Maya :: How To Export FBX File With Point Cache

Apr 20, 2012

I need to export FBX file with point cache but everytime I try it is the same error

"The FBX plug-in cannot export the Geometry Cache for the following reason(s): No set is selected for geometry cache export, the selected set is empty, or the selection set is applied to the shape node of the object instead of its transform node"

before that , I create my cache , and my set with all the geometry but after selecting and saving it as a presset my set just disapear. i need to do it on maya ... I have done it already on MAX and works fine.

PD: I have attached two images to explain better my problem, because my english is still poor.

View 1 Replies


ADVERTISEMENT

AutoCAD Civil 3D :: Export Point From Dwg File To Text File

Feb 4, 2013

i have any problem about export point from dwg to *.txt file.i have point file *.dwg from my friend,,but i confused why that point can't export, show warning "No point were transferred from the source" point is in layer 0...I attach the dwg file.

View 5 Replies View Related

3ds Max :: Export Rig (FBX File) To Maya

Feb 17, 2013

I am having real trouble exporting a rig from 3ds max to maya.

This is the rig as it looks in 3ds max, perfect, exactly what it should be. [URL] ....

When I export it to fbx it looks like this in maya (and opening that same fbx file in 3ds max I get similar results) [URL] .....

What I need to do to successfully export a fbx file that doesn't mesh up the rig.

To download the models I'm trying to export [URL] .........

View 2 Replies View Related

3ds Max :: Point Cache Modifier Does Not Work?

Apr 24, 2011

our whole studio revolves around the pointcache modifier!

how is it that this modifier is not working anymore?

it works in all other versions of 3ds max.

where can i report this bug?

this is a big one!!

View 6 Replies View Related

Maya :: How To Export As A Benchmark Style File

Sep 23, 2012

Is it possible to use a Maya scene and export it as a benchmark style file?

View 1 Replies View Related

3ds Max Animation :: Point Cache While Network Rendering Ignored

Dec 26, 2011

backburner is a good tool, but it doesnt always work as expected... everything that is not an image is simply ignored while sent over the network. hence problems of "missing map". (and the server does not render anything if anything is missing) be it an audio file, or anything else. like the point cache file. max has no problem to send the XML file, but will not even look at the MC that is linked. those particular ones are giving me a very bad time dealing with them.

is there a way to trick max into baking point cache into a vertex animation or something ? (i know maya does it, but i never found a way for that in max) or maybe tricking backburner into sending EVERY files related to the max file. also, the "save as archive" doesnt take it eighter. i suspect someone forgot to implement it in the function..

View 7 Replies View Related

AutoCAD Inventor :: Export Start And End Point Of Various Lines In Sketch To Excel File?

Oct 26, 2012

I have been searching for a macro to export the start and end point of a line coordinates to excel, but I can only find information on how to export 3D Points.

Is it possible to program a macro that allows me to export the start and end point of various lines in a sketch?

The objective of this is to connect an excel file which is updated when I create a line with it correspondent points, then i could not only import these x,y,z coordinates from excel to inventor but I whould be able to update my spreedsheet whenever I change my sketch.

View 1 Replies View Related

Photoshop :: CS2: Adobe Bridge Cache File On...

Feb 28, 2008

For some unknown reason...CS2 has started placing "Adobe Bridge Cache" file shortcuts on my desktop. When I click on one, I receive a Win XP error message that says the file .bc is unkown and can't be opened.

These shortcuts have never appeared before. Now the simple act of opening Bridge and looking at jpeg files seems to initiate it.

Questions: Why is PS doing this? Do I need to pay attention to it? If not, how do I stop PS from cluttering up my desktop.

View 6 Replies View Related

Photoshop :: Saving Second Version Of A File Around Cache Of Original

Feb 4, 2013

After saving a file as, say, an 8x10 @ 240 resolution, I want to save the image as a 4x5 @72 resolution in a different file that I can give to someone on a CD.  However, the new file seems to retain the 240 resolution at a dramatically reduced size so the CD gets a too-small image (and the recipient doesn't have the software to gross it back up to a 4x5). 

I assume this has something to do with cache, which I've tried purging generally and also for the individual file.  I have CS6 on a Mac Pro with ample disk space and auxiliary drives to store old files, also with plenty of spare space. 

View 14 Replies View Related

Premiere Pro :: Should Media Cache Files And Media Cache Database Be In Separate Folders

Mar 3, 2014

Here's the text:
 
1.  Should Media Cache Files and Media Cache Database be in separate folders?  Does it matter?
 
2. Can I open an "in progress' project from  P Pro CS4 with CC P Pro and continue editing?

View 2 Replies View Related

AutoCAD .NET :: Can Cache Files Manually / Faster Xref When File Cached

Jan 15, 2013

I have noticed that a file is xrefed much faster if the file has been opened at some point. (Wtih the file I tested with it was 45 sec vs 1,5 sec) This must mean that the file is cached and can very quickly opened later if it has been opened.

I have an application that xref other files as overlay xref's. This is very slow since the xrefed files haven't been opened. And it will be this slow every time i xref them since they are never opened. Is there a way I can cache the files manually or something like that?

View 9 Replies View Related

Lightroom :: 3.6 - Previews In Preview Cache Specific To Image File Location?

Jan 10, 2012

Recently I reorganized my system so that my image files were on a different drive that I had previously been using a backup drive, so no additional file copying was involved. When I ran Lr it did not find any images, as expected, at the original location and I told it where to find them by pointing it to the new parent image folder. That worked fine but then it seemed as if all of the previews had to be rebuilt on the fly by Lr as I went to each folder. Could it be that the previews in the preview cache are location specific to drive/volume level rather than just folder level ?  Or is there a way to aim that ole preview cache at the new image locations ?
 
Likewise, would this apply to the ACR cache too ?  i.e. if I point Lr at the same images in the same folder names on a different drive, will the ACR cache data still be relevant or should I just scrap it and start again ?
 
I told Lr to rebuild previews for many of my images and it did so overnight, but now the preview cache is about 30GB instead of about 12GB. It's possible that I picked up previews of images that were previously not in the cache, but would the new cache still contain previews of the now non-existant images at the old locations ?
 
I have previously reverted to system backups in which the whole drive volume had previously been been copied intact. Lr always worked fine in those situations. Is my present problem because I shifted the images folder relative to the drive volume where Lr is running ?

I'm using Lr 3.6 on a 2011 MacBook Pro with Mac OSX 10.6.8.

View 2 Replies View Related

Maya Modeling :: How To Move Pivot Point On Mac

Aug 20, 2013

We are just trying out Maya on the OSX Platform.
 
In the tutorial that we are going through, we are asked to select 2 curves, center the pivot point, and then hit the 'Insert' key to allow us to move the pivot point, and then holding down the 'C' key we should be able to move the pivot point along the curve.
 
Looking around we found that if you hit the 'fn + left arrow' keys you are meant to get the same as using the 'insert' key on the PC, but this is not right, and also when you try to hold down the 'C' key it does not allow the pivot point to be constrained to the curve.
 
So where is the 'Insert' key on the Mac?

View 1 Replies View Related

Maya Modeling :: How To Zero Out Pivot Point Rotation

Jul 29, 2012

I am puzzled about how to zero out rotation my object's pivot point when I rotate said pivot point using the "insert" key (on a pc). Furthermore, any subsequent object I make after that has its pivot point off just like the first object when I rotate its pivot point. In fact, even when I start a whole new scene, the pivot point rotation of any object is off just like the first time I rotated the first object's pivot point in a previous scene.

View 2 Replies View Related

Maya Modeling :: How To Find Center Point

Mar 29, 2013

How to find the center point in auto desk Maya...I know use the center point but i can't find the point..how to find the exact coordinate of the 3d object created using auto desk Maya? [URL]...

View 6 Replies View Related

Maya :: 32 Bit Images Floating Point Won't Load?

May 23, 2011

know why is not possible to load 32 bit images in Maya? I´ve loaded the plugins (tiffFloatReader, OpenEXRLoader) for this but I still receive an error message when I try to load 32 bit image (tiff, exr, hdri).

View 1 Replies View Related

Maya Modeling :: How To Move Pivot Point

Jun 26, 2013

How I can move pivot that camera rotate around?

View 6 Replies View Related

Maya Modeling :: How To Create 5-point Star

Sep 7, 2011

I m trying to find some intelligent way to drawing a 5 point star in Maya, but don't using complex commands togheter and using some thing like a primitive comand ( maybe distorting some curve , etc ).

View 3 Replies View Related

Maya Modeling :: Creating Reference Point Or Locator For Group?

Jul 26, 2012

I was wondering if there is a way to create a group of vertices, edges or faces and somehow create a reference point or attach them to some kind of locator so they can be referenced at a later point. I want to be able to select a group of edges, model them and then move on to another task within Maya and have some kind of reference point so I can go back to the original group and not have to select them individually every time I want to work on that group of edges, faces or vertices, is this possible? I will post a picture shortly to this post so you can see an example of a specific group of edges that I would like to set a reference point or locater for.

View 2 Replies View Related

Maya :: 2013 Student Crashing At Edge Snap To Point

Oct 27, 2012

I have an issue with the student version of Maya 2013. This issue is reproducible in my environment when I try to align an edge to a snap point pressing the V key and move the edge with the move tool. May 2013 hang then and I have to close it ending the task in the task manager.Many times I deleted the Maya folder in my documents folder in order to start from the scratch, but it hangs again if I try the procedure i described above. Some times it take more time until Maya hang, some times after a few moves.I have installed Maya 2013 many times from the scratch, deleting before all the directories in the different locations (as described in an Autodesk paper).I have to run Maya 2013 while I need to export my files with an exporter which just work in the 32bit version of Maya.

In the Event log viewer from Windows 7 x64 there are two records during this hang:

Fault bucket 50, type 5
Event Name: AppHangB1
Response: Not available
Cab Id: 0

Problem signature:
P1: maya.exe
P2: 13.0.186.0
P3: 4f44e75c
P4: 6ca2
P5: 2048
P6:
P7:
P8:
P9:
P10:

Attached files:
C:UsersLecraAppDataLocalTempWER3959.tmp.appcompat.txt
C:UsersLecraAppDataLocalTempWER39C7.tmp.WERInternalMetadata.xml

These files may be available here:
C:UsersLecraAppDataLocalMicrosoftWindowsWERReportArchiveCritical_maya.exe_8736ecaa762b7ca1a2f14929fe98d82f9482e8_0877449f

Analysis symbol:
Rechecking for solution: 0
Report Id: 382b88ab-2041-11e2-82ba-3860770f5418
Report Status: 0

The second one:

The program maya.exe version 13.0.186.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Action Center control panel.

Process ID: 18a8
Start Time: 01cdb44cd78b5da1
Termination Time: 65
Application Path: D:PROGRAMSMaya2013inmaya.exe
Report Id:

Installed Maya on three different hard disks (one is a SSD)but no difference.Below my hardware:

HP HPE H8 Desktop Intel Core i7-2600 CPU 3.4GHz, 16GB RAM, 64bit Windows 7, NVIDIA GeForce GTX 550 Ti with 4MB RAM.

I know that my graphic card is not in the hardware compatibility list and I will replace them with an ATI V5900 which is on the list.

View 9 Replies View Related

Maya Modeling :: 2014 Vertex / Point Snapping Not Working?

Oct 14, 2013

I'm having a problem with Maya's vertex/point snapping function. This is a simple thing to do normally but in the 2014 student version (which is full functionality other than having a prompt saying it is a student version upon saving the file), it isn't working.

Basically the process is making a selection of vertices and with the transform tool active, MMB dragging the manipulator to snap the selection to a destination vertex. The pivot point/manipulator of the selection is moving and snapping to the destination vertex on it's own when I hold 'V' and MMB drag, rather than the whole selection moving with the transform manipulator and snapping to the destination vertex. This problem is also happening with the modelling toolkit which is really annoying. I have checked that i'm not in edit pivot mode etc.

The point snapping is working however for objects, but not in component mode as above.

I am running Windows 7, Maya SP2.

View 1 Replies View Related

Maya :: Can't Export To FBX

Oct 26, 2012

I can't seem to export any geometry to .fbx. Not even a simple sphere. The script editor reads:

file -force -options "v=0;" -typ "FBX export" -pr -es "C:/Users/showme/Desktop/test.fbx";
// C:/Users/showme/Desktop/test.fbx //

But no file is saved. No problem saving .mb to the same directory so it's not a folder-lock issue. I have tried uninstalling/reinstalling the complete Maya 2013 package but to no effect. I need to export to .fbx in order to get the exact camera position along with my geometry to modo.

View 1 Replies View Related

Maya :: Export MA Or MEL Files To FBX Or MAX?

Oct 27, 2011

How do I export .ma or .mel files to .fbx or .max?

View 3 Replies View Related

Maya :: Anyway To Export OBJ Sequence

Sep 12, 2011

Is there anyway to export an OBJ sequence from Maya 2012? I found an old script for it but it is not compatible with 2012. I want to be able to export an animated OBJ sequence to use in Trapcode Form as a base shape for a particle system.

View 4 Replies View Related

Maya :: How To Export Files To STL

Jan 17, 2013

i want to export my maya files to STL for rapid prototyping. I googled and found out that only plugins can export to STL format, i found out that a tool called multitool can it, i installed it, but how to make it work.

I tried going to File> export i saw a file format called STL_DCE, i'm not sure if this is the correct format of STL that i need.

i want to ask what can i use to export to STL so that i can send the model for rapid prototyping. And if there any requirement for the model for it to be sent to be rapid prototyped( like does it need to have any criteria )

View 1 Replies View Related

Maya :: 2013 - Can't Export To OBJ

Aug 8, 2012

I just recently downloaded maya. And I made a simple model for a game I am making. I am trying to export it to a .obj file, but when I go export, the .obj file type is not listed in the drop down file type menu. I have already enabled and objexport plugin with the plugin manager, and have tried restarting maya. The object I am trying to export is just a simple cube with a sloping face.

View 1 Replies View Related

Maya :: How To Export STL Files

May 4, 2011

I'd like to test exporting .STL files, however none of the DirectConnect translators seem to appear as option during File->Export Selection.

Plug-in Manager confirms that the DirectConnect.bundle version 6.0 is loaded.

View 2 Replies View Related

Maya Animation :: Copy Keyframes At One Point To Farther Down Timeline IN Graph Editor

Apr 7, 2011

This is a pretty basic function in the Graph Editor.

All I want to do is copy some keyframes at one point to farther down the timeline IN the graph editor. Basically, select some keys, move to a new time and paste those same values. When I paste, all it does is add keys to the existing curve. I haven't used maya in awhile (2008 version), but I'm PRETTY sure this function was available. Why doesn't it work in 2011?

I've searched online, I've tried copying, moving to new time, create some keys, select them and then paste over them, but still doesn't work. And yeah, I know about the middle mouse button time slide trick, which is a workaround but doesn't work if you're copying multiple keys over time. I want to be able to do this BASIC function. What's the deal? On a Mac.

View 1 Replies View Related

Maya :: Export To OBJ To Make It Run In Game?

Mar 31, 2011

Maya 2011 seems to have an import function to *.OBJ files.

See the picture below I could not find the Export to *.OBJ format function.

What I do to export file into OBJ format?

Do I need to setup something or download plugins?

View 5 Replies View Related

Maya :: How To Export Camera To After Effects

Jan 5, 2013

I'm trying to export a camera from maya to after effects. My null objects are coming in correctly but my camera is not. I've baked key frames but am still not having any luck. Look at my maya file and see if I'm not following the correct steps? up_wipe_camera_v01.3.zip

View 2 Replies View Related

Maya :: How To Export From 2013 To Rhino

Sep 16, 2012

I am trying to export my hair curves from maya 2013 into rhino. I select my curves and try to export the selection and try to export as an .iges file. but maya is giving my an error.

i see that the .iges export is now .iges DCE..

View 1 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved