GIMP :: How To Recolour A Texture While Keeping All The Details
Oct 29, 2011I'm doing a re texture mod for Fallout New Vegas and all I want to do is keep the weathered look while making my chosen apparel look unique.
View 3 RepliesI'm doing a re texture mod for Fallout New Vegas and all I want to do is keep the weathered look while making my chosen apparel look unique.
View 3 RepliesWell..i did'nt know where to put this. I want to recolour a wooden image but the colour overlaps its natural texture. Any solution for this?
View 3 Replies View RelatedPhotoshop is new to me. I like to paint locomotives for a game, but am wondering how to change the colors from blue to black and keep all the shading and door details. When I use the paint brush I can never seem to get the side panels into the correct color without losing a lot of detail.
View 2 Replies View RelatedI have to photoshop words onto a girls face similar to the magazine cover pictured below. We cannot physically write on her face. I want to do it while also keeping the texture of her face. I thought about taking the opacity down, but I want the text to be dark.
View 3 Replies View RelatedI have somehow detached the tool details window from the dialog window. You know, the one that normally is part of the tools window at the bottom when you click a tool like a brush showing opacity, size, type, etc.
I got it somehow where I have to double-click the tool to make it appear, and it appears in a separate window. I tried dragging it back into the tools dock but it only places the window on top of it. How in the world do I get it back as part of the tools dock? (vers. 2.8)
I am in need of an efficient method of changing an object within a photo to a standard colour without losing the shading and highlights. I am aware of the lasso selection tool but I have to do this process on potentially thousands of photos so need (in my perfect world) either an automated process or ( in a less perfect world) a process that takes only seconds per photo.
View 2 Replies View RelatedMy main art is drawing my own line arts the coloring them on gimp. I've successfully done it a few times and now haven't used gimp in a year. I'm pretty sure I'm doing everything right, but my transparent top layer over the original is not staying transparent when I try to color. I want the lines from the original to stay but it looks neater when I layer to color. Why is the top layer not staying transparent like I've had it before?
View 1 Replies View RelatedIn the example, the red text is along the path (dotted red line). Normally the letters would slant too, but is there a way to keep them vertically oriented while doing text-to-path?
View 6 Replies View RelatedI have an image that is quite small, cropped from a larger image. I want to enlarge it to 317 mm wide keeping it in proportion.
Using the scaling tool I changed to mm and increased width to 317mm this leaves me with a 'window' into the top corner of the image.
I then used 'fit canvas to layers' and the canvas increases in size ok but it is empty (little grey squares) except for the top corner showing the small window into the image!
If I click on it with the resize tool I can see the whole image enlarged but as soon as i click on the 'scale' button it vanishes again and leaves the small window again?
Is there any way I can scale images down in size, whilst keeping the quality of the image? I am a Media teacher having to use this software with the class and they must have high production values for their controlled assessment. However, I do not know how to get around the problem that all the work is predominantly blurred because students have scaled down the pictures resulting in horrendous blurring.
View 3 Replies View RelatedMy image is in grayscale though it's recognised as RGB. It contains structures in white which I would like to fill with a colour. So basically, I'd like for all the white in the image to show up as e.g. red.
How do I do that? I'm guessing it must be possible to have a red layer and somehow this will then fill the white, but I'm getting confused with background and foreground filling options and I don't know which transparency options I have to choose.
How to change one texture to another . Added an attachment to show what i mean. example the snow texture, how to change just that part to a different texture.
View 2 Replies View RelatedHow do you add texture to a photograph?
View 1 Replies View RelatedBasically I have 2 images, 1 texture background and 1 logo vector and I wanna blend these images together.
I have the vector on a layer on top of the texture background on the layer underneath and I want to get rid of the background but have it imprinted onto the vector as a texture fill effect. How would I go about doing this?
I have this runway texture
I want to make it repeatable only in the y axis like the map/make seamless but just in one direction.
I am trying to create a displacement map from a texture, and am not sure how to go about it. If you look at the attachments you can see what I am trying to accomplish. What I have done so far is:
Desat by Lumin
Motion Blur -> Linear
Length 10
Then I think I need to color by apparent depth.. which I am not sure how to do?
I want to know how I can put a pattern on an image. It needs to be an image with a transparent background. For example, this image (that I found on Google):
(this is a huge picture, I am just using it as an example).
Its a PNG image. Its a star template, filled with a pattern of stars....how can I do this using Gimp? I want to make different stars like this one..some with cheetah pattern, some with zebra pattern etc.
I know it has to do with the layers or something
Also, does Gimp come with templates I can use? Like a star, for instance?
I'd like to change the picture here:
[URL].........
So that the fur of the animal looks purple/mauve (in particular the gray part, it would be best if the white part didn't change).
I haven't found a way to do this, even approximately (which would be enough), in a textured surface. Methods I've seen changing the hue saturation seem to work when working with primary colors, but I can't get it to work with a gray color.
Basically what I'm wanting to do is curve the text around the image...which I already know how to do...but have the texture and color of the image its around be applied to the text. I've included the file.
View 6 Replies View RelatedI trying to edit the linked image to be the background of a new site I'm creating. I need to make the image longer by copying the soil teture from the bottom of the image and fading it into black.
[URL]
I am trying to recreate the text of this logo: [URL], specifically the "Arkham City" text. As you can see, there are several darker and several lighter pixels inside the text, forming a great looking texture that isn't a single color. My question is, how can I recreate this texture, having some darker and some lighter pixels?
Also, what would be the best way to recreate the wind effect? I tried using wind, but that winds out the entire text rather than just the bottom of each letter.
I was just wondering if there is any way to effectively apply a normal map to a texture in gimp?
View 2 Replies View RelatedI'm trying to make an eye texture and I have a rectangle texture that i would like to paint in a clockwise fashion, I know that I could just copy and paste + rotate each time but I was wondering if there was a faster way.
View 4 Replies View RelatedI've been trying to work on my color matching skills (which are poor). The long term goal is to be able to match a sample texture's color with other texture samples that have been de-saturated then re-colored to match the original so that they can blend in and out of each other easily.
I'm using the attached image as a sample, then de-saturating it and trying to get the same color in the de-saturated image. I've tried using different mix modes, different base colors, playing with levels, colorize, and other plug ins - but I can never get quite the same color across the image. Its either too brown, too red, too yellow, etc. I was wondering what methods would be used to get a close to exact result - and for that matter, if it is even possible to color match only using 1 base color as a overlay (or other mix type)?
I would like to try making a brass texture for a simple 3D build of a brass era antique car -brass lamp (in Second-Life)
I've done a Google search and have found several tutorials on making a " brushed metal surface" but nothing about brass itself. What color tools and values does one use to create a texture that looks like a nice warm, polished brass with typical brass highlights and shadows?
how to create an animated water texture? It'd basically be like the image below (pretend its square), except it would shimmer and move about in a wavey manner. It'll be used in a 3d app as a simple water texture overlaid on polygons.
View 4 Replies View RelatedI have an old photograph. The print is not in good shape, it looks like an old oil painting with cracks all over the place. It looks bit like a jigsaw. I have to zoom in quite far and when I do, I can, if I wish, select a small area that is homogeneous. The area is a coat, so it's sort of a cloth texture. Now, to my way of thinking, I wish I could select this small area and the select paintbrush which would lay down a textured area exactly like the selected textured area. That would be kind of a magical paintbrush.To my limited mind, I think I may have to paint over the whole photograph to restore it. But, anyhow how might I begin to restore this photo I have?
View 2 Replies View RelatedIs it possible to use GIMP to produce a color correction texture look up? I am hoping to use GIMP to create texture correction lut to create moods in Unity, as described here.
View 1 Replies View RelatedI've been trying to work on my color matching skills (which are poor). The long term goal is to be able to match a sample texture's color with other texture samples that have been de-saturated then re-colored to match the original so that they can blend in and out of each other easily.
I'm using the attached image as a sample, then de-saturating it and trying to get the same color in the de-saturated image. I've tried using different mix modes, different base colors, playing with levels, colorize, and other plug ins - but I can never get quite the same color across the image. Its either too brown, too red, too yellow, etc. I was wondering what methods would be used to get a close to exact result - and for that matter, if it is even possible to color match only using 1 base color as a overlay (or other mix type)?
I suppose I can just toss down a gradient red to white to red but i was hoping to make it look slightly nicer than that perhaps with the halo like effect seen in star wars.
View 2 Replies View RelatedSo i would like to get a cartoon effect..
Here is the texture: [URL] .....
expected effect: [URL] ......
What effects should i apply?