I need to find out how to make those Glass/Plastic looking tubes like the one on this sites homepage. Not the Forum main, but the Team Photoshop homepage.
I can Make them by hand, but time is of the essence, so shortcuts would be great.I know they're a little, um... Passe, but I think they'd can make them work on a project I need done TOMORROW.
how to make CURVED plastic and/or glass-looking pipes?In case I've been unclear, I am referring to those like the ones in the VB Skins Banner above, or those found on the left side of the TeamPhotoshop homepage (not to be confused with the Forum mainpage)I looked all over google, using tons of keywords, including 3d, glass, plastic, tubes, pipes,curved, and so on.
If I have a set of images I want to make a quick print of on an 8x10 sheet, as thumbnails, is there an easy automated way to do this (short of creating my own action which manually places thumbnails side by side)?
I'm trying to make a part of different tubes by sweeping circles along lines. However one side of the part joins correctly, but other not. I'ill add photos of correct smooth join and uncorrencly unsmooth.
i would like to build one of these domes in my backyard and id like to be able to make simple plans to use. how would i go about drawing one of these up or is there a simple command like sphere or torus that would start me out? URL....
I wanna make a pattern of some sort of all my favorite Pokémon, and of me in either a random collage or repeatable pattern out of a bunch of transparent PNGs. how can I obtain this objective in Gimp?
I'm working on a rendering of the building in photoshop and I want the glass in the windows to look like they are reflecting light and clouds, etc. Any suggestions??
I have an object that I need to photograph and make transparent for video purposes. How would I go about doing this with Photoshop?
I have a clean product shot against a white background, but I can also take one against black if that makes any difference. I tried searching the forums and the web but I think my wording was a bit too technical, and I was unable to find any information.
i'm using Photoshop CS, and looking for a tutorial on how to make a glossy image like the orange/yellow-ish one in the banner/header of this site: http://www.mariocarboni.com/
i've seen all sorts of "create a glossy orb" tutorials.. but those are all for circular shapes.. and most of the "glossy button" tutorials i've seen have a rather 'straight' reflection line, or they just look silly.
can anybody tell me how to create this glossy/glass texture on a rectangluar shape with that "realistic" reflection?
How can i make frosted glass effect like a independent layer, which i can use with any picture. It should look like smart object with smart filter, but i won't convert every picture to smart object, because my psd document include many picture. Anyway i will be able to use this filter on any place for every picture.
I would like to make a glass button using the following tutorial:
[URL]......
How to complete the "distort circle" part of step 4? In other words, what tool would I use to move the top of the circle downwards?
Step 4: Copy and paste your original circle onto a third new layer. Fill it with an even lighter shade of your selected button color. Distort this circle by moving the top downward while leaving the size and position unchanged. You want the top of the new shape to be around halfway down the original circle.
Also, how can I turn the completed project into an orb/planet/pearl shape?
I have tried all possible “clear” appearances but my glass is not transparent as used to be in previous release. As you can see from video the left glass is clean and it was migrated from previous release untouched. It does not have any material assigned.I was trying to assign the Glass Material to the right one but cannot make it clear nevertheless property claims it 100 percent transparent.
How to make my glass transparent and clear as used to be in 2012?
I need to make a material in my library that resembles acid etched glass. It basically looks like glass that has been sandblasted. I sell a lot of it and need to show it in my models.
Any way to put a detailed patten into my glass window.
I have created glass with the slate material editor, used specular 100, glossiness 80 in the Blinn dropdown. Ued mental ray. Looks good, very glassy. Now I want to put a pattern on the glass, like a silouette, only that it is also translucent, part of the glass, as though it was an "etched glass" pattern on the glass. Do i make the pattern into some kind of "mask"? and lay it over existing glass?
I have a little bit of skills with cs. I want to know if anybody out there knows how these glasslike tubes were made. Photo or Photoshop or what. I pretty much just want to try a few things with this style.
We would like to make the transparency of glass-materials visible in views and section-views by using the "realistic style". During a 3d-view our glass-material looks like transparent. Isn't it possible for REVIT to display the transparency of materials in views ?
The workaround to hide "glass" by using "overriding visibility" is not possible for us because some of our families and project families are using glass-materials inside (Showcases f.e.).
Software (German) : RAC 2012+2013 Inventor Pro 2013 AcadM 2012 MaxDesign 2013 Sketchup 8 Pro
I'm new to PSP and trying to fathom out tube transfers. In my tube folder there are quite a few tubes, but mainly on sheets of say 12 or more individual tubes.
How can I take one of those tubes from the sheet of say 12, because at present if I try to bring a tube into PSP, the whole sheet comes in.
I often have trouble bending shapes with nice gradients, typically a tube on technical concept drawings
I'm using a workaround of adding lines on top of each other with gradually brighter colours feathered but it's not really elegant and there are issues at the end of the lines.
How would you this if I want to keep the nice gradients and the tube needs bending?
I am modelling a Domestic Pump with tubes hanging out of them (I've made the model of the pump itself already), the tubes themselves is what I want to animate.
how to make the tubes using the Line Tool and increasing the thickness which would result a nice long tube However my problem is, is that how do I get to have the Line (or Spline?) directly attached to a certain point on my Domestic Pump model to make it look like it's part of it and moves along with it (and not having to keyframe it's movement precisely and all the time)? in addition, to animate it afterwards as well without it being detached from it.
If any of you are having difficulty imagining what I'm talking about, think of it as a Hoover (Vacuum Cleaner) with a Hose Pipe that needs to move freely through the use of a