Currently developing important apps for education. Looking for great styles to imitate. Must be fast but nice.
We have seen Phineas and pherb style drawing and it looks very quick. We were wondering how you do the background you can see in the following link.
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Especially the brown brick as we can't do that in flash as there are no textures. The rest I suppose in just drawn and then lots of cut and pasting.
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And the same question for plants versus zombies - those terrains and grass. Must be some sort of brush on PS.
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
I'm using AI CC now, but I noticed this problem in earlier versions of AI: If I want to place a one-word label on an illustration I move the type insertion cursor to a speific point on the screen image and click, but then the flashing insertion point, where the label will actually start, pops up elsewhere, usually a line or two above where the cursor was, and a pica or two to the left, forcing me to type the label, then move it into position rather than simply typing it in the right place and moving on. The problem is merely annoying, but I'd like to fix it. It's probably a matter of ignorance-I simply haven't read the right documentation, but I don't know what to call the problem. Where can I find out how to change the position of the cursor relative to the insertion point?
I want to create text on a circle path, so drew the circle, went to the "type on a path tool" and clicked on the circle. I keep getting the message "can't create type". I have tried to use the direct selection tool to select the circle first and without the direct selection.
My Type Tool does not select type by double clicking or click and drag. (Windows CS 5 V15.1). This is what I have tried so far and the problem still exists. Â Check preferences for "Text": "Select text-object by path only" should be off. Checked. It was off. Didn't fix it. Check the toggle for Show/Hide Edges in the View menu. Cmd(Ctrl)-H. Checked. Edges Showing. Didn't fix it. Trashed my Prefeerences. Didn't fix it.
the type tool won't let me insert any type whatsoever in JPG or PSD files. I click the type tool and then click somewhere on the image and all it gives me is a dot but no flashing cursor. As I said, resetting my prefs/settings while starting up Photoshop did not help. Another weird thing it does is that when I go to Canvas Size for a medium sized image, it says that the width is 588 inches and the height is 288 inches.
Working on a poster in Illustrator. Have added area type, using the type tool. Now I'd like to increase the size of one line. I can't select or edit any of the type with the type tool. I moved the type to a new layer, saved, closed Illustrator, restarted my Mac (OS X 10.7.4). Looked in preferences, in case there's an issue there. No luck. Â By the way, I also don't see handles when in the selection tool any more. Don't know if that's related.
I have a type layer with some text in it (a headline, let's say). I click on the layer, I click on the Character Panel, and first thing I see is the color in the Panel is not the color of the font in the layer. Â I then click on any Panel property, and the text in this layer is replaced by text from another layer in my document ( a paragraph layer, let's say), but the color is not the same as the layer the text came from.
I choose the vertical type tool or the vertical type on a path tool or the vertical area type tool...and all I get are letters that are rotated 90 degrees clockwise that go down in a vertical line. The effect is the same as if I took one of these lines that I am typeing here and rotated the entire line 90 degrees clockwise. That is not the effect I want. I am tying to get vertical letters stacked on top of one another in a line going vertical. I watched videos and they simply pick the tool and it functions this way, but when I pick the same tool I do not get this vertical orientation of the individual letters, but the 90 degree rotated letter.Â
I was wondering if the is a way to go from a Inventor file type to a Solidworks file type. One of our customers is asking for one or the other following file types: .asm or .prt. Â Â
They also mentioned something about "shrink wrapping" the file to all the surfaces.
I want to put type on a perfect circular path.But first I need to stretch the type so it is longer vertically.Stretching type and using it as normal is easy.But how in the world do I use the stretched type on a path?
I have a cylindrical object that I want to map a brick wall texture to.
How is this achieved?
I use a CAD program to make my basic object, then I rotate it (as best as I can) to achieve perspective. Then, I do a screen grab, and prepare to use the object in photoshop as my reference.
I also have a sample of the brick (actually stone) pattern that I want to sample.
I have my selection made and saved around this apple in the center of the picture.What I want to do is, put a crumpled paper texture on the apple and make it look like its made of a pice of crumpled paper. Also i want to make the selection colord and the rest of the picture black and white. How do i do this?
I'm working on a design that seems a bit bland so I thought about adding some texture to the background, though I dont want it to interfere with the foreground elements like text, and images. Â 1. I can reduce the transparency, what else might I do? Fade it out? Â 2. Just curious to hear some examples of when you might use a texture for a background of an image? Do you only do it for very specific reasons?.
I have a project open in a 3d view to paint on a 3d mesh. Everything is fine until I save, close, and reopen. When I open the file to resume I can no longer paint on the model. I can still go to the UV (flat) view for any of the materials on the model but I can't paint on the mesh in 3d view.  I can open a new 3d layer, re-import the mesh, save and reapply all the previously painted texture to the new mesh layer and keep working but this seems not a very efficient work-flow.  I don't think many 3d pros actually use this piece of PS for texturing.This is the first time I've tried the 3d functionality of PS so I may just be overlooking something.
I have some jpeg files that I would like to use as textures. As I understand it the Patterns folder is the same as the Textures so I am assuming this is where I need to place Texture files.However, I cannot seem to find any instruction regarding the use of .jpegs as textures/patterns. Â Do, I just drag (from downloads) and drop the .jpegs into the Patterns folder like I would with a .pat file?I read a thread that said it's a pretty difficult process to convert/change a jpeg into a pat file ..is that true? Well, so how to make a pat outta a jpeg?
I'm looking to recreate the texture of this floor plan and its surroundings. I've had a few attempts at applying the texture through 'Pattern Overlay', though i'm not sure which blend mode to use? Or altogether if there's another way to achieve the texture? The aim is for it to be very light so it doesn't detract from the main plan of the building.
I am using CS5 and in Filter > Texturizing there are just the four pre=set textures, Canvas, Burlap etc. In the older versions of Photoshop it was possible to choose a texture using a file of one's own. Is this possible n CS5 ?
I don't get it: my old CS2 has PS with texture filter that actually is there, while my PS5 app shows an unselectable "texture" in filters. WHAT IS WITH THAT? I feel ripped - off now that I need to use it in this project.
I've made a logo in Photoshop 7.0 with transparent texture and I've saved it in BMP ,PNG,JPEG.... formats. But this logo (in these formats) have got white background. Why?
I have searched everywhere and i cannot find out how to do this, i first saw pictures like this in a worth100.com contest, all i want to do is change textures like this flame to water like they did