3ds Max Animation :: Revealing Models With Masks
Mar 21, 2013
I've been following one of Louis Marcoux's tutorials on youtube where he animates a gradient map inside a material in the cut out or opacity option thus creating a model reveal animation in the viewport.
In that tutorial I noticed that the animation is subject per material. I was wondering if it's possible to apply an opacity (cut out) gradient ramp to multiple materials at once so that different textures and objects on the one big object (e.g. car with different parts) can be revealed together without having to apply a gradient map to each individual material used and animating each one separately?
So the goal would be to find a simple way to apply just the one gradient ramp to the whole car and animating that.
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Dec 22, 2012
I'm familiar with blend shapes within a given model, but I'm wondering if there's some way to blend SEPARATE models so that one blends into another, perhaps by assigning points manually or something of the sort.
I study vertebrate development. I will be creating a bunch of 3D files based on confocal microscope data at different developmental time points, and I'd like to make a 3D model in Maya that blends these various models chronologically.
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Jul 20, 2011
I've been trying to learn how to do animations to my models that Ive created, but the results are lets just say not that good. I even failed at a simple walk cycle.I've done Google searches, on this website, also viewed the autodesk videos on youtube on CAT objects and animation, I followed the videos but some how I am not getting things right. My animations are very flat, don't have good flexibility, etc.
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Mar 29, 2011
How can I apply my biped to the bones of a diffrent model? I have tried the Position and Orientation constraint bit with the second one my model messes up. Are there any different ways to apply it?
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Aug 26, 2006
I dunno whether there is a filter in the Photoshop that could do this covered-eye-revealing process in one click. Anyway do we have to create the eye?
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Oct 6, 2011
We are looking for a workflow example of developing casting models into machining models.
Typically our castings are made from different materials (Fig-1) and then machining (Fig-2) are created from these castings.
Is creating the casting as an iPart (with different materials) and then deriving the machining from the casting the proper method?
Doing it this way seems to force us into making a machining for each casting material instead of just one machining that is an iPart. How should this be set-up for BOM purposes and for use with Vault (Base Version)?
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Jun 28, 2013
When I open this image in Photoshop the alpha channel / transparency hides the colour pixels underneath.
[URL]....
In Photoline I can create a simple layer mask based on alpha (without creating a selection first), and then turn the layer mask off to reveal the "hidden" image. Or I paint with the brush and only affect the alpha.
In Photoshop I cannot seem to access that information. Nor can I paint or erase the transparency only. To me it seems as if Photoshop treats this transparency as something other than an alpha channel. The channel palette only shows the transparency.
how to convert that transparency to a layer mask, and retain the coloured pixel information? How do I access/reveal the "hidden" image?
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Oct 27, 2012
I am trying to take a color photograph, turn it to black and white, and reveal a flower in color and the rest is still black and white.
I thought I had done this properly when I added a new "adjustment layer, hue/saturation", reduced saturization to zero, and painted the yellow flower over with black to reveal the yellow flower's color while the rest of the photo is still black and white. And it worked..except when I got to the green stem of the flower. Painting over that with black revealed a yellowish-green stem.
I experimented a little more by painting black on the new layer mask and most of the rest of the color photo comes out wrong. The blue sky shows up like a weird smurf blue, faces are oddly peach/orange and most colors look much different than the originial photo. Yellow seems to be not affected, magenta/pink seems to be OK and blue shows up so-so. But the rest of the colors are messed up.
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Sep 11, 2012
I am having trouble with using my layer masks. I can use the masks that are hidden (shown with black screen) and apply them with the white brush, but I cant get white or shown masks to be taken off with the black brush. Sometimes, not always I have trouble adjusting the opacity of white masks. I was playing around with actions I downloaded and after applying three actions to a photo, elements froze on me. I read about trashing preferences, I dont know what that does or means but I tried to hit cntrol alt shift when photoshop was opening and nothing happened. When it first opens it shows I can install the new inspiration browser ( i dont know what that is either) thinking it was a required update I tried to update and it gave me an error message, something about the installer has been mis-configured.
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May 5, 2011
Is it possible to use 3d max objects in autocad? I have objects but I dont know If i can import them. Im working in an interior right now and I only use 3d models in autocad. Or can any of you give me a site where I can download more detailed models that give more realistic renders?
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Feb 17, 2011
I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?
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Apr 19, 2013
In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
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Nov 18, 2011
How do I remove the blues eye lines and text when creating a animation preview?
[URL]
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Apr 18, 2013
My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.
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Jan 20, 2011
I'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:
1. create points in Maya which correspond to my data points
2. connect the points with a curve
3. loft a circle using the curve as a path in order to make a rope
4. move the points. due to History, the rope position is updated
Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.
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Aug 3, 2012
i need to do a loop animation of several stripes that starts at lets say 2units distance from each other, they separate slowly and by the end they have 15units separation, my problem is that each stripe is a separate object, so i offset their keyframes, but when i want to tweak the keys on curve editor they dont apply to the other copies. Any other way to do this simpler?
quick example on the image attached, real application on the video, video shows the animation(rendered sequential images of 1 loop then applied as texture) but with linear speed, so constant separation, i need to apply the above here, these dont only move on the X axis but on the Y aswell, while keeping the symmetry fixed on the center.
[URL] ....
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Nov 18, 2013
I have a list of motion capture, those mocap didn't track the fingers so the hands are always opened. In some of these mocap I need the biped hand to be closed. I've been looking for a solution for about a day now. I think I'm in the good way which is to create a biped layer animation where the hands are closed and link the hands of that layer to the original layer. so I would be able to save that layer and apply it to every mocap animation that need to be readjusted. The only problem is that I'm not sure if it's the better way and I don't know the procedure.
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Dec 11, 2010
I have an assignment for a class where part of the final project is detailing the construction of a mold for a part. The animation that I would like to do would show the build up of the part in a 3D printer layer by layer. The closest method of animating this that I can think of is unfortunately backwards.
As I would have the part and a camera facing up from the bottom of the part and would have a plane that would recede upwards in the y direction. This would reveal the part as the plane translates in the y direction.
This might be okay, but the problem is that I would like to show this from a camera on top facing down instead of a camera on bottom facing up. How I can create the look of a part being built up in this additive method?
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Jun 15, 2012
If I create a 3D model in AutoCAD 2013 using, say, 12 components; am I able to list the components in a report including any attributes that I attach to each component? Similar to Revit BIM.
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Apr 27, 2009
I was experimenting with 3d model texturing in CS4. However whenever I zoom into the model I was trying to texture, it becomes very pixelated to the point of where I couldnt tell what it is supposed to look like. The only way I can tell what it is anymore is while using the camera rotate, the model once again comes back into focus with the sharp edges that I desire.
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Jun 29, 2011
actually for my job i've designed an assembly in "catia" and now i gotta animate that in "Max" for next two monthes.URL....actually when i import catia model as ".igs";
1.all the assembly will come in such a part (this is normal i think)
2. but another problem is that i dont have a smooth surface on my part. (just like it has low segments).
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Jun 13, 2011
I am have a spate of issues with editable poly models turning themselves inside out - visible from the back, or underside, but not the top or front, and then you only see the face on the inside as it were.
When modelling it will sometimes happen when I do a mirror clone and then the original poly mesh turns itself inside out. Applying a normal modifier isn't much useful.
It is also doing it to some reloaded models which were previously fine.
It is a right pain as, while you can carry on modelling and render the model out (but only with MR materials) it makes seeing things in the viewport very difficult.
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Apr 26, 2011
We just got our updated release of AutoCAD 2012 and I noticed it now supports direct import of Pro-E models, which is what our engineering department uses for one reason or another...
I'm currently using 3DS Max 2011... If Max 2012 support direct import of Pro-E models like AutoCAD is now doing??? It would be REALLY handy! Currently they export a either an STL or OBJ to me that I then can import into Max... would be nice if I could just take their native file and run with it!
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Sep 10, 2013
If i have two viewports in 1 layout: Is it possible to call different models (from different files) in it?
Lets say... ViewportA has model of drawing A. ViewportB has model of drawing B. But Both viewports are in the same layout.
I want to avoid using clipxref when inserting legends.
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Oct 10, 2012
I am trying to add an expression to the standard Mudbox car to make the wheels turn when the vehicle moves in both the X & Z dimension. I have found many scripts that let me do this in a single dimension. I have found some others that claim to work for both dimensions, but at certain angles the wheels turn in the wrong direction.
My work flow is as follows:
1 - Export car from Mudbox to Maya
2 - Separate the wheels & center pivot all items
3 - Add NurbsCurves to create a rig
4 - Parenting the elements of the car
5 - Add an expression based on this web post [URL].......
6 - Test the animation
It works great when translating the car in the Z axis, but when the car is rotated 95 degrees in the Y axis the wheel will only go backwards no matter which direction the car is moved.
I have attached an MB (Maya 2013) so you can see the
problem.mudboxcar_maya_2plusexpression.mb.zip
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Mar 6, 2012
translate facial motion capturing data (basically 2d point clouds) to blendshape weights. I finished rigging my character and wanted to drive my blendshapes by the relative position of my tracking data, e.g. distance between corners of the mouth drive the "wide" blendshape and so on...
Hope YOU know a solution for this, I believe blendshapes are THE way to create realism in tracked animation but I was not able to find ANY reference to something like that. I'd like it to be customizable and not to expensive, so the imagemetrics faceware service won't do for me
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Apr 3, 2011
How come baking some part of animation in graph editor deletes everything before and after the part i bake and how can i bake that part while leaving the rest untouched?
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Oct 23, 2012
I have a character with animation. Another character is the same(same bones, meshes), but with no animation, 100 times larger in size and I resize the head to make the head looks slimmer. They are saved in different fbx files and I imported them into mb scenes. I select the root bone and "select hierarchy", the export options is shown below. Then select in the same way in the larger character's scene, the importer options is shown below. THE PROBLEM is: after I import the atom, the character becomes shrinked to the same size as the former one and the ratio of head becomes the same as the former one too.
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Dec 22, 2010
For some scenes we have a chain which is wrapped around several cogs, just like a bicycle. In this scenario we need the chain links to follow the path and retain their relationship to each other.
In other scenes we have a chain which follows along a changing path. Imagine this if you can: A heavy weight has a chain attached which goes vertically up, over a pulley and down the other side where it is attached to a lorry. The lorry drives off pulling the weight upwards. This is my challenge!
Should I individually constrain the links using a Pin constraint and use dynamics completely to keep the chain taught?
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Feb 28, 2012
I am trying to synch several biped characters to an HD background video I have placed in the environment slot. The problem is that when I scrub the animation slider or hit the play button, Max cannot play the background video in real time. When I hit play, the video remains frozen on whatever frame it was last on, but then updates to the correct frame when I hit the stop button.
It is pretty difficult to get the timing right on the foreground biped animation without a real time background reference. I also tried a lower res version of the background video (standard 720 x 480 DV), but that also does not play in real time. Is there any way to get max to play the background video in sync i.e., updating the frames in real time? Is there a way to improve max performance (ideal settings?)for a background video? Would a Tiff sequence play quicker than a .mpg or .mov files? If so how do set up an .ifl for playing an image sequence?
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Nov 29, 2010
Was wondering if there is a way of getting random camera movements? For example, i am doing a fly through of an earthquake scene and as the camera animates along the street it randomly shakes with the earthquake shocks.
I know I could animate it by hand but I wondered if there was a way (perhaps an expression) to make it more simple?
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