Photoshop :: 3D Feature When Importing 3D Model / Unwelds Polys At UV Borders

Dec 27, 2012

When I import any obj or dae file from Maya into Photoshop CS 6 then the program always unwelds the model's edges along the UV boundaries which causes a mess if I import the geometry back into any other 3d program as well as making photoshop unable to paint over seams accurately which is supposed to be one of the key advantages to using photoshop extended in the first place. how I can stop photoshop from doing this?
 
I used one of the simplest possible models and uvs to make sure it wasn't a problem on my end. URLs.....

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3ds Max Modeling :: UV Editor - Green Lines Running Around Object When Select Model Polys

May 15, 2013

When opening the uv editor when I select the model polys, I have green lines running around the object. I'm guessing these are mapping seams automatically generated? but I'm not sure. I'm trying to add my own so rather than delete the green ones, I'd like to add to them.

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Jan 24, 2013

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Nov 14, 2013

I imported a model into 3dsMax from Sketchup. 

The model is a 5200 sf interior building space that I had applied materials & components to in Sketchup.
 
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I have tried to make a copy of the material in the material editor and then reapply to the object, but it still applies it to several other unrelated objects.
 
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AutoCAD Inventor :: Model Update After Modify Feature Sketch

Feb 27, 2012

I'm a new 2009 Inventor user (use mostly Solidworks for other jobs) and how to make the model update after I modify a feature sketch (e.g. I only add one more circle/hole to a sketch used for a somple extrusion, but the extra hole doesn't appear on the model). Tried all update-related commands but no luck so far. If I delete the feature and recreate it again everything works fine, but I stuff up all other features and mates that use the reference geometry...

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AutoCAD Inventor :: Getting Model Feature From Selected Drawing Curve?

Sep 11, 2012

Im trying to create some code for another user which takes the pre-selected drawing curve and retrieves the feature information from the model. More specifically, I want to pre-select the drawing curve of a hole, and then run the rule. The rule will take this selected drawing curve and get its model. Then from here I'm expecting I'll be able to use the Hole Feature classes in the API to retrieve the wanted information. 

I've tried using SelectSet.Item(1by tut cannot seem to be able to set it as a drawing curve (or anything for that matter). 

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AutoCAD 2010 :: No Industry Model Feature Has Been Selected Message

Sep 25, 2013

I am getting error 'No industry model feature has been selected' while trying to see the attribute of feature.

The below are steps followed

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2. And created view

3. created view feature class

4. Opened the project in Map3D

5. generated the graphics

6. Selected the feature

7. click on Attribute information button.

8. Getting message "No industry model feature has been selected".

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May 27, 2013

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AutoCAD Entities,
Layers
Object data
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However, the MAP 3D feature classes (from Classification) are not listed here, nor can I find (Hoping I am overlooking it) a way of converting mapping them to the IM. Seems the only option is to redo the classification "defintion" effort again.

If this is the case,  I am getting more the impression that Map3D is becomming a bunch of tools rather then a consistent framework supporting a step by step path from CAD to GIS to Industry Model type it is being marketed.

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Jul 19, 2013

I am having trouble with dimensions disappearing in the drawing when I update my model.

I add the correct dimensions then when I update my model, all dimensions on the drawing disappear and I have to make them all again.

A little more info:

I am using the tube and pipe feature to drawing tubing inside of an assembly.

Process:

1) I draw the tubing routes and populate them (to show an actual swept tube)

2)Right click on the newly created route in the explorer and open the tube.

3)File->new->drw.

4)Add necessary dimensions to the tube drawing.

5)Save and close drawing

Up until this point everything is fine.

6)Edit the tube route in the assembly and save

7)Upon opening the drawing of that tube route ALL dimensions have disappeared.

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AutoCAD Inventor :: Importing 3D Model

Jun 12, 2013

Customer has sent me a 3D Autocad model.  Part opens fine in Autocad 2012 and Acad Mech 2012. I need to bring this into Inventor so, from Inventor: Choose Open and select the dwg file.

From options, I select "Import".
Select "Next" on the dwf/dfx File Wizard, then Finish.

Instead of Inventor opening the file, I get this dialog.... "Mechanical Desktop 6 or newer is required".I don't have Mech Desktop.  How can I get this part into Inventor?In ACAD, I tried ACISOUT and picked the objects.... "339 found, No Solids, regions, or Shape Manger bodies found".  Does not export.

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Jun 20, 2013

We are using Inventor 2013 (Windows 7) and am trying to import an assembly created by a third party using AutoCAD. For the sake of this question let's assume the AutoCAD file contains a cube which is 10 x 10 x 10 units. The part should be 10 x 10 x 10 mm in size. We don't use AutoCAD so are unfamiliar with it but it appears to have no specified units, I could be very wrong here!

In Inventor we import the .dwg file and the cube is 10 x 10 x 10 inches in size.We can't figure out if the person who constructed the cube built it too large (reading mm off the drawing but constructing it using inches) or if we have missed something when importing the file into Inventor. We could scale the AutoCAD assemby but this could lead to a small but significant margin for error so we want to understand what is happening first.

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Jul 9, 2013

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I have also attached the DWG file for reference. I don't see anything wrong in the dwg file.

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As I import an OBJ into max (using 2012, but it was the same for previous versions too) I edit the objects and as I delete some edges to refine it, it looks as if I break the object/polygon flow. Black smears appear near edges, none of the polys are black so I don't think it's a normals problem.

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Mar 6, 2013

I have a model, that is attached and textured. Now say, I want to update the texture, for example giving Ryu model here, a black eye, how I would go about that?

Because every time I update the texture, the entire model's texture changes. I have added some images to see what I mean.

Rig: Intel Core Quad CPU Q6600 @ 2.40GHZ
8gb RAM
64bit OS
GeForce 660i GTX
3DS Max 2013

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Mar 4, 2013

I imported an .obj into Max and the model has a very high poly count. So I remove edges to lower the poly count (select edge, loop, ctrl+backspace) however after awhile, when I render it, I get black holes and missing polys and it also shows in the view ports as well.

I will post an image. I have tried reset Xform and it did not work.

Here are the images

Images 1 and 2: front and left shots of the model before edits.
Image 3: deleted some edges
Image 4: rendering results.

Rig: Intel Core Quad CPU Q6600 @ 2.40GHZ
8gb RAM
64bit OS
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3DS Max 2013

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I want the ending of the following tube to have a circular geometry instead of a rectangular one.

[URL]

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Oct 16, 2012

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