Photoshop :: Texture For Making Pictures Look Old And Cracked
Feb 6, 2006
where can I obtain textures or is there a plugin that will allow mw to produce pictures with cracks, dirt, stains etc.
It would be very helpful if I could shoose the opacity and level of decay via a plugin or some other way.
I am a game coder/artist using 3ds Max. To date, I have used very simplistic methods of making character skins. I need to step it up a notch and start making more realistic (human) skin textures for humans models in this game I'm working on.
I have been searching the web for several days on this topic and finding little luck. Here are the problems I am encountering:
1. Most skin tutorials for cgi I've found are for high-res, pre-rendered images in Max or Maya ,and not for games. They use several shaders and bump maps and complex multi-texturing that I cannot use in a game.
2. I found one fairly decent skin making tutorial but it used a clouds effect that really only works for light-skinned characters. I tried to modify for darker skin characters and it looks really bad.
3. In general, I have not found much for this at all on the web.
im trying to create my flag and im having trouble with putting images onto planes. for example i tried putting a image onto plane and it came out shaded ,and in material editor it only had options to show image shaded n stuff. I need a step by step on placing images on plane and making it two sided to make a flag.
I have to make 3 similar images for a customer of a navigation menu on a PDA... The problem is that the company wants these 3 images in different resolutions - one in 10 bit, one in 12 bit and one in 16 bit. This makes it easier for them to decide which resolution the PDA have to work in. I have already told 'em that 16 bit would be best - but they still want these 3 images in different resolutions before they make the final decission.
So my question is this :
- How do I make a picture in PS where i work in 10, 12 or 16 bit color?
- Is it possible to make an image and then finally save in 10, 12 and 16 bit?
I would like to try making a brass texture for a simple 3D build of a brass era antique car -brass lamp (in Second-Life)
I've done a Google search and have found several tutorials on making a " brushed metal surface" but nothing about brass itself. What color tools and values does one use to create a texture that looks like a nice warm, polished brass with typical brass highlights and shadows?
how to create an animated water texture? It'd basically be like the image below (pretend its square), except it would shimmer and move about in a wavey manner. It'll be used in a 3d app as a simple water texture overlaid on polygons.
I've been asked to make a few pictures more crisp looking for a website. How does one make images more "crisp" in Photoshop. I can increase the hue and contrast.
The cracks (two levels of texture) are very well done. Lots of the grunge effect. Orange/Red photo filter over the top of it to give it some uniformity.
I am looking for a way to make a convincing cracked glass effect in Photoshop (CS3). Not broken (fragmented) glass, just cracked. It would, ultimately, be a layer over another graphic (a round gauge).
Ive googled many combinations of this and, while there are many tutorials that say they are for cracked glass, most are actually for broken glass, not cracked, and none of them, of either sort, are very convincing.
There are also any number of sites offering brushes; but again, the few that post examples arent very convincing, which leaves me leery of the rest.
I am open to suggestions, or if anyone knows of a tutorial site I may have missed . . .
BTW; I am much more of a technician than an actual artist, so my attempts at painting/drawing something have been, shall we say, less than adequate.
i have vs x3, windows 7 x64, ati radeon hd 5730 with latest drivers. i edited 1920x1080, vbr 16000 kbps videos. i use mpeg optimizer, i says all video is %100 compatible with suggested values. result has cracked frames. it doubles some parts close to cut transitions. and it has some frames that has some boxes seems like compression errors that it has abnormal color lines.
Question 1. How would I make a cartoon drawing/picture or a drawing/picture with color, Into a drawing with lines only, no color. I use the gray scale option and that works great, but it still has the shading of the drawing/picture, and I want lines only. So is there some what of a easy way to do this?
Question 2. Once having a line drawing if some of the lines are a little shaky or kinda looking to pixel ish, Is there a simple way to smooth these lines out?
I want to create a collage of small pictures. I would like some of the pictures to be rotated, but not at 90 deg or 180 - at smaller angles off normal. I do not see how to rotate an image by a preselected angle, or rotate on the fly.
As a second question, for the pictures I want to make the background [usually a solid color, white] transparent so I can overlay one object with another.
How do I make just the background fully transparent, without affecting an object?
I am making a collage for a friend. I have all the pictures I want that I edited from photoshop and brought into illustator. I made an outline of a buffalo (he is from buffalo) using the pen tool. I filled it in with pictures but i need to know how to trim away the remainders of the pictures that go past the buffalo outline. Basically i need to delete everything that is outside the vector buffalo, but i am having a terrible time figuring this out. Im not sure if i need the trim away tool, draw inside or something else.
How to make a vector shape appear distressed or cracked in a natural-looking way? The best example I can think of is the Chickenfoot logo. It is a simple 2-color logo and looks nicely aged. I've been thinking about this for a while, but can't decide on an effective approach to achieve it.
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
I am trying to download pictures in folders and sub folders into the LR catalog. The import brings all the pics in the subfolders over but when II click on the parent folder it shows not pictures or number of pictures in it.
I imported pictures to Adobe Lightroom and exported them to my memory card. Now my memory card is broke! Is there any way to retrieve those pictures from Lightroom. Right now they are saying missing.
I am trying to place pictures into my paragraph text so that the text wraps around the picture (like you can in Word).? Can anyone let me know how to do this in Photoshop 7.0 for Windows??
All I can find is how to wrap text around object (i.e. word on a coffee cup image itself) or putting the actual picture as fill for the font.?
how to do this? I have included a PDF of a sample of what I'm trying to do.
I have a cylindrical object that I want to map a brick wall texture to.
How is this achieved?
I use a CAD program to make my basic object, then I rotate it (as best as I can) to achieve perspective. Then, I do a screen grab, and prepare to use the object in photoshop as my reference.
I also have a sample of the brick (actually stone) pattern that I want to sample.
I have my selection made and saved around this apple in the center of the picture.What I want to do is, put a crumpled paper texture on the apple and make it look like its made of a pice of crumpled paper. Also i want to make the selection colord and the rest of the picture black and white. How do i do this?
I'm working on a design that seems a bit bland so I thought about adding some texture to the background, though I dont want it to interfere with the foreground elements like text, and images.
1. I can reduce the transparency, what else might I do? Fade it out?
2. Just curious to hear some examples of when you might use a texture for a background of an image? Do you only do it for very specific reasons?.
I have a project open in a 3d view to paint on a 3d mesh. Everything is fine until I save, close, and reopen. When I open the file to resume I can no longer paint on the model. I can still go to the UV (flat) view for any of the materials on the model but I can't paint on the mesh in 3d view.
I can open a new 3d layer, re-import the mesh, save and reapply all the previously painted texture to the new mesh layer and keep working but this seems not a very efficient work-flow.
I don't think many 3d pros actually use this piece of PS for texturing.This is the first time I've tried the 3d functionality of PS so I may just be overlooking something.
I have some jpeg files that I would like to use as textures. As I understand it the Patterns folder is the same as the Textures so I am assuming this is where I need to place Texture files.However, I cannot seem to find any instruction regarding the use of .jpegs as textures/patterns.
Do, I just drag (from downloads) and drop the .jpegs into the Patterns folder like I would with a .pat file?I read a thread that said it's a pretty difficult process to convert/change a jpeg into a pat file ..is that true? Well, so how to make a pat outta a jpeg?