 . "INSERT"))))

[Code].....

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AutoCAD Visual LISP / AutoLISP :: Xref Reactor Object ID To Xref Name

Oct 2, 2012

I am using (trying to anyway) a :VLR-xrefSubcommandReloadItem reactor.  My only question is how to get the xref/block name from the 'reactor callback data' Object ID.

I am ultimately trying to pass it to (vla-get-xrefdatabase ....), but I cannot figure out how to turn the second parameter from the reactor callback data into something I can use - for example the second parameter returned may be "65" or some other number. 

Civil 3D 2011
Windows 7 x64

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