I am attempting to create a short animation of two asteroids colliding and exploding. I created two spheres with noise and used a bomb to break them apart and added a sphere gizmo for the explosion. Everything is working great, however when I render, the normals are an issue. My asteroid pieces are see though on one side despite checking two-sided in the standard material parameters and checking force two sided on the render options panel.
I'm relatively new to 3d modelling and I'm currently experiencing an issue with regards to double sided materials. I'm attempting to texture the trumpet/ horn section of a gramophone. the final result of the render is really poor and is no where near the desired outcome. I'm not entirely sure if this is due to my render setup, poor modelling or something else.
None of my custom materials are rendering on the cloud. If I render it on REVIT, they come out just fine. Is there something that I need to do to get my materials to show up?
I draw a three drawer night stand and would like to Render it using pine wood. Ideally I would like to see each part of this cabinet to have "different grain pattern" (in real life there's no two pieces of wood the same). Is this possible? So far my cabinet looks better in "shaded with edges" view than Rendered... Is there a way to edit material (one material) that shows different "patterns" after rendering?
I am having trouble with rendering. the materials are not showing when i render it. i have checked the properties of the object under 3D visualization and it shows the material i applied and then i tried also to view it in realistic mode, it shows also the material i used but when i render it, the materials arent there. i was thingking the built in VGA has something to do with this because there are also instances that when i set the view to perspective, objects doesnt show... trying come up with justification so that the management will be pushed to upgrade my unit!
So when I go to assign rendering materials in corridor properties dialog box, it does not allow me to select the box and make a choice of which material, so I am assuming that I am forgetting something...
I just installed 3D Studio Max 2014 and eveything is 2 sided in the viewports, how do I turn this off??
I don't see an option anywhere, but rendering the images shows they are in fact correctly 1 sided. I have checked on several computers so it doesn't seem to be a driver issue.
I need to print a 11x17 brochure double sided. I have a hp laserjet 5500 printer that is capable of duplexing. How do I need to set up my page(s)? Do I use 11x17 size or do I use 11x34 size when I tried 11X34 it shrank it down to fit on one side.
I'm workign on a school project that involves me printing out small double sided tickets. Can anyone offer any help to how I would set this up in PhotoShop so I could drop a sheet in, it would print the tickets on one side, and then i could flip the paper and it would print the back side? With it being lined up?
I used the Autodesk material Library -> Glass -> Clear and set an orange color....
Now my object is quite complex and since i can see through the object when its rendered i cant see the faces that are at the other side, and that very bad.....
So in 3ds max 2010 i had the "Two sided" check-box and it was great but how can a achieve the same result as then....
My printer allows double sided printing. I opened two images in PDN and wanted to printed on one piece of paper (on both sides) and I cannot figure out how to this. Both images fit one page.
why i cannot change the color of the background when rendering? It is always black, and i cannot attached or make new material, if need to attach jpeg or new texture on my drawing, cannot create new material. what should i do? im currently using autocad for mac 2012.
way two print 2-sided contact sheets? We use a phaser 8200 for cantact sheets witch can print two sided but i can't seem to find a way two get this done in a effient way. Idealy it would be nice to tell photoshop two print all open contact sheets and just be able two sit it two print them 2 sided instead of individualy.
I'm looking for any way to set the startup state of the viewport windows so that two sided lighting is turned off whenever i start Maya. I work in game assets creation a lot so having it turned off allows me to make sure my normals are facing the right way. I usually just turn it off manually but every now and then i forget and it comes back to bite me.
In maya 2011 I used the script found here [URL]
which is as follows :
Append the lines below to file "initHUDScripts.mel", preferably in a local copy to your maya scripts directory. Path is, in Windows: C:Users\Documentsmaya\scripts
// CUSTOM SETTINGS BELOW // Set Two-sided lighting to off in default 4 views. modelEditor -e -twoSidedLighting false modelPanel1;
[Code]....
but I can't seem to find the "initHUDScripts.mel" in the 2013 file structure. Alternate script I can implement or know where I should append this existing script in the 2013 files? the script still works in 2013, I just dont know where to put it to load at startup
I am designing my Business Card in PS. Now my business card has a back and front...In illustrator I would create two Artboards. What would I do in Photoshop? Do I extend the canvas to double the size? Or do I create a seperate file for the backside?
What is the correct way from a printing perspective?
We have some weird printer issues here and i'm wondering if there is a config option within the print manager to set for simplex or duplex printing. I've looked in programming help and couldn't find anything as well as googling it. Looking for a oDrgPrintMgr.Duplexprinting=NO or something similar.
I created a really simple missile model in sketchup and imported it into 3dsmax. The flat pollies that make up the fins of the missile only seem to exist from one direction. Do I have to give them thickness or is there a way to make them visible exturable from both sides?
I am using cs5.5 and i can't find any option in the print window to switch double sided printing on/off. The default printer settings on my Mac have already been set up for 1 sided printing.
In illustrator, when I have two artboards to create a double-sided document, the second one must be upside down for both sides on my print-out to be pointing the same way.Is that normal? and if yes, why this quirk?
I have selected the Shutterfly 2 sided card template and completed all of the card layout. When I try to print, Photoshop Elements 10 wants to print the card as 3 separate pictures. Under Create, pages, it shows the correct layout, but I can't get it to print out that way. When I select print it shows the card as 3 separate photos and prints them out that way. How do I get this to print out as a 2 sided greeting card?
Can anyone advise how I can draw (from scratch) a 6 sided shape.
I cant post an image on here (as I'm a newbie to this forum its going to be hard to explain without an image)
Superman Logo
and then rather than a point at the bottom imagine a flat extra line (so it then has 6 sides rather than 5)
I can make a 6 sided shape no problem, but it always has equal length sides when I first produce it,
So I goto
Transform>skew
(as I would image I could change its shape with) it just never looks right.
I take it I either want to drag the corners in and out or to perhaps input the details of size/length/angles etc (but I imagine this will take too long).
i created a double sided greeting card (5x7) portrait and selected email attachment under share tab. The result was two separate files. First file was the front of the card and second file was the inside of the card. Not resembling a card. Is there any way to share a card and have it resemble the actions of a real card. (ie: front of card shows first then by clicking next or open or ?? u see the inside of the card?)
I have CorelDraw Graphics Suite X6. I have created what I want in the end to be a double sided business card. However, when printing I am unable to get what will be the back design to align with the front design. Does Coreldraw have a option of sort to make this happen automatically? Or is there a technique to make this happen?
I have a window schedule lisp routine that places a 6-sided polygon around text that label each window. I want to change the code so that its a circle instead of a polygon. Here is the code line that needs to be modified:
I've been using Illustrator to draw certain parts of illustrations-like surgical instruments in a drawing otherwise done by hand or in Photoshop-through many versions of Illustrator. CS3, CS5 and now CS6. And I'm having trouble now making use of the old, saved instrument files because it's impossible to "join"lines in them. There may be other problems as well, but that one is the biggie right now. Is it understood that old Illustrator files will be difficult to manipulate in newer versions of the program? I would have thought that a vector file is a vector file, etc. I have older versions of AI, but there's an activation issue I have to sort out first. SHOULD I be able to work with older files in AI CS6?