3ds Max Modeling :: Shift Dragging Edges On Local

Jun 16, 2011

I am trying to model an object with planes using edge extrusions with shift drag. The issue I am having when using this method is getting lots of unplanar surfaces (even after using the make planar button). This is because max will not let me shift drag an edge straight back on its local axis to keep it perfectly planar. See image below.

I am wanting to extrude out this edge straight back on its local axis. But the result just makes it go straight up.

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Lightroom :: Apply Color Shift To Image For Local Adjustment - Convert Into B&W

Sep 11, 2012

1) Take a color image and apply a color-shift local adjustment to a portion of the image.

2) Convert the image to B&W.
 
Result -- The main image is converted to B&W, but the local adjustment doesn't change, i.e. it's still colored. Here's a trivial (and not-realistic) example of what happens:

My goal is to adjust the colors and the apply the B&W conversion to the entire processed image, not just the original piece. Is there a way to do this? I feel like I'm missing something small and easy.

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CorelDRAW Graphics Suite 12 :: Change Hot Key To Copy Object While Dragging From Right Click To Shift Key?

Aug 14, 2011

is this possible.  A lot of programs auto-duplicate when you drag and press either the shift or ctrl or alt key. Its a habit ive gotten pretty into. Plus, its a little akward for me to go from a left click immeadeitaly into a right click with the mouse. I always feel like i've dragged the object a little bit when I switch fingers.  it would be great to just add a hot key of shift+drag to this feature, wouldnt even have to turn off the standard right click option, I could deal with both being there.

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Maya Modeling :: How To Make Border Edges Out Of Edges

Jun 8, 2011

I'm trying to snap a head with it's neck with the merge edge tool, but somewhere along the way, the edges lost there border edge characteristics and now I can't merge the edges. Is there a way to make the edges back to the way they were?

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Maya Modeling :: How To Freeze Transformations To Local Axis

Oct 6, 2011

Take a sphere, transform it in both location and rotation. Now you want to make it's new transform and rotation zeroed out so so that it still rotates around it's local axis but all its base values are zero. If you just freeze transforms, it puts everything to zero around the world axis not the local axis. This is not what I want. I want to be zeroed around the local axis.

Win 7 Pro 64Bit
i7 980 Extreme 3.33Ghz
24Gb Ram
NVidia Quadro K5000

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3ds Max Modeling :: Scale A Group Of Polygons In Their Local Axis?

Jul 6, 2013

how do I scale a group of polygons in their local axis? I have seen people doing this fine in Maya.
 
I have attached an image that explain this clearly. It's a simple cylinder, extruded and when I scale the extruded polygons in local x axis, they get scaled in crazy different axes.

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AutoCad 2D :: Turning Off 3D Modeling (shift And Pan)

Jun 16, 2011

I have put the Pan function on my middle mouse button. (If that wasn't already standard).

But every time I use shift to deselect and pan at the same time, it will rotate my 2D drawing in 3D.

Is there a way to turn that off? Without removing Pan from my middle mouse button.

I have turned off the View Cube, but that doesn't work.

I can of course try to take my finger off the shift key when i Pan, but I automatically do both commando's at the same time and it will be a pain to teach my self other ways.

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Maya Modeling :: Change Display Size Of Local Rotation Axis

Apr 1, 2010

Is it possible to change the display size of the local rotation axis?

I'm trying to visually align the local rotation axis for joints with geometry that isn't always world axis aligned. I've searched on different forums as well as searches on "topeka" (google ), and I've come up with nothing so far.

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3ds Max Modeling :: Edge Mode Shift And Drag Refuses To Work

Oct 15, 2013

I am having quite a frustrating issue when trying to simply shift + drag in edge mode. I click the edge and hold shift to drag it and it instantly becomes deselected when clicking the the gizmo to move up.

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3ds Max Modeling :: Holding Shift And Drag Edge To Duplicate / Copy Shape

Feb 27, 2014

modeling a car in 3ds max on youtube : URL....

in this video he uses holding shift and drag the edge to duplicate/copy the shape but when i want for example create a box,convert to editable poly and select edge and holding shift and drag it not working for me.i remove the face and use only the edges and it works but on that video  he has 3d shape and not remove the face! i have 3ds max 2013.

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3ds Max Modeling :: How To Add More Edges To A Box With Only 1 Segment

Sep 4, 2011

how to add more edges to make a normal box with one segment on all sides into any shape I want.

3DS Max 2012
Windows 7 - 64 bit
AMD Radeon HD 6570M
Intel Core i7-2630QM CPU 2.00GHz, 6Gb Ram

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Maya Modeling :: How To Extrude Edges

Nov 27, 2011

My model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.

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3ds Max Modeling :: Polys Black Around Edges

Dec 25, 2011

As I import an OBJ into max (using 2012, but it was the same for previous versions too) I edit the objects and as I delete some edges to refine it, it looks as if I break the object/polygon flow. Black smears appear near edges, none of the polys are black so I don't think it's a normals problem.

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3ds Max Modeling :: How To Smooth New Sharp Edges

Feb 22, 2012

I have this cylinder (purple) that I want to cut into this smooth curved sheet.

I have thought about booleans but I don't understand why the stack closes and how to smooth the new sharp edges created when i do it.

How would you go about it?

The aim is to create a cylindrical opening in the sheet while maintaing the smoothing, while getting the edges themselves smoothed.

My stack is EditPoly, TurboSmooth, Bend, Box.

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Maya Modeling :: How To Move The Edges

Jun 5, 2011

I'm creating a face, but what I want is to have whatever happens on the right to happen on the left, instead of clicking each point to move the edges. I tried just cutting the face in half and duplicating, but I don't know how to flip second copy.

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3ds Max Modeling :: Hide Edges With UV Mapping?

Feb 20, 2012

lowpoly but their edges are not showing. The edges that im talking about is the one that makes the model blocky, or look really low poly. what technique shall i use ?

3d models [URL]

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3ds Max Modeling :: How To Select Multiple Edges

Feb 4, 2013

How i can select multiple edges and perform some modifications on them like moving one endpoint of them and the multiple edges react like i would do this with one single edge.

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Maya Modeling :: Edges Will Not Delete

Feb 13, 2014

I have several edges that will not delete. There are no faces connected, so the edges are suspended in space. I can select any number of edges but when I press delete they just deselect. I don't have more then one line occupying the space, nothing is hidden, and restarting maya hasn't worked.

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3ds Max Modeling :: Boundary Vertex Has Too Many Edges

Apr 22, 2012

I'm using 3ds max 2012. this problem appear when i send object from 3dsmax to mudbox.

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3ds Max Modeling :: How To Connect Vertices With Edges

Feb 10, 2014

How can I connect vertices with edges or create a shape. I have no edges. CONNECT button won't work. Here is the picture.

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GIMP :: Prevent From Dragging Curve Instead Of Dragging Anchor?

Jul 12, 2012

I'm refining some SVG files, imported into GIMP as paths. I added numerous guides on the images and drag anchors to the guides. All the paths consist of straight lines only. The problem is that on some anchors GIMP performs the "drag curve" operation instead of the "drag anchor". As a result, my straight lines become broken (curved).

The only solution I've found so far is to apply maximum zoom level, say 400%, and repeat the dragging in this resolution. This makes GIMP work properly, at least, I'm able to "drag anchor" as expected. But switching back and forth to the 400% zoom level is a bit annoying and inconvenient.

Is there a better way to "say" GIMP that "dragging anchor" is the "dragging anchor", not "dragging curve"?

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Maya Modeling :: Aligning Vertices And Edges?

Oct 12, 2011

Is there some way to make the Scale Tool stop when multiple selected verts or edges are aligned, like in Max? I've noticed that you can overshoot when trying to align this way. I suppose there is always snapping to grid..

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3ds Max :: Change Color Of Edges While Modeling In Symmetry

Dec 26, 2013

I know where the customize colors options is... but trying to guess at the meanings of the names is a very tedious process in max
 
So, I found the color for edges when working with geometry... but when I model something with a symmetry modifier applied, then the edge color defaults to the bright ORANGE color. What this color would be called?
 
And for that matter, any data base, online file, where these color terms are defined more clearly.  It's sometimes very tedious to trial and error these things, especially if you have to restart max every time you take a guess.

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3ds Max Modeling :: Creating A Face From Vertices And Edges?

Jan 1, 2012

Is there a way to do this? After perusing some threads on creating edges from vertices, the "Create" tool under "Edit Geometry" doesn't seem to solve my issue. In Blender, you can create a face by selecting at least three vertices and pressing "F". Is there anything similar to that feature in 3DS Max?

I'm using the 2010 version.

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3ds Max Modeling :: TurboSmooth Artifacts On Welded Edges

Aug 15, 2012

When I use the TurboSmooth modifier I get artifacts that you can see in the upper red rectangle of the second picture. Is this due to the former welding process that I used or is it just a geometry issue?

Furthermore I get a shape that`s supposed to be a nice 'round' surface. Probably it's just putting in some more vertecies? (second picture, lower rectangle)

For better understanding I attached the before and after pics with mesh turned on.

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3ds Max Modeling :: Can't See Edges When Select Object 2014

Sep 25, 2013

I know about F3 and F4, but usually when i used maya and 3ds max 2014, i could see edges when i select an object....now i cant. When i go into edge mode, i cant even see edges at all unless i blindly select them. This image i show has a box of 2 segments and i selected the middle edges....can only see what i selected in red.

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Maya Modeling :: Selecting Individual Edges

Apr 7, 2013

when I select an edge for example the edges close to it are selected as well and turn yellow and the farther ones turn red and move when I move the edge I selected. I'm pretty sure this a simple problem, like a button I need to toggle, but I seriously can't find it. How do I select individual edges?

EDIT

I found out that this was cancelled by just pressing B.

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Maya Modeling :: How To Select Two Edges Or Vertices

Jan 23, 2012

What I'd like to know is whether Maya can do accuracy.

For instance: Is it possible for me to select two edges or vertices and type in an exact distance that I would like to have between them.

Very fine accuracy is not required.

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Maya Modeling :: Bridging Without Open Edges?

Jul 28, 2011

After closing a polygon hole using bridge tool, I always get disconnected edges so my question is how to do a proper bridge operation that won't end up with open edges?

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3ds Max Modeling :: How To Accurately Fillet The Edges Of The Cube

May 5, 2011

Say I have an editable patch cube. Is there a way to accurately Fillet the edges of the cube while it's a patch?

I need to use patch modeling so I can convert to nurbs for IGES export. I really don't want to convert to an editable poly at any point in the process because it adds so many extra patches when I convert it back.

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Maya Modeling :: Select ALL The Edges Of A Face?

Oct 5, 2011

i am modeling a cello.... the forward edge of the body frame is a single face. in order to bevel it, i have to select all the edges... there are lots. for reasons that surpass understanding, MAYA does not recognize the edges of a 'corner' to be an edge loop. nor will it retain the selection with a selection mode change as some apps will (ie: select face, change to 'edge select' and have all the edges selected).

is there some simple way to select ALL the edges of a face?

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