3ds Max :: Enhancing Grain Pattern Without Increasing The Texture?
Jul 19, 2012
I'm fairly new to using bump maps and have a question about a wood grain bump map.
I am using a bmp file in the material editor for the wood grain, along with a UVW modifier to make the grain run differently on the different pieces of the furniture. I was hoping to "enhance" the appearance of the grain on the wood, so I thought I would try a bump map by using the same bmp file and set it to 30%. While there is much more texture to the grain than wanted, I'm wondering why the vertical instances of the wood do not seem to have the map applied?
Aside from that question, is there a better way of enhancing the grain pattern without necessarily increasing the texture?
I am almost sold on getting Xara. But I know MOST of what I will be doing is making people's faces look better. Are there easy tools for enhancing skin and in general enhancing portraits? are there videos?
I have elements 10 and am interested in other product additional filters that can remove grain/texture from old photo. I have used noise reduction, dust and despeckle as well as gaussimer blur as it is a portrait. Still not happy with results.I have heard that there are filters specifically designed to remove grain/texture.
When adding a grain pattern effect to an object in Illustrator CS6 I get an odd bevel that surrounds the object. There is nothing in the Appearance window to suggest that there should be a bevel and I didn't add it myself.
Is there some setting I am missing or an easy way to remove the effect? For now I am masking the object with a slightly smaller object but it's starting to drastically increase the size of my file.
Illustrator keeps freezing when applying an effect such as texture-grain to a simple gradient, or even rasterizing a simple black circle. My system is about a 6month old macbook pro with 16gb ram, i7 and AMD Radeon HD 6770M 1024 MB. What could be causing this? It wasn't like this when i first started using the laptop but has started to do it everytime i try and do any of those simple tasks recently.
Planning to be off line for several days and starting getting into photoshop composition. Are there any well known, good value, texture/pattern packs, that are popular and you would recommend that would contain textures/patterns I could use in compositing some backgrounds. Specifically I had in mind:
* inside rooms - wall & floor textures * old rooms - rock, tiles, cobbleston textures * outside areas - trees, grass, road surface, walls, vegetation
That is so offline I would have a nice large range to choose from to blend into background compositions. I know you can "google" to get various results, but if there are a few specific well know & large/comprehensive packs of this type of thing at a good price..
how to create clouds, and the only thing I am missing is something I am supposed to have, which is a clouds pattern file. I am searching high and low for this particular file.
alright well today i downloaded 500 seamless texture all in jpg. format. i was wondering if there is anyway to bring all of the textures into my photoshop without having to... define pattern.. name it and exit one of the 400 windows, 500 times.
I want to apply a new surface pattern to selected objects, i.e. impose a lemon skin on an apple - any way to do this in Photoshop, or do I have to use a different program?
I want to know how I can put a pattern on an image. It needs to be an image with a transparent background. For example, this image (that I found on Google):
(this is a huge picture, I am just using it as an example).
Its a PNG image. Its a star template, filled with a pattern of stars....how can I do this using Gimp? I want to make different stars like this one..some with cheetah pattern, some with zebra pattern etc.
I know it has to do with the layers or something
Also, does Gimp come with templates I can use? Like a star, for instance?
I was wondering if photoshop or a plugin got a function, which can create a "plane" looking like pants and then fill it with the texture/pattern I want?
Something similar to vanishing point. Though in this case I got pants. So a square ain't useful.
Take a look at the pictures. I cut out the pants, make a plane looking thing, which shows the depths and folds in its area. After that I apply the texture/pattern. Is this possible with photoshop?
I hope you catch my meaning. If not I will try to describe myself better.
I am using Coreldraw X5 for printing and sublimation. If I use Pattern or Texture fills for a background, is there any way to make them less intense so the text can more easily be read? I am not sure of the correct terminology, whether it is "fade", "intensity" "transparency" etc. I would just like the fill to be fainter.
I am trying to add some texture to some text by subtracting a grunge pattern from it. I've expanded the appearance of the text, so it is now shapes. However, when I place the texture shape over it and try to subtract it from the letter shapes, it only leaves me with the first letter.
Is there another way to do something like this? I would rather not have to keep subtracting the pattern from each letter individually. I've tried ungrouping the letters, then uniting them in the Paths panel, but it doesn't seem to be working either.
I'm coming from Fireworks.A technique I use often in my ui work is to combine a texture with a gradient that fades the gradients color and the pattern to transparent.
In Fireworks, this can be done on a single layer with no mask. The transparency of the gradient affects the pattern.This is not the case in Photoshop. I am wondering how I can accomplish the same thing in Photoshop, while keeping everything vector.
How can one remove a raised texture pattern from a scan of the original photo?
Have several wedding photos scanned into PS Elements that were printed by the pro, photography studio on a raised pattern paper. How to remove the honey comb type pattern so that the picture canbe printed flat on glossy color photo paper?
Im working as a photo analyst for a scientific research project that is estimating sardine populations off the coast of north america. In a nutshell me and about 4 other guys are going to be staring at pictures of water until the wee hours in the morning all month with the hopes that in the end we can identify a rough estimation of sardine populations. Now me and all the other guys are not exactly what you would call photoshop pros, but between the 5 of us we know that adjusting the light levels, saturation, hue, and a few other things we can see the schools of fish pop out in all the photos. This is a lengthy process and if done for each picture we would take all year to finish when we only have a month. I was wondering if anyone on here had any experience doing this sort of thing or would be able to advise me on how to do this quick and/or make the schools pop up extremely clearly.
Original photo (shot by a plane at 8000ft)
Post lightroom editing, and touch ups in photoshop we get
Ive resized the after picture to make it smaller but you get the drift. The dark spots are the schools of fish and what we are after in the photo. At best we get a few that stand out in extreme contrast to the water but most of the time it takes 20minutes of fiddling around with settings to get barely darker smudges to come out for us.
I have a request for a profile picture I have. Its a picture of me wearing a skull mask. Now I was trashing around with photoshop myself for a little bit but the only thing I could do to it was make the edges dark so that it looks like darkness around me.
what I tried to do myself, but what failed.......quite a bit XD, was making my eyes glow red or bleu and maybe make the background of my room more......death style like :P but what I am mainly really curious about is the eyes
In my opinion i think the Ellipse Select Tool could be a little more ellipse (even in a 800% zoom). In this image we see that the ellipse tool starts out as a small square; than it will gradually become a circle. i'm not against it but i do think there should be an option for you to pick, in the Ellipse Select Tool options, between a pixelated circle or a perfect circle.
The same can be said about the Rectangle Select Tool when it is rotated.
I have a png file that has some letters, the letters are blurry after thescanning and I would like to enhance the tone of the letters, the lettersare black and the document is in many colours but black. How can I isolatethe black, thus the letters, from all the other colours and then enhance thecolour black so that the letters are thick and solid.
We all know the illustration in the glossy car brochure has been enhanced - before Pshop days it was done by film retouches. I admire that work and would like to achieve similar results - making my car photos more like 'glamor' shots or 'studio' shots, starting with pictures of my own vintage car a 1936 Ford.
So far I've struck out on searching the web for techniques specific to this task, probably because I'm not using the best search terms. Automobile glamor retouching, or vehicle retouching was no luck.
Is there a specific name for this kind of retouching/enhancing/studio look? If I had a clue as to whether it's a recognizable trade or specific job I might be able to follow that lead.
Understand, i'm not asking you to do the work, just point me in the right direction.OTOH, if you do know of a site devoted to this I'd be very interested. I do remember completing a lesson in Scott Kelby's earlier 7 point book, where an automobile shot was improved, and that's been useful.
I have a couple or three (probably more) small-ish sized images that have crappy quality (they're grainy/noisy-ish and whatnot y'know).
My question is: in general, what would be the best way to enlarge the photo, make it look smooth, and more/less "professional quality" without losing any color? I know whichever method of doing this would require playing around with the settings in each step with each picture.
I have elemnts 10. I have been unable to perform editing and cropping of my pictures due to the following error message:
your system is low on disk space and elements cannot perform this opperation. Try removing some files to free up space
I have a 6gb harddrive on my computer with 530 gb of free space I have deleted pictures from my catalog I have purchased 20gb space on your site I have checked for any problems with my computer none found
I'm trying to print out a bunch of stickers using Photoshop CS5 and a Brother MFC-265C printer. Problem is that sticker paper seems to be bad in quality/very thin thus the colors comes off very dull. how to maximize brilliant colors? I'm using CMYK colors.
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
I used to use the add grain feature and then I would specify the grain to have a horizontal or verticle pattern. Now, I guess there is no more add grain tool unless you use bridge. So, I tried it in bridge and adding grain works but there is no way to make it horizontal or verticle. Is there any other toold that would do this effect?