My PS CS4 crashed the other night and erased all of my settings. Now, when I have a layer selected, I can't see the bounding box. I have checked auto-select, layer and checked show transform controls. I have view>extras checked as well. All I see are little tiny squares in each corner of the layer and in the middle of each side. I used to have a dashed line around the object and it is gone. Here is a shot of how it looks with the word strip selected: [URL]
Other than the 'show bounding box' check box.... is there any other reason I can't get my bounding box to show? It seems to be totally random. I can't get the bounding box to show.
I don't know if this is a bug or a new 'feature' that I downloaded during the last update... but I get bounding boxes on layer items. How do I turn these off, or is this a bug?
i have had an ongoing problem with dragging images over from photoshop to illustrator. whenever i drag an image over there is a white box around the image that is apparent on the other layers behind it. if someone could inform me on how to get rid of this bounding box i would be greatly appreciated.
I have a file that is 13 x9. In print dialogue box I used the bounding handles to shrink it to 9x6.
Now today I want to print at true file size. I open image size dialogue box and it is still 13x9. But when I open print dialogue box it still says 9x6? why? and it look 9x6 in the preview, not 13 x9 which is the real size of file -- so I'm confused.
If I type in 13 x9 or use bounding handles again to get 13 x9 am I now upresing the file??
With PS CS5.1, how do I turn off the bounding box display when i use the move tool to move a layer? There is this faint grey line that appears when a layer is selected. How do i turn it off?
I was trying to creating a bounding box, and I wanted it to be curved. I know how to do it with a selection, but I really don't want that because I want to have this as a vector. I need to use a shape. But when I use the shapes, they keep filling with a colour, and when I turn that off, I can't keep the outside border on.
When I drag the box out to the size I want and go to type the insertion curser doesnt appear. when I type something nothing appears no matter what size or font of text I use.
I've tried making the picture bigger but it doesnt work. When I go to delete the type layer it registers that I typed something and askes ifI want to delete it but it never shows the text in the box.
Ive even onpen new windows and it does the same thing whether I use white, transparent or background layer settings.
I'm trying to create a website mockup in Photoshop. I'm trying to create a bounding box where I can place my text,. Can I do this in Photoshop elements 10 or just Photoshop cs5? If I can do it in Photoshop elements 10, what tool do I use and can i make the background transparent?
I'm just guns blazing in Photoshop CS6 and enjoying every feature of it, but I have this on issue that I think Adobe has overlooked.
In previous Photoshop when you create a shape and open the "Blending Options" window your shape would look like this (if you have the "shape" deselected in the layers palette.
Example 1. But now in Photoshop CS6 I don't have the option to do so, I'm stuck with this shape bounding border, and it's a real pain when doing website mockups or other things for that matter.
Example 2.: Example 3.: As you can see above if I wanted to add a 1 pixel inner shadow to work as a highlight, I can't see a proper preview of it. Unless I hit ok and deselect the shape.
When you first click and drag the Crop tool, it snaps to pixels. Which is great. However, when I then need to resize the Crop selection I can no longer snap to pixels.
I fear that this is just a property of the Bounding box and cannot be changed.
since Photoshop CS5 (Mac), there is always shown a grey bounding box around the content of the selected layer, when I move it. For CS5 there exists a plugin, that removes this terrible box, but it doesn't work anymore with CS6.
I stitched a landscape but my parallax was probably too much. See the attached photo. I have used the clone tool in the past but many new tools have been added and I think I saw somewhere that theres a way to select this with a bounding box and then warp it over.
I am running the latest version of PS CC on a MacBook Pro OS 10.8.5 with 16GB of ram. When I started my computer this morning an update from Adobe came up so I ran it. Now the move tool and the free transform function are not working. Literally nothing happens when I click drag with the move tool and when I try to use free transform I get an error message I've never seen:
"Could not transform because the initial bounding rectangle is empty.."
I was working on this computer last night using PS on the exact same files and did not run into this problem. Perhaps it was something in the update I ran this morning? The description for the update claimed it added a new version of Camera Raw and added new camera profiles. I don't see how, but its possible that the update effected the way the tools work, or in my case not work.
I've got CS3 and working on a document. I'm typing in text but nothing is coming up on my document. The cursor is not flashing but the text I've written is shown as a layer.
I tried selecting Free Transform and I'm getting the message:
"Could not transform because the initial bounding rectangle is empty"
I normally press "j" to disable the bounding box. but when you press F3 for wireframe and then F3 again to return to realistic view, the bounding box turns back on. is this a "fix" or a bug?
I'm using the following code to take a snapshot of the model:
private Bitmap GetScreenshot() { int cvPort = Convert.ToInt32(Application.GetSystemVariable(RenderingManager.CVPORT_SYS_VAR)); using (View view = new View()) { this.graphicsManager.SetViewFromViewport(view, cvPort); view.VisualStyle = new VisualStyle(VisualStyleType.Hidden); using (Device dev = this.graphicsManager.CreateAutoCADOffScreenDevice()) { dev.OnSize(graphicsManager.DisplaySize); dev.DeviceRenderType = RendererType.Default; dev.BackgroundColor = System.Drawing.Color.White; dev.Add(view); dev.Update(); using (Model model = graphicsManager.CreateAutoCADModel()) { using (Transaction transaction = this.database.TransactionManager.StartTransaction()) { BlockTable blockTable = (BlockTable)transaction.GetObject(this.database.BlockTableId, OpenMode.ForRead); BlockTableRecord blockTableRecord = (BlockTableRecord)transaction.GetObject(blockTable[BlockTableRecord.ModelSpace], OpenMode.ForRead); view.Add(blockTableRecord, model); transaction.Commit(); } Bitmap bitmap = view.GetSnapshot(view.Viewport); view.EraseAll(); dev.Erase(view); return bitmap; } } } }
I'm currently passing the entire viewport to the GetSnapshot method, but I'd like to restrict it to the minumun rectangle containing the drawing. The following image explains what I mean (in red the viewport, in black what i need):
I am new to autocad customization and i am working on modifying a code written in .Net.I want to ask how to get the bounding box of a block and also I am unable to locate autocad customization file.
I´m trying to reduce scale on a group of objects;a map, some lines with arrows and shade and also text blocks. When I´m trying to reduce the size of the group the message "unable to set bounding box" pops up and its impossible to continue scaling. It has happened with different files and objects, always the same message.
Is it possible to get all the 4 values of the bounding box for a particular object.I have to plot a curve of maximum point for a particular object on a given path at certain intervals(ex: a block on a curved line and distance between each block should be maintained say 10mm).The problem im facing when im connecting the maximum points is if the path is inclined then the maximum point coonecting line intersects the block at some places.
I wrote a dimensionroutine and want to put the dimensiontext on a home or upper position depending the space the dimensiontext needs and is nearby the last created.
With the boundingbox of the dimensiontext I hope to calculate if the dimensiontext will fit between his two dimensionblocks