Photoshop :: Create 3D Image Of Simon Game

Mar 20, 2006

I don't even know where to begin to create an image of the Simon game (you know....push the correct light in the right order).

Can anyone give me a tutorial link to something I could easily modify to make this background?

View 2 Replies


ADVERTISEMENT

Paint.NET :: Create Civ (PC Game) Icons

Jan 3, 2014

I Trying to make Civ V (A pc game) icons like this:  
 
I think that if i used e brushes and gradients i will make things like that.

View 5 Replies View Related

AutoCAD Inventor :: SHELL Split Game Controller That Will Create Bottom Part Of Casing

Apr 12, 2012

For a while now, I've been trying to shell a split game controller that will create the bottom part of the casing. However, every time I try to shell, a problem occurs "Modelling failure in ASM. Redefine inputs".

I've tried to find the source of the problem through supressing features, and when it finally does shell, the casing creates another problem that will not allow me to loft to get the proper appearance.

View 2 Replies View Related

GIMP :: Create High Resolution Version Of Low Resolution Texture Used In A Game

Nov 17, 2012

I'm trying to create a high resolution version of a low resolution texture used in a game. I've found a pattern that I think is acceptable, from a real image.Now the question is this: how can I colorize the large image to that it is as resemblant as possible to the original one? I've tryed a simple colorize, but the result is not so good...

Original texture:

[URL]

The image to be colorized:

[URL]

View 2 Replies View Related

Photoshop :: Computer Game Look-a-like

May 24, 2006

how I am able to generate a graphic from a photo that looks like its from a computer game?

View 7 Replies View Related

Photoshop :: Color Numbers Game

Feb 15, 2012

I have a question on color numbers
 
My i1/X-Rite shows a table, after profiling, of the color numbers set in RGB, the color numbers expected in LAB, and the color numbers measured after profile/cal, again in LAB. One of the numbers with the greatest difference between Expected and Measured out is pure Red, set as 255,0,0 in RGB. The measured error value is, in percentage, 1.14%. Now here's where it get curious.
 
When I open PS and set a Color fill for 255.0.0 RGB, the resulting LAB is nowhere's near the one's indicated in the table as “Expected” as below:
 
X-Rite Table
RGB= 255,0,0
LAB Expected:
L 56
A 80
B 66
 
Photoshop Fill
RGB set to 255,0,0
LAB Numbers
L 61
A 127
105.
 
If I set the Expected LAB values, in Photoshop, of course, RGB is not 255,0,0 and to see what the differences are, I did both sets of LAB values, set one image as a layer over the other and went to Difference. The result was a muddy green, like old pea soup.
 
In case you are wondering why I am doing this, it's because on a particular image with ample dry grass in the image, the difference between the print and the screen is noticeable, if on the subtle side, so I make a correction using Selective Color, Picking the middle gray and moving the Cyan slider -3, which then produced a print extremely close to the screen; -2 would be better.
 
It would be nice if all I had to do is to save this Selective Color setting and use it when I print on my basic paper. It may also simply mean I should profile the printer as well, and I will do so. But it nags me to see what X-Rite calls pure Red and Photoshop shows as pure Red, both set at 255,0,0!

View 7 Replies View Related

Photoshop :: Tree Topview For Game

Mar 9, 2009

how to create realistc or semi realistic trees in top view,

View 2 Replies View Related

Photoshop :: Where To Find Level Up Game For CS6 32 Bits

Nov 3, 2013

Where I find the Level up Game for Photoshop CS6 32 bits?

View 1 Replies View Related

Photoshop :: Creating Game Textures From Photographs

May 20, 2003

I'm trying to make some textures for a 3d game with a digital camera.

If you look straight at a wall, and take a picture of it, it will be most likely that the edges of the wall won't all have the same color, because of lighting.

I have no problem getting the perspective and size of the texture right - my problem is getting the shades of the texture even, so that the final texture is seamless (i.e. if you place them next to / above each other, you get the illusion of looking at one image, and not a bunch of squares which don't fit together nicely).

Do some of you have some tips on what I can do to get rid of my problem? Is there some way to "even out" a specified color range? Do some of you maybe know some tutorials on the web which discuss this (I haven't found any )?

View 5 Replies View Related

Photoshop :: Making Game Keyboard Layout

Oct 20, 2004

I am trying to create a keyboard layout sheet for a game. I already sliced a blank keyboard image and now I want to add text to each button. I tried to do this with dreamweaver by converting the hole image to a html table, but this didn't work out. So I started dragging text boxes which snap to the slices. This seems to be a good solution but how align the text vertically into the box? I want to put the text exactly in the middle. I would also like to create a margin all around the box. I can post an image clarification would be necessary. Did anybody do this before, could you post a picture?

View 1 Replies View Related

Photoshop :: Is There An Easy Way To Darken 200 Files Quick For Game Map

May 27, 2007

The pic on the right shows what I'd like to change. Problem is the borders can be tedious to do one line at a time. That is brush set at 1 pixel wide-dark gray. Then draw one map line. Then change to light gray to do center of line then draw right next to other line without messing alignment up. Then finally going back to dark gray to draw once again to other side of border line.

What would take a pro 5 minutes because he would know the shortcuts would take me hours to do these map changes. So could anyone tell me how to create a custom brush 3 pixels wide that would have the center pixel be lighter gray while the outer 2 pixels of line would be darker. I know how to use color picker to match with what's already in the game so you could skip that. I would just like to know how to create a custom brush that could do multiple colors in one stroke. I'm using XP and CS2 BTW. If anyone would like the targa files that make up these 3 regions in the game to mess around with I will send them.

View 9 Replies View Related

Photoshop :: Making Human Skin Texture For Game

Aug 10, 2004

I am a game coder/artist using 3ds Max. To date, I have used very simplistic methods of making character skins. I need to step it up a notch and start making more realistic (human) skin textures for humans models in this game I'm working on.

I have been searching the web for several days on this topic and finding little luck. Here are the problems I am encountering:

1. Most skin tutorials for cgi I've found are for high-res, pre-rendered images in Max or Maya ,and not for games. They use several shaders and bump maps and complex multi-texturing that I cannot use in a game.

2. I found one fairly decent skin making tutorial but it used a clouds effect that really only works for light-skinned characters. I tried to modify for darker skin characters and it looks really bad.

3. In general, I have not found much for this at all on the web.

View 9 Replies View Related

Photoshop :: Converting Bird's Eye View From Game To Elevation Map

Mar 1, 2008

I would like to convert in-game terrain (from whatever game) to an elevation map, so that I can use it in a program like Vue to generate a 3D terrain. Basically, I'd be flying above the game terrain and taking snapshots, and would like to know what's the usual approach to convert these snapshots into elevation data in Photoshop.

I understand the basic concept of how a grayscale image translates to elevation, but am having difficulties grasping how the grayscale version of my snapshots would translate in proper elevation information.

View 6 Replies View Related

Photoshop :: How To Make Mine-tunnel Frames For Small Game

Nov 20, 2013

I want to build a mine-tunnel for a mine-cart game. So I thought of creating three tunnelframes for the motion. I attached those three different wall elements I've got:

decke 1, decke 2, decke 3

I tried a couple of times to align them, but the result is just not right. I can't get them in the same shape (frame1, frame2, frame3).

I can't really get three frames done so that it looks like you're moving forward in a mine-tunnel. Is my approach just wrong? how I could get three frames done in psd?

View 2 Replies View Related

Photoshop :: Make Mobster Themed Game Consisting Out Of Puzzles

Oct 22, 2013

I am trying to make a mobster themed game, consisting out of puzzles. Every puzzle has the same background, which i am making at the moment.

The idea was a bricked wall, a bit cracked and with bullet holes. I got the brick wall, but i cant seem to get it to look more "real" also the cracks in the wall don't look realistic. For the bullet holes i bought some extra pencil sets. But i cant get the desired effect.

View 9 Replies View Related

Photoshop :: Any Plugins Designed To Mimic Old 8-bit Video Game Graphics?

Mar 17, 2013

I know you can pixelate with Filter / Pixelate / Mosaic, but for some reason images I put through this filter don't look like old 80's/90's video game graphics. Not sure if it's the pixelating itself, or - more likely - the number of colors being used.Is there a plugin out there specifically designed to make an image look like it came straight out of an old video game?

View 5 Replies View Related

3ds Max :: Bake Down Textures For A Game

May 13, 2011

Is there a way to bake down multi-part materials and textures in a complex scene for a game?

View 1 Replies View Related

Maya :: Export To OBJ To Make It Run In Game?

Mar 31, 2011

Maya 2011 seems to have an import function to *.OBJ files.

See the picture below I could not find the Export to *.OBJ format function.

What I do to export file into OBJ format?

Do I need to setup something or download plugins?

View 5 Replies View Related

Paint.NET :: Creating Skyboxes For A Game

Feb 1, 2013

I'm trying to create a skybox (basically, a giant hollow cube that goes around a map to give the impression of a sky) for a game.
 
However, I don't know how to create a good sky and such that fits within the template and looks smooth all around.
 
Basically, the template is as follows: (note: this isn't actually the template. Each side is uploaded individually. The template is to show the wrapping.)
 
So how would I create a good, realistic sky that wouldn't look messed up at the corners or not matching up at the top or such?

View 5 Replies View Related

3ds Max :: Source Game Engine Level Design

Jul 25, 2011

do level design and/or design anything for the Source Game Engine. For those of you who do, here is a new series of videos I've started to walk you through the steps it takes to get 3ds Max setup to properly export your levels into the Source Game Engine.

basic Max setup (proper units setup, snapping to grid, etc) and end up with exporting your level, building concave models, lighting and more. I've taken the approach of walking you through the process, pointing out tips to make the process efficient. Since there are a lot of tutorials online that already go into the technicality of various Source tools (Hint brushes for example).

View 3 Replies View Related

3ds Max :: Modeling Wheel For Game Mod - Wireframe View

Oct 16, 2011

I have been modeling a Wheel for a game mod and here recently my wireframe view on my viewports has been screwed up.. the sizing on the wireframes is like 3x the size they used to be and i cant find anything to reset them to normal.

View 4 Replies View Related

GIMP :: Creating Great Looking Game Textures

Dec 12, 2013

How to make textures look great around the edges and blend nicely with the background.

Here's a sample of my problem, here's how the texture starts to look:

Here's it is rendered against a smoky light colored backdrop:

Here's how I want it to look, the edges are so nice!:

Here's the above ball zoomed in:

I can add shading in the .png file but then I can't render it properly as the shaded geometry messes up when I created the transparent background.

View 2 Replies View Related

GIMP :: Trace Cut Out From Game Characters / Models?

Jul 29, 2013

I'm playing a racing and I'd like to screenshot my cars, or some of them, and cut them out to a transparent background.

So I want to be able to take the car out of the picture, with a tracer pen (if possible). I used to know how to do this awhile back but I done and forgot how after stopping making signatures and stuff.

View 1 Replies View Related

Paint.NET :: Game Textures - Creating Alpha Fade?

Dec 21, 2013

I make game textures. What I want to know is if there is a plugin that can create an alpha fade? So that, lets say, on the left side remains no alpha, but heading toward the right is a gradual fade into alpha.

The regular transparency plugin allows either the entire image or a selection within the image to become alpha. A way to simulate this is to make an image half black and half white.

Next select gaussian blur to have both sides bleed into each other from white to black then click black to alpha plugin in and that creates a fade from white to alpha. An alpha fade from the white to the black side of the image.

But I was hoping that there is a plugin that could ignore colors and create a gradual shift into alpha from one side of the selection to the other.

View 3 Replies View Related

3ds Max Animation :: Rigging And Skinning A Game Character In Pieces?

Nov 28, 2011

I'm wanting to know the best way to make different game outfits for a character. I want to be able to switch out between a couple different torsos and still have the same head model and rigging with animations still working.

I'm not sure if this is the best way or not but I detached a cylinder into two separate pieces.

Then I skinned and weight painted one half of the cylinder, weight painting the seam 50% to both bones and decreased that amount as I went father away from the seam. Then doing the same thing to the other half of the cylinder.

For example if this was the game character I would detach his arms, legs, and head from his torso and do the same thing I did with the cylinder.

I've included a link to a video of the cylinder bending.

[URL]

View 2 Replies View Related

After Effects :: How To Add Score Overlay On Top Of A Board Game Recording

Apr 4, 2014

I want to edit a lot of videos of board and cards games for YouTube. I would like to add an overlay that displays the current score for each player. Here is an example of what I'm looking for: [URL]....I am an experienced AE / Premiere user. I know how to add and animate typography for short clips. My question is what the fastest and most efficient approach is for longer videos. The videos are up to an hour each. The scores change every minute. I don't want to be twiddling with keyframes. How to set up an efficient production workflow for this?

View 9 Replies View Related

GIMP :: Make Basic Templates For Collectible Card Game?

May 9, 2013

I am trying to make basic templates for a collectible card game. The first step is creating the card in the correct shape and making a border. Here is what I did so far :

1. Create a new project in the appropriate size

2. Create an alpha layer

3. Select rounded rectangle to round the edges

4. Invert selection and delete

Now I have a nice card in the correct size and the correct shape.This is where the problem comes in . I want all cards to have a uniform border around the outer edge and I cant quite get this right.

I duplicated the layer and resized it to create the same shape in a smaller size to make this border, but when I show both layers the rounded corners on the smaller sized layers still show up as square. If I show only that smaller layer though, I can see that it has rounded corners.

View 4 Replies View Related

Xara :: DDS File Game Texture Skins Supported Format In Designer X?

Jun 24, 2013

I want to edit my eurotruck simulator skins, they are dds files, Xara X says it is not a supported file.

View 7 Replies View Related

GIMP :: How To Make Black And White Alpha Channel For A Video Game

Jan 31, 2013

I'm trying to make a texture for a model in a video game, and I want some of it to be transparent. This is done by editing a text file that tells the model to use the textures alpha channel. things in the alpha channel that are white are transparent and things that are black aren't.

But I don't really know how to edit the textures alpha. Here is a video I've seen that explains how to make one in photoshop: [URL]......

How to do exactly what he does in gimp? whenever i duplicate one of the rgb layers, it isn't black and white like it is in ps. i'm also not sure how to have it turn into the alpha.

View 5 Replies View Related

Photoshop :: Create Image Which Is Filled In From Another Image

Mar 8, 2012

Create image which is filled in from another image?   How do I blend two images - using the outline of one and the coloring or background of the other? 

View 2 Replies View Related

Paint Shop Pro :: Image Adjustment - Create Drop-shadow Behind Image?

Oct 28, 2011

I have a rectangular screen grab (Windows application) that I would like to simply round the corners and add a border. The image is not a photograph, but since I have Paint Shop Pro X3 and like how it works, I thought I would try it . I have spent some time trying to do this with Paint Shop Pro X3 with no luck. None of the pre-defined frames seemed to do what I need. I would also like to create a drop-shadow behind the image. how to do this or a video that I can watch. A list of steps would also be OK.

View 1 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved