Photoshop :: Texture / Pattern And Clothes With Folds
Sep 27, 2012
I was wondering if photoshop or a plugin got a function, which can create a "plane" looking like pants and then fill it with the texture/pattern I want?
Something similar to vanishing point. Though in this case I got pants. So a square ain't useful.
Take a look at the pictures. I cut out the pants, make a plane looking thing, which shows the depths and folds in its area. After that I apply the texture/pattern. Is this possible with photoshop?
I hope you catch my meaning. If not I will try to describe myself better.
Digital scrapbooking is my passion. I saw the attached image and would love to be able to replicate it. I have some paisley brushes that give a lovely effect, but I have no idea how to make the "fabric" look like satin with lots of folds.
Planning to be off line for several days and starting getting into photoshop composition. Are there any well known, good value, texture/pattern packs, that are popular and you would recommend that would contain textures/patterns I could use in compositing some backgrounds. Specifically I had in mind:
* inside rooms - wall & floor textures * old rooms - rock, tiles, cobbleston textures * outside areas - trees, grass, road surface, walls, vegetation
That is so offline I would have a nice large range to choose from to blend into background compositions. I know you can "google" to get various results, but if there are a few specific well know & large/comprehensive packs of this type of thing at a good price..
how to create clouds, and the only thing I am missing is something I am supposed to have, which is a clouds pattern file. I am searching high and low for this particular file.
alright well today i downloaded 500 seamless texture all in jpg. format. i was wondering if there is anyway to bring all of the textures into my photoshop without having to... define pattern.. name it and exit one of the 400 windows, 500 times.
I want to apply a new surface pattern to selected objects, i.e. impose a lemon skin on an apple - any way to do this in Photoshop, or do I have to use a different program?
I'm coming from Fireworks.A technique I use often in my ui work is to combine a texture with a gradient that fades the gradients color and the pattern to transparent.
In Fireworks, this can be done on a single layer with no mask. The transparency of the gradient affects the pattern.This is not the case in Photoshop. I am wondering how I can accomplish the same thing in Photoshop, while keeping everything vector.
I want to know how I can put a pattern on an image. It needs to be an image with a transparent background. For example, this image (that I found on Google):
(this is a huge picture, I am just using it as an example).
Its a PNG image. Its a star template, filled with a pattern of stars....how can I do this using Gimp? I want to make different stars like this one..some with cheetah pattern, some with zebra pattern etc.
I know it has to do with the layers or something
Also, does Gimp come with templates I can use? Like a star, for instance?
How can one remove a raised texture pattern from a scan of the original photo?
Have several wedding photos scanned into PS Elements that were printed by the pro, photography studio on a raised pattern paper. How to remove the honey comb type pattern so that the picture canbe printed flat on glossy color photo paper?
I'm fairly new to using bump maps and have a question about a wood grain bump map.
I am using a bmp file in the material editor for the wood grain, along with a UVW modifier to make the grain run differently on the different pieces of the furniture. I was hoping to "enhance" the appearance of the grain on the wood, so I thought I would try a bump map by using the same bmp file and set it to 30%. While there is much more texture to the grain than wanted, I'm wondering why the vertical instances of the wood do not seem to have the map applied?
Aside from that question, is there a better way of enhancing the grain pattern without necessarily increasing the texture?
I am using Coreldraw X5 for printing and sublimation. If I use Pattern or Texture fills for a background, is there any way to make them less intense so the text can more easily be read? I am not sure of the correct terminology, whether it is "fade", "intensity" "transparency" etc. I would just like the fill to be fainter.
I am trying to add some texture to some text by subtracting a grunge pattern from it. I've expanded the appearance of the text, so it is now shapes. However, when I place the texture shape over it and try to subtract it from the letter shapes, it only leaves me with the first letter.
Is there another way to do something like this? I would rather not have to keep subtracting the pattern from each letter individually. I've tried ungrouping the letters, then uniting them in the Paths panel, but it doesn't seem to be working either.
Any suggestions on how to restore this photo? I am having problems with getting rid of the folds and wrinkles. The original picture was printed on linen and then framed. The hardest part is in the little boy's (I know he looks like I girl.) shirt. I am having trouble with the vertical stripes.
This comes from the game "Thief 2". How they did with that "creased" technique? I mean, the fabric over the booth has some realistic folds, especially at the bottom; how they manage to make that? Did they scan a fabric sample or there's a trick with Photoshop to make those folds credible like that?
If I write something on a t-shirt how do you get the text to look like it is really on the t-shirt, following all the folds in the shirt, not just text on the shirt.
How to do a miter fold yet? If you don't know what that is, picture this:
Take a strip of material say 4"x48"x1/2", chamfer the 2 short ends @ 45 deg, cut 3 45deg v-grooves at equal spacing & leave .030" material at the bottom of the groove. Now fold the machined part into a rectangle.
way to expand portions of clothes in a picture. For example in this picture, I want to know if it is possible to make the uniform of the girl look like a long sleeve uniform.
This is my friend picture im having a hard time changing her clothes color to black and maybe few white stripes because i was telling her she doesnt look good on yellow but rather black i want to surprise her i could change the background myself but i could do it later
I want to change the color of a blazer (suit jacket) in a photo but I also want to change the color of the pinstripes on the blazer to colors different from each other and different from the jacket.
I took a picture of my 3 year old daughter on the beach this past weekend, and since I didn't want to spend the money on a fancy white dress, I thought I would use an existing one, and then photoshop it to white. Well, the only dress we had with us on the trip was a pink/shite checkered dress, not a solid color. I'm having one heck of a time doing this.
I've tried both the color change, and the hue/saturation tools, and although I'm able to change the dress from pinkish to white, I am unable to get rid of the checkerboard pattern.
I have some pics that the subject had paint splotches on their clothes. Is there a way to blend the surrounding color to cover the paint? Or is there any other way to remove the splotches?
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
In short I am Trying to assign or attach an existing 3D models Jacket to a Human Character. I have tried many tutorials on youtube but they are all about garment maker clothes not about existing 3D models clothes.
1st- I have a character model with mesh. The mesh his body including trouser (pants) and shirt. The model is biped rigged so works perfect with *.bip animation.
2nd- I have a good looking jacket. Its a original 3d model not made with garment maker.
I tried to attach the jacket as cloth but the jacket did not stay at position when I runplay bip animation, or when I move the model. It seems the jacket is not attached at all as cloth.
I placed the jacket on the character model correctly at position.Then I clicked the MODIFY button.I select in the “modifier list" “cloth”.In “object properties” of cloth I select jacket as “cloth” with presets as “wool”.Then I click “Use Panel Properties”.At add projects I select the other object. And I press “Add”Then I select “Collision Object”.I press “OK”.It seems that the jacket is not attached to the rest of the character mesh or biped.Even when I press “Simulate Local”it does not attach the jacket to the body it miss shapes the jacket.
I can make the button profile and spin it around its axis just fine..getting the holes into such a shape is another matter..Is this beyond AI's 3D tool capability?
And to be clear, I mean the clothing type of button, with holes for thread, as opposed to an interactive button pushed by a user on a web page.