Photoshop :: Make Mobster Themed Game Consisting Out Of Puzzles

Oct 22, 2013

I am trying to make a mobster themed game, consisting out of puzzles. Every puzzle has the same background, which i am making at the moment.

The idea was a bricked wall, a bit cracked and with bullet holes. I got the brick wall, but i cant seem to get it to look more "real" also the cracks in the wall don't look realistic. For the bullet holes i bought some extra pencil sets. But i cant get the desired effect.

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CorelDRAW X5 :: Make Assembly Manual Consisting Of 40 To 60 Pages?

Jan 27, 2012

Have to make an assembly manual consisting of 40 to 60 pages with mostly photos, very little text. I do not start on "wrong foot".

Can it be converted to say a PDF-document so that people without CorelDraw can open it on their computers?

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Maya Modeling :: Possible To Make Star Consisting Of Squares To Model A Bit Easier

Mar 26, 2012

I have got a problem by modeling a roof. The first picture attached shows it right at the moment. I want to keep the star one can see in the center of the picture but the edges look at bit problematic because it consist of 3 former independent cubes. The edges are shown in the second picture.

My question is if it is possible to make the star consist of squares to model it a bit easier. I use maya 2012 education.

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GIMP :: Make Logo Consisting Of Bunch Of Simple Shapes Which Are All Individual Layers

Sep 2, 2013

I'm trying to make a logo consisting of a bunch of simple shapes which are all individual layers. All of these layers are on top of a transparent canvas. I'm not sure if canvas is the right word, but basically what I mean is that I launched GIMP and made a new image that's 512x512 filled with transparency, and by default that became a layer titled background which I consider to be the canvas of my entire Image.

I can't seem to draw on new layers anymore. I've been trying to make new layers filled with transparency and draw on them with the free select tool, ensuring that the opacity is not 0 and that the layer is selected, but its drawing on the background layer rather than the layer I made to draw on. So now when I try to adjust the position of the layer, the shape I drew stays in the same spot because its not part of the layer.

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Photoshop :: How To Make Mine-tunnel Frames For Small Game

Nov 20, 2013

I want to build a mine-tunnel for a mine-cart game. So I thought of creating three tunnelframes for the motion. I attached those three different wall elements I've got:

decke 1, decke 2, decke 3

I tried a couple of times to align them, but the result is just not right. I can't get them in the same shape (frame1, frame2, frame3).

I can't really get three frames done so that it looks like you're moving forward in a mine-tunnel. Is my approach just wrong? how I could get three frames done in psd?

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Maya :: Export To OBJ To Make It Run In Game?

Mar 31, 2011

Maya 2011 seems to have an import function to *.OBJ files.

See the picture below I could not find the Export to *.OBJ format function.

What I do to export file into OBJ format?

Do I need to setup something or download plugins?

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GIMP :: Make Basic Templates For Collectible Card Game?

May 9, 2013

I am trying to make basic templates for a collectible card game. The first step is creating the card in the correct shape and making a border. Here is what I did so far :

1. Create a new project in the appropriate size

2. Create an alpha layer

3. Select rounded rectangle to round the edges

4. Invert selection and delete

Now I have a nice card in the correct size and the correct shape.This is where the problem comes in . I want all cards to have a uniform border around the outer edge and I cant quite get this right.

I duplicated the layer and resized it to create the same shape in a smaller size to make this border, but when I show both layers the rounded corners on the smaller sized layers still show up as square. If I show only that smaller layer though, I can see that it has rounded corners.

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GIMP :: How To Make Black And White Alpha Channel For A Video Game

Jan 31, 2013

I'm trying to make a texture for a model in a video game, and I want some of it to be transparent. This is done by editing a text file that tells the model to use the textures alpha channel. things in the alpha channel that are white are transparent and things that are black aren't.

But I don't really know how to edit the textures alpha. Here is a video I've seen that explains how to make one in photoshop: [URL]......

How to do exactly what he does in gimp? whenever i duplicate one of the rgb layers, it isn't black and white like it is in ps. i'm also not sure how to have it turn into the alpha.

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Photoshop :: Making Moon Themed Buttons

Jun 30, 2004

I'm making a site that has the moon as a main theme and I wanted to make some moonish looking rectangle buttons. Maybe blueish color moon buttons at that.

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CorelDRAW Graphics Suite X4 :: Duplicate Overlapping Lines On Puzzles?

Dec 6, 2012

I know this question was posted back in 2010, but thought I would bring it back to the surface to see if anything new has developed.

I am running X4.  I draw jig saw puzzles in CorelDRAW (several shapes that I andomly node-connect) and each piece overlaps adjoining pieces on all four sides and are connected at multiple corner nodes as well as arc nodes. When sending to the laser for cutting, each side of each piece gets cut twice due to the overlapping lines. I was hoping the RemoveUnderlyingDups and NodeClean macro from a 2010 post would take these overlapping lines and create individual horizontal and vertical line segments from the connected nodes so the laser would make one continuous cut rather than duplicating all the cuts.

However, after running the macros, even on a small portion of the puzzle, I didn't get any results. I combined then broke apart as mentioned and still no joy. The only way I have been able to create separate line segments is to cut apart at the nodes and delete individual line segments... on 1250 pieces, with four sides and all sides overlapping, that's 10,000 separate edits... needless to say, duplicate cutting by the laser is faster.

Ideally, being able to create continuous horizontal and vertical lines based on corner node connections, would be the best. At that point, I could cut a 1250 piece puzzle with just 50 continuous horizontal lines and 100 vertical lines.

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CorelDRAW X5 :: Envelope Over A Group Consisting Of Symbols

Jul 19, 2013

I have created a pine branch. This branch consists of needles. I would like the needle object to be possible to change in the future, so I made it a symbol.

After making the branch consisting of symbol needles (just a bunch of needles, grouped or not), it is not possible to use envelope on the branch and bend it. It can only be rotated or sized. Is it normal? How to create varieties?

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AutoCAD Civil 3D :: Create Assembly Consisting Of Two Curbs Subassemblies

Jun 7, 2012

I'm trying to create an assembly that consists of two curbs sub-assemblies that are tied to independent alignments with a pavement section in between them.  I have been successful in actually creating an assembly with the two curb sections, but I cannot figure out how to define a line or pavement section that will connect one gutter to the other.

I have one curb tied to the main baseline and the other tied to an offset.  I have assigned horizontal alignments and profiles to the baseline and the offset.  The curbs actually place where I want them when viewed with the section editor.  I had thought that I could use the LinkToMarkedPoint subassembly and simply attach it to the gutter of one curb and to a marked point on the gutter of the other curb, but I can't get it to actually work.

Again, the curb alignment and profiles are completely in independent one another, and I need a way to define a pavement section (or just a surface) between the two gutters.

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Illustrator Scripting :: Creating Dialog Consisting Of Multiple Buttons

Apr 24, 2013

I want to create a dialog consisting of multiple buttons. As a result I want value which button was pressed by user.
 
The script (shortened to problematic part):
 
// I'm looping through elements on layer 'warstwa' from kolorStart to kolorStop, 'k' is used for number buttons

for (i = kolorStart, k = 0; i <= kolorStop; k++, i++) {
myButton[k] = myButtonGroup.add ("button", undefined, warstwa.pageItems[i].contents);
myButton[k].label = warstwa.pageItems[i].contents;
myButton[k].onClick = function () { wybranyKolor = myButton[k].label; myWindow.close(); }
}
 
The result:

But buttons don't work, wybranyKolor returning 'undefined'. If I change "wybranyKolor =  myButton[k].label" to "wybranyKolor =  myButton[k-1].label" I get proper answer but it is the same for all buttons so it looks that all buttons have the same action assigned. How to get each button to has unique name which can be passed to variable?
 
Probably I can achieve the same with radio buttons' list but with buttons it is one click less for the user.

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Illustrator Scripting :: How To (with One Click) Create Multipage PDF Consisting Of All Layers

Mar 5, 2010

Often times when designing a logo I create different versions and variable options on layers. This can result in several layers in one Illustrator file. Is there an easy way or an existing script that will allow me to (with one click) create a multi-page PDF consisting of all the layers within my .ai file? The current method is turning on each layer, performing a save-as (PDF), then turning off said layer and turning on the next layer and repeating the task and so-on-and-so-forth, etc … It becomes tedious and quite often I save over the previous version, forgetting to re-name it or forget to perform a save on a certain layer. I have never written my own script before but am not opposed to trying, where do I begin?

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Edge Animate CC :: How To Add Simple HTML Consisting Of Text Divs

Jun 28, 2013

I have a Edge project I would like to add a simple html to, which consist of many simple text divs.  Is this possible?
 
I also have the block of div codes if I can just insert that instead .
 
I opened the html file in edge it shows as many separate divs. I can select but cannot copy to another edge project where I want it .

can I convert it to symbol, or can a html file be turned to a symbol?
can i group div them?
can i add it by editing the .js file and creating and ID?
 
So i instead opened the edge html in DW CC where I can copy the code and paste the div's over. it previews right. except the location and it covers all frames on the timeline (I only need it in one part of the site). So then i tried Muse as a html insert but i lost a lot of edge attributes. fail!
 
I'm trying to avoid rebuilding all the text divs in edge.

Question is:

what is the best way to import, or reuse html in edge ?

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Photoshop :: Computer Game Look-a-like

May 24, 2006

how I am able to generate a graphic from a photo that looks like its from a computer game?

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AutoCAD 2010 :: Road Layout Consisting Of 3D Ploylines - Creating Surfaces

Jul 16, 2012

i have a road layout consisting of 3D ploylines. i want to create a surface over this layout.... i have tried but it will only seem to work on straight sections of road and not the intersections.. And i know it would be simple in civil 3d but i dont have access to that.

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Photoshop :: Color Numbers Game

Feb 15, 2012

I have a question on color numbers
 
My i1/X-Rite shows a table, after profiling, of the color numbers set in RGB, the color numbers expected in LAB, and the color numbers measured after profile/cal, again in LAB. One of the numbers with the greatest difference between Expected and Measured out is pure Red, set as 255,0,0 in RGB. The measured error value is, in percentage, 1.14%. Now here's where it get curious.
 
When I open PS and set a Color fill for 255.0.0 RGB, the resulting LAB is nowhere's near the one's indicated in the table as “Expected” as below:
 
X-Rite Table
RGB= 255,0,0
LAB Expected:
L 56
A 80
B 66
 
Photoshop Fill
RGB set to 255,0,0
LAB Numbers
L 61
A 127
105.
 
If I set the Expected LAB values, in Photoshop, of course, RGB is not 255,0,0 and to see what the differences are, I did both sets of LAB values, set one image as a layer over the other and went to Difference. The result was a muddy green, like old pea soup.
 
In case you are wondering why I am doing this, it's because on a particular image with ample dry grass in the image, the difference between the print and the screen is noticeable, if on the subtle side, so I make a correction using Selective Color, Picking the middle gray and moving the Cyan slider -3, which then produced a print extremely close to the screen; -2 would be better.
 
It would be nice if all I had to do is to save this Selective Color setting and use it when I print on my basic paper. It may also simply mean I should profile the printer as well, and I will do so. But it nags me to see what X-Rite calls pure Red and Photoshop shows as pure Red, both set at 255,0,0!

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Photoshop :: Tree Topview For Game

Mar 9, 2009

how to create realistc or semi realistic trees in top view,

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Photoshop :: Where To Find Level Up Game For CS6 32 Bits

Nov 3, 2013

Where I find the Level up Game for Photoshop CS6 32 bits?

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Photoshop :: Create 3D Image Of Simon Game

Mar 20, 2006

I don't even know where to begin to create an image of the Simon game (you know....push the correct light in the right order).

Can anyone give me a tutorial link to something I could easily modify to make this background?

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Photoshop :: Creating Game Textures From Photographs

May 20, 2003

I'm trying to make some textures for a 3d game with a digital camera.

If you look straight at a wall, and take a picture of it, it will be most likely that the edges of the wall won't all have the same color, because of lighting.

I have no problem getting the perspective and size of the texture right - my problem is getting the shades of the texture even, so that the final texture is seamless (i.e. if you place them next to / above each other, you get the illusion of looking at one image, and not a bunch of squares which don't fit together nicely).

Do some of you have some tips on what I can do to get rid of my problem? Is there some way to "even out" a specified color range? Do some of you maybe know some tutorials on the web which discuss this (I haven't found any )?

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Photoshop :: Making Game Keyboard Layout

Oct 20, 2004

I am trying to create a keyboard layout sheet for a game. I already sliced a blank keyboard image and now I want to add text to each button. I tried to do this with dreamweaver by converting the hole image to a html table, but this didn't work out. So I started dragging text boxes which snap to the slices. This seems to be a good solution but how align the text vertically into the box? I want to put the text exactly in the middle. I would also like to create a margin all around the box. I can post an image clarification would be necessary. Did anybody do this before, could you post a picture?

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Photoshop :: Is There An Easy Way To Darken 200 Files Quick For Game Map

May 27, 2007

The pic on the right shows what I'd like to change. Problem is the borders can be tedious to do one line at a time. That is brush set at 1 pixel wide-dark gray. Then draw one map line. Then change to light gray to do center of line then draw right next to other line without messing alignment up. Then finally going back to dark gray to draw once again to other side of border line.

What would take a pro 5 minutes because he would know the shortcuts would take me hours to do these map changes. So could anyone tell me how to create a custom brush 3 pixels wide that would have the center pixel be lighter gray while the outer 2 pixels of line would be darker. I know how to use color picker to match with what's already in the game so you could skip that. I would just like to know how to create a custom brush that could do multiple colors in one stroke. I'm using XP and CS2 BTW. If anyone would like the targa files that make up these 3 regions in the game to mess around with I will send them.

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Photoshop :: Making Human Skin Texture For Game

Aug 10, 2004

I am a game coder/artist using 3ds Max. To date, I have used very simplistic methods of making character skins. I need to step it up a notch and start making more realistic (human) skin textures for humans models in this game I'm working on.

I have been searching the web for several days on this topic and finding little luck. Here are the problems I am encountering:

1. Most skin tutorials for cgi I've found are for high-res, pre-rendered images in Max or Maya ,and not for games. They use several shaders and bump maps and complex multi-texturing that I cannot use in a game.

2. I found one fairly decent skin making tutorial but it used a clouds effect that really only works for light-skinned characters. I tried to modify for darker skin characters and it looks really bad.

3. In general, I have not found much for this at all on the web.

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Photoshop :: Converting Bird's Eye View From Game To Elevation Map

Mar 1, 2008

I would like to convert in-game terrain (from whatever game) to an elevation map, so that I can use it in a program like Vue to generate a 3D terrain. Basically, I'd be flying above the game terrain and taking snapshots, and would like to know what's the usual approach to convert these snapshots into elevation data in Photoshop.

I understand the basic concept of how a grayscale image translates to elevation, but am having difficulties grasping how the grayscale version of my snapshots would translate in proper elevation information.

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Photoshop :: Any Plugins Designed To Mimic Old 8-bit Video Game Graphics?

Mar 17, 2013

I know you can pixelate with Filter / Pixelate / Mosaic, but for some reason images I put through this filter don't look like old 80's/90's video game graphics. Not sure if it's the pixelating itself, or - more likely - the number of colors being used.Is there a plugin out there specifically designed to make an image look like it came straight out of an old video game?

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3ds Max :: Bake Down Textures For A Game

May 13, 2011

Is there a way to bake down multi-part materials and textures in a complex scene for a game?

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Paint.NET :: Create Civ (PC Game) Icons

Jan 3, 2014

I Trying to make Civ V (A pc game) icons like this:  
 
I think that if i used e brushes and gradients i will make things like that.

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Paint.NET :: Creating Skyboxes For A Game

Feb 1, 2013

I'm trying to create a skybox (basically, a giant hollow cube that goes around a map to give the impression of a sky) for a game.
 
However, I don't know how to create a good sky and such that fits within the template and looks smooth all around.
 
Basically, the template is as follows: (note: this isn't actually the template. Each side is uploaded individually. The template is to show the wrapping.)
 
So how would I create a good, realistic sky that wouldn't look messed up at the corners or not matching up at the top or such?

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3ds Max :: Source Game Engine Level Design

Jul 25, 2011

do level design and/or design anything for the Source Game Engine. For those of you who do, here is a new series of videos I've started to walk you through the steps it takes to get 3ds Max setup to properly export your levels into the Source Game Engine.

basic Max setup (proper units setup, snapping to grid, etc) and end up with exporting your level, building concave models, lighting and more. I've taken the approach of walking you through the process, pointing out tips to make the process efficient. Since there are a lot of tutorials online that already go into the technicality of various Source tools (Hint brushes for example).

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