GIMP :: How To Change Texture From One To Other
Nov 26, 2013How to change one texture to another . Added an attachment to show what i mean. example the snow texture, how to change just that part to a different texture.
View 2 RepliesHow to change one texture to another . Added an attachment to show what i mean. example the snow texture, how to change just that part to a different texture.
View 2 RepliesI'd like to first say that I just joined this forum and I already love it--there is so much information to soak up, and i've been busy reading all kinds of cool tricks.
View 1 Replies View RelatedI have an imageplane attached to a camera. If I use an image, it shows up in all view-ports fine, however if I change the mode to texture, nothing shows up, either in dx11 or opengl mode. It is there though, and correctly referenced, as it shows up correctly when I render.
Am I missing something, or is it just broken?
How do you add texture to a photograph?
View 1 Replies View RelatedI have been trying to do this for a while but getting nowhere fast, I need to change the color of a suit in an image, at the moment the color is a shade of blue but i want to change it to a mustard color.
I have tried using the Hue Saturation color displacement but no joy. I have attached the image that needs changing.
can i change the color of skin without leaving it looking like plastic? if i use fill all the texture is gone. i use xp and cs2.
View 6 Replies View RelatedBasically I have 2 images, 1 texture background and 1 logo vector and I wanna blend these images together.
I have the vector on a layer on top of the texture background on the layer underneath and I want to get rid of the background but have it imprinted onto the vector as a texture fill effect. How would I go about doing this?
I have this runway texture
I want to make it repeatable only in the y axis like the map/make seamless but just in one direction.
I am trying to create a displacement map from a texture, and am not sure how to go about it. If you look at the attachments you can see what I am trying to accomplish. What I have done so far is:
Desat by Lumin
Motion Blur -> Linear
Length 10
Then I think I need to color by apparent depth.. which I am not sure how to do?
I want to know how I can put a pattern on an image. It needs to be an image with a transparent background. For example, this image (that I found on Google):
(this is a huge picture, I am just using it as an example).
Its a PNG image. Its a star template, filled with a pattern of stars....how can I do this using Gimp? I want to make different stars like this one..some with cheetah pattern, some with zebra pattern etc.
I know it has to do with the layers or something
Also, does Gimp come with templates I can use? Like a star, for instance?
I'd like to change the picture here:
[URL].........
So that the fur of the animal looks purple/mauve (in particular the gray part, it would be best if the white part didn't change).
I haven't found a way to do this, even approximately (which would be enough), in a textured surface. Methods I've seen changing the hue saturation seem to work when working with primary colors, but I can't get it to work with a gray color.
Basically what I'm wanting to do is curve the text around the image...which I already know how to do...but have the texture and color of the image its around be applied to the text. I've included the file.
View 6 Replies View RelatedI trying to edit the linked image to be the background of a new site I'm creating. I need to make the image longer by copying the soil teture from the bottom of the image and fading it into black.
[URL]
I am trying to recreate the text of this logo: [URL], specifically the "Arkham City" text. As you can see, there are several darker and several lighter pixels inside the text, forming a great looking texture that isn't a single color. My question is, how can I recreate this texture, having some darker and some lighter pixels?
Also, what would be the best way to recreate the wind effect? I tried using wind, but that winds out the entire text rather than just the bottom of each letter.
I was just wondering if there is any way to effectively apply a normal map to a texture in gimp?
View 2 Replies View RelatedThe part I am detailing is a cast iron part, and I have appropriately changed the material appearance to match. On the IDW, a section view shows in the hatched area the same material as the non-hatched area. BUT, as we know, when we cut a cast iron part in half, the cut section of the part looks different then the outside.
Is there a way I can change the material appearance of the sectioned area of the part on the IDW, so it appears more obvious that it's a cut section?
I have modeled a simple house. How can I change the color or even show something similar to shingles?
View 1 Replies View RelatedI'm trying to make an eye texture and I have a rectangle texture that i would like to paint in a clockwise fashion, I know that I could just copy and paste + rotate each time but I was wondering if there was a faster way.
View 4 Replies View RelatedI've been trying to work on my color matching skills (which are poor). The long term goal is to be able to match a sample texture's color with other texture samples that have been de-saturated then re-colored to match the original so that they can blend in and out of each other easily.
I'm using the attached image as a sample, then de-saturating it and trying to get the same color in the de-saturated image. I've tried using different mix modes, different base colors, playing with levels, colorize, and other plug ins - but I can never get quite the same color across the image. Its either too brown, too red, too yellow, etc. I was wondering what methods would be used to get a close to exact result - and for that matter, if it is even possible to color match only using 1 base color as a overlay (or other mix type)?
I'm doing a re texture mod for Fallout New Vegas and all I want to do is keep the weathered look while making my chosen apparel look unique.
View 3 Replies View RelatedI would like to try making a brass texture for a simple 3D build of a brass era antique car -brass lamp (in Second-Life)
I've done a Google search and have found several tutorials on making a " brushed metal surface" but nothing about brass itself. What color tools and values does one use to create a texture that looks like a nice warm, polished brass with typical brass highlights and shadows?
how to create an animated water texture? It'd basically be like the image below (pretend its square), except it would shimmer and move about in a wavey manner. It'll be used in a 3d app as a simple water texture overlaid on polygons.
View 4 Replies View RelatedI have an old photograph. The print is not in good shape, it looks like an old oil painting with cracks all over the place. It looks bit like a jigsaw. I have to zoom in quite far and when I do, I can, if I wish, select a small area that is homogeneous. The area is a coat, so it's sort of a cloth texture. Now, to my way of thinking, I wish I could select this small area and the select paintbrush which would lay down a textured area exactly like the selected textured area. That would be kind of a magical paintbrush.To my limited mind, I think I may have to paint over the whole photograph to restore it. But, anyhow how might I begin to restore this photo I have?
View 2 Replies View RelatedIs it possible to use GIMP to produce a color correction texture look up? I am hoping to use GIMP to create texture correction lut to create moods in Unity, as described here.
View 1 Replies View RelatedI've been trying to work on my color matching skills (which are poor). The long term goal is to be able to match a sample texture's color with other texture samples that have been de-saturated then re-colored to match the original so that they can blend in and out of each other easily.
I'm using the attached image as a sample, then de-saturating it and trying to get the same color in the de-saturated image. I've tried using different mix modes, different base colors, playing with levels, colorize, and other plug ins - but I can never get quite the same color across the image. Its either too brown, too red, too yellow, etc. I was wondering what methods would be used to get a close to exact result - and for that matter, if it is even possible to color match only using 1 base color as a overlay (or other mix type)?
I suppose I can just toss down a gradient red to white to red but i was hoping to make it look slightly nicer than that perhaps with the halo like effect seen in star wars.
View 2 Replies View RelatedSo i would like to get a cartoon effect..
Here is the texture: [URL] .....
expected effect: [URL] ......
What effects should i apply?
I want to create a a texture for a 3D model of a human head - I don't have the original template but I do have these examples which I can use as a template. [URL]
I think for the moment I'll skip the mouth and ears and eyes aren't so hard to sort. What I can't find however, is any information on how I would go about making the face, hair and neck. What seems easiest for a cack-handed individual such as myself is to use a photo (flat-lit, straight-on, neutral expression, unobscured) of someone's face and then deform it and use some clone-like tools to fill in any gaps.
Obviously I'll need to match the coordinates of particular points on the face and keep large sections entirely unmodified. Then I'll need to do some sort of cloning or smudging to extrapolate bits of the head I don't have.
Well, is it even possible to work from a photo (or couple of photos).
create hair strands to use as a texture in 3D modeling, i managed to create the hair texture with shadows and all that stuff but actually my goal is to make that hair strands.
View 2 Replies View Relatedeven on gigantic images I seem to get this error EVERY TIME NOW! it doesn't matter what image and I DO NOT know what this 'input texture' that the error is talking about! there is NO option for an input texture!
View 3 Replies View RelatedI used to work in Photoshop and GIMP, but then became sidetracked. I've forgotten half of it. I used to make siggies for others all the time, although I really was guessing my way through some of it. I knew I could do better.
Anyway, I figured it'd be wise to start with a really basic question. I'll use the pic below as an example.
In a pic such as this one, how would you go about seamlessly blending the edge of the picture with the background? (All I did so far was have 2 separate layers; the picture of the hottie, and then behind it of course was just the template where I tried to match the pink from the hotty pic).
I'm also curious about just blending 2 or more photographs together to create a collage. I've done this before, but I know I made it harder and more tedious than it had to be. So.... would a collage have to be done a little differently.
I used to go about all this various ways way back when, but like I said... I've forgotten half my little tricks which I know really weren't the correct and easiest route to go about it.