Maya :: Export A Model In Wireframe?
Jan 15, 2013
I'm not looking to RENDER wireframe, I'm looking to export a model as ONLY a wireframe out and bring it into After Effects.
Essentially, I am trying to bring an .obj into After Effects using the plugin Element 3D. While I'm aware I can simply import the model as-is into Element 3D and use the wireframe texture that Element 3D comes with, I was wondering if it's possible to just export a model out of Maya in it's wireframe state. I wasn't 100% sure if the wireframe state was just a view or not.
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Oct 1, 2011
i'm currently learning maya 2011..my problem is that sometimes when i use the split polygon tool or the edge insert tool and some others A PART OF MY MODEL goes into wire frame mode not the whole model and even if i undo it still doesn't work..in the perspective viewport under shading i have selected 'smooth shade all'.
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Jan 1, 2014
I'd like to export AutoCAD file from a model built in 3Ds Max to get some engimeering drawings(as below) But the dwg file export from 3Ds Max is always with the wireframe(as the last one)
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Dec 7, 2012
how can I export a 3d model created in autocad to Maya, or at least 3dmax in a way that I will be able to edit it and render eficiently like solids?
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Dec 8, 2010
I'm having a problem with the transform of my model every time I import/export through maya and mudbox.
Basically every time I import a mesh from maya into mudbox then export to maya and back my mesh is shown smaller on the grid, I've done everything I can think of in Maya before exporting by centering the pivot, freezing transform, and deleting all history, but I still get the same result and my mesh just gets smaller and smaller?? I've also tried resizing it as well and get the same result.
I'm using maya 6.5 and mudbox 2011.
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May 18, 2011
This is one of those "I don't know what I did, but I want to change it back" items.
I have a rigged, poly character, and when trying to change the view to wireframe, I changed the display resolution of the character. I think I maybe hit "3" instead of "4". But now the charactere is displayed with the low-poly cage surrounding the smoothed geometry, and I do not know how to switch the display back so I do not see the low poly cage any longer.
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Nov 20, 2012
I am attempting to import 3d models from a software called Daz studio into Maya. The models enter motionbuilder and 3ds Max with no problem. When I import them into Maya they come in as wireframe. I have been unable to take the wireframe off of the model. The file format I am using is FBX. wHEN I RENDER an image of the model i am able to see it in it's realistic form-but when i attempt to see it in the viewport it is wireframe.
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Apr 16, 2013
Everything is working great in Maya 2014 except the following two issues.
PROBLEM #1: Create geometry (eg., polygon cube) in Maya 2014 and save scene file. Start Maya 2013 and open the file created in Maya 2014. The file won't open and prints "// File read in 0 seconds. Warning: line 0: swatches file depend node not found, icon discarded: defaultRenderLayer //
Is it not possible to open a scene file created in Maya 2014 with earlier versions of Maya?
PROBLEM #2: Cannot create wireframe rendering of geometry with surface Shader + mib_ambient_occlusion as in earlier versions of Maya.
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Jan 23, 2013
I need information on how to create a 3D Solid Model from wireframe and surfaces using AutoCAD 2013.
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Jun 8, 2012
I've got a very complex 3D AutoCAD model (exported as DWG) that's come from an external company that use Micro station. Ultimately I'm trying to link it into Revit, but I'm having problems doing this. What I'd like to do is convert the 3D faceted model into a wireframe ONLY model, ie. remove all the faces. (I've got another wire frame model in Revit already so I know this will work) I know you can change the 'view' by using SHADEMODE but I'd like to actually remove the faces from the model all together leaving only the lines on the 'edges'. So the Wireframe view of Shade mode is exactly what I want but I need to get those faces out somehow.
I've tried exploding it all, but that only gets rid of a few faces ...thought exporting to DXF might do it but hasn't.
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Jul 19, 2013
I am in need of creating a solid drawing from my wireframe drawing in model space. I have never done any 3d modeling in autocad before it took me a few days just to get the wireframe of a staircase done! I have tried to render this object in viewport but it disappears after I click on it or move around, therefore I cannot see it in my paper layout. How do I make a rendered object stay? Also I want to plot this on 22x34in and 11x17in paper, how would I go about getting a high quality rendered image. I am using autocad 2010.
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Nov 27, 2012
Is it possible to export/render wireframe 3D objects from Action?
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Apr 26, 2011
I'm not a Maya user, but our employee that is, is out of the office. I have models I need to export as OBJ models but I'm having issues.
I've enabled the plugin for the objExport.mil by checking Loaded and Auto Load.
I go to Export All and locate where to export the file.
It exports a 1kb file with nothing in it.
Why won't it export the OBJ?
Intel Quad Core Xeon 2.8 ghz 64 bit
8gigs of Ram
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Aug 5, 2012
I have a human figure, created in Maya, which has been rigged with both bones and muscles.
After it has been posed, is it possible to export the skin of this model without it losing definition from the lack of the maya bones/muscles?
I know that it can be exported to Mudbox, but is this the only place it can be exported?
I am trying to find a way to reproduce a model created in Maya (or Mudbox for that matter) as a physical object (via 3D printing).
Yet no one seems to have much experience with this, and tools like "Inventor" don't seem to like working with things that are not solids (i.e. not polygon meshes, sub-divs, or NURBs).
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Oct 31, 2011
I'm having a lot of problems trying to load a model I animated using Trax.
First I modeled and rigged a character in Maya and saved it as model.mb.
Next I created an empty file and referenced my model file into in. In the new file I created a character set based on all the rig handles. Next I spent a few hours animating some simple walk cycles and jumps, putting each animation into a separate Trax track. I also created a few character poses.
Last night, everything was working fine. I could select poses and apply them. I could enable single Trax tracks and play them and everything went smoothly. I saved and closed my file.
Today when I opened the file and tried to continue, none of the Trax animations I saved were working. When I try to assume a pose, the rigging moves seemingly random directions. When I enable a Trax clip and play it, the animation is all messed up.
I experimented today with a simple test file. I created a new empty file, referenced in my model, created a character set and a few character poses. Everything was working fine. I could select the bind poses in the visor and assume whatever pose I wanted without error. Then I saved the file and closed it. When I reopened the file and tried to assume the same poses, my character's limbs shot off in all sorts of weird directions.
What's going on? Have I lost my work? How am I supposed to use Trax is if this happens if I simply save, close and reopen Maya?
(The rigging was all nurbs curves with a little bit of Set Driven Keys for the fingers and feet. I also hid and locked attributes of the nurbs I wasn't using. The rigging mostly done using constraints, although I also used straight parenting for some IK handles.)
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Nov 9, 2011
I need to model a cloth in Maya 2012 as a part of a college assignment. I have attached a jpeg of my pre-production artwork, in it you can see the yellow cloth placed on two wooden planks. At the moment I am modelling the cloth by adjusting the vertices, but find it to be a bit tedious. Is there any other way for me get effective results. Since I am a beginner I would like to know the the different ways a little in detail.
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Apr 6, 2013
I’m using mud box 2013 and maya 2013, I’m trying to send a model/mesh through from maya to mud box by clicking the mesh and then file > send to mud box > send as new scene. This seems to work fine I get a little connected to mud box dialogue box in the bottom right corner and mud box begins to open, when it finally opens the scene inside of mud box is empty. Its as if its imported nothing.
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Jul 21, 2011
I'm supposed to model from scratch or find a pre-rigged model for some animation. I found a free rigged dog model for Maya [URL] .... that will fit my story perfectly, but I want to be able to change some of the geometry of the model, like modifying the ears and tail. But I can't seem to figure out how to do that! I'm able to select parts of the dog and move it around, but I don't know how to actually change the model itself. And if I do so, will it mess up the rigging? How do I go about editing this model?
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Dec 5, 2010
I am currently making a dragon and want to drive the animation of the wing membrane with nCloth dynamics.I have seen examples of this being done, I just can't figure it out.
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Oct 30, 2011
I have some trouble with my models in Maya 2012.
When I've done the skin-binding, and want to add the weigtpaint, sometimes out of nowhere, my model desides to stretch. I can try to fix it with weightpaint or unbind it and bind it again, but it keeps on doing it. Also, when I'm animating my model it sometimes happens.
I scroll in the timeslider to see how my animation is working, and all of a sudden it appears and no turning back with Ctrl+Z... Also, adjusting the weightpaint doesn't work.
Also when I'm animating, the keys I've set jump away. I have to key the whole skeleton, then it will stay in the position I chose it to be. I don't think that's what they want you to do, because it takes so much time... I've had this with several models now (all made in 2012) and several files. Though a model created in 2011 and rigged and bound in 2012 works perfectly...
I'm not sure if I'm doing something wrong or that my files are damaged somehow or maybe something else... But I never had problems like this in the earlier versions...
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Feb 9, 2012
I thought, can i just model in 3D max, with all that details on it, for high poly. And then transfer that high poly model in Maya, and do low poly, uv, texturing, lighting, rendering, composting and Animation too? I am interest in cinematic for game, like trailer for games, which is done from Blur and Blizzard, and BioWare too?
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Aug 12, 2011
I just rigged a model of mine and even added controls to certain parts of it. The problem is that I do not know how to bind the joints to the model. Every time I attempt it I get an error message. What is the best way to attach a joint with controls to a model?
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Sep 25, 2011
I have a model which has already layouted uvs. I have to readjust small part of it in the modeling process. Soi deleated few faces and extruded new faces . When i want to automap the new part of the model nothing happens - in the uv texture editor there is simple square with 4 uvs although the faces of the new part is about 50 faces . How to map this part ?
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Oct 10, 2012
i made a plane of 100m by 50m but it is not completely visible in pres view. I there any camera setting?
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Jul 8, 2013
I bought a 3d mesh model of a chair I want to make out of wood. To do this I want to use Maya to create 2D slices of the mesh model that I can use as templates for my woodwork.
The model looks great in Maya, but how to create these slices or 2D views and print them.
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Aug 15, 2013
I have downloaded a drawing of a Spitfire from WWII. I have made the curves with the curve tool. I cannot seam to convert them to anything else. I am trying to "skin" the aircraft so I can make the fuselage.
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Mar 4, 2013
I created a model with UV textures.
I loaded in a lambert with a psd file on the model.
But none of my drawing from the psd file will show up on the model.
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Apr 20, 2011
I probably changed a setting in Maya 2010 and did not know the bigger implications. How to reset maya's viewport settings back to a normal state?? If I have to re-do any of my two plug-ins, that is ok. Last time I messed with maya it was version 5.
I have many, many models done in 3DS, Max and Blender that I am trying to convert over to Maya (my day job's 3D IDE).
I can view any maya (mb, ma) files with no problem. But today, I am having issues viewing results of simple 3DS imports in any viewport of maya.
The attatchments are of the same file (.3DS) being imported to blender3D and of Maya.
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Feb 23, 2012
I have a couple of students whose models are flashing polygons badly when I orbit the panel. It kind of looks like when you have two polygons residing on the same plane, but I checked and that is not the case. The flashing stops when I zoom in on the model. When selecting an object, it becomes transparent (when zoomed out a bit).
The students said this occurred after they brought their model into the student edition, which they have at home, and saved it.
I am at a loss, and visually it is really bad. The renders are fine. Some of their objects have some modeling issues, but the flashing occurs with all objects, even simple ones.
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Jul 8, 2011
I'm new to Maya. I'm looking for the option on how to deselect these pink vertex from my model. (photo)
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Oct 19, 2010
is it possible to transfer rigged joints to another model without causing problems
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