Photoshop :: Putting Text On A Face While Keeping Texture
Dec 18, 2012
I have to photoshop words onto a girls face similar to the magazine cover pictured below. We cannot physically write on her face. I want to do it while also keeping the texture of her face. I thought about taking the opacity down, but I want the text to be dark.
Im fiddling around with textures and want to apply a brick texture to a face. The texture itself is a frontal one without perspective, but I want it to follow the lines and perspective of the face. Additionally, I want the texture to have depth and some good lighting to it.
No I know a little about displacement maps, bump maps, specular maps etc, which ones to use in this case..
I have to take old black and white photos and replace the old faces with those of living people. The photos were scanned out of various photo books, and some of them were quite old. I used de-screening when I scanned them in, but there is still a 'texture' to the original photo and it doesn't look right when I put a nice, clear face off a digital camera shot to replace the original face.
I can buy a DVD tutorial from PixelPops to show me how this is done, but is there a simple way to do this so I don't have to spend the money? Yes, I can do a google search, but I don't even know what term to use for this particular process. I thought it might involve the healing or cloning tools,
I'm rendering in V-Ray and I need to create a glass on my building with a dot pattern on the exterior face. I'm applying a planar mapping but for some reason the texture is applied on both sides (interior and exterior).
I've got a character that is based on a product and I want the face to animate without distorting the texture. ie I'd like the texture to slide across the geometry in a specific way as it animates.
I've animated the UV coordinates so that it does this, but I'd like to link the UV keys to the morpher modifier so that they animate automatically.
I want to make flyers for my band. I used to put text onto jpeg images using the Microsoft PAINT program but I want to get better at GIMP.
I really like some of the text(s) I make using the word art function in Micrsoft Excel 2010 but it seems I can't cut and paste them onto the image when using GIMP.
Is there a tutorial on putting text onto an image and making the text glow like a light saber?
way to put text to a photoghaph with out putting it on the picture its self. Also want to save it as some other file type than PDS such as a jpg file.
Now I extend the canvas image size and type into the extended area and save as jpg file. Was hoping there was an easier quicker way or may be some other software that will let you add text to a photograph so it doesn't cover the picture.
Putting text on a 3d object, I followed a tutorial to make a golfball and I did it successfully but now I want to make text that looks like its printed on teh ball...
Is there a feature in photoshope that allows to put a shade under a written text. For example something like the shade under the big Google word on their site, which gives a kind of three dimensionality to the text.
I'm trying to put a background (a very blurred scenic shot) onto text or onto a (complex) shape. How do I do this? Does it have to do with layer masks?
I need to know how to transform text so that it looks correct when i put it on the side of a boxed image. I see where to use the warp text, which is good for spherical objects but i want it on somethng else that is slanted. Can anyone assist me? I hope I'm making sense.
I am using photoshop CS2 and I am having some difficulty putting text into an image that is 16 x 12 BMP format 256 colours, When I make a new layer and then click the T tool I type in the text that I wanna put in and then go to another tool and the text isn't showing up no matter what size I put it on,
Using CS4, I want to keep a logo (rasterized) with its caption (text) on the SAME LAYER.... I know I can LINK the 2 layers, so if one moves the other moves too, but how do I combine them without rasterizing the text?
I have an Ergodex DX1 keyboard and I'm wanting to document the layout of the keys for the various games I use it with. So, I need to generate up to 50 buttons with labels and then move and rotate them into position for each game. I would like to put the key number really small in one corner, the keyboard key assigned to it, small, in another corner, and then the then the function within the game, larger, and close to the center.
I've built blanks for the buttons, with space for those three pieces of information. But getting the text lined up time after time is a bit tedious.What is the easiest process for placing text consistently when dealing with dozens of buttons?
I envision something similar to a macro, that loads the blank and then positions the text tool for the first field, with some way to trigger the jump to the next field. I suppose a macro for each field would be simple enough.
I want to get a tattoo, similar to the one Johnny Depp has (Google 'winona forever tattoo' and you will see what I mean). But I want the two words to be different in my tattoo. I was hoping to take a pic to the tattoo artist with the words I want in the image.
Is there any way to take an image of his tattoo, and change the words to the words I want in my tattoo? I can't find the font on any font identifying sites, I don't even know if it is a proper font.
I'm working on my design for a project (book) and I want to export a typography into Photoshop to give it more effects, work with a textured background, etc. I was wondering if I export it as a PSD file I'll be able to keep the printing quality, since printing text from Photoshop comes out pixelated. Also, would I have to re-open it in Illustrator again after I'm done with Photoshop?
Whenever I make a new style in a 2012 AutoCAD file for a Detail Callout, I can create the callout bubble but the text entered for sheet numbers goes to another layer. I've searched the web for a solution to this, but I cannot find one. Everything is set to "By Layer" in the callout, so I'm not sure why the text is going to another layer. The linework aside from the text all appears on my current layer.
I usually draw in model space 1:1 and then scale my drawing in paper space to fit my sheet, but when I'm scaling I also scale my text. Is there a way to keep my text at 1/8 even after scaling my drawing from model space?
Firstly, I'm using ZWCAD which should be identical to AutoCAD but who knows...
One of the layers is in red, but when I plot the file, all the lines are red (which is OK) and the text is black... what am I supposed to do to keep the text in red?
The same happens when I export the CAD file to PDF.
recently I've designed a logo, and the problem is the following: I've desgined it in Illustrator CS6 and the text is fully editable, but when I downsave it to make it compatible with Illustrator 10, the text automatically outlines itself! how do I save it so the text remains editable and keeps the compatibility with the 10 version?
In the example, the red text is along the path (dotted red line). Normally the letters would slant too, but is there a way to keep them vertically oriented while doing text-to-path?
I am creating a logo, and I want all black parts to be visible, and all white parts to be invisible.I work in Illustrator CS5, and I have text with multiple strokes on top of another object...I want only the inner fill of the text to knockout to the artboard, while keeping the strokes intact.
I tried "knockout" tool, pathfinder merge, creating outline from text, and nothing has worked so far.I've browsed online forums for answers and nothing works.
I want all the black to be one file, and remove all the white. I tried the "select same" function, but this didn't work either.
I'm sure I linked from it here but can't find the one particular tutorial again. It showed how to conform text on a human face using displacement maps and was a particularly good tute. Someone I know needs that exact effect and I can't find the tute again. I've done considerable searching but can't find the link again.
I have a simple little block that has an alignment parameter so I can pop it on a wall, pointing the way I need. I would like to add a line of text that will keep a rotation of 0deg no matter which way the block goes in. I can do it with bedit after the fact, but can I set the block up to insert correctly to start with?
I am trying to find a lisp routine that would allow me to rotate single letter text around a central point but keep the text (letters) horizontal as I rotate the letters about that central point. Is there anything out there that could accomplish this.
I am trying to blend cut up pieces of a newspaper type thing into a person's face. I want the text to be visible, but not overt and blended into the skin. Any idea how to get this effect? I had tried by cloning the face and sticking the text between the two layers, which kinda worked, but i want a more "collage" kind of effect.