3ds Max :: Z-fighting When Working On Large Models?

Sep 4, 2011

Currently working on a very large scene with many city sized buildings. The viewport ( DX9 ) seems to constantly flicker even with 2 seperate objects that are a considerable distance apart.

Is it simply a matter of not having floating point and im working in the thousands of inches ( system scale )? Is there any solution? Renders are fine but it's going to give me a seizure every time I rotate the viewport camera!

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3ds Max :: Importing Large Models -Viewport Sluggish

Feb 20, 2013

I am trying to get a decent workflow to get 3D models created in PDMS into 3DS max for animation.

I have taken an RVM file into navisworks and exported as an FBX and i have the model inside max but the viewport is so sluggish its impossible to work with. My model has around 40,000 seperate objects so is there any way i can get 3ds to interperate this better and make it more managable?

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Photoshop :: Fighting With Curves

Apr 6, 2005

i've been using photoshop, but never got control of the pen tool, now in my work I HAVE TO use curves for a website design and i just can get em straight, i've been hours and hours trying and i cant get good results with this tool

here is and example curve i want to achieve and my curve, as you can see isnt "smooth connected" like the original.

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AutoCAD Inventor :: Developing Casting Models Into Machining Models

Oct 6, 2011

We are looking for a workflow example of developing casting models into machining models.

Typically our castings are made from different materials (Fig-1) and then machining (Fig-2) are created from these castings.

Is creating the casting as an iPart (with different materials) and then deriving the machining from the casting the proper method?

Doing it this way seems to force us into making a machining for each casting material instead of just one machining that is an iPart. How should this be set-up for BOM purposes and for use with Vault (Base Version)?

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Photoshop :: Working On LARGE Images

Aug 20, 2009

I'm currently working on a huge image and remembered that a version of Photoshop used to have the function that would allow you to open one section of a huge image at a time to work on. From what I can recall you used to go to open the image and a Navigator looking window would pop up and you'd choose which area of the image you would like to work on, click ok and it would load just that area. Is this feature still around?

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Photoshop :: Working With Large Formats

Oct 27, 2005

We are having some banners printed over vynil. the art work consist of images of women in lingerie and the brand´s logo. Most of the artwork is 28" x 40" but sometimes we work with larger and odd formats (41" x 168"). The shop that we work with told me to send them the artwork for large formats as tiff @ 85 dpi. I never work below 150 and try to be close to 300dpi when possible.

For example I am sending them a file which is 20" x 48" and for me at 85dpi it looks lousy. Although at 100% it looks fine on the screen.

I arrange my images and logos in freehand (working with photohop and large formats on my PC is painfully slow) and then from there I usually export my artwork as EPS with all the images embeded. (this saves me time)

This particular shop said that they dont want the files in eps
format.

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Photoshop :: Working On Large Images...

Nov 18, 2005

I'm going to take a family portrait photo and touch it up a little before printing it. Thing is ... I will be printing at least a size 16'' by 20'' photo. I'm not familiar with working with images this large. When I have it printed I want to be sure that the photo looks clear/normal.

I would appreciate any advice anyone could give me in regard to...

1) What color mode works best for quality printing results

2) How I should crop for best results

3) How to save file to ensure best printing results

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Photoshop :: Working With Large Projects

May 20, 2009

I just got a new job doing web development. They asked me at the interview if I knew enough Photoshop to do some basic stuff - crop, resize, export images. I thought I did, but the Photoshop files they are working with are really huge. Whole websites are laid out in thousands of layers, and those layers are organized into layer groups, but not always as logically as one might expect/hope.

Anyway, here's what I'm needing to do, and I was really hoping there might be a magical, easy way to accomplish this. The website is oriented into boxes/sections/modules - call 'em what you will - and each module has info in it. I really just need to select the one section and either create a new project consisting of just those layers, or a way to export just those layers.

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Photoshop :: Working With LARGE Canvas's, And HIGH DPI?

Jan 11, 2007

My questions is this: What should I do cut down the almost frozen status of my computer when Im working with gigantic canvas sizes AND 300DPI?

the project in question is a 6 foot x 3 foot banner, that will be printed out, so the DPI has gotta be 300.....

but when im doing the simplest things, paint bucketing, using the paintbrush, it "loads" for a good few minutes for each move... at this rate, Im going to finish sometime 2 years after the deadline.

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Illustrator :: Working With Large Artboards / Files

Dec 2, 2012

I'm currently designing a full size film poster for a client. The dimensions of the poster are 27" x 40" (industry standard film poster).I am a little uncertain in working with large files in Illustrator, so I have several problems that have come up in several design projects using similar large formats.
 
The file size is MASSIVE. This poster uses several large, high-res images that I've embedded. I didn't want them to pixelate, so I made sure they were high quality. After embedding all these images, along with the vector graphics, the entire .ai file is 500MB. How can I reduce this file size? Can I do something with the images to make the .ai file smaller? I made my artboard 27" x 40" - the final size of the poster. Is this standard practice? Or when designing for a large print format, are you supposed to make a smaller, more manageable artboard size, and then scale up after to avoid these massive file sizes?  

I need to upload my support files for the project, including .ai and .eps - so it won't work if they're 500MB. This would be good info to understand for all projects I think.

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Photoshop :: CS6 Keeps Crashing On Save When Working With Large Files

Nov 2, 2012

Here's the error message i keep getting.
 
Problem signature:
  Problem Event Name:          APPCRASH
  Application Name:          Photoshop.exe
  Application Version:          13.0.1.0
  Application Timestamp:          5022da52
  Fault Module Name:          Photoshop.exe
  Fault Module Version:          13.0.1.0
  Fault Module Timestamp:          5022da52
  Exception Code:          c0000005
  Exception Offset:          00b1a653
  OS Version:          6.1.7601.2.1.0.256.48
  Locale ID:          1033
  Additional Information 1:          0a9e
  Additional Information 2:          0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:          0a9e
  Additional Information 4:          0a9e372d3b4ad19135b953a78882e789

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CorelDRAW Graphics Suite X5 :: Working With Large Images

Mar 22, 2012

I am working with some very large images in X5, ~ 2500 mm x 1200 mm at up to 600 DPI sometimes. (And before you say it, yes, I do need this. It is a very specific application that we work on daily and I do need the ability to basically control every single pixel at that size & that resolution). I'm using WinXP 32-bit (company mandate).

When I need precisely sized objects, I am using CorelDRAW and occasionally when I need pixel perfect placement, PhotoPaint gets the call. The images may go through both before it runs through a final backend processor (some specialized software) and then going to print.

The problem is that I am running into limits when I go beyond 300 DPI (depending on the image dimensions). For example, CorelDRAW often will fail to export a TIFF correctly when I try a 450 DPI image at that size (some TIF file comes up but nothing can load it, it's corrupted). Or for even smaller images, if I enable transparent background, I also get a similar problem. Sometimes, e.g. Photo Paint, just chokes up with out of memory problem and fails to load images at all.

Thing is, we actually have Photoshop CS5 available and while there are many things I don't like about it, it actually can handle stuff of this size. So there is also a push to get Illustrator as well under the same assumption that it will work. However, Adobe stuff is way more expensive, feels more bloated and slower and (for me at least) a pain to use compared to Corel, so I'd rather not.

Would moving to 64-bit WinXP work? Or would I need to go to CorelDRAW X6? This is already a quad-core machine with 4GB of RAM.

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AutoCAD 2010 :: Grey Lines Flick White When Working In Large Dwg / Cutting And Pasting As Block?

May 4, 2012

when I am working on a large drawing and/or pasting as a block, all the grey lines (colour 8) turn to white. When I select a grey line, it flicks back to grey, but de-select, and it's white again.

If I toggle on hardware acceleration, the problem is fixed for a short while, and also if I turn it off, it is fixed for a short while, and also if I save, close and re-open it's good untill I paste a block....

I suspect it may be because of my setup and an un tested graphics card:

Windows 7 64 bit Ultimate - running through bootcamp on a macbook pro

Autocad 2012 Lt

Machine Configuration
---------------------
Processor Speed : 2.2 GHz
RAM : 8103 MB

3D Device
---------
Name : AMD Radeon HD 6750M
Manufacturer : AMD
Chip set : Radeon HD 6750M
Memory : 707 MB
Driver : 8.17.0010.1063

Your machine contains a 3D Device that is not certified.

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Photoshop Elements :: Creating Large Collage - Large File Output For Printing

Mar 10, 2013

I am looking to create a collage made from 100 photos (all taken high res) to be printed large, approx 120cm x 50cm. To be able to print this size I need to keep the high resolution and hence looking for a large file output.

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AutoCad 3D :: How To Use 3D Max Models

May 5, 2011

Is it possible to use 3d max objects in autocad? I have objects but I dont know If i can import them. Im working in an interior right now and I only use 3d models in autocad. Or can any of you give me a site where I can download more detailed models that give more realistic renders?

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AutoCAD 2013 :: Models And BIM

Jun 15, 2012

If I create a 3D model in AutoCAD 2013 using, say, 12 components; am I able to list the components in a report including any attributes that I attach to each component?  Similar to Revit BIM.

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Photoshop :: 3D Models Are .. Pixelated?

Apr 27, 2009

I was experimenting with 3d model texturing in CS4.  However whenever I zoom into the model I was trying to texture, it becomes very pixelated to the point of where I couldnt tell what it is supposed to look like.  The only way I can tell what it is anymore is while using the camera rotate, the model once again comes back into focus with the sharp edges that I desire.

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3ds Max :: How To Import Catia V5 Models

Jun 29, 2011

actually for my job i've designed an assembly in "catia" and now i gotta animate that in "Max" for next two monthes.URL....actually when i import catia model as ".igs";

1.all the assembly will come in such a part (this is normal i think)
2. but another problem is that i dont have a smooth surface on my part. (just like it has low segments).

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3ds Max :: Models Turn Themselves Inside Out

Jun 13, 2011

I am have a spate of issues with editable poly models turning themselves inside out - visible from the back, or underside, but not the top or front, and then you only see the face on the inside as it were.

When modelling it will sometimes happen when I do a mirror clone and then the original poly mesh turns itself inside out. Applying a normal modifier isn't much useful.

It is also doing it to some reloaded models which were previously fine.

It is a right pain as, while you can carry on modelling and render the model out (but only with MR materials) it makes seeing things in the viewport very difficult.

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3ds Max :: Direct Import Of Pro-E Models

Apr 26, 2011

We just got our updated release of AutoCAD 2012 and I noticed it now supports direct import of Pro-E models, which is what our engineering department uses for one reason or another...

I'm currently using 3DS Max 2011... If Max 2012 support direct import of Pro-E models like AutoCAD is now doing??? It would be REALLY handy! Currently they export a either an STL or OBJ to me that I then can import into Max... would be nice if I could just take their native file and run with it!

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AutoCad :: Different Models In 1 Layout

Sep 10, 2013

If i have two viewports in 1 layout: Is it possible to call different models (from different files) in it?

Lets say... ViewportA has model of drawing A. ViewportB has model of drawing B. But Both viewports are in the same layout.

I want to avoid using clipxref when inserting legends.

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Photoshop :: Import Options For 3D Models

Aug 17, 2012

Why is it that Photoshop doesn't import 3D models for popular software like Cinema 4D (C4D) while the U3D extension of that weird and unpopular unprofessional heavily copied but little used Ulead cool 3D is in the list? I think it would be much more important to be able to import C4D files.

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AutoCAD Inventor :: Cotter Pin Models

Nov 1, 2011

what's everyone using for cotter pin models:
1. content center pre-bent model 
or   
 2. the one from CBLISS that’s straight, but looks more accurate

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AutoCAD 2013 :: Dimensioning 3D Models

May 14, 2013

I have a fairly complex solid model built in Autocad 2013. I would like to dimension it now. I have various individual parts plus sub assemblies and weldments etc. What are best practices for doing this in an organized way? Should I copy various parts over to other drawings and dimension them separately? It seems odd to pile everything onto the one model. I know that Autocad is not Inventor (which I am somewhat familiar with), but does it have some similar tools for doing individual part drawings to keep things manageable?

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Photoshop :: CS4E How To Update 3D Models ?

Nov 27, 2008

I imported a model and started altering the textures. I created textures added layers details and realized at a point that I need to modify my uv coordinates.
So back in my 3d application I did the changes and exported the 3ds file again.
Now here is my question. How can I import the updated mesh to my current psd and "tell" it to use the textures I modified before?

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Photoshop :: How To Increase Brightness Of A Models Pic ?

Sep 19, 2007

I have a good pic of a model in a pink dress. It is just a fraction too dark.

I would like to brighten it up a bit.

Are there any ways of doing this other than the brightness slider ?

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Photoshop :: Lense Flare And 3d Models

Apr 17, 2009

1) If I add a lense flare to a layer, how do I remove it short of making backward steps? (cmd+option+z)

2) Is there a place I can get 3D models to play around with? Preferebly for free.

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Revit :: Adding Color To Models

Dec 1, 2011

I have currently imported .sat files into revit and positioned them to where I want, but is it possible to add a face color to the models?

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Revit :: How To Export Models To NWC For Use In Navisworks

Aug 4, 2012

I am trying to export some Revit models to .nwc for use in navisworks.
 
I have been getting some odd errors, sometimes I get them, sometimes I don't. Sometimes I will get the error, close the program, re-open, and it will export fine. Other times I try that and still get the same error with no luck.
 
I need to get these into .NWC files, and doing it from Revit holds more infomation than trying to import them in Navisworks.
 
Attached is a picture of the error message Revit is giving me...

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Mudbox :: Can It Work With Models That Have Triangles

Jan 10, 2012

can mudbox work with models that have triangles.

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3ds Max Animation :: Revealing Models With Masks

Mar 21, 2013

I've been following one of Louis Marcoux's tutorials on youtube where he animates a gradient map inside a material in the cut out or opacity option thus creating a model reveal animation in the viewport.

In that tutorial I noticed that the animation is subject per material. I was wondering if it's possible to apply an opacity (cut out) gradient ramp to multiple materials at once so that different textures and objects on the one big object (e.g. car with different parts) can be revealed together without having to apply a gradient map to each individual material used and animating each one separately?

So the goal would be to find a simple way to apply just the one gradient ramp to the whole car and animating that.

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