3ds Max :: How To Turn Objects Into Clothes For Characters
Oct 7, 2011
In short I am Trying to assign or attach an existing 3D models Jacket to a Human Character. I have tried many tutorials on youtube but they are all about garment maker clothes not about existing 3D models clothes.
1st- I have a character model with mesh. The mesh his body including trouser (pants) and shirt. The model is biped rigged so works perfect with *.bip animation.
2nd- I have a good looking jacket. Its a original 3d model not made with garment maker.
I tried to attach the jacket as cloth but the jacket did not stay at position when I runplay bip animation, or when I move the model. It seems the jacket is not attached at all as cloth.
I placed the jacket on the character model correctly at position.Then I clicked the MODIFY button.I select in the “modifier list" “cloth”.In “object properties” of cloth I select jacket as “cloth” with presets as “wool”.Then I click “Use Panel Properties”.At add projects I select the other object. And I press “Add”Then I select “Collision Object”.I press “OK”.It seems that the jacket is not attached to the rest of the character mesh or biped.Even when I press “Simulate Local”it does not attach the jacket to the body it miss shapes the jacket.
converting an object into glass. For example, if I had a digital photo of my head, I want to be able to convert it into what appears to be a solid glass (or ice) sculpture (semitransparent).
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I have some architectural scenes that i'm bringing into max from Softimage. I'm using FBX. When I export, the instances come across as dummy objects, so it appears that instances are not support with FBX.
When i'm in Max, is there any way for me to tell Max that these dummies should be instances of another object?
Work Computer - Max 2012, Core i7 3.6, 6GB RAM, ATI FireGL V7700 512MB, Windows 7 64bit Home Computer -BBC Electron with tape player and a copy of creepy cave
There is a small black box that follows the cursor around when you are repositioning an object with the mouse (click+drag). It is often covering an area that I need to see in order position something correctly.
These are the labels I'm referring to circled in red:
I don't see an option anywhere in preferences, nor is there an option to hide these labels in the View menu.
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I can make the button profile and spin it around its axis just fine..getting the holes into such a shape is another matter..Is this beyond AI's 3D tool capability?
And to be clear, I mean the clothing type of button, with holes for thread, as opposed to an interactive button pushed by a user on a web page.
I was wondering if photoshop or a plugin got a function, which can create a "plane" looking like pants and then fill it with the texture/pattern I want?
Something similar to vanishing point. Though in this case I got pants. So a square ain't useful.
Take a look at the pictures. I cut out the pants, make a plane looking thing, which shows the depths and folds in its area. After that I apply the texture/pattern. Is this possible with photoshop?
I hope you catch my meaning. If not I will try to describe myself better.
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I've tried both the color change, and the hue/saturation tools, and although I'm able to change the dress from pinkish to white, I am unable to get rid of the checkerboard pattern.
I'm currently attempted to simulate a piece of clothing, however, everytime I hit the simulate button it straight up disappears without warning and it's gone until I "Reset" its state again. I don't know what to do. It's currently set up at default settings with a plane as the collision and the piece of clothing as the cloth.
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I have some pics that the subject had paint splotches on their clothes. Is there a way to blend the surrounding color to cover the paint? Or is there any other way to remove the splotches?
20110421veiwports turning off.jpg AutoCAD isnt being nice to me lately another hassle i have is the viewports randomly turn off ( they dont show anything) and when i turn those ones on, others turn off.
i dont know how to change the topic to "solved" however a collegue told me to enter MAXACTVP at the command line the value was 16, i was told to set it to 64 ( i had 21 viewports ) and they all came on.
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I am currently working on somthing that will require me to make cartoon characters and color them. So far ive drawn them on paper and put them on my computer. My plan was to scan the image to my computer and use it as a template to place vectors over and reshape them.
Any good way to make cartoon characters using photoshop.
I have Photoshop CS and when I try to use the text tool, it does not print out characters but straight lines. So if I type A it is reproduced on the screen as ---- and if I type B it is reproduced as --- and so on.
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? into %3F = into %3D & into %26
Upon further research, I see that InDesign is encoding these characters unneccessarily, since they only need to be encoded when they're not being used in URL syntax, which they are here.