I have some jpeg files that I would like to use as textures. As I understand it the Patterns folder is the same as the Textures so I am assuming this is where I need to place Texture files.However, I cannot seem to find any instruction regarding the use of .jpegs as textures/patterns.
Do, I just drag (from downloads) and drop the .jpegs into the Patterns folder like I would with a .pat file?I read a thread that said it's a pretty difficult process to convert/change a jpeg into a pat file ..is that true? Well, so how to make a pat outta a jpeg?
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
1) From LR export to PS 2) Do all essential editings. 3) Save. File become 'xyz.tiff' now. (I want to keep this as master copy) 4) Crop to 4r, Save a Jpeg copy as 'xyz 4r.jpg' 5) PS save it as a copy, but do not automatically open the Jpeg copy. The tiff remains opened. I have to manullay Open, browse to it, and open the Jpeg. The 'Open Recent' list also do not list 'xyz 4r.jpg'. 6) Do 4r sharpening for the 'xyz 4r.jpg', save it.
Basically the files I want to keep and worked on is like this: NEF -> xyz.tiff -> xyz 4r.jpg -> xyz sml.jpg(maybe)
Now, it there a way in step (5) to have PS save the JPEG copy, and automatically open it? I don't care if the Tiff copy remains opened or not, I am done with it.
I got a new computer (Windows 7) at work this April and as of today, when I work on any of my JPEG images in PS CS5,suddenly it has defaulted its "Save As" to JPEG2000. How did this default change and how do I get it to default save as. JPEG again? There was nothing I noticed and no warning as to why this has changed, I didn't touch a thing!
(Last week, Adobe had to work with our IT manager to fix a problem that started occuring with my new Adobe Acrobat Pro 11 program. They had to log into my computer and change a registry thing to get it to work properly again...also something that changed without warning!!)
I'm using a Mac. My windows friend sent me a jpeg of a piece of art we're working on. It looked fine in the web browser. It looked fine in Preview when I opened it, and it looked fine in Photoshop. But when I save it from photoshop after adding just a small thing to the image, the whole thing comes out a bit brighter. I have no idea what's doing it. I've tried Save For Web and Save As and it comes out the same each time. I have played with color settings in the past slightly, but it was my understanding that only affected how photoshop displays the image and I wouldn't expect it to change an image I imported then exported again.
Print to JPEG in LR5.2 produces a corrupt JPEG file that cannot be opened.
Lightroom is running on MacPro. When printing I am attaching an ICC profile provided by the bureau that is going to produce the prtins. Having said this the file cannot be opened neither on a Mac nor on a Windows PC.
Up until now, i used to exported as TIFFs but after reading Jeff Schewe book The Digital Print i have become convinced that printing through LR to a file is much more efficient.
If I shoot RAW + JPEG, and I add EXIF data to the JPEG files outside of Lightroom, when I import the RAW + JPEG pairs will the metadata I added to the JPEG files still be there?
I'd try it myself, but I don't actually have the equipment to do this right now.
I'm trying to export a JPEG so that the file size is smaller, for use on the web. So the file I have is 1.1 MB. I try to export via LR4 using the percentage slider, but no matter what percentage I use, the file size is always GREATER than 1.1 MB! And if I try to limit the size by inputing a value, say 1000 kb, I get an error message saying I can't do that for some reason:
Also, this is not the case with just one file, it is numerous files.
I want to shoot tethered in studio, and shoot RAW + JPEG, but I want Lightroom to only import the JPEGS so as to improve the speed. I shoot a Canon 7D.
I have a cylindrical object that I want to map a brick wall texture to.
How is this achieved?
I use a CAD program to make my basic object, then I rotate it (as best as I can) to achieve perspective. Then, I do a screen grab, and prepare to use the object in photoshop as my reference.
I also have a sample of the brick (actually stone) pattern that I want to sample.
I have my selection made and saved around this apple in the center of the picture.What I want to do is, put a crumpled paper texture on the apple and make it look like its made of a pice of crumpled paper. Also i want to make the selection colord and the rest of the picture black and white. How do i do this?
I'm working on a design that seems a bit bland so I thought about adding some texture to the background, though I dont want it to interfere with the foreground elements like text, and images.
1. I can reduce the transparency, what else might I do? Fade it out?
2. Just curious to hear some examples of when you might use a texture for a background of an image? Do you only do it for very specific reasons?.
I have a project open in a 3d view to paint on a 3d mesh. Everything is fine until I save, close, and reopen. When I open the file to resume I can no longer paint on the model. I can still go to the UV (flat) view for any of the materials on the model but I can't paint on the mesh in 3d view.
I can open a new 3d layer, re-import the mesh, save and reapply all the previously painted texture to the new mesh layer and keep working but this seems not a very efficient work-flow.
I don't think many 3d pros actually use this piece of PS for texturing.This is the first time I've tried the 3d functionality of PS so I may just be overlooking something.
I'm looking to recreate the texture of this floor plan and its surroundings. I've had a few attempts at applying the texture through 'Pattern Overlay', though i'm not sure which blend mode to use? Or altogether if there's another way to achieve the texture? The aim is for it to be very light so it doesn't detract from the main plan of the building.
I am using CS5 and in Filter > Texturizing there are just the four pre=set textures, Canvas, Burlap etc. In the older versions of Photoshop it was possible to choose a texture using a file of one's own. Is this possible n CS5 ?
I don't get it: my old CS2 has PS with texture filter that actually is there, while my PS5 app shows an unselectable "texture" in filters. WHAT IS WITH THAT? I feel ripped - off now that I need to use it in this project.
I've made a logo in Photoshop 7.0 with transparent texture and I've saved it in BMP ,PNG,JPEG.... formats. But this logo (in these formats) have got white background. Why?
I have searched everywhere and i cannot find out how to do this, i first saw pictures like this in a worth100.com contest, all i want to do is change textures like this flame to water like they did
my client needs an image of a smooth gray plastic container - problem is - it has not been produced yet - all they can offer me is the same plastic container with a red granit texture - how can I create an image of this container and remove the red granit texture - creating a gray plastic without removing all the highlights and shadows that make it have shape ? I don't want to completely redraw the image and have it look like an artist rendering rather than a photograph.
I want to create a website in which all the components have a fiberglass looking texture. I know this is possible but how would I go about doing this in Photoshop? here is a link to something that has that texture type I want: