3ds Max :: Placing Texture On The Front Face Of A Glass Panel?
Feb 6, 2012
I'm rendering in V-Ray and I need to create a glass on my building with a dot pattern on the exterior face. I'm applying a planar mapping but for some reason the texture is applied on both sides (interior and exterior).
I am working on a skin care product. I have modeled the tube already. i want to know the best way to texture tube on both sides, front (company logo) and back(usage instructions).
How can I switch the orientation of a structural system placed on a tilted face. In other words, I have framing that snaps to the underside, and I need it flipped to the topside of the face.
I'm trying to put some text on a glass using 3d functionality of Photoshop. Is there any way to do so? On non-transparent material it is quite easy I can choose color of material then put texture with some text on a model. But how to put a non-transparent text texture on a transparent material?
I mean something like that that [i used a picture from Daniel Presedo's video tutorial and added text with distort and warp
Let me preface this by saying that we work mostly in the metal fabrication industry dealing with the elastic deformation of plastic materials that are isotropic so this question is a bit above my pay grade here.
Is it possible to simulate the stresses in a piece of glass in a simple beam scenario in Inventor (1/2" x 48" x 130" Tempered Glass)? I have a client that wants me to design a conference room table for him but I am highly uneducated about glass.
Is it possible to simulate? If not, is it possible to "fake" it and get semi-reliable results? We're at the conceptual stage here and we're curious which of our designs have a greater possibility of surviving the design validation process (which will include a glass expert at some point).
I would like to learn how to place an object (person, animal, etc)that is outside and place 'em inside. For example: having horses outside a coral placed inside, or "inside" the coral.
Im fiddling around with textures and want to apply a brick texture to a face. The texture itself is a frontal one without perspective, but I want it to follow the lines and perspective of the face. Additionally, I want the texture to have depth and some good lighting to it.
No I know a little about displacement maps, bump maps, specular maps etc, which ones to use in this case..
I have to take old black and white photos and replace the old faces with those of living people. The photos were scanned out of various photo books, and some of them were quite old. I used de-screening when I scanned them in, but there is still a 'texture' to the original photo and it doesn't look right when I put a nice, clear face off a digital camera shot to replace the original face.
I can buy a DVD tutorial from PixelPops to show me how this is done, but is there a simple way to do this so I don't have to spend the money? Yes, I can do a google search, but I don't even know what term to use for this particular process. I thought it might involve the healing or cloning tools,
I have to photoshop words onto a girls face similar to the magazine cover pictured below. We cannot physically write on her face. I want to do it while also keeping the texture of her face. I thought about taking the opacity down, but I want the text to be dark.
I've got a character that is based on a product and I want the face to animate without distorting the texture. ie I'd like the texture to slide across the geometry in a specific way as it animates.
I've animated the UV coordinates so that it does this, but I'd like to link the UV keys to the morpher modifier so that they animate automatically.
I need to create a dynamic block for a "Glass Panel" in a balustrade. I need to be able to insert it, in one corner and stretch it in another corner, to suit the staircase angle.
I've created the block, but it isn't working correctly. I've attached a drawing, with the left hand drawing a sketch of how it needs to be. The right hand drawing is my dynamic block attempt. As can be seen, when the block is stretched between the 2 points, it doesn't follow the angle of the staircase correctly (Very slight run off)
Any way to put a detailed patten into my glass window.
I have created glass with the slate material editor, used specular 100, glossiness 80 in the Blinn dropdown. Ued mental ray. Looks good, very glassy. Now I want to put a pattern on the glass, like a silouette, only that it is also translucent, part of the glass, as though it was an "etched glass" pattern on the glass. Do i make the pattern into some kind of "mask"? and lay it over existing glass?
how to edit a solid with opening a hole only one face and deleting an another face..
I added a drawing file which has a coloured face solid,I put a circle on blue face and making a hole on this face,and I want to delete red face without exploding solid,after all this I want to mesh this solid with maximum 25 units.
All I need to do is merge a circular face to a flat face, so both faces become one continuous face. Is this possible at all?
I have a attached a screenshot to show what I mean. Face 1 needs to be merged with face 2. This is so if I constrain anything to that face it will constrain to the entire face and not either the circular face OR the flat face.
when I anchor the layer face over the background face the floating selection disappears which means I cannot work on the layer face and therfore am unable to erase the layer face into the background face,this is on gimp 2.6
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
Is there a way to use PRESSPULL on a face that's behind or underneath another face. When I use PRESSPULL it always selects the face on top and sometimes I want a face that is behind or underneath that face.
Is there a reason why I can not open the actions panel from the timeline when I have the code panel docked and open in application frame? If I close the code panel I can view the actions panel. Why can't I have both open?
From the Brush Presets Panel, I choose Basic Brushes from the drop down menu. Then Replace. The new choice of brushes appear in the Brush Panel and in the Brush Presets Panel.
But in the Brush Panel, additional brushes appear.
There are always more brushes in the Brush Panel than the Brush Presets Panel whenever I Replace. The Brushes Preset Manager is populated with identical brushes as the Brush Presets Panel. What determines the additional brushes that appear in the Brush Panel?
I have CS5. The bugs and broken features in AICS6, make it unusable in my workflow.
I am specifically concerned about the inability to drag global color swatches from the color panel to Gradient stops in the Gradient Panel. I use this method to update a gradient color because I find it MUCH faster than option-dragging to duplicate a stop color, then deleting the unused stop. Since I do this constantly, I find using CS6 very tedious.
I'm trying to print a flyer that has art on the front and back. I copied the images to Microsoft Word on page one and two. I then printed page one and then turned the page over and printed page two on the back. Though I have the same settings for page one and two, it's not aligning.
Is there another way to do this so I can get perfect alignment for the front and back of the page. Can I do this with Photoshop or should I use a table in Microsoft Word or should I use another program altogether like Adobe Pagemaker or Quarkexpress.
I can do a square site plan fine but now I have to put a house on a lot with a arc front. The coordinates are S4d54'02E on the west side with a length of 108.54'. The back is n87d58'41"E with a length of 113.21. The east side is N25d53'25"E with a length of 118.29'. The front of the house has the arc and all it says is curve 18. I have the three sides but don't know how to get the front. The information on the curve is: