Photoshop :: How To Make Glass Look Cracked?
Jun 24, 2004how to make glass look cracked?
I'm mean like it was hit or beat in.
I'm thinking more of a car window.
how to make glass look cracked?
I'm mean like it was hit or beat in.
I'm thinking more of a car window.
I am looking for a way to make a convincing cracked glass effect in Photoshop (CS3). Not broken (fragmented) glass, just cracked. It would, ultimately, be a layer over another graphic (a round gauge).
Ive googled many combinations of this and, while there are many tutorials that say they are for cracked glass, most are actually for broken glass, not cracked, and none of them, of either sort, are very convincing.
There are also any number of sites offering brushes; but again, the few that post examples arent very convincing, which leaves me leery of the rest.
I am open to suggestions, or if anyone knows of a tutorial site I may have missed . . .
BTW; I am much more of a technician than an actual artist, so my attempts at painting/drawing something have been, shall we say, less than adequate.
I'm working on a rendering of the building in photoshop and I want the glass in the windows to look like they are reflecting light and clouds, etc. Any suggestions??
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as you can see in the Image I post I want the fram arownd the Image look like its glass
and the Image in the center!
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I have a clean product shot against a white background, but I can also take one against black if that makes any difference. I tried searching the forums and the web but I think my wording was a bit too technical, and I was unable to find any information.
How can I make this blue circle "magnifying glass" effect in PS?
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can anybody tell me how to create this glossy/glass texture on a rectangluar shape with that "realistic" reflection?
THANKS!!
I am using Photoshop CS2 and need to know step by step how to make an image of a person look like it is etched into a glass window.
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[URL]......
How to complete the "distort circle" part of step 4? In other words, what tool would I use to move the top of the circle downwards?
Step 4: Copy and paste your original circle onto a third new layer. Fill it with an even lighter shade of your selected button color. Distort this circle by moving the top downward while leaving the size and position unchanged. You want the top of the new shape to be around halfway down the original circle.
Also, how can I turn the completed project into an orb/planet/pearl shape?
The cracks (two levels of texture) are very well done. Lots of the grunge effect. Orange/Red photo filter over the top of it to give it some uniformity.
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How to make my glass transparent and clear as used to be in 2012?
[URL]....
where can I obtain textures or is there a plugin that will allow mw to produce pictures with cracks, dirt, stains etc.
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I need to make a material in my library that resembles acid etched glass. It basically looks like glass that has been sandblasted. I sell a lot of it and need to show it in my models.
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I have created glass with the slate material editor, used specular 100, glossiness 80 in the Blinn dropdown. Ued mental ray. Looks good, very glassy. Now I want to put a pattern on the glass, like a silouette, only that it is also translucent, part of the glass, as though it was an "etched glass" pattern on the glass. Do i make the pattern into some kind of "mask"? and lay it over existing glass?
i have vs x3, windows 7 x64, ati radeon hd 5730 with latest drivers. i edited 1920x1080, vbr 16000 kbps videos. i use mpeg optimizer, i says all video is %100 compatible with suggested values. result has cracked frames. it doubles some parts close to cut transitions. and it has some frames that has some boxes seems like compression errors that it has abnormal color lines.
when i uncheck "Perform smart render" it is ok.
How to make a vector shape appear distressed or cracked in a natural-looking way? The best example I can think of is the Chickenfoot logo. It is a simple 2-color logo and looks nicely aged. I've been thinking about this for a while, but can't decide on an effective approach to achieve it.
[URL]
We would like to make the transparency of glass-materials visible in views and section-views by using the "realistic style". During a 3d-view our glass-material looks like transparent. Isn't it possible for REVIT to display the transparency of materials in views ?
The workaround to hide "glass" by using "overriding visibility" is not possible for us because some of our families and project families are using glass-materials inside (Showcases f.e.).
Software (German) :
RAC 2012+2013
Inventor Pro 2013
AcadM 2012
MaxDesign 2013
Sketchup 8 Pro
I have came to the step where you should add a layer mask, but im not understanding why should i need the layer i have try to add it but whats next i never get the same look as his ball : (.
One more thing when i try to flip a layer vertically the hole thing change, not only the layer : (. How should i do this, how should i flip it.
a realistic method for making frosted glass. The problem that i have is i am ainterior designer and want to produce large panes (or smaller sections on larger panes) of frosted glass in an interior enviroment. At the moment i work in 3ds MAX creating the glass in there and apply a blur to it in photoshop. Iknow you can prob create frosted glass in 3ds MAX but it can be quite render heavy..
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