Illustrator :: How To Add Some Texture To Some Text By Subtracting A Grunge Pattern
Oct 18, 2013
I am trying to add some texture to some text by subtracting a grunge pattern from it. I've expanded the appearance of the text, so it is now shapes. However, when I place the texture shape over it and try to subtract it from the letter shapes, it only leaves me with the first letter.
Is there another way to do something like this? I would rather not have to keep subtracting the pattern from each letter individually. I've tried ungrouping the letters, then uniting them in the Paths panel, but it doesn't seem to be working either.
I made a design that consists of multiple shapes; the entire thing has been expanded and grouped. I image traced and expanded a grunge texture that I would like to "cut out" of my design. I placed the texture over the design, selected both Groups (texture and design), and tried Minus Front and Minus Back (among a few others just to test) and the two both leave nothing but a couple speckles from the texture.
I've created a logo with a grunge texture over the font in Illustrator CS5. When I try and create a compound path with the grunge texture I lose the detail. Here's one of the letter to show what it looks like before and after creating the compound path using the minus front pathfinder option. On the left is how I'd like it to look.
Although it doesn't look like much of a difference when printed it flattens out even more. I've tried every grouping option I could think of, used the pathfinder options and used this thread: [URL].... to try creating it using a transparency. Nothing gets the detail I need.
I have a banner, and some text. I would like to subtract the text from the banner to create a 'cut-out' effect. What's the easiest way to do this on photoshop?
Anyone know of a way to subtract text from an existing vector mask? I currently have a solid area of vector mask, and I want to make letter-shaped transparencies in it...
I have designed a movie clapboard as a logo for myself. When I export it as a JPG, my all my text is missing and my stroke lines look completely different than the original file.
Planning to be off line for several days and starting getting into photoshop composition. Are there any well known, good value, texture/pattern packs, that are popular and you would recommend that would contain textures/patterns I could use in compositing some backgrounds. Specifically I had in mind:
* inside rooms - wall & floor textures * old rooms - rock, tiles, cobbleston textures * outside areas - trees, grass, road surface, walls, vegetation
That is so offline I would have a nice large range to choose from to blend into background compositions. I know you can "google" to get various results, but if there are a few specific well know & large/comprehensive packs of this type of thing at a good price..
how to create clouds, and the only thing I am missing is something I am supposed to have, which is a clouds pattern file. I am searching high and low for this particular file.
alright well today i downloaded 500 seamless texture all in jpg. format. i was wondering if there is anyway to bring all of the textures into my photoshop without having to... define pattern.. name it and exit one of the 400 windows, 500 times.
I want to apply a new surface pattern to selected objects, i.e. impose a lemon skin on an apple - any way to do this in Photoshop, or do I have to use a different program?
I want to know how I can put a pattern on an image. It needs to be an image with a transparent background. For example, this image (that I found on Google):
(this is a huge picture, I am just using it as an example).
Its a PNG image. Its a star template, filled with a pattern of stars....how can I do this using Gimp? I want to make different stars like this one..some with cheetah pattern, some with zebra pattern etc.
I know it has to do with the layers or something
Also, does Gimp come with templates I can use? Like a star, for instance?
I'm trying to fill some existing arts (path, text, compound) with a just created gradient or a pattern loaded in the swatch..To achieve that I'm trying to change the path style:
This works for kPathArt,but nothing happens for kTextFrameArt or kCompoundPathArt.
I also tried to program the procedure "How to Fill Text with a Pattern or Gradient in Adobe Illustrator" described for illustrator UI, w/o success.I have similar problem when trying to create a clipping using SetGroupClipped() while the clipping path is a text or compound. No clipping is done.
I'm trying to fill some existing arts (path, text, compound) with a just created gradient or a pattern loaded in the swatch To achieve that I'm trying to change the path style:
This works for kPathArt,but nothing happens for kTextFrameArt or kCompoundPathArt.
How can I program this ?
PS: I also tried to program the procedure "How to Fill Text with a Pattern or Gradient in Adobe Illustrator" described for illustrator UI, w/o success
PS: I have similar problem when trying to create a clipping using SetGroupClipped() (see AI function reference) while the clipping path is a text or compound. No clipping is done.
I was wondering if photoshop or a plugin got a function, which can create a "plane" looking like pants and then fill it with the texture/pattern I want?
Something similar to vanishing point. Though in this case I got pants. So a square ain't useful.
Take a look at the pictures. I cut out the pants, make a plane looking thing, which shows the depths and folds in its area. After that I apply the texture/pattern. Is this possible with photoshop?
I hope you catch my meaning. If not I will try to describe myself better.
I'm fairly new to using bump maps and have a question about a wood grain bump map.
I am using a bmp file in the material editor for the wood grain, along with a UVW modifier to make the grain run differently on the different pieces of the furniture. I was hoping to "enhance" the appearance of the grain on the wood, so I thought I would try a bump map by using the same bmp file and set it to 30%. While there is much more texture to the grain than wanted, I'm wondering why the vertical instances of the wood do not seem to have the map applied?
Aside from that question, is there a better way of enhancing the grain pattern without necessarily increasing the texture?
I am using Coreldraw X5 for printing and sublimation. If I use Pattern or Texture fills for a background, is there any way to make them less intense so the text can more easily be read? I am not sure of the correct terminology, whether it is "fade", "intensity" "transparency" etc. I would just like the fill to be fainter.
Im making a logo for a client and am having a nightmare of a time trying to properly use the clipping masks in illustrator CS5. I copied and pasted the logo I made behind itself with a different color just for a drop shadow-like effect. And now I'm trying to apply this diagonal line pattern I created over top the "shadow" I made to give it some texture.
Here's an example of what I'm going for, only imagine the line pattern on the text instead of banner.
I'm coming from Fireworks.A technique I use often in my ui work is to combine a texture with a gradient that fades the gradients color and the pattern to transparent.
In Fireworks, this can be done on a single layer with no mask. The transparency of the gradient affects the pattern.This is not the case in Photoshop. I am wondering how I can accomplish the same thing in Photoshop, while keeping everything vector.
How can one remove a raised texture pattern from a scan of the original photo?
Have several wedding photos scanned into PS Elements that were printed by the pro, photography studio on a raised pattern paper. How to remove the honey comb type pattern so that the picture canbe printed flat on glossy color photo paper?
I outlined my text and subtracted it (and the tree image) from the black background. When I did this both appear thinner - particularly the tree.
If I then take the original version and the new subtracted version, and view them both overlayed one on top of the other in wire frame (outline) mode, there is no difference in the actual lines.
It seems to be a problem with the way illustrator previews the images. This wouldn't concern me, but when I export the file as a jpeg, the lines also appear thinner in the export.
I can create a manual solution by offsetting the path before subtracting, but this isn't ideal.
I played with the feature a bit and understand how to create the patterns. Problem is when I go to fill in my 12x12 space there are seams. I have chosen different sizes in the pattern window but all show up with seams when I fill the larger space. Am I doing something wrong or is the largest size you can create with this tool seamlessly only 9x9?
I love the new Pattern Maker in CS6, but I keep running into a problem:
When I create a pattern that is NOT tiled in Grid (i.e. Brick), it usually works without any problem. But once I save and re-open the file, opening the pattern in PM again will show this message:
A clipping mask was created around the pattern tile bounds to preserve legacy pattern appearance. For best results, release the clipping mask when changing the tile size or editing art that overlaps the tile edge. I would then find that, instead of a single motif layed out in a Brick tile, I would have one complete motif in the center and four quartered motifs on the corners of one clipping box. This is tiled in a Grid pattern to emulate a Brick appearance.
So long story short, what's supposed to be a Brick tile turns into a Grid tile that's faking a Brick tile.
i'm using illustrator cs5. making a pattern containing a pattern. i have some illustrations that i've put a simple polka dot pattern behind. in order for illustrator to accept it as pattern, i've been expanding the polka dot part before dragging it over to the swatches panel. however, when i do this it slows everything down tremendously and usually makes the system crash.
When adding/subtracting from an existing selection I often use the wrong option in the selection module in the tool bar. I understand the theory behind the selection process in principal. However, I often end up doing the opposite. Any technique to add/subtract from an existing selection that is more effective than using the instructions suggested by the software help menu.
I'm trying to extrude a flat polygon so that i can break it up into pieces using volumebreaker. When i'm in edit poly and i extrude , this is what happens: url....I want it to be extruded downwards, but leave the selected area on the top.
AutoDesk 2014 . I am currently trying to design in iphone case. So I downloaded a replica iPhone from grab cad:
[URL]
I imported it and formed a solid around it, now I am trying to subtract the phone from the solid so it perfectly fits within the case. It will not let me subtract it though because the phone is a reference block and the square around it is a solid.
I have some elliptical solids that were created using the 'loft' command. there are several that form a 'draft tube'. Basically, it is an upside down funnel that bends.
Anyways, I cannot get the sections of the draft tube to union. Also, Autocad will not subtract most of the draft tube solids from the building solid.
I have a solid that was created by extruding a regioned profile. I have made a lofted item (Yellow), that I will have to subtract from the solid (Green) to create a hole. When using the subtract command, I recieve the following error.
"The selected surface was ignored. Surfaces cannot be subtracted from solids or regions. At least two solids, surfaces, or coplanar regions must be selected."