I used the Autodesk material Library -> Glass -> Clear and set an orange color....
Now my object is quite complex and since i can see through the object when its rendered i cant see the faces that are at the other side, and that very bad.....
So in 3ds max 2010 i had the "Two sided" check-box and it was great but how can a achieve the same result as then....
I need to make a material in my library that resembles acid etched glass. It basically looks like glass that has been sandblasted. I sell a lot of it and need to show it in my models.
I would like to know ih which way could make hole pattern on solid material when draw model? Precisely, PC monitor on back side. Monitor has little holes and stripes on the cover to use for ventilation.
I have section views created from corridor model that also have had materials computed. The cut and fill areas are hatched solid and I want them set as another hatch style but after attempting to adjust the pattern it does not change. How does one change this and have it show? Civil 3d 2013 is currently being used but may have to back track to 2009.
Dell Precision T3500 Windows 7 x 64 Intel Xeon @ 3.07 GHz 12 GB RAM NVIDIA Quadro 4000 Civil 3D 2013
recently i got a new workstation at work, and i am puzzled with one problem. I made a clean installation of Max, ran it, and started to work, but for some reason, my material thumbnail shows refraction of A&D material as thin walled even when it is set to solid.
I tried to uninstall max, wipe max directory and user folders in Appdata/Local/Autodesk, reinstall everything again
I am trying to access the material and/or renderstyle for each solid in a multibody part document, but it seems like this is not supported in the API.Is this correct?
If this is correct, why the HasMultipleSolidBodies property?
Any way to put a detailed patten into my glass window.
I have created glass with the slate material editor, used specular 100, glossiness 80 in the Blinn dropdown. Ued mental ray. Looks good, very glassy. Now I want to put a pattern on the glass, like a silouette, only that it is also translucent, part of the glass, as though it was an "etched glass" pattern on the glass. Do i make the pattern into some kind of "mask"? and lay it over existing glass?
I'm relatively new to 3d modelling and I'm currently experiencing an issue with regards to double sided materials. I'm attempting to texture the trumpet/ horn section of a gramophone. the final result of the render is really poor and is no where near the desired outcome. I'm not entirely sure if this is due to my render setup, poor modelling or something else.
I am attempting to create a short animation of two asteroids colliding and exploding. I created two spheres with noise and used a bomb to break them apart and added a sphere gizmo for the explosion. Everything is working great, however when I render, the normals are an issue. My asteroid pieces are see though on one side despite checking two-sided in the standard material parameters and checking force two sided on the render options panel.
I just installed 3D Studio Max 2014 and eveything is 2 sided in the viewports, how do I turn this off??
I don't see an option anywhere, but rendering the images shows they are in fact correctly 1 sided. I have checked on several computers so it doesn't seem to be a driver issue.
I can delete every unused material except one in the Material Editor.I am trying to make the custom Material library and somehowI have got the Material I cannot delete. URL....
I am in the samill building buisness. While designing I thought it would be nice to show logs on our equipment. Is there anyway to show bark on drawings to show the texture on the final drawing?
I need to print a 11x17 brochure double sided. I have a hp laserjet 5500 printer that is capable of duplexing. How do I need to set up my page(s)? Do I use 11x17 size or do I use 11x34 size when I tried 11X34 it shrank it down to fit on one side.
I'm workign on a school project that involves me printing out small double sided tickets. Can anyone offer any help to how I would set this up in PhotoShop so I could drop a sheet in, it would print the tickets on one side, and then i could flip the paper and it would print the back side? With it being lined up?
My printer allows double sided printing. I opened two images in PDN and wanted to printed on one piece of paper (on both sides) and I cannot figure out how to this. Both images fit one page.
way two print 2-sided contact sheets? We use a phaser 8200 for cantact sheets witch can print two sided but i can't seem to find a way two get this done in a effient way. Idealy it would be nice to tell photoshop two print all open contact sheets and just be able two sit it two print them 2 sided instead of individualy.
I'm looking for any way to set the startup state of the viewport windows so that two sided lighting is turned off whenever i start Maya. I work in game assets creation a lot so having it turned off allows me to make sure my normals are facing the right way. I usually just turn it off manually but every now and then i forget and it comes back to bite me.
In maya 2011 I used the script found here [URL]
which is as follows :
Append the lines below to file "initHUDScripts.mel", preferably in a local copy to your maya scripts directory. Path is, in Windows: C:Users\Documentsmaya\scripts
// CUSTOM SETTINGS BELOW // Set Two-sided lighting to off in default 4 views. modelEditor -e -twoSidedLighting false modelPanel1;
[Code]....
but I can't seem to find the "initHUDScripts.mel" in the 2013 file structure. Alternate script I can implement or know where I should append this existing script in the 2013 files? the script still works in 2013, I just dont know where to put it to load at startup
I upgraded to 3DsMax 2011 and still have some problems navigating the Slate Material Editor. I want to create a Mix material as the "first" material but I'm only able to double click on the Sample Slot to get a standard material in the "View1" as my "first" material. I am able to create a "Mix" node here, but it has to be connected to the "Standard" material and this makes it so that i can not drag the material in to the "Environment and Effects" tab as my "Environment Map".
When i go back to the "Compact Material Editor" (which waists time), I can select the Standard icon but "Maps" is not available in the "Material/Map Browser" when i right click on an open space.
Im on Max 2011 with sp1 and the latest hotfix installed, working with vray 1.5 sp5. When i try to re-set mu material editor (compact not slate) i get the folllowing error message
"Runtime error: cannot assign undefined to material editor slots" and a Macro_media utilities window opens with the following script
macroScript clear_medit_slots enabledIn:#("MAX", "VIZ") category:"Medit Tools" internalCategory:"Medit Tools" ButtonText:"Reset Material Editor Slots" tooltip:"Reset Material Editor Slots" [code]....
I'm not a scripter but it seems that there is no material defined to place into the slots on re-set. I've recently had a problem with my material editor not giving me acess to slate as i had loaded up my 2010 menus into 2011 but i've since re-installed max and vray and am still getting this.
I am designing my Business Card in PS. Now my business card has a back and front...In illustrator I would create two Artboards. What would I do in Photoshop? Do I extend the canvas to double the size? Or do I create a seperate file for the backside?
What is the correct way from a printing perspective?
We have some weird printer issues here and i'm wondering if there is a config option within the print manager to set for simplex or duplex printing. I've looked in programming help and couldn't find anything as well as googling it. Looking for a oDrgPrintMgr.Duplexprinting=NO or something similar.
I created a really simple missile model in sketchup and imported it into 3dsmax. The flat pollies that make up the fins of the missile only seem to exist from one direction. Do I have to give them thickness or is there a way to make them visible exturable from both sides?
I am using cs5.5 and i can't find any option in the print window to switch double sided printing on/off. The default printer settings on my Mac have already been set up for 1 sided printing.
In illustrator, when I have two artboards to create a double-sided document, the second one must be upside down for both sides on my print-out to be pointing the same way.Is that normal? and if yes, why this quirk?
I have selected the Shutterfly 2 sided card template and completed all of the card layout. When I try to print, Photoshop Elements 10 wants to print the card as 3 separate pictures. Under Create, pages, it shows the correct layout, but I can't get it to print out that way. When I select print it shows the card as 3 separate photos and prints them out that way. How do I get this to print out as a 2 sided greeting card?
Can anyone advise how I can draw (from scratch) a 6 sided shape.
I cant post an image on here (as I'm a newbie to this forum its going to be hard to explain without an image)
Superman Logo
and then rather than a point at the bottom imagine a flat extra line (so it then has 6 sides rather than 5)
I can make a 6 sided shape no problem, but it always has equal length sides when I first produce it,
So I goto
Transform>skew
(as I would image I could change its shape with) it just never looks right.
I take it I either want to drag the corners in and out or to perhaps input the details of size/length/angles etc (but I imagine this will take too long).
i created a double sided greeting card (5x7) portrait and selected email attachment under share tab. The result was two separate files. First file was the front of the card and second file was the inside of the card. Not resembling a card. Is there any way to share a card and have it resemble the actions of a real card. (ie: front of card shows first then by clicking next or open or ?? u see the inside of the card?)