I want to know how I can put a pattern on an image. It needs to be an image with a transparent background. For example, this image (that I found on Google):
(this is a huge picture, I am just using it as an example).
Its a PNG image. Its a star template, filled with a pattern of stars....how can I do this using Gimp? I want to make different stars like this one..some with cheetah pattern, some with zebra pattern etc.
I know it has to do with the layers or something
Also, does Gimp come with templates I can use? Like a star, for instance?
With Gimp 2.8 (Mac) I have made a 3D text with a YouTube tutorial. It looks like the Pulp Fiction logo. [URL]...........
How do I overlay a grungy texture, so the letters look 'older'?I tried making the texture image the top layer in the list on the right and then this: right click -> layer -> transparency -> color to alpha.But then, the 'see-through' texture covers the entire square transparent background! Not just the letters...So, how do I add a transparent texture layer over a shaped image that has a transparent background?
Planning to be off line for several days and starting getting into photoshop composition. Are there any well known, good value, texture/pattern packs, that are popular and you would recommend that would contain textures/patterns I could use in compositing some backgrounds. Specifically I had in mind:
* inside rooms - wall & floor textures * old rooms - rock, tiles, cobbleston textures * outside areas - trees, grass, road surface, walls, vegetation
That is so offline I would have a nice large range to choose from to blend into background compositions. I know you can "google" to get various results, but if there are a few specific well know & large/comprehensive packs of this type of thing at a good price..
how to create clouds, and the only thing I am missing is something I am supposed to have, which is a clouds pattern file. I am searching high and low for this particular file.
alright well today i downloaded 500 seamless texture all in jpg. format. i was wondering if there is anyway to bring all of the textures into my photoshop without having to... define pattern.. name it and exit one of the 400 windows, 500 times.
I want to apply a new surface pattern to selected objects, i.e. impose a lemon skin on an apple - any way to do this in Photoshop, or do I have to use a different program?
Make a current, parent image, pattern step and repeat at an exact distance from the parent.
I have a parent image 4.75"long X 2.00" high image I want the pattern repeated in the Y direction every 2.10" or with a .10" space between the images, to create a 1XN array or tiles or pattern?
I then want to print the new tiled, array image to the exact size.
I was wondering if photoshop or a plugin got a function, which can create a "plane" looking like pants and then fill it with the texture/pattern I want?
Something similar to vanishing point. Though in this case I got pants. So a square ain't useful.
Take a look at the pictures. I cut out the pants, make a plane looking thing, which shows the depths and folds in its area. After that I apply the texture/pattern. Is this possible with photoshop?
I hope you catch my meaning. If not I will try to describe myself better.
I'm fairly new to using bump maps and have a question about a wood grain bump map.
I am using a bmp file in the material editor for the wood grain, along with a UVW modifier to make the grain run differently on the different pieces of the furniture. I was hoping to "enhance" the appearance of the grain on the wood, so I thought I would try a bump map by using the same bmp file and set it to 30%. While there is much more texture to the grain than wanted, I'm wondering why the vertical instances of the wood do not seem to have the map applied?
Aside from that question, is there a better way of enhancing the grain pattern without necessarily increasing the texture?
I am UNABLE to follow a tutorial on how to make a repeatable pattern using 'texture transfer' on some fire I want to make into a pattern!!! every time I select the area I want to use and the 'input map' and paste as new image and I tell Resynthesizer to use that image it ALWAYS errors out as "The Input Map Should Be The Same Size As The Input Texture Image" according to the tutorial another person gave me on this forum he said NOTHING about being the same size!!! in fact, his selection was SMALLER than the actual image that he was using Resynthesizer on!!!
I am using Coreldraw X5 for printing and sublimation. If I use Pattern or Texture fills for a background, is there any way to make them less intense so the text can more easily be read? I am not sure of the correct terminology, whether it is "fade", "intensity" "transparency" etc. I would just like the fill to be fainter.
I am trying to add some texture to some text by subtracting a grunge pattern from it. I've expanded the appearance of the text, so it is now shapes. However, when I place the texture shape over it and try to subtract it from the letter shapes, it only leaves me with the first letter.
Is there another way to do something like this? I would rather not have to keep subtracting the pattern from each letter individually. I've tried ungrouping the letters, then uniting them in the Paths panel, but it doesn't seem to be working either.
I'm coming from Fireworks.A technique I use often in my ui work is to combine a texture with a gradient that fades the gradients color and the pattern to transparent.
In Fireworks, this can be done on a single layer with no mask. The transparency of the gradient affects the pattern.This is not the case in Photoshop. I am wondering how I can accomplish the same thing in Photoshop, while keeping everything vector.
How can one remove a raised texture pattern from a scan of the original photo?
Have several wedding photos scanned into PS Elements that were printed by the pro, photography studio on a raised pattern paper. How to remove the honey comb type pattern so that the picture canbe printed flat on glossy color photo paper?
How to change one texture to another . Added an attachment to show what i mean. example the snow texture, how to change just that part to a different texture.
I'm still new to PS and don't even know where to start! I have an image, it's a logo and is just a 3D letter H. I have been able to use pattern fills to create different version of the logo with different pattern fills. I am oddly enough trying to fill the "H" with the texture of a roast turkey from another image. I can isolate the outline of the letter that I want to fill but I'm not sure how to fill it. I've tried rubber stamping but that doesn't seem to work for me.
Basically I have 2 images, 1 texture background and 1 logo vector and I wanna blend these images together.
I have the vector on a layer on top of the texture background on the layer underneath and I want to get rid of the background but have it imprinted onto the vector as a texture fill effect. How would I go about doing this?
I am trying to create a displacement map from a texture, and am not sure how to go about it. If you look at the attachments you can see what I am trying to accomplish. What I have done so far is:
Desat by Lumin Motion Blur -> Linear Length 10
Then I think I need to color by apparent depth.. which I am not sure how to do?
So that the fur of the animal looks purple/mauve (in particular the gray part, it would be best if the white part didn't change).
I haven't found a way to do this, even approximately (which would be enough), in a textured surface. Methods I've seen changing the hue saturation seem to work when working with primary colors, but I can't get it to work with a gray color.
Basically what I'm wanting to do is curve the text around the image...which I already know how to do...but have the texture and color of the image its around be applied to the text. I've included the file.
I trying to edit the linked image to be the background of a new site I'm creating. I need to make the image longer by copying the soil teture from the bottom of the image and fading it into black.
I am trying to recreate the text of this logo: [URL], specifically the "Arkham City" text. As you can see, there are several darker and several lighter pixels inside the text, forming a great looking texture that isn't a single color. My question is, how can I recreate this texture, having some darker and some lighter pixels?
Also, what would be the best way to recreate the wind effect? I tried using wind, but that winds out the entire text rather than just the bottom of each letter.
I'm trying to make an eye texture and I have a rectangle texture that i would like to paint in a clockwise fashion, I know that I could just copy and paste + rotate each time but I was wondering if there was a faster way.
I've been trying to work on my color matching skills (which are poor). The long term goal is to be able to match a sample texture's color with other texture samples that have been de-saturated then re-colored to match the original so that they can blend in and out of each other easily.
I'm using the attached image as a sample, then de-saturating it and trying to get the same color in the de-saturated image. I've tried using different mix modes, different base colors, playing with levels, colorize, and other plug ins - but I can never get quite the same color across the image. Its either too brown, too red, too yellow, etc. I was wondering what methods would be used to get a close to exact result - and for that matter, if it is even possible to color match only using 1 base color as a overlay (or other mix type)?