Autocad LT 2007. I pasted an ole object into model space and when I create a viewport in my tab I see the outline of the ole object but the actual image does not show up.
I have a master drawing with multiple xrefed building sketches. Looking at the model space on the "master" I can see all the room identities. However, if I go to the sheets that I have created and look at the view ports. The room identities are not there. The layer is called A-Room-Iden and it is on and not frozen...
I have a viewport that is not showing the hatch pattern. In one layout tab, the hatch shows. In another tab, the hatch does not. The layer is not frozen or off, on the sheet or in the viewport.
Other items and hatch patterns on that same layer show up. The display is set to 2D wireframe. I even cut - paste a viewport from the working layout tab to the non-working layout tab and the pattern disappears.
I'm using AutoCAD 2010 and I tried creating an annotative dimension but it won't show up in my viewport unless ANNOALLVISIBLE is set to 1. Both my annotative and viewport scale are set to 1/8"=1'-0".
I have a piece of my 3D model (it's a square tube with rounded corners) that I'm trying to display in a viewport in 2D but there are too many surface lines on the corners. Is there a way to display the rounded corners as sharp edges and the hidden lines of the object?
I've got a drawing that contains an XREF. I've got a field reading the viewport object's Custom scale>Use scale name. However, whenever the drawing is loaded up all of the XREF's scales get imported. Since they contain the same scales, the field changes to read the XREF scale instead of the one it was set to. They are the same scale, but the field reads the XREF one first. Here is a screenshot showing what I'm talking about. Notice that the viewport's properties never show the scale as 1:20_XREF, but the field does.
I've been having to click "show all scales", do a SCALELISTEDIT, remove the XREFs, then do a UPDATEFIELD. I have to do this every time the drawing is open. It stays that way until C3D is closed. This becomes a problem when I go to PUBLISH a sheet set. If I haven't opened all the sheets in the sheet set and changed the scale list then they all get the wrong scale list shown.
Infrastructure Design Suite Premium 2014 Civil 3D 2014 x64 Windows 7 64-bit 6GB RAM
For some reason my line type is not showing up properly in my viewport. In model space my lines are dotted, but when I go to viewport they show up continuous??
Why a layer state assigned to a viewport can only restrict the layers showing? I want my viewport to show the proper layers all the time, even when those layers are not visible in model space.
C3D 2012 SP2.1 WIndows 7 SP1 64 bit 24GB RAM Dual quad core xeon 3.2ghz cpu's Triple Monitors
I am looking to site a viewport within a block in order to control its presence with visibility states. Is there any way of doing this and maintaining the ability to enter mspace through the viewport?
Or is there another way of controlling its presence (like visibility states)? I basically need to give the option of either a portion of the title block showing a site location plan OR a section furnished with an mtext box to add general notes.
I've switched lately to 3ds max 2013... the problem is when i'm working i can't tell if the direction of normal of the faces cause both side of the face is looking the same... i guess the back face was a lil darker back in 2011 and before...
just wondering if this is the normal behaviour for 3ds max 2013
I'm using core 17 2.8 GHz, 16 G of ram and Geforce GT 540
i just upgraded to max 2012 and the default setup on mine is showing up very bright for some reason. like the ambient setting is at 50 but its set to solid black in both the material and the environment panel. i went through my normal routine of checking the exposure control and nothing.
I am trying to create a viewport field so when you change the viewport scale, the title block will update. The only problem is that I when I scale to 1:500 its stating its 2:1.
As I am working with the unit scale "meters" and when I want to scale my drawing at 1:500 the command I use is z (enter) 2/1xp. But I want the viewport field to say 1:500 instead.
I have about 10 instrumentation enlarged plans that are drawing in model space and all the equipment text and instrument bubbles and blocks are in paper space.
All of the drawings are at 1/4" but they are getting loaded down with too much info, so we are cutting each of them into twenty drawings instead of ten. While I can change the view port very easily and scale it up accordingly, after I do that I will have to re arrange the text and blocks. I'm looking for a way to scale the blocks and text in a way to where it will change the location of the text and blocks, without actually changing the size. So I bring the drawings up from 1/4" = 1'-0" to 1/2" = 1'-0". If I scale all of the blocks up by 2, it will put them in the right location, but all of the text and blocks will be too large. I could select them all and change their scale down in the property palette, but I would still have to trim down all of the leader lines going from the instruments to their bubbles.
Long story short, is there a way to scale a block or text from a basepoint to where if you scale it, it will change it's location, but not the scale of the block or text?
I am sculpting a bust and want to use Projection Stamp image to paint the diffuse map. However, the image is not showing in the viewport.
My model has 6 levels with 6+ million polygons. At none of the levels the image shows in viewport.
I'm using Nvidia GTX 560 Ti, 1G Windows 7 Pro 64bits. cpu i7 860, 2.8 ghz 16 GB rams.
However, when I start with the mudbox standard base head mesh, then choosing Stencil image, the image shows in the viewport. But not with my 6+ million bust and the image is On it's not hidden.
Is there anyway I can optimize Mudbox to display the image in viewport?
I probably changed a setting in Maya 2010 and did not know the bigger implications. How to reset maya's viewport settings back to a normal state?? If I have to re-do any of my two plug-ins, that is ok. Last time I messed with maya it was version 5.
I have many, many models done in 3DS, Max and Blender that I am trying to convert over to Maya (my day job's 3D IDE).
I can view any maya (mb, ma) files with no problem. But today, I am having issues viewing results of simple 3DS imports in any viewport of maya.
The attatchments are of the same file (.3DS) being imported to blender3D and of Maya.
I believe there is a way to create a block of displayed objects that are shown within viewport. I know I have done this before with basic Autocad. The closest thing at the moment that I can think of is "SOLPROF" but that only works for 3D objects.
The way I remember the command working was you started off with the command, select the objects with the viewport/or maybe it was just the viewport, the command made an instantaneous block of the objects that were only within the display area.
I just installed LT2013 and migratet my settings from LT2008.
Doubleclicking on a blok openes the block editor in LT2008, but not in LT2013.
In LT2008, the main cui file was acadlt.cui. And in this file the "block - double click" action was specified. And it worked in LT2008. I have my own cui-file which not contains any doubleclick-actions.
In LT2013, after migration from LT2008, the mail cui file is now my own cui-file (which not contains any doubleclick actions). Is this why it doesnt work ?
I have tryed to copy a doubleclickaction from acadlt.cui to "my own cui-file". And now it works.
Is this because "my " cui file now is the main cui file ? Why is "my" cui file the main cui file after migration ? is there a way to change, so acadlt.cui becomes the main cui file ?
If not, is there a way to transfer alle settings from acadlt.cui to "my" cui file ? I know i can do this one action of a time in "transfer".
I've created this dynamic block for work. Its an overhead cupboard with 4 doors. My problem is that when i create a table through data extraction the value for the length and height for the doors aren't shown (The column this there with a heading, no value), the length of the cabinet and visibility is though. Do i need to assign an action or something for the value to be displayed?
I'm following this tutorial, trying to create a field in a dynamic block to show the length of a line. If I have the attribute's "constant" value checked, the field shows up in my drawing as "Length: ######." However, when I uncheck the "constant" checkbox, the field doesn't show up at all, even after I run "UPDATEFIELD" and "REGEN."
Planning to overrule some of sub entities in a block. Let's make it simple . All lines and attributes in block should be circles and original block should not be seen. I came up with below code.
The code reacts differently if I remove
MyBase.WorldDraw(drawable, Wd)
and my goal is not to show the real block. Just showing whatever is overruled.
Public Class toverrule Inherits Autodesk.AutoCAD.GraphicsInterface.DrawableOverrule Public Overrides Function WorldDraw(ByVal drawable As Autodesk.AutoCAD.GraphicsInterface.Drawable, ByVal Wd As Autodesk.AutoCAD.GraphicsInterface.WorldDraw) As Boolean Dim myBlock As BlockReference = CType(drawable, BlockReference) If Not myBlock.Database Is Nothing Then [code].......
When I select a block, all points contained in the block are shown. How do I turn this off? I want to select the block and have only the insertion point showing.
I am trying to create a single layout with title blockandviewport to save as a template for future. Right clicking on the layout tab does not produce the menu.
I create a new layout by selecting page set up manager in the file menu, create a new layout, but the tab does not show up at the bottom.
I have been using copy paste with base point on block from drawing to drawing but sometimes the block insert but it is not showing. I go to insert block is there but does not show in the drawing. Then tried to purge it and it does not let me because it is in the drawing but I can find it any where. Then I tried to do the insert block look for the block and inserted as a block and the same result.
I’m not sure if there is workaround to show the file name only WITHOUT the path. This option is avaible in the AutoCAD. have a look on the attached screenshots
Problem: When I create a new viewport, another viewport's paperspace blanks out or disappears. When I copy a viewport over, the new VP doesn't show anything and you can't maximize/"enter" its paperspace; it's like a simple rectangle, but the properties box says it is indeed a viewport.
Ex. Viewport 1 shows the top view of an object, Viewport 2 shows the right side view... as soon as I add Viewport 3, the top view in VP 1 blacks out. I attempt to ReDraw, Regenerate, etc, but it doesn't re-appear. I've run Plot Preview to see if maybe it's just a fluke with the graphics card on my screen, but alas, even in plot preview the viewport is blanked out.
It almost seems like there is a limited number of viewports I can use.
Solution: Run the MaxActVP command and set the value to a number greater than the number of VPs you actually need. This particular file had that value set at 2; hence, why a new, third VP blanked out the first one.