How to do a miter fold yet? If you don't know what that is, picture this:
Take a strip of material say 4"x48"x1/2", chamfer the 2 short ends @ 45 deg, cut 3 45deg v-grooves at equal spacing & leave .030" material at the bottom of the groove. Now fold the machined part into a rectangle.
I am looking for a way to miter two pieces of rectangular hollow section.
I have placed the parts from the content center as custom parts, now I am looking for a way to perform a miter on the them where they intersect.
I am aware I can perform the miter if the sections had been created through frame generator but I was wondering if miter could be used outside the fg environment.
I am trying to miter the joints in an assembly being used for iCopy. Currently there is a driver sketch which has lines bisecting each corner at 45 degrees. However, what happens is that when the top line of the sketch is dragged across the bottom line of the sketch or the left line is dragged across the right so that the rectangle inverts itself, the line no longer bisects the angle. See the attached pictures for details.
This sketch shown is a master sketch used to drive part length and end details in an assembly. The blue lines are extruded into surfaces which define the parts using a "Between two planes" extrusion.
The sketch is unconstrained in four ways: overall width, overall height, vertical and horizontal movement. This is done to accomodate its use in as a flexible assembly in an iCopy command. What happens is that when the user applies the iCopy points from the wrong side of a sketch plane in the parent assembly, the sketch flips itself and resizes the assembly but the miters are inverted.
I am creating part files for one of our machines, and how to proceed with making a smooth transition on the bevel, like it is showing on the print from our customer.
Any suggestions on how to restore this photo? I am having problems with getting rid of the folds and wrinkles. The original picture was printed on linen and then framed. The hardest part is in the little boy's (I know he looks like I girl.) shirt. I am having trouble with the vertical stripes.
This comes from the game "Thief 2". How they did with that "creased" technique? I mean, the fabric over the booth has some realistic folds, especially at the bottom; how they manage to make that? Did they scan a fabric sample or there's a trick with Photoshop to make those folds credible like that?
I was wondering if photoshop or a plugin got a function, which can create a "plane" looking like pants and then fill it with the texture/pattern I want?
Something similar to vanishing point. Though in this case I got pants. So a square ain't useful.
Take a look at the pictures. I cut out the pants, make a plane looking thing, which shows the depths and folds in its area. After that I apply the texture/pattern. Is this possible with photoshop?
I hope you catch my meaning. If not I will try to describe myself better.
If I write something on a t-shirt how do you get the text to look like it is really on the t-shirt, following all the folds in the shirt, not just text on the shirt.
Digital scrapbooking is my passion. I saw the attached image and would love to be able to replicate it. I have some paisley brushes that give a lovely effect, but I have no idea how to make the "fabric" look like satin with lots of folds.
I am fabricating some race bicycles and want to make my drawing's look as real as possible. I need to be able to draw the curves where the weld lines will be. Any Auto Cad has any special tool that will draw these for me?
To draw the cope end I subtract one tube from the other, this creates a taper from wall thickness t at the intersection of the inner tube face to zero at the intersection of the outer wall face. This loss of wall thickness is not ideal. To get rid of this less than full thickness material I create a slicing plane through intersection of non-cut tube 1 and the inner wall of the tube to be cut, I establish this point by drawing a 2D cross section.
I realize this a bit of a hack and it never works out spot on as the slicing plan never seems to match exactly the intersection point of the 3D tube inner wall.
I have tried to get a work around. i.e. :
- drawing a tube inner radius only subtracting from that then shelling-this only re creates the taper.
-offsetting the intersection edge of the inner wall and trying to project onto outer at 90deg-this does not offset correctly due to the complex geometry.
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1. How to create a mitre maintaining full wall thickness. 90 degree intersections. 2. How to create a mitre maintaining full wall thickness. Non 90 degree intersections. 3. How to create a mitre maintaining full wall thickness. Tubes angled in 2 planes i.e. : for triangular space truss. 4. How to create a mitre maintaining full wall thickness. Tubes angled in 2 planes centers lines not coincident ie internal members offset to enable 2/3 to meet at same node. 5. How to deal with the above when using non round tubes.
Hopefully you can see below, I've drawn the shape on the left and closed the path - it's a closed shape. I then drew another shape on the right, with the two corners exactly placed on the other shape's corners, and I'm getting some sort of overlap/miter join of somesort. Best way I can describe it.
Now I know how to join to open path end points, with the JOIN command. That's not what I'm after here. Simply when I draw another closed shape with the corners matching the other shape, I get those rather awkward and ugly corners? Or can you use the JOIN command? Totally lose here.
Any way to stop this from happening? Surely I'm simply missing something blatantly obvious here?
I guess the question would be: how to draw another shape that joins with the original closed path, without using the pathfinder tools. I want two separate shapes so that I can colour them independently, and not have those horrible corners.
I'm working in Autodesk Revit 2013, just trying to learn whatever I can.
For the life of me, I cannot get the mullions to miter together properly. What I have is a situation (within a sample project from Revit OOTB) where on a curtain wall, the lower horizontal mullion and originating end vertical mullion do miter at their corner. The curtain wall is attached to the floor decks below and above. However, nowhere else will other horizontal and vertical edge mullions on the grid miter together for a smooth junction. I fail to see how Autodesk themselves can get only one corner out of 4 to work properly, and furthermore, let this program out on the market with such a nerve-wracking anomaly within their product.
I've been working on a saved-as copy of one of Autodesk's sample projects. How to get mullions to work properly, consistently?
I want to create a right-angled triangle (just the three sides, no fill) where each side is a different color (say red, blue, and green). For generality, let's assume it's a scalene (rather than isosceles) right triangle. I want the weight of each line to be about 3pt. (But I guess that's not a crucial number. Let's say I'd like the sides to be 20 or 30 pts thick, for the thrill of it.) I know how to draw the three lines of specified width, make them different colors, and arrange them into a triangle. My problem is how to make the vertices (corners) look miter-joined rather than have them overlapping each other, which obviously looks terrible and like something an infant drew in Microsoft Paint. ;-) If I join the 3 paths into a single shape, they all become the same color, so I'm thinking I have to keep it as 3 separate lines (paths). The only solution I can think of is: Instead of drawing three lines of 3pt weight, draw three extremely thin rectangle shapes (about 3pt wide), one of each color, and rotate/position them so that they form the sides of a right-angled triangle. Then go in and do some visual surgery at the vertices to make the vertices look miter-joined.
I have a bit of a problem with apple script, I'm creating a Text item and setting the stroke to 0.4pt then i want the stroke miter limit to be set to 2 but it wont work i get :-
Adobe Illustrator got an error: Can’t set properties of text frame 1 of layer 1 of document 1 to {stroke miter limit:2}. (error -10006) but im am able to apply a stroke miter limit of 2 on a path item, is there a way of converting the text frame to a path item then applying the stroke miter limit to it.
on TicketFront_(posX, posY) tell application "Adobe Illustrator" activate set ticketItem to make new text frame in theDoc with properties {contents:{"Some Text"}, position:{(35.7 + posX) * 2.834645, (173.5 - posY) * 2.834645}} set properties of the text of ticketItem to {text font:text font "Raleway-Thin", size:5.54, justification:center, fill color:{class:spot color info, tint:100.0, spot:spot "PANTONE 4535 U" of document 1}, stroke color:{class:spot color info, tint:100.0, spot:spot "PANTONE 4535 U" of document 1}, horizontal scale:126.46, stroke weight:0.4} [code]...
ive also tryed putting convert to paths ticketItem in the script which converts the text to paths but the stroke miter limit still dont work.
Solution to getting a horizontal sweep to miter with a vertical sweep? Or maybe there is a way to pick a path? A feature in the full version that Autodesk deemed unnecessary for LT.
getting a horizontal sweep to miter with a vertical sweep? Or maybe there is a way to pick a path? A feature in the full version that Autodesk deemed unnecessary for LT
Is there a way in the description field of an Inventor hole table to have mixed units? Some hole sizes at fractions, some at 2 plc, and others at 3 places.
I'm trying to use iLogic Design Copy to copy an assembly and all its associated parts to another directory. The assembly contains content center parts. Inventor warns me that the destination file of one of the CC parts (and 18 others) will be overwritten. When I go ahead and copy anyway, the copying process stops at that specific CC part. The Design Copy Progress dialog box states there is an error copying that CC part. When I close the Design Copy Progress dialog box, Inventor crashes.
The error copying the CC part: I'm allowed to use content center parts in iLogic Design Copied stuff, right? I searched some related topics and I'm under the impression that Inventor keeps the CC parts in its own directory and shouldn't be trying to overwrite them.
We are trying to get task scheduler to automatically download certain files from the Vault. Templates and Styles. The templates work great, but there is no way to specify any filetypes other than Inventor filetypes. Am I missing something? Is there a way to specify non-inventor filetypes?
Can't seem to locate the Inventor Material Library....under Default in Projects, the Inventor Material Library is highlighted in Red. Where I need to browse to inorder to locate it?
Is there a program that can make stp files from our inventor models? Our purchasing department wants to do this task for our vendors and they don't want in have a full version of Inventor to do it.
So I installed TD Inventor Professional 30-Day free trial and I downloaded the installer and went through the download of the installer process and it made an autodesk inventor folder on my desktop. I click on it and it takes me into the C drive under the autodesk file Inventor 2012 TestDrive and has an Application called TDSetup. Once I click on it it does a load wheel then nothing happens.
I can't seem to find a solution and I just installed DirectX.