GIMP :: Making Brass Texture For 3D Built Car
Jan 24, 2012
I would like to try making a brass texture for a simple 3D build of a brass era antique car -brass lamp (in Second-Life)
I've done a Google search and have found several tutorials on making a " brushed metal surface" but nothing about brass itself. What color tools and values does one use to create a texture that looks like a nice warm, polished brass with typical brass highlights and shadows?
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Jul 14, 2006
how to create an animated water texture? It'd basically be like the image below (pretend its square), except it would shimmer and move about in a wavey manner. It'll be used in a 3d app as a simple water texture overlaid on polygons.
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Dec 19, 2013
is it really necessary to convert other embedded color profiles to RGB built it? Gimp asks me from time to time if I want to convert Adobe RGB 1998 or Camera RGB Profile or CYMK to built in RGB. is this necessary to do or can I keep the profile? I usually convert...
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Mar 25, 2004
how to make an eroded brass look for a background that I need to make. I just want a light brass that looks either worn or eroded.
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Aug 31, 2012
im trying to create my flag and im having trouble with putting images onto planes. for example i tried putting a image onto plane and it came out shaded ,and in material editor it only had options to show image shaded n stuff. I need a step by step on placing images on plane and making it two sided to make a flag.
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Feb 6, 2006
where can I obtain textures or is there a plugin that will allow mw to produce pictures with cracks, dirt, stains etc.
It would be very helpful if I could shoose the opacity and level of decay via a plugin or some other way.
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Aug 10, 2004
I am a game coder/artist using 3ds Max. To date, I have used very simplistic methods of making character skins. I need to step it up a notch and start making more realistic (human) skin textures for humans models in this game I'm working on.
I have been searching the web for several days on this topic and finding little luck. Here are the problems I am encountering:
1. Most skin tutorials for cgi I've found are for high-res, pre-rendered images in Max or Maya ,and not for games. They use several shaders and bump maps and complex multi-texturing that I cannot use in a game.
2. I found one fairly decent skin making tutorial but it used a clouds effect that really only works for light-skinned characters. I tried to modify for darker skin characters and it looks really bad.
3. In general, I have not found much for this at all on the web.
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Nov 26, 2013
How to change one texture to another . Added an attachment to show what i mean. example the snow texture, how to change just that part to a different texture.
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Aug 13, 2012
How do you add texture to a photograph?
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May 15, 2013
Basically I have 2 images, 1 texture background and 1 logo vector and I wanna blend these images together.
I have the vector on a layer on top of the texture background on the layer underneath and I want to get rid of the background but have it imprinted onto the vector as a texture fill effect. How would I go about doing this?
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Nov 27, 2011
I have this runway texture
I want to make it repeatable only in the y axis like the map/make seamless but just in one direction.
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Feb 16, 2013
I am trying to create a displacement map from a texture, and am not sure how to go about it. If you look at the attachments you can see what I am trying to accomplish. What I have done so far is:
Desat by Lumin
Motion Blur -> Linear
Length 10
Then I think I need to color by apparent depth.. which I am not sure how to do?
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Jul 27, 2013
I want to know how I can put a pattern on an image. It needs to be an image with a transparent background. For example, this image (that I found on Google):
(this is a huge picture, I am just using it as an example).
Its a PNG image. Its a star template, filled with a pattern of stars....how can I do this using Gimp? I want to make different stars like this one..some with cheetah pattern, some with zebra pattern etc.
I know it has to do with the layers or something
Also, does Gimp come with templates I can use? Like a star, for instance?
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Apr 13, 2012
I'd like to change the picture here:
[URL].........
So that the fur of the animal looks purple/mauve (in particular the gray part, it would be best if the white part didn't change).
I haven't found a way to do this, even approximately (which would be enough), in a textured surface. Methods I've seen changing the hue saturation seem to work when working with primary colors, but I can't get it to work with a gray color.
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Feb 1, 2014
Basically what I'm wanting to do is curve the text around the image...which I already know how to do...but have the texture and color of the image its around be applied to the text. I've included the file.
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Aug 6, 2012
I trying to edit the linked image to be the background of a new site I'm creating. I need to make the image longer by copying the soil teture from the bottom of the image and fading it into black.
[URL]
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Sep 16, 2011
I am trying to recreate the text of this logo: [URL], specifically the "Arkham City" text. As you can see, there are several darker and several lighter pixels inside the text, forming a great looking texture that isn't a single color. My question is, how can I recreate this texture, having some darker and some lighter pixels?
Also, what would be the best way to recreate the wind effect? I tried using wind, but that winds out the entire text rather than just the bottom of each letter.
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Aug 13, 2013
I was just wondering if there is any way to effectively apply a normal map to a texture in gimp?
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Nov 18, 2012
I'm trying to make an eye texture and I have a rectangle texture that i would like to paint in a clockwise fashion, I know that I could just copy and paste + rotate each time but I was wondering if there was a faster way.
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Nov 25, 2013
I've been trying to work on my color matching skills (which are poor). The long term goal is to be able to match a sample texture's color with other texture samples that have been de-saturated then re-colored to match the original so that they can blend in and out of each other easily.
I'm using the attached image as a sample, then de-saturating it and trying to get the same color in the de-saturated image. I've tried using different mix modes, different base colors, playing with levels, colorize, and other plug ins - but I can never get quite the same color across the image. Its either too brown, too red, too yellow, etc. I was wondering what methods would be used to get a close to exact result - and for that matter, if it is even possible to color match only using 1 base color as a overlay (or other mix type)?
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Oct 29, 2011
I'm doing a re texture mod for Fallout New Vegas and all I want to do is keep the weathered look while making my chosen apparel look unique.
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Apr 24, 2012
I have an old photograph. The print is not in good shape, it looks like an old oil painting with cracks all over the place. It looks bit like a jigsaw. I have to zoom in quite far and when I do, I can, if I wish, select a small area that is homogeneous. The area is a coat, so it's sort of a cloth texture. Now, to my way of thinking, I wish I could select this small area and the select paintbrush which would lay down a textured area exactly like the selected textured area. That would be kind of a magical paintbrush.To my limited mind, I think I may have to paint over the whole photograph to restore it. But, anyhow how might I begin to restore this photo I have?
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Aug 2, 2013
Is it possible to use GIMP to produce a color correction texture look up? I am hoping to use GIMP to create texture correction lut to create moods in Unity, as described here.
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Nov 25, 2013
I've been trying to work on my color matching skills (which are poor). The long term goal is to be able to match a sample texture's color with other texture samples that have been de-saturated then re-colored to match the original so that they can blend in and out of each other easily.
I'm using the attached image as a sample, then de-saturating it and trying to get the same color in the de-saturated image. I've tried using different mix modes, different base colors, playing with levels, colorize, and other plug ins - but I can never get quite the same color across the image. Its either too brown, too red, too yellow, etc. I was wondering what methods would be used to get a close to exact result - and for that matter, if it is even possible to color match only using 1 base color as a overlay (or other mix type)?
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Jul 20, 2013
I suppose I can just toss down a gradient red to white to red but i was hoping to make it look slightly nicer than that perhaps with the halo like effect seen in star wars.
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Feb 4, 2014
So i would like to get a cartoon effect..
Here is the texture: [URL] .....
expected effect: [URL] ......
What effects should i apply?
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Mar 29, 2013
I want to create a a texture for a 3D model of a human head - I don't have the original template but I do have these examples which I can use as a template. [URL]
I think for the moment I'll skip the mouth and ears and eyes aren't so hard to sort. What I can't find however, is any information on how I would go about making the face, hair and neck. What seems easiest for a cack-handed individual such as myself is to use a photo (flat-lit, straight-on, neutral expression, unobscured) of someone's face and then deform it and use some clone-like tools to fill in any gaps.
Obviously I'll need to match the coordinates of particular points on the face and keep large sections entirely unmodified. Then I'll need to do some sort of cloning or smudging to extrapolate bits of the head I don't have.
Well, is it even possible to work from a photo (or couple of photos).
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May 8, 2013
create hair strands to use as a texture in 3D modeling, i managed to create the hair texture with shadows and all that stuff but actually my goal is to make that hair strands.
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Apr 30, 2013
even on gigantic images I seem to get this error EVERY TIME NOW! it doesn't matter what image and I DO NOT know what this 'input texture' that the error is talking about! there is NO option for an input texture!
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Aug 5, 2011
I used to work in Photoshop and GIMP, but then became sidetracked. I've forgotten half of it. I used to make siggies for others all the time, although I really was guessing my way through some of it. I knew I could do better.
Anyway, I figured it'd be wise to start with a really basic question. I'll use the pic below as an example.
In a pic such as this one, how would you go about seamlessly blending the edge of the picture with the background? (All I did so far was have 2 separate layers; the picture of the hottie, and then behind it of course was just the template where I tried to match the pink from the hotty pic).
I'm also curious about just blending 2 or more photographs together to create a collage. I've done this before, but I know I made it harder and more tedious than it had to be. So.... would a collage have to be done a little differently.
I used to go about all this various ways way back when, but like I said... I've forgotten half my little tricks which I know really weren't the correct and easiest route to go about it.
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Sep 13, 2013
Well..i did'nt know where to put this. I want to recolour a wooden image but the colour overlaps its natural texture. Any solution for this?
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