Photoshop :: Placing Object In Front Of Fence Appear Behind Of Fence
Mar 19, 2004
I would like to learn how to place an object (person, animal, etc)that is outside and place 'em inside. For example: having horses outside a coral placed inside, or "inside" the coral.
I would like to learn how to place an object (person, animal, etc)that is outside, or in front of fence and place 'em inside, or behind a fence. For example: having horses outside a coral placed behind, or , or "inside" fence, or "inside" the coral.
remove the fence and whats left of the background in this picture for me. the white doesnt really matter cuz I'm going to make everything but the black transparent
This is kind of a specific problem. I've got a bunch of pictures of these wolves, but they are all from behind a chain link fence. I've posted an example. What would be the best way to neutralize the gray color? Is there any easy way or is it a detailed procedure?
I am trying to install a fence Mesh along Road. I download a script but is not useful. Can modify to include a button that it can creat mesh along path. I have attached the script and 3ds drawing showing my fence and center line.
I am trying to create a image in Photoshop. I'm trying to make a face extruding through a chain link fence. I tried using displacement map but either I'm using it wrong or it is the wrong tool for the job.
easy way to show the user the polygon/fence they are creating when Editor.SelectXX is called by indicating it with a dashed line and coloring the area with a semitransparent fill, kind of like when you use the AREA command or when you click somewhere and AutoCAD shows you the selection window you're creating?
I need a line to show a fence and it should be a line with a / poking out on one side like -/-/- but the lines in between longer and the side lines just on one side...
How to make one like that or where I can find one?
I need to draw a palisade ( steel bar picket fence) now the issue is it is on a slope. It seems easier for me to draw it level so i was wondering if there was a technique where by the pickets remain vertically plumb but you can tilt the whole unit down so the tops of the pickets follow the slope as do the rails whilst keeping the pickets plumb.
I am using C3D 2012. When I draw a fence line (barbwire) it works fine until it is a short section, then the "x" symbol does not show.
You can change the scale but that also changes the symbol size. You used to be able to change this in the command line. Is there a way to do that without creating another style?
Has used the frame generator to model the posts and horizontal pipes that would go into a chain link fence?
We have generated several fence models as simple part files. They work in that they get the basic idea across and they're fairly quick to create. But I started thinking about a more detailed model and I wondered if it would be an appropriate use of the frame generator.
Is there a way to customize the fence labels for detail and section views?
I know we can edit the label directly and add/remove text, but is there way to change the appearance of the label as well, with say a sketched symbol or other graphical representation like a balloon or other customized image?
Looking to see if any out there has a "Double Rolling Chain Link Fence Detail for opennings greater than 25 feet" who does not mind sharing. Although I have seen a double cantelever sliding gate of geater openning width, Of all my years in the building modelling field I had never seen a detail, or an actual gate for that matter. This is for a regular galvanized chain link fence construction. My search online has been fruitless.
Autodesk AutoCAD Map 3D 2014 Windows 7 Professional Service Pack 1 Intel(R) Core(TM) i5-4430 CPU @ 3.00 GHz 8.00 GB RAM
I'm working on a UDK level for a college assignment.
I want to create a circular shaped elevator with a circular fence around it that's roughly half the size of an average sized character standing on it. I then wish it import this as a static mesh into UDK.
Here are 2 sketched up designs of the elevator, what I want to create.
1st image: [URL].... 2nd image: [URL]....
I am very new to 3DS Max so I would prefer a list of steps to follow to create this elevator with a a fence,
I'm rendering in V-Ray and I need to create a glass on my building with a dot pattern on the exterior face. I'm applying a planar mapping but for some reason the texture is applied on both sides (interior and exterior).
I have the words Kuhns Creations here, it is going to be the logo for my website. In the end the letters will all be the light blue color that "Kuhns" is right now, I'm just using the different colors to explain my problem. I want the pink part of the "C" to be in front of the "K", but I want the black part of the "C" to be behind the "K", giving the illusion that the "C" is passing through the "K" (this will only be visible cause of the drop shadows on both letters, since they wil both be the same color) Is there a way to do this?
I got this effect in Photoshop, but I need to do it with vectors because the size of the image that has to be uploaded to my website is so small that you lose all detail if its a bitmap (52 pixels x 103 pixels) In addition to the effect explained above I am trying to get a bevel effect. In Photoshop it works and is easy to do but in illustrator the settings are all different and anything I enter looks totally different.
The settings that I'm using in Photoshop are: Style: inner bevel, technique: smooth,depth: 1%, direction: up, size 10 px, soften 0 px, angle:,120 degrees, altitude: 30 degrees, highlight mode: screen, Opacity: 75%, shadow mode: multiply, Opacity:75%. How do I get this same effect in illustrator?
how to put a 3D object on top of the another 3D object in autocad"! E.g.,I want to put a 3d object of one leaf (raised 1") on top of the vase, so that the edges of the leaf are placed completely on the surface of the vase.
I extruded the leaf 1" first, then tried to copy it on a solid cylinder of a vase, but it didn't work!!! It seems to be simple, maybe not!
I am working on a sign which needs to be backlit. I cant seem to get the light to interact with the shape in front. I need the light to spread across the shape, basically between the wall and the oval shape.
I need to place an image underneath skin and I was wondering how to do this effectively rather than just placing the image above the picture and blending the layers. The image is off a cartoon eye that will glow different colours and I am trying to blend it into an open palm. Kind of a mix between David Blaines eye tattoo, and the clocks from the film In Time
I am creating some icons with numbers on. I need them to be on a transparent background. I have created the main shape and I simple what to cut out the number that I have put in the middle so it will appear the same colour as the background. I have successfully done this with some of the icons by using the following process:
Create the Number with the text tool > Create Outline > Select Object and main Shape > Use Minus Front Path Finder Tool.
This was all going really well until I got to 4. When I minus the number object the shape distorts so the upright column of the 4 becomes wide then the original text version. The change is too much to ignore. The same problem happens with 10, 11 and 12. The problem appears to be with the upright columns but strangely is not a problem with the 1.
It looks like the path anchors are snaping to the grid I have no the Artboards. The scale of the distortion depends on the distance from the nearest gridline. I have tried turn off snap to grid and the grid itself but I still get the same result.
I constantly run into the problem that I have many objects and when I want to drag the selected object to move it around, the object laying in front / or on top of it will be grabbed and moved instead. How do I shortcutwise avoid to pick an unwanted object when I'm about to drag an object ? Is there something like a key to hold, so that Illustrator understands that I want to move the already selected object only ? Since that is a 100 times per day task and I can't always lock and unlock all other layer I'm working on too ... well I could, but that would slow down working 100 times since it's not easy to identify / switch on of each layer in the layer list each time i pick another object ...