3ds Max Modeling :: Polys Black Around Edges
Dec 25, 2011
As I import an OBJ into max (using 2012, but it was the same for previous versions too) I edit the objects and as I delete some edges to refine it, it looks as if I break the object/polygon flow. Black smears appear near edges, none of the polys are black so I don't think it's a normals problem.
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May 25, 2012
I sometimes press random buttons on my keyboard accidentally, so i think this might be a cause of that. I cannot individually select polies or edges (verts work fine) clicking on them does nothing and the only way to select them is box selection.
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Sep 10, 2013
I've been working on an editable poly model and I noticed that when I convert it to a editable mesh the number of polys doubles.
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Jan 5, 2013
I want the ending of the following tube to have a circular geometry instead of a rectangular one.
[URL]
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Oct 16, 2012
I have a character with UVs created and a texture assigned, now I need to add some additional polys to the character, how can I make sure the new polys I add are also added to the UV set and therefore get the texture map ?
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Mar 4, 2013
I imported an .obj into Max and the model has a very high poly count. So I remove edges to lower the poly count (select edge, loop, ctrl+backspace) however after awhile, when I render it, I get black holes and missing polys and it also shows in the view ports as well.
I will post an image. I have tried reset Xform and it did not work.
Here are the images
Images 1 and 2: front and left shots of the model before edits.
Image 3: deleted some edges
Image 4: rendering results.
Rig: Intel Core Quad CPU Q6600 @ 2.40GHZ
8gb RAM
64bit OS
GeForce 660i GTX
3DS Max 2013
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May 15, 2013
When opening the uv editor when I select the model polys, I have green lines running around the object. I'm guessing these are mapping seams automatically generated? but I'm not sure. I'm trying to add my own so rather than delete the green ones, I'd like to add to them.
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Jun 8, 2011
I'm trying to snap a head with it's neck with the merge edge tool, but somewhere along the way, the edges lost there border edge characteristics and now I can't merge the edges. Is there a way to make the edges back to the way they were?
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Sep 4, 2011
how to add more edges to make a normal box with one segment on all sides into any shape I want.
3DS Max 2012
Windows 7 - 64 bit
AMD Radeon HD 6570M
Intel Core i7-2630QM CPU 2.00GHz, 6Gb Ram
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Nov 27, 2011
My model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.
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Feb 22, 2012
I have this cylinder (purple) that I want to cut into this smooth curved sheet.
I have thought about booleans but I don't understand why the stack closes and how to smooth the new sharp edges created when i do it.
How would you go about it?
The aim is to create a cylindrical opening in the sheet while maintaing the smoothing, while getting the edges themselves smoothed.
My stack is EditPoly, TurboSmooth, Bend, Box.
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Jun 5, 2011
I'm creating a face, but what I want is to have whatever happens on the right to happen on the left, instead of clicking each point to move the edges. I tried just cutting the face in half and duplicating, but I don't know how to flip second copy.
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Feb 20, 2012
lowpoly but their edges are not showing. The edges that im talking about is the one that makes the model blocky, or look really low poly. what technique shall i use ?
3d models [URL]
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Feb 4, 2013
How i can select multiple edges and perform some modifications on them like moving one endpoint of them and the multiple edges react like i would do this with one single edge.
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Feb 13, 2014
I have several edges that will not delete. There are no faces connected, so the edges are suspended in space. I can select any number of edges but when I press delete they just deselect. I don't have more then one line occupying the space, nothing is hidden, and restarting maya hasn't worked.
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Apr 22, 2012
I'm using 3ds max 2012. this problem appear when i send object from 3dsmax to mudbox.
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Feb 10, 2014
How can I connect vertices with edges or create a shape. I have no edges. CONNECT button won't work. Here is the picture.
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Oct 12, 2011
Is there some way to make the Scale Tool stop when multiple selected verts or edges are aligned, like in Max? I've noticed that you can overshoot when trying to align this way. I suppose there is always snapping to grid..
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Jun 16, 2011
I am trying to model an object with planes using edge extrusions with shift drag. The issue I am having when using this method is getting lots of unplanar surfaces (even after using the make planar button). This is because max will not let me shift drag an edge straight back on its local axis to keep it perfectly planar. See image below.
I am wanting to extrude out this edge straight back on its local axis. But the result just makes it go straight up.
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Dec 26, 2013
I know where the customize colors options is... but trying to guess at the meanings of the names is a very tedious process in max
So, I found the color for edges when working with geometry... but when I model something with a symmetry modifier applied, then the edge color defaults to the bright ORANGE color. What this color would be called?
And for that matter, any data base, online file, where these color terms are defined more clearly. It's sometimes very tedious to trial and error these things, especially if you have to restart max every time you take a guess.
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Jan 1, 2012
Is there a way to do this? After perusing some threads on creating edges from vertices, the "Create" tool under "Edit Geometry" doesn't seem to solve my issue. In Blender, you can create a face by selecting at least three vertices and pressing "F". Is there anything similar to that feature in 3DS Max?
I'm using the 2010 version.
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Aug 15, 2012
When I use the TurboSmooth modifier I get artifacts that you can see in the upper red rectangle of the second picture. Is this due to the former welding process that I used or is it just a geometry issue?
Furthermore I get a shape that`s supposed to be a nice 'round' surface. Probably it's just putting in some more vertecies? (second picture, lower rectangle)
For better understanding I attached the before and after pics with mesh turned on.
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Sep 25, 2013
I know about F3 and F4, but usually when i used maya and 3ds max 2014, i could see edges when i select an object....now i cant. When i go into edge mode, i cant even see edges at all unless i blindly select them. This image i show has a box of 2 segments and i selected the middle edges....can only see what i selected in red.
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Apr 7, 2013
when I select an edge for example the edges close to it are selected as well and turn yellow and the farther ones turn red and move when I move the edge I selected. I'm pretty sure this a simple problem, like a button I need to toggle, but I seriously can't find it. How do I select individual edges?
EDIT
I found out that this was cancelled by just pressing B.
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Jan 23, 2012
What I'd like to know is whether Maya can do accuracy.
For instance: Is it possible for me to select two edges or vertices and type in an exact distance that I would like to have between them.
Very fine accuracy is not required.
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Jul 28, 2011
After closing a polygon hole using bridge tool, I always get disconnected edges so my question is how to do a proper bridge operation that won't end up with open edges?
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May 5, 2011
Say I have an editable patch cube. Is there a way to accurately Fillet the edges of the cube while it's a patch?
I need to use patch modeling so I can convert to nurbs for IGES export. I really don't want to convert to an editable poly at any point in the process because it adds so many extra patches when I convert it back.
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Oct 5, 2011
i am modeling a cello.... the forward edge of the body frame is a single face. in order to bevel it, i have to select all the edges... there are lots. for reasons that surpass understanding, MAYA does not recognize the edges of a 'corner' to be an edge loop. nor will it retain the selection with a selection mode change as some apps will (ie: select face, change to 'edge select' and have all the edges selected).
is there some simple way to select ALL the edges of a face?
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Jan 22, 2012
The image shows what my problem is. I can't select faces unless I go inside the object, but the normals point outwards, and I have double edges and verts that merge won't fix. URL...
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Dec 27, 2011
It seems the bridge tool does not merge edges as one would expect it to. I realize that the workaround is to follow the bridge operation with a merging of the edges on either side of the bridge. Shouldn't such a common operation be done correctly?
Maya 2014 / Mudbox 2014
27" iMac (late 2012)
3.4GHz Quad-core Intel Core i7 with 32GB RAM
NVIDIA GeForce GTX 680MX 2GB GDDR5
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Jul 1, 2011
I'm brand new to Maya just started last night. I'm trying to join two edges of two seperate polygons to achieve one nice smooth edge. I select the merge edge tool and select one edge - its all good - then I try to click another and nothing happens; and ofcourse when I hit enter it says select more than one edge .
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