I just installed 3D Studio Max 2014 and eveything is 2 sided in the viewports, how do I turn this off??
I don't see an option anywhere, but rendering the images shows they are in fact correctly 1 sided. I have checked on several computers so it doesn't seem to be a driver issue.
I'm looking for any way to set the startup state of the viewport windows so that two sided lighting is turned off whenever i start Maya. I work in game assets creation a lot so having it turned off allows me to make sure my normals are facing the right way. I usually just turn it off manually but every now and then i forget and it comes back to bite me.
In maya 2011 I used the script found here [URL]
which is as follows :
Append the lines below to file "initHUDScripts.mel", preferably in a local copy to your maya scripts directory. Path is, in Windows: C:Users\Documentsmaya\scripts
// CUSTOM SETTINGS BELOW // Set Two-sided lighting to off in default 4 views. modelEditor -e -twoSidedLighting false modelPanel1;
[Code]....
but I can't seem to find the "initHUDScripts.mel" in the 2013 file structure. Alternate script I can implement or know where I should append this existing script in the 2013 files? the script still works in 2013, I just dont know where to put it to load at startup
I have just installed 2012 and have drawn a 3d model. In paperspace i have a couple of viewports , all nicely set out at 1:5 scale. then i click in another viewport and bam, all the other viewports change scale (zoom out) and orientation. is there some system variable that i have overlooked?
The code I'm using is supposed to go through all of the layouts and freeze the specified layer in the single viewport that is defined on that layout. It works for some viewports, but not for others. A "List" of the objects show the viewports are the same. I have a LiSP routine that gets me more info about selected objects. The first is a viewport that does not freeze the specified layer, the second does freeze the layer. Here is the code I'm using:
Public Sub FreezeNewLayerInVPs(ByVal pageNumber) Dim doc As Document = Application.DocumentManager.MdiActiveDocumentDim db As Database = doc.Database Dim layerToFreeze As String = "DETAIL_" & pageNumber Using tr As Transaction = db.TransactionManager. Start Transaction( )Dim layTable As LayerTable = DirectCast(tr.GetObject(db.LayerTableId, OpenMode.ForRead), [code]...
I'm relatively new to 3d modelling and I'm currently experiencing an issue with regards to double sided materials. I'm attempting to texture the trumpet/ horn section of a gramophone. the final result of the render is really poor and is no where near the desired outcome. I'm not entirely sure if this is due to my render setup, poor modelling or something else.
I am attempting to create a short animation of two asteroids colliding and exploding. I created two spheres with noise and used a bomb to break them apart and added a sphere gizmo for the explosion. Everything is working great, however when I render, the normals are an issue. My asteroid pieces are see though on one side despite checking two-sided in the standard material parameters and checking force two sided on the render options panel.
I need to print a 11x17 brochure double sided. I have a hp laserjet 5500 printer that is capable of duplexing. How do I need to set up my page(s)? Do I use 11x17 size or do I use 11x34 size when I tried 11X34 it shrank it down to fit on one side.
I'm workign on a school project that involves me printing out small double sided tickets. Can anyone offer any help to how I would set this up in PhotoShop so I could drop a sheet in, it would print the tickets on one side, and then i could flip the paper and it would print the back side? With it being lined up?
I used the Autodesk material Library -> Glass -> Clear and set an orange color....
Now my object is quite complex and since i can see through the object when its rendered i cant see the faces that are at the other side, and that very bad.....
So in 3ds max 2010 i had the "Two sided" check-box and it was great but how can a achieve the same result as then....
My printer allows double sided printing. I opened two images in PDN and wanted to printed on one piece of paper (on both sides) and I cannot figure out how to this. Both images fit one page.
way two print 2-sided contact sheets? We use a phaser 8200 for cantact sheets witch can print two sided but i can't seem to find a way two get this done in a effient way. Idealy it would be nice to tell photoshop two print all open contact sheets and just be able two sit it two print them 2 sided instead of individualy.
I am designing my Business Card in PS. Now my business card has a back and front...In illustrator I would create two Artboards. What would I do in Photoshop? Do I extend the canvas to double the size? Or do I create a seperate file for the backside?
What is the correct way from a printing perspective?
We have some weird printer issues here and i'm wondering if there is a config option within the print manager to set for simplex or duplex printing. I've looked in programming help and couldn't find anything as well as googling it. Looking for a oDrgPrintMgr.Duplexprinting=NO or something similar.
I created a really simple missile model in sketchup and imported it into 3dsmax. The flat pollies that make up the fins of the missile only seem to exist from one direction. Do I have to give them thickness or is there a way to make them visible exturable from both sides?
I am using cs5.5 and i can't find any option in the print window to switch double sided printing on/off. The default printer settings on my Mac have already been set up for 1 sided printing.
In illustrator, when I have two artboards to create a double-sided document, the second one must be upside down for both sides on my print-out to be pointing the same way.Is that normal? and if yes, why this quirk?
I have selected the Shutterfly 2 sided card template and completed all of the card layout. When I try to print, Photoshop Elements 10 wants to print the card as 3 separate pictures. Under Create, pages, it shows the correct layout, but I can't get it to print out that way. When I select print it shows the card as 3 separate photos and prints them out that way. How do I get this to print out as a 2 sided greeting card?
Can anyone advise how I can draw (from scratch) a 6 sided shape.
I cant post an image on here (as I'm a newbie to this forum its going to be hard to explain without an image)
Superman Logo
and then rather than a point at the bottom imagine a flat extra line (so it then has 6 sides rather than 5)
I can make a 6 sided shape no problem, but it always has equal length sides when I first produce it,
So I goto
Transform>skew
(as I would image I could change its shape with) it just never looks right.
I take it I either want to drag the corners in and out or to perhaps input the details of size/length/angles etc (but I imagine this will take too long).
i created a double sided greeting card (5x7) portrait and selected email attachment under share tab. The result was two separate files. First file was the front of the card and second file was the inside of the card. Not resembling a card. Is there any way to share a card and have it resemble the actions of a real card. (ie: front of card shows first then by clicking next or open or ?? u see the inside of the card?)
I have CorelDraw Graphics Suite X6. I have created what I want in the end to be a double sided business card. However, when printing I am unable to get what will be the back design to align with the front design. Does Coreldraw have a option of sort to make this happen automatically? Or is there a technique to make this happen?
I have a window schedule lisp routine that places a 6-sided polygon around text that label each window. I want to change the code so that its a circle instead of a polygon. Here is the code line that needs to be modified:
20110421veiwports turning off.jpg AutoCAD isnt being nice to me lately another hassle i have is the viewports randomly turn off ( they dont show anything) and when i turn those ones on, others turn off.
i dont know how to change the topic to "solved" however a collegue told me to enter MAXACTVP at the command line the value was 16, i was told to set it to 64 ( i had 21 viewports ) and they all came on.
I just installed 3D studio max with student license. Had problems with opening the program but downloaded the update maintenance update(?) and now its working. But I cant see the viewports. Everything other is working just fine.