AutoCAD Inventor :: Make A Material Resembling Acid Etched Glass
Oct 31, 2011
I need to make a material in my library that resembles acid etched glass. It basically looks like glass that has been sandblasted. I sell a lot of it and need to show it in my models.
Any way to put a detailed patten into my glass window.
I have created glass with the slate material editor, used specular 100, glossiness 80 in the Blinn dropdown. Ued mental ray. Looks good, very glassy. Now I want to put a pattern on the glass, like a silouette, only that it is also translucent, part of the glass, as though it was an "etched glass" pattern on the glass. Do i make the pattern into some kind of "mask"? and lay it over existing glass?
I have tried all possible “clear” appearances but my glass is not transparent as used to be in previous release. As you can see from video the left glass is clean and it was migrated from previous release untouched. It does not have any material assigned.I was trying to assign the Glass Material to the right one but cannot make it clear nevertheless property claims it 100 percent transparent.
How to make my glass transparent and clear as used to be in 2012?
I was wondering if there's a way, in Xara, to make a drawing look like it's been carved or etched into a stone surface. I've been messing around, trying to discover this for myself, but no luck so far.
I used the Autodesk material Library -> Glass -> Clear and set an orange color....
Now my object is quite complex and since i can see through the object when its rendered i cant see the faces that are at the other side, and that very bad.....
So in 3ds max 2010 i had the "Two sided" check-box and it was great but how can a achieve the same result as then....
I can delete every unused material except one in the Material Editor.I am trying to make the custom Material library and somehowI have got the Material I cannot delete. URL....
I am in the samill building buisness. While designing I thought it would be nice to show logs on our equipment. Is there anyway to show bark on drawings to show the texture on the final drawing?
I'm working on a rendering of the building in photoshop and I want the glass in the windows to look like they are reflecting light and clouds, etc. Any suggestions??
I would like to make a glass button using the following tutorial:
[URL]......
How to complete the "distort circle" part of step 4? In other words, what tool would I use to move the top of the circle downwards?
Step 4: Copy and paste your original circle onto a third new layer. Fill it with an even lighter shade of your selected button color. Distort this circle by moving the top downward while leaving the size and position unchanged. You want the top of the new shape to be around halfway down the original circle.
Also, how can I turn the completed project into an orb/planet/pearl shape?
I have an object that I need to photograph and make transparent for video purposes. How would I go about doing this with Photoshop?
I have a clean product shot against a white background, but I can also take one against black if that makes any difference. I tried searching the forums and the web but I think my wording was a bit too technical, and I was unable to find any information.
I need to find out how to make those Glass/Plastic looking tubes like the one on this sites homepage. Not the Forum main, but the Team Photoshop homepage.
I can Make them by hand, but time is of the essence, so shortcuts would be great.I know they're a little, um... Passe, but I think they'd can make them work on a project I need done TOMORROW.
i'm using Photoshop CS, and looking for a tutorial on how to make a glossy image like the orange/yellow-ish one in the banner/header of this site: http://www.mariocarboni.com/
i've seen all sorts of "create a glossy orb" tutorials.. but those are all for circular shapes.. and most of the "glossy button" tutorials i've seen have a rather 'straight' reflection line, or they just look silly.
can anybody tell me how to create this glossy/glass texture on a rectangluar shape with that "realistic" reflection?
How can i make frosted glass effect like a independent layer, which i can use with any picture. It should look like smart object with smart filter, but i won't convert every picture to smart object, because my psd document include many picture. Anyway i will be able to use this filter on any place for every picture.
I am trying to take a simple color image and transform it into an engraved kind of look. In the image below - I want to take the left image and make it similar to the right image.
I don't even know where to start.
What I have tried is removing all the white and colored green in the circle and then editing the levels of the black to make it look a little gray then I played with embossing etc. But that is a flop.
I've found a hotfix for 2012 that I've used to solve some issues with tranparent parts in shaded views and that leads to this question.
In an IDW , "non shaded", "hidden lines removed", view are there any tricks for being able to see parts behind a transparent part?
I know I can change the view to display hidden lines and delete what I don't want. This works ok for a small assembly, but for a larger assembly, is not feasible or at least very tedious.
I typed some random words on another layer (arm below words). What I want is like the words are "etched in" to the skin of an arm, like scars. Is there a way to achieve this? I'm currently doing a project
I'm having trouble finding or creating an 'appearance' that actually looks like glass. Each of the appearances in the Inventor library and Autodesk libraries are milky and not very transparent at all. I'd like to find or create a material that is almost 100% clear, but reflects the environment.
The transparency slider scales from 0-100% but the results are more like 0-75%.Inventor Studio looks just as bad.I've got to believe that it's not impossible to do without Showcase or 3DS Max.
Let me preface this by saying that we work mostly in the metal fabrication industry dealing with the elastic deformation of plastic materials that are isotropic so this question is a bit above my pay grade here.
Is it possible to simulate the stresses in a piece of glass in a simple beam scenario in Inventor (1/2" x 48" x 130" Tempered Glass)? I have a client that wants me to design a conference room table for him but I am highly uneducated about glass.
Is it possible to simulate? If not, is it possible to "fake" it and get semi-reliable results? We're at the conceptual stage here and we're curious which of our designs have a greater possibility of surviving the design validation process (which will include a glass expert at some point).
I have a bent glass file that i am trying to flatten in Inventor Pro 2014. It is not allowing me to flatten it. How to flatten this file or if it is even possible with Inventor?
In 2013, glass density is 2.18 g/cm^3. But in older versions, we had that as 2.56 g/cm^3 for many years. Google results range between 2.5 to 2.6 g/cm^3. Why 2013 has much lower value?