converting an object into glass. For example, if I had a digital photo of my head, I want to be able to convert it into what appears to be a solid glass (or ice) sculpture (semitransparent).
I have an Olympus 800 digital camera and I need to take various pictures to laboratory glassware (test tubes, boiling flask, etc). I tried to take pictures but they come out not too good (background).
Is there a how to or should I look for a set up in the camera that it will let me take better pictures of glass objects?
I'm trying to create some realistic glass tube-like objects, but I can't seem to get it right. but the main problem i've run into is that if the background is clouds,or something that doesn't have a lot of definition and color variation, it really looks nothing like glass.
Any way to put a detailed patten into my glass window.
I have created glass with the slate material editor, used specular 100, glossiness 80 in the Blinn dropdown. Ued mental ray. Looks good, very glassy. Now I want to put a pattern on the glass, like a silouette, only that it is also translucent, part of the glass, as though it was an "etched glass" pattern on the glass. Do i make the pattern into some kind of "mask"? and lay it over existing glass?
In short I am Trying to assign or attach an existing 3D models Jacket to a Human Character. I have tried many tutorials on youtube but they are all about garment maker clothes not about existing 3D models clothes.
1st- I have a character model with mesh. The mesh his body including trouser (pants) and shirt. The model is biped rigged so works perfect with *.bip animation.
2nd- I have a good looking jacket. Its a original 3d model not made with garment maker.
I tried to attach the jacket as cloth but the jacket did not stay at position when I runplay bip animation, or when I move the model. It seems the jacket is not attached at all as cloth.
I placed the jacket on the character model correctly at position.Then I clicked the MODIFY button.I select in the “modifier list" “cloth”.In “object properties” of cloth I select jacket as “cloth” with presets as “wool”.Then I click “Use Panel Properties”.At add projects I select the other object. And I press “Add”Then I select “Collision Object”.I press “OK”.It seems that the jacket is not attached to the rest of the character mesh or biped.Even when I press “Simulate Local”it does not attach the jacket to the body it miss shapes the jacket.
Ok so I used Image Trace on a .jpeg logo. The logo is black rectangle with white text in it. My problem is that when I traced it, the black space became the object and the letters are negative space. Is there a way to turn the letters into objects?
After setting up a layout tab, all of my objects turned light grey. When I went to model space they were the same. if I list an object the color says bylayer but the display (in model space or in paperspace remains grey even afret doing a regen, or closing the drawing and reopening it.
I have some architectural scenes that i'm bringing into max from Softimage. I'm using FBX. When I export, the instances come across as dummy objects, so it appears that instances are not support with FBX.
When i'm in Max, is there any way for me to tell Max that these dummies should be instances of another object?
Work Computer - Max 2012, Core i7 3.6, 6GB RAM, ATI FireGL V7700 512MB, Windows 7 64bit Home Computer -BBC Electron with tape player and a copy of creepy cave
There is a small black box that follows the cursor around when you are repositioning an object with the mouse (click+drag). It is often covering an area that I need to see in order position something correctly.
These are the labels I'm referring to circled in red:
I don't see an option anywhere in preferences, nor is there an option to hide these labels in the View menu.
20110421veiwports turning off.jpg AutoCAD isnt being nice to me lately another hassle i have is the viewports randomly turn off ( they dont show anything) and when i turn those ones on, others turn off.
i dont know how to change the topic to "solved" however a collegue told me to enter MAXACTVP at the command line the value was 16, i was told to set it to 64 ( i had 21 viewports ) and they all came on.
I have came to the step where you should add a layer mask, but im not understanding why should i need the layer i have try to add it but whats next i never get the same look as his ball : (. One more thing when i try to flip a layer vertically the hole thing change, not only the layer : (. How should i do this, how should i flip it.
a realistic method for making frosted glass. The problem that i have is i am ainterior designer and want to produce large panes (or smaller sections on larger panes) of frosted glass in an interior enviroment. At the moment i work in 3ds MAX creating the glass in there and apply a blur to it in photoshop. Iknow you can prob create frosted glass in 3ds MAX but it can be quite render heavy..
how to make CURVED plastic and/or glass-looking pipes?In case I've been unclear, I am referring to those like the ones in the VB Skins Banner above, or those found on the left side of the TeamPhotoshop homepage (not to be confused with the Forum mainpage)I looked all over google, using tons of keywords, including 3d, glass, plastic, tubes, pipes,curved, and so on.
I have a picture that was taken on a very cloudy day through the window of a single engine aircraft. There is a considerable amont of glass reflection throughout the photograph which I would like to remove. Most of the reflection is seen in the clouds but there is also a condiderable amount in the water. Since the backround is mostly gray due to the weather the reflection shows up as a light grey to white against the grey. Could you tell me the best way to remove it? Is there a plug-in that will accomplish this quickly or must it be done through some other means?
OK, im working ona picture of a old rusted out car i took a picture of. im looking to either find a tutorial or a hint or directions to take in which i could clean out the background where the windows are, and replace it with something glass like looking. any suggestions or routes i should try and take?
i saw a lucozade advert a while back, where a woman was tottaly made of water.....and i thought i'd have a go, but the thing is, is just doesnt look right to me, i knew i couldnt get water, so i tried glass instead :
how i can get her to look like see through glass......also more defined, because she too blended with background for my likesGlas woman.
Ok I am having trouble following the tutorial below for glass buttons. So I googled "photoshop glass buttons" and found this tutorial Now I completed it fine and I think it is amazing. But I am wanting to make rectangle buttons. I have tried 6 other tutorials and followed them word for word and none of the buttons came out right. So I attempted to do the one I pasted above but using rectangle marquee tool. Except when I fill the space it doesnt have a solid edge around.
I was wondering if anyone could simplify or possibly show me a good tutorial for making rectangle glass effect buttons that definatley works.
In the attached image, you'll see that the car windshield has a frosted effect from the background of this image before I made the selection. How can I make it clear instead of gray?
I'm working on a rendering of the building in photoshop and I want the glass in the windows to look like they are reflecting light and clouds, etc. Any suggestions??