I need to print a 11x17 brochure double sided. I have a hp laserjet 5500 printer that is capable of duplexing. How do I need to set up my page(s)? Do I use 11x17 size or do I use 11x34 size when I tried 11X34 it shrank it down to fit on one side.
In illustrator, when I have two artboards to create a double-sided document, the second one must be upside down for both sides on my print-out to be pointing the same way.Is that normal? and if yes, why this quirk?
I'm workign on a school project that involves me printing out small double sided tickets. Can anyone offer any help to how I would set this up in PhotoShop so I could drop a sheet in, it would print the tickets on one side, and then i could flip the paper and it would print the back side? With it being lined up?
I am designing my Business Card in PS. Now my business card has a back and front...In illustrator I would create two Artboards. What would I do in Photoshop? Do I extend the canvas to double the size? Or do I create a seperate file for the backside?
What is the correct way from a printing perspective?
I'm relatively new to 3d modelling and I'm currently experiencing an issue with regards to double sided materials. I'm attempting to texture the trumpet/ horn section of a gramophone. the final result of the render is really poor and is no where near the desired outcome. I'm not entirely sure if this is due to my render setup, poor modelling or something else.
i created a double sided greeting card (5x7) portrait and selected email attachment under share tab. The result was two separate files. First file was the front of the card and second file was the inside of the card. Not resembling a card. Is there any way to share a card and have it resemble the actions of a real card. (ie: front of card shows first then by clicking next or open or ?? u see the inside of the card?)
My printer allows double sided printing. I opened two images in PDN and wanted to printed on one piece of paper (on both sides) and I cannot figure out how to this. Both images fit one page.
We have some weird printer issues here and i'm wondering if there is a config option within the print manager to set for simplex or duplex printing. I've looked in programming help and couldn't find anything as well as googling it. Looking for a oDrgPrintMgr.Duplexprinting=NO or something similar.
I created a really simple missile model in sketchup and imported it into 3dsmax. The flat pollies that make up the fins of the missile only seem to exist from one direction. Do I have to give them thickness or is there a way to make them visible exturable from both sides?
I am using cs5.5 and i can't find any option in the print window to switch double sided printing on/off. The default printer settings on my Mac have already been set up for 1 sided printing.
I have CorelDraw Graphics Suite X6. I have created what I want in the end to be a double sided business card. However, when printing I am unable to get what will be the back design to align with the front design. Does Coreldraw have a option of sort to make this happen automatically? Or is there a technique to make this happen?
I have selected the Shutterfly 2 sided card template and completed all of the card layout. When I try to print, Photoshop Elements 10 wants to print the card as 3 separate pictures. Under Create, pages, it shows the correct layout, but I can't get it to print out that way. When I select print it shows the card as 3 separate photos and prints them out that way. How do I get this to print out as a 2 sided greeting card?
Everytime i press the shift key and quotation mark key for the double quotation mark to display on my text on PS cs5 doesn't work. It display a double arrow instead.
way two print 2-sided contact sheets? We use a phaser 8200 for cantact sheets witch can print two sided but i can't seem to find a way two get this done in a effient way. Idealy it would be nice to tell photoshop two print all open contact sheets and just be able two sit it two print them 2 sided instead of individualy.
Can anyone advise how I can draw (from scratch) a 6 sided shape.
I cant post an image on here (as I'm a newbie to this forum its going to be hard to explain without an image)
Superman Logo
and then rather than a point at the bottom imagine a flat extra line (so it then has 6 sides rather than 5)
I can make a 6 sided shape no problem, but it always has equal length sides when I first produce it,
So I goto
Transform>skew
(as I would image I could change its shape with) it just never looks right.
I take it I either want to drag the corners in and out or to perhaps input the details of size/length/angles etc (but I imagine this will take too long).
I am attempting to create a short animation of two asteroids colliding and exploding. I created two spheres with noise and used a bomb to break them apart and added a sphere gizmo for the explosion. Everything is working great, however when I render, the normals are an issue. My asteroid pieces are see though on one side despite checking two-sided in the standard material parameters and checking force two sided on the render options panel.
I just installed 3D Studio Max 2014 and eveything is 2 sided in the viewports, how do I turn this off??
I don't see an option anywhere, but rendering the images shows they are in fact correctly 1 sided. I have checked on several computers so it doesn't seem to be a driver issue.
I used the Autodesk material Library -> Glass -> Clear and set an orange color....
Now my object is quite complex and since i can see through the object when its rendered i cant see the faces that are at the other side, and that very bad.....
So in 3ds max 2010 i had the "Two sided" check-box and it was great but how can a achieve the same result as then....
I'm looking for any way to set the startup state of the viewport windows so that two sided lighting is turned off whenever i start Maya. I work in game assets creation a lot so having it turned off allows me to make sure my normals are facing the right way. I usually just turn it off manually but every now and then i forget and it comes back to bite me.
In maya 2011 I used the script found here [URL]
which is as follows :
Append the lines below to file "initHUDScripts.mel", preferably in a local copy to your maya scripts directory. Path is, in Windows: C:Users\Documentsmaya\scripts
// CUSTOM SETTINGS BELOW // Set Two-sided lighting to off in default 4 views. modelEditor -e -twoSidedLighting false modelPanel1;
[Code]....
but I can't seem to find the "initHUDScripts.mel" in the 2013 file structure. Alternate script I can implement or know where I should append this existing script in the 2013 files? the script still works in 2013, I just dont know where to put it to load at startup
I have a window schedule lisp routine that places a 6-sided polygon around text that label each window. I want to change the code so that its a circle instead of a polygon. Here is the code line that needs to be modified:
So I am working on this document and it has silver background. I go to print preview (Photoshop cs3 and cs4 on Vista) and I get color looking more like bronze looking but when I do print, it comes out just like it should (in working mode which is Monitor RGB with Proof colors checked).
This setting is the only one I've used to make sure image/psd looks exactly like what it should when printing. I tried the default Working CMYK with and without Proof colors but it's still showing me the bronze look instead of silver. I've looked on the net and no exact easy fix for this was found. I really really appreciate any help.
Another simple question is regarding size. I'm working on a document size of 17.5 x 8.7 inches and the actual Banners will be printed at size 175 x 87 inches (5 banners each at 35inch wide but combined into a big one). So essentially, I'm working at 10% the size of what the final print will be and my file size is 760mgs. You can only imagine how big the file would be if I work on the actual size.
When printing from PS CC using the print dialogue box I am getting a severe red shift in the final print. When I print the same image from PS CS5 or CS6 I get a color-correct print.
I am running a MacPro with OS 10.7.5, and printing to a Canon iPF8300 with its latest firmware and print driver. I am using the proper ICC profile for the paper. In the print dialogue box, I select "Photoshop Manages Colors".
A couple things I noticed: In the "Print Settings" where I dial in the printer setup, the settings for "Color" are both turned off (Colorsync & Vendor).In the printer driver settings (still within "Print Settings") the "Color" tab is grayed out, but when I click the "Settings" for that sub-panel, Colorsync is selected.When I printed the image from the Canon PS Plug-in, the red cast was gone, but the blacks were too heavy (there is no "Black Point Compensation" check box available because the Canon plug-in uses Adobe Color Engine for that, and it's only 32-bit and won't run).
As I enlarge my cursor (for brushes, healing tools, whatever) at some undetermined point (different for all pictures) suddenly another cursor appears in the top left corner of CS5/CS6.The cursor is a duplicate of the cursor I am working with, stays in the top left corner of the app, and enlarges and shrinks as I scroll my mouse wheel up and down or use the [ and ] keys or however I enlarge and shrink my cursor.
I have tried the desktop 99% thing, it doesn't work. I have tried Graphics Card on and off, it doesn't work I have tried wiping out my settings and starting from scratch, it doesn't work I installed CS6 over my CS5, it doesn't work I have tried everything along these lines and nothing is working!