I'm going to take a family portrait photo and touch it up a little before printing it. Thing is ... I will be printing at least a size 16'' by 20'' photo. I'm not familiar with working with images this large. When I have it printed I want to be sure that the photo looks clear/normal.
I would appreciate any advice anyone could give me in regard to...
1) What color mode works best for quality printing results
2) How I should crop for best results
3) How to save file to ensure best printing results
I'm currently working on a huge image and remembered that a version of Photoshop used to have the function that would allow you to open one section of a huge image at a time to work on. From what I can recall you used to go to open the image and a Navigator looking window would pop up and you'd choose which area of the image you would like to work on, click ok and it would load just that area. Is this feature still around?
I am working with some very large images in X5, ~ 2500 mm x 1200 mm at up to 600 DPI sometimes. (And before you say it, yes, I do need this. It is a very specific application that we work on daily and I do need the ability to basically control every single pixel at that size & that resolution). I'm using WinXP 32-bit (company mandate).
When I need precisely sized objects, I am using CorelDRAW and occasionally when I need pixel perfect placement, PhotoPaint gets the call. The images may go through both before it runs through a final backend processor (some specialized software) and then going to print.
The problem is that I am running into limits when I go beyond 300 DPI (depending on the image dimensions). For example, CorelDRAW often will fail to export a TIFF correctly when I try a 450 DPI image at that size (some TIF file comes up but nothing can load it, it's corrupted). Or for even smaller images, if I enable transparent background, I also get a similar problem. Sometimes, e.g. Photo Paint, just chokes up with out of memory problem and fails to load images at all.
Thing is, we actually have Photoshop CS5 available and while there are many things I don't like about it, it actually can handle stuff of this size. So there is also a push to get Illustrator as well under the same assumption that it will work. However, Adobe stuff is way more expensive, feels more bloated and slower and (for me at least) a pain to use compared to Corel, so I'd rather not.
Would moving to 64-bit WinXP work? Or would I need to go to CorelDRAW X6? This is already a quad-core machine with 4GB of RAM.
We are having some banners printed over vynil. the art work consist of images of women in lingerie and the brand´s logo. Most of the artwork is 28" x 40" but sometimes we work with larger and odd formats (41" x 168"). The shop that we work with told me to send them the artwork for large formats as tiff @ 85 dpi. I never work below 150 and try to be close to 300dpi when possible.
For example I am sending them a file which is 20" x 48" and for me at 85dpi it looks lousy. Although at 100% it looks fine on the screen.
I arrange my images and logos in freehand (working with photohop and large formats on my PC is painfully slow) and then from there I usually export my artwork as EPS with all the images embeded. (this saves me time)
This particular shop said that they dont want the files in eps format.
I just got a new job doing web development. They asked me at the interview if I knew enough Photoshop to do some basic stuff - crop, resize, export images. I thought I did, but the Photoshop files they are working with are really huge. Whole websites are laid out in thousands of layers, and those layers are organized into layer groups, but not always as logically as one might expect/hope.
Anyway, here's what I'm needing to do, and I was really hoping there might be a magical, easy way to accomplish this. The website is oriented into boxes/sections/modules - call 'em what you will - and each module has info in it. I really just need to select the one section and either create a new project consisting of just those layers, or a way to export just those layers.
My questions is this: What should I do cut down the almost frozen status of my computer when Im working with gigantic canvas sizes AND 300DPI?
the project in question is a 6 foot x 3 foot banner, that will be printed out, so the DPI has gotta be 300.....
but when im doing the simplest things, paint bucketing, using the paintbrush, it "loads" for a good few minutes for each move... at this rate, Im going to finish sometime 2 years after the deadline.
Here's the error message i keep getting.  Problem signature:  Problem Event Name:         APPCRASH  Application Name:         Photoshop.exe  Application Version:         13.0.1.0  Application Timestamp:         5022da52  Fault Module Name:         Photoshop.exe  Fault Module Version:         13.0.1.0  Fault Module Timestamp:         5022da52  Exception Code:         c0000005  Exception Offset:         00b1a653  OS Version:         6.1.7601.2.1.0.256.48  Locale ID:         1033  Additional Information 1:         0a9e  Additional Information 2:         0a9e372d3b4ad19135b953a78882e789  Additional Information 3:         0a9e  Additional Information 4:         0a9e372d3b4ad19135b953a78882e789
I'm using Photoshop CS6 to assemble and export a series of extremely high-res tiles. Long story short, they will be used to make up a large map in a mobile app. Â I have a pretty tight deadline and I've just been stopped in my tracks by an error I get when I try to scale them up. Â Each tile is a layered PSB file, 16384 x 16384px at 72dpi, about 2-3GB in size. All I want to do is scale them up to double their size - 32768 x 32768px. Â When I try to do this, I receive the error, 'Could not complete the Image Size command because the result would be too big'. Â What exactly does this mean in terms of size (filesize or pixel dims)? What's the problem? Â Since I'm working in PSB format and I'm resizing within the bounds of the 300,000px limit, I don't understand why I'm not permitted to scale up to 32768px. Â I need to preserve the layers as Smart Objects in order to upscale them... so no flattening. Â All I can think of is splitting the files into smaller tiles (I currently have 28 tiles to upscale).
This is probably a basic one for most people, but I'm pretty clueless... I've got a fairly large image (3000px) that I need to scale down to 500-ish px. How do I best go about doing this without getting that awful 'halo' effect? I've tried gradually scaling down without much success.
As a long time Photoshop user I regularly use batch automation in my normal daily routine but there is something I would like some help on...
Currently I have a folder that is filled with hi-res retouched images and I have a batch set up to save each file first as a large (web optimized) version in one folder and then as a smaller thumbnail version in another folder.
This is how I usually save the images but when I submit them they all need to be inside a single folder with specific extensions explaining the size of the file (ie the original file named "file123" would be saves as two versions called "file123_large" and "file123_thumb") in the same folder...
Is there a way I can add these extensions onto the file when it's being optimized for the web? I've always renamed these manually and it's just so repetitive and seems like a waste of time.
I want to output jpg files as a slide show (not video) to various large LCD screens. Can someone advise me of the best image pixel dimensions and ppi for this? I have tried 4256 x 2835 at 300 ppi as generated by the psd file and it looks dreadful on a large screen. I don't have ready access to large screens, so I am not able to experiment myself. Also, when resizing images (both increase and decrease) is it best to have the "resample" box in "image size" ticked or not?
Currently working on a very large scene with many city sized buildings. The viewport ( DX9 ) seems to constantly flicker even with 2 seperate objects that are a considerable distance apart.
Is it simply a matter of not having floating point and im working in the thousands of inches ( system scale )? Is there any solution? Renders are fine but it's going to give me a seizure every time I rotate the viewport camera!
I work at an architectural company and I need to resize a lot of images in our database. We’re talking about roughly 40.000 images, but that is not the hurdle.Previously I have made an action that resizes my images in two steps, because I need them in two different qualities When I open the image and runs the action, it does something like this:  Convert mode: Convert to RGBSave: As JPEG, quality 10, and in a certain folderImage size: width 800px, constrain proportionsSave: As JPEG, quality 8, and in another folderClose Now I want to make a change to that action, by resizing the image two times instead of one.I want it to look something like this:  Convert mode: Convert to RGBImage size: width 4000px, constrain proportions (BUT ONLY IF THE IMAGE SIZE IS LARGE ENOUGH, OTHERWISE LEAVE IT AS IT IS)Save: As JPEG, quality 10, and in a certain folderImage size: width 800px, constrain proportionsSave: As JPEG, quality 8, and in another folderClose
How can I do this? Do I need to add a variable or?
I have a very large PDF that I need to open in Photoshop (It is a template image). The size of the image is 125.9843" x 91.5354".  However, when I open in Photoshop the image is automatically resized to about 106" x 79". I have tried to manually input the dimensions upon opening the file, however, when I open the file and check "Image Size" the dimensions are 106" x 79" again.  I can open the image in Illustrator at the correct dimensions automatically, and the PDF file itself is at the correct dimensions.  [I am using Photoshop CS5.1]
I'm currently designing a full size film poster for a client. The dimensions of the poster are 27" x 40" (industry standard film poster).I am a little uncertain in working with large files in Illustrator, so I have several problems that have come up in several design projects using similar large formats. Â The file size is MASSIVE. This poster uses several large, high-res images that I've embedded. I didn't want them to pixelate, so I made sure they were high quality. After embedding all these images, along with the vector graphics, the entire .ai file is 500MB. How can I reduce this file size? Can I do something with the images to make the .ai file smaller? I made my artboard 27" x 40" - the final size of the poster. Is this standard practice? Or when designing for a large print format, are you supposed to make a smaller, more manageable artboard size, and then scale up after to avoid these massive file sizes? Â
I need to upload my support files for the project, including .ai and .eps - so it won't work if they're 500MB. This would be good info to understand for all projects I think.
I require an option or method to convert a large number of jpeg files from a folder to progressive jpegs, with a single save option. Currently I have to save the jpeg file indiviudally for every files as progressive jpeg, Can I know if there is an option to perform this action.
When stitching together a large panorama, the content aware tool doesn't work if the image is >30,000 pixels. When you use the tool on large images (after I have flattened the layers and using the magic wand to select a white area at the top), it runs through the process as if it is going to fill and then after the "fill" window completes, the selected area remains white.  I noticed on some other forum posts that jpg saving couldn't occur on >30,000 pixel width images, so I changed the image size to 29,999 (from ~39,000) and the content fill tool worked.
I'd like to resize a large batch of images to a more manageable size. I shoot a lot of weddings and find when shooting with my Nikon D800, the files are enormous when shooting Raw. Until now I would export all my vertical images first to a folder and then the horizontal ones and then resize in photoshop to say 11x17. Is there a way to resize ALL my images before I even bring them into photoshop? I'd like to resize them all (both vert and horizontal images) at one time. If I select the batch of images I'd like to resize, and them click export, it takes me to a menu which gives me the option to resize. I just don't know what settings I should use? Can I just click width and height and punch in say 11x17 and leave it at 300dpi? I want to preserve the aulaity for print purposes but reduce the file size so it's manageable for both my client and me when I then go into Photoshop to edit.
I have GIMP 2.8.8 installed on Ubuntu 13.10 amd64. The machine has 32Gb of RAM, and in GIMP preferences I have changed "Maximum new image size" to 4Gb and "Maximum undo memory" to 12Gb. However, if I try to open a large image in GIMP. it crashes while trying to open it - for example, this 15427 x 12549 pixel tif image available from the European Southern Observatory web site: [URL]
When I try to open this or similar sized images, the progress bar at the bottom of the file open dialog goes across to 100%, then GIMP stops responding for 10 or 15 seconds, and then the entire GIMP window disappears with no error message from either GIMP or the operating system, System Monitor shows no gimp process running, and the only entry I can find at the relevant time in any of the log files in /var/log is this:
The same problem happens if I try to create a new large image - select New from the file menu, enter 12000 pixels for the width and height in the dialog, and OK. After 10 or 15 seconds of no response, the GIMP window vanishes. I can open or create and work on smaller images without any problem.
I also have the Windows version of Gimp 2.8.8 installed on my laptop, which is running Windows 8.1, and there I have no problem opening or creating the exact same images.
Im new to both coreldraw, and to the graphtec cutter, so my problem may have a very simple answer. Ive been playing around with it, learning how things work. Smaller images are no problem, but Im having trouble cutting larger images.
the plotter can cut up to a width of 610mm, and Im using 610mm vinyl. I need to cut some items that are 600mm wide. First time I tried, it left a gap on the left side of approx 50mm. It also stopped cutting approximately 20mm from the right side. next time, I loaded the vinyl into the machine 45mm further right and tried again. this time the left hand edge was positioned where I expected, but the right side still stopped in the same place as previously, leaving a gap of around 70mm on the right hand side. you would think I was trying to cut something bigger than the capacity of the cutter, but obviously this isnt the case.
if I have missed any necessary information etc, Im very new to all of this.
Is there a way to zoom into sections of large images to iWarp them without cropping, iWarping and then copying back over the original image? It's just the tool doesn't allow you to zoom in so it can be difficult to see what you are doing sometimes and performing localised iwarping to requirement necessitates doing this + the iWarp sometimes creates minor differences in the edge of the cropped layer creating problems when trying to re-add it
Exporting large file sizes. In short I'm trying to export some images for large format printing but am having trouble preparing the right size in LR4. Â Specifically I'm trying to produce w 30" x h 20" images. I understand that to do this I'll need a image that is 9000 x 6000 pixels set at 300 ppi. My problem is that when I export this, with the dimensions set to width and height in pixels and resize unchecked LR4 produces an image that is 9000 x 4887? Â what i'm doing wrong here? Is it simply that the aspect ratio of image is wrong to produce this size image? My concern is not producing an exact file size for printing.
Using Lightroom 4.3 on OS X 10.7.5 (Mac Pro with 24GB of RAM) I'm having problems stacking sets of images. The groups of images I'm stacking can range from 50 to 1400. No matter the size, stacking a group of images stalls and I have to quit Lightroom. At best I'll stack one group, quit, restart and move on to the next group. The stack doesn't show before quiting, but appears to be stacked on restart. If I'm lucky I can get a few sets of images stacked before things devolve into this dysfuncitonal cycle of stacking, quiting LR, opening LR, confirming stack is complete and stackin a new set of images. Is this a known bug? Any fixes to get past this? I'm working through 15000+ images to edit and organize for a project of mine. The total image total is higher, but I've stopped collecting images in LR for this project until I sort out this problem.
when I am working on a large drawing and/or pasting as a block, all the grey lines (colour 8) turn to white. When I select a grey line, it flicks back to grey, but de-select, and it's white again.
If I toggle on hardware acceleration, the problem is fixed for a short while, and also if I turn it off, it is fixed for a short while, and also if I save, close and re-open it's good untill I paste a block....
I suspect it may be because of my setup and an un tested graphics card:
Windows 7 64 bit Ultimate - running through bootcamp on a macbook pro
I have been reporting this problem in PhotoPaint for many years now, and was hoping it might be fixed with the 64 bit implementation. Â Sadly, it still does not work. Â Certainly this cannot be such an impossible problem to resolve.
The last version when it worked was with release 12, which I kept around for quite a while until I switched to a new system. Â Â I have tried it on each release of PhotoPaint since then, and it has failed on X3, X4, X5 and now it still fails in X6. Â
It works with smaller images, but when the image is greater than some 3000 to 4000 pixels wide, the results are totally scrambled.. Â
Illustrator's Image Trace doesn't seem to work at all with large images. The attached image shows the following:
A) The original raster cropped tightly.
B) Converting the raster with default "Black and White Logo" settings. Results in 242 paths and 4792 anchors.
C) Adding a massive amount of white space and then converting the raster with default "Black and White Logo" settings. Results in 407 paths and 1620 anchors.  For whatever reason Illustrator can't seem to handle large images. This test shows it's not an issue with the image being too complex since all I've done is add white space and the file was saved without compression so there should be no noise.
This type of glitch started with CS6 with the new Image Trace tool. Maybe setting Image Trace into legacy mode?
When I move a selection of image files from one folder to another within lightroom there is always an error with at least one image and it doesn't make the move and is left. I can then reselect this image and then move it again.