Maya :: Change Mode To Texture Nothing Happens
May 29, 2013
I have an imageplane attached to a camera. If I use an image, it shows up in all view-ports fine, however if I change the mode to texture, nothing shows up, either in dx11 or opengl mode. It is there though, and correctly referenced, as it shows up correctly when I render.
Am I missing something, or is it just broken?
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Feb 21, 2012
I am a student of Interactive media and my latest project requires me to build a character model in 3DS.
I am currently tryingt o texture the head of the mode with the use of a bitmap. When I add this to the materials editor the bitmap appears. If I then add this material onto the model the whole model turns grey. But when I come to render the model the bitmap appears on the model.
How can I add the texture from the materials editor ont the model and it too appear on the model for me to use a UVW map?
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Nov 28, 2013
How I can edit 3d texture color in HEX mode [Texture Edit Panel]? There is no HEX mode Option.
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Nov 16, 2008
I try to copy other textures and it still shows up. A few times I've been able to get a new texture, but for some strange reason it shows back up again. I don't even know where it comes from. I'm on a MAC and the I keep my textures in a few files on my desktop. It is not in any of the files I have.
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Aug 24, 2012
Using maya 2013/MR to render with the optimised texture(the converted .map textures in sourceimage/cache)
i have done some tests on this issue, and kind of confirm my maya 2013/MR would not utilise the .map textures at render time, whereas in maya 2009/MR, i can clearly see the render progress window indicates that the .map textures are being used at render time; plus, with maya 2009/MR, i can see obvious memory drops when batch render with the optimised textures.
Why maya 2013/MR would not use the .map textures? or did i mis some new setting somewhere with 2013?
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Mar 1, 2014
Whenever I embed media into my model, it embeds the texture as a TIF. The texture is originally a bmp, so I don't know why it changes it to TIF.
Is there any way I can change this TIF to TGA or something else when I export?
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Oct 8, 2011
Maya 2012: When I export to fbx all I get in the end result is the shape. No colors, no texture, nothing else. I've been through my two books and YouTube.
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Dec 14, 2011
The standard black color in Inventor appears as if it has a subtle texture when I use Realistic shading mode (see image). But when I edit the style there is no Use texture Image or Bump / file associated with it. I tried Realistic Appearance checked on & off in edit dialog & it makes no difference.
I want to represent a flat anodized black color for some marketing images. We have a lot of parts that use the standard black color & I really don't want to spend the time to change them all to a new custom black color (without a texture).
How can I make the standard black not have a texture in realistic & rendered modes?
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Jul 5, 2011
I am working in the Hypershade in Maya 2009. I need to see my place 2d texture nodes for my file textures.
Somehow they seem to have disappeared completely. There are no nodes in the utilities tab, and expanding the network to see inputs and outputs is not showing them either.
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Nov 18, 2011
I noticed recently that the textures in one of my scenes are very dark in the viewport with "texture view (number 6)"
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Mar 4, 2013
I created a model with UV textures.
I loaded in a lambert with a psd file on the model.
But none of my drawing from the psd file will show up on the model.
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Apr 4, 2013
Sent to Mudbox working fine and i can see all uvs and so on, however sent back to maya with UVS and textures giving me hard time, whatever i do it always send it to maya with black textures. I have 3 layers on normal,spec and diffue...
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May 9, 2012
I am currently trying to make a symmetrical texture map for my character.
For example, I want the arms of a character to share the same texture pattern.
But I can't place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesn't match without flip.
If I'm trying to flip this shell it becomes shaded with a semi-transparent red color. But all UV shells must be shaded with blue and have a clockwise winding order. Am I right ?
Is there a way to reverse the winding order so the UVs match the original half's without physically flipping the UV shell on the U or V.
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Jan 4, 2014
No matter what changes I make in the UV texture editor, the texture on my model doesn't change (with the colors I put on it until I finalized the UV map, it would be pretty obvious). But nothing happens. Move UVs, Rotate UVs, Scale UVs--does not change the texture on the model.
Am I missing something? This all used to work just fine. Is it a setting change? Is this something caused by brining a Maya2010 file into 2011?
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Sep 4, 2012
while working in "UV Texture Editor" and i select the shape, i keep getting a warning down at the bottom that says "//Warning: Some items cannot be moved or rotated in the 3D view." how do i disable this warning? earlier, this message wasn't showing up, but i must of pressed something on accident and enabled an option somewhere. The rotation box up in the right hand corner is gone too.
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Jul 2, 2013
I'm tyring to use the 2d Interactive Placment Tool without success. I can see the red box, I can see the arrow cursor and when I click I see the little arrow and box, but when I use the mmb nothing happens. I've seen a video demo and it works there, but when I try it no joy, very frustrating.
I drew a shape with the bezier tool and filled it in with the planar tool resulting in a shape that the Outliner calls a PlanarTrimmedSurfaceShape - I can see the texture, but it's wonky.
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Apr 8, 2011
so in the texture editor. as far as i know we can only move the verts around (with F12). we can select edges, to see where they relate on the mesh, but we can't move them. is there any way to move edges of the layout??
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Jul 20, 2011
I am trying to paint a texture map in detail with Photoshop. the uv map is not ready, or it appears not to be.How do I separate/unwrap these uv's for easy texturing in Photoshop.
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Apr 25, 2011
I'm trying to assign a jpg file to an eyeball and the file (containing the retina of the eyeball) comes out enlarged, even though it is not supposed to.
I'm using Blinn Material and hypershade to bring that texture to the eyeball, but every single time I try it, it comes out enlarged (see image attached). I've made sure I click on the Planar Mapping key before I try to copy the image onto my eyeball. I've also tried modifying the size of the image on Photoshop but not luck. If it matters, I'm using Windows 7.
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May 16, 2013
Can Revit export to Autodesk Maya and retain all the texture information?
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May 20, 2013
Query on rigging, more to do on skinning. If my uv is a multi uv layout (0-1, 1-2 and so on) for a model then I am able to get the maximum size of texture for each part of the model.
When I take this to rigging then the model gets a default bind skin properly.However when we try to paint skin weights it starts behaving erratic after some time.I feel this could be due to the multi uv set feature.Is there a solution to work around this?
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Sep 18, 2010
For certain and obvious reasons i need to delete history, problem is since i never deleted it, certain problems occur, like the very binding of my character to the skeleton is undoed, is there a way out of this mess, i just want the texture to stop moving when animation starts.
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Dec 16, 2012
I have keyframed some ojects. I then set up a camera projection texture at keyframe 179
Is it possible to create a Texture Reference Object from keyframe 179 so this texture will stick to the geometry throughout the sequence?
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Feb 26, 2012
I go into component mode to select something, say vertices, the object then displays with the "sunrise" spread of red to orange to yellow and all the vertices are highlighted yellow dots. But I can't select anything. Not in face, or edges or vertices. I've tried resetting my preferences and restarting Maya and restarting my computer and restoring the Maya file(s) from my daily backups but nothing changes this. I even uninstalled & reinstalled Maya but still.
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Apr 30, 2011
I'm using Maya 2011 x64 on Win 7, with an AMD Phenom and 8 gb RAM,.
The problem is when I try editing the object in perspective mode, I cannot. But I can edit it in other views. I dont know how this happened. It was working fine all this while. which button I pressed that made the Perspective view to lock up!! I tried switching to persp view from one of the other views, and it does let me get to the marking menu, but after that, when I select anything like edges, vertex etc.. it stays there and I'm unable to bring back the marking menu in the perspective view. All other views are fine. A little while before, I was able to work in perspective to a certain degree, and would lock up eventually (usually after I press the Q button to go to select tool). But as of now, even when I quit Maya and relaunch it and then open the same file, the perspective view is locked and I cannot bring up the marking menu to select the faces, edges, etc.. Only the marking menu showing Complete Tool and Select All comes up.
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Nov 19, 2013
Situation: Rendering a sequence of frames with different image dimensions (photos of 3D scene for printing, different image dimensions needed for different purposes). Changing image width/height in pre-render frame MEL script. Therefore, need to know what frame we are on.
Unfortunately, mental ray batch render returns frame number (currentTime) of PREVIOUS frame when called during pre-render frame script. I have to add 1 to get the frame that is about to render, to determine needed image dimensions.
This is different than rendering current frame within Maya to preview what will happen -- currentTime is already on the correct frame.
So, in my frame mel script, I need to know whether in batch mode or not, to know whether to add 1 to time.
How do so?
I searched docs and googled. All I found is a mention "Implementors of render traversals may wish to check whether they are running in batch mode", that did not say how to do so. And a mention in 2006 of "about -batch" that supposedly gives documentation that mentions how to do so. But the about command must be obsolete.
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May 4, 2011
Maya keeps resizing the height of an animation during a software batch render to 180px. Rendering a single scene, the size is as specified in the settings.
I've got an animation I need to render. I'm trying to render at 640x480. I can render single scenes or the entire batch in Hardware mode and it renders at 640x480 no problem. I can render a single scene in software mode and it renders at 640x480. If I try to batch render the animation in software mode, Maya resizes the height to 180. If I reset the size of the render to 1024x748 Maya once again resizes the height to 180.
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Jul 31, 2013
I was wondering how to you create a forearm twist expressions for IK mode?
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Nov 26, 2013
How to change one texture to another . Added an attachment to show what i mean. example the snow texture, how to change just that part to a different texture.
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Jul 22, 2004
I'd like to first say that I just joined this forum and I already love it--there is so much information to soak up, and i've been busy reading all kinds of cool tricks.
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Nov 23, 2013
I have been trying to do this for a while but getting nowhere fast, I need to change the color of a suit in an image, at the moment the color is a shade of blue but i want to change it to a mustard color.
I have tried using the Hue Saturation color displacement but no joy. I have attached the image that needs changing.
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