3ds Max :: Black Holes And Missing Polys In 2013

Mar 4, 2013

I imported an .obj into Max and the model has a very high poly count. So I remove edges to lower the poly count (select edge, loop, ctrl+backspace) however after awhile, when I render it, I get black holes and missing polys and it also shows in the view ports as well.

I will post an image. I have tried reset Xform and it did not work.

Here are the images

Images 1 and 2: front and left shots of the model before edits.
Image 3: deleted some edges
Image 4: rendering results.

Rig: Intel Core Quad CPU Q6600 @ 2.40GHZ
8gb RAM
64bit OS
GeForce 660i GTX
3DS Max 2013

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