Maya :: Model Flashing Polygons In View Panel
Feb 23, 2012
I have a couple of students whose models are flashing polygons badly when I orbit the panel. It kind of looks like when you have two polygons residing on the same plane, but I checked and that is not the case. The flashing stops when I zoom in on the model. When selecting an object, it becomes transparent (when zoomed out a bit).
The students said this occurred after they brought their model into the student edition, which they have at home, and saved it.
I am at a loss, and visually it is really bad. The renders are fine. Some of their objects have some modeling issues, but the flashing occurs with all objects, even simple ones.
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Jul 7, 2011
We have an animal character mesh for the body and head together, there's not a good place to separate the head for blendshapes without showing an obvious seam.
Is there a way to just copy over the polygons for only the head to model into blendshapes? I don't want the entire mesh to copy over for blendshapes - I'm concerned that making so many blendshapes from the entire mesh would take up a lot of memory and resources.
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Jul 31, 2013
For some reason my info panel will not stay closed, and it just keeps flashing.
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Sep 9, 2013
I have problem with side view, my model appears incomplete. I add a file in word with the problem.
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Jun 14, 2012
CIvil 3D 2013 / My drawing opens in layout view and all model objects are appropriately coloured by layer. If I hit plot at this point, my colour dependent .ctb file works fine. However, once I swtich to model view, all my linework turns white and if I switch back to Layout view it remains white and plots each line with the weight assigned to the colour white.
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Nov 30, 2011
I'm having trouble with shading objects I imported from SolidWorks using SimLab's plug-in. My problem is two-fold:
First, the polygons appear to have bizarre twists and bends in them, but there are no corresponding edges to create these deformations. Also, Maya thinks all the faces are planar. I tried cleaning up the objects and it yielded no results. These weird twists appear in both the work space and when rendered. I have tried deleting overlapping edges, but it didn't work.
Second, when I try to apply a bump map to my objects, they don't work. I tried using a noise and a fractal bump map and neither appear on the rendered image. However, the Brownian bump map works. I have tried creating other objects in the scene and the noise and fractal bump maps work just fine on those, just not on my imported geometry. I figured out a brute-force method to make the bump maps work - I delete a polygon and use the append tool to create a new polygon - but I have over 110,000 polygons on this thing.
I'm working on an 8-core MacPro running Windows 7 64bit with 32 GB RAM and two GeForce 9500GT video cards.
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Nov 5, 2012
I have converted a NURBS object into Polygon Object, however it has still kept the riginal" NURBS object. How do I take the visibility off the NURBS object?
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Jun 21, 2012
i have a problem converting polygons to subdiv .when i convert i can only see the object like in wire frame and when going back to polygons i get the same issue.i get this error "// Error: line 0: No object matches name: polyToSubdShape4.
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Jul 1, 2013
is there a way to change a lofted surface into a polygon?
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Feb 11, 2012
my problem is that when I make a polygon paintable and try to paint on it, my paint effects don't go where I make contact between the brush and and polygon. they tend to cluster around one node whereever I paint the polygon.
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Aug 26, 2011
There seem to be some errors in the code for Modify > Convert > Displacement to Polygons with History. My scene uses an animated displacement map, coming from an image sequence. The displacement works as advertised, but I keep getting execution errors. Here is the code for the offending expression, which was created silently when I issued the conversion command:
if(!Disc1_MeshShapeDisplacement1.disableDisplacementUpdates){
updateAnimatedDisplacement( "Disc1_MeshShape","Disc1_MeshShapeDisplacement1","displacementShader1.displacement");
}
//Setting the following attribute here dirties the mesh so Mental Ray updates properly
Disc1_MeshShapeDisplacement1.featureDisplacement = 0;
//The next two lines cause the expression to trigger when editing attributes that affect the displacement
float $dummy = displacementShader1.displacement;
Disc1_MeshDisplacement1.inheritsTransform = true;
The only way I can stop the constant error messages is to comment out the code or disable expression evaluation.
The error messages are annoying, but I can live with that. The real problem comes when I try to select keyframes in the timeline. I shift-drag across keys to select them, and they highlight at first, but then the highlighting immediately goes away. I am forced to use the Dope Sheet instead. Disabling expressions doesn't work, so I don't know if this problem is related to the displacement expression or not.
Displacement in Maya has a very bad reputation, and based on my experience, it's well-deserved. Another issue I have is that after conversion with history, multiple shape and transform nodes are visible in the Outliner, and it is not clear what's going on. The documentation for this feature is only two lines long, and does not explain anything. Apparently there is a pre-displacement shape and a post-displacement shape in the scene, sort of like how nCloth has an input and output mesh. But with displacement w/ history, users get no guidance on how all of this is supposed to work.
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Feb 1, 2014
i was creating a simple character(blobs withen blobs). It was going pretty good until i camme across an issue that i can't seem to fix. I first had his neck as a nurb but i realized to do what i wanted i would need to deleted a couple faces so simple create a polygon the same size and shape. So i draged the nurb over clicked create polygon and i made it. The issues was that i can not seem to get them the same size i went to the channel box and typed in the same numbers for size. It was similiar but, was off the entire object was too big. I tried extruding it to match the same rough height and i got that nurb was on a scale that was about 1.626 times larger this. I forgot to mention that i am running maya 2014 student edition.
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Mar 19, 2013
i want to apply the symmetry mode only for the red polygons in my medel.
how can i do this?
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Jul 1, 2011
I'm brand new to Maya just started last night. I'm trying to join two edges of two seperate polygons to achieve one nice smooth edge. I select the merge edge tool and select one edge - its all good - then I try to click another and nothing happens; and ofcourse when I hit enter it says select more than one edge .
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Jan 17, 2012
I am having a problem with extruding faces on polygons and then smoothing them. Maya does not seem to want to keep my faces together, and instead, splits them up.
I extrude without smoothing and it looks fine, but after smoothing, everything splits up.
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Apr 25, 2012
I have download building model in 3ds format, when i import the model into scene. the polygons of the model colliding each. what may be the problem. they have used very low mesh with lot of Boolean. how to recover this model or i have to create new? . i have attached the screen shot also.
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Jul 26, 2013
So I am trying to set up a mouth rig using joints. How would i go about smoothing my mesh, and still be able to go back and edit the joint weights without having to deal with a ridiculous amount of polygons?
[URL]....
This video kind of shows what i am looking for, the guy is editing a minecraft character rig he has. At around 4:30, you can see him editing the skin weights on a low-poly mesh, even though he tested adjusting the shape of the mouth when the geometry was in a smooth state, the video is timelapse so its very hard to tell what he did to achieve this. Note that he is also not redering in mental ray, so he is not just using smooth mesh preview.
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Aug 20, 2012
I am building some geometry and need to fill in this area, (ie fill hole with polygons then clean up with split polygon tool) but I am new to nurbs and am trying to do this model with nurbs. I usually use hull mode and move the hull down into the piece of geometry, but it won't move correctly that way.
So in the picture below i am trying to fill the red area and have it go into the green surface. The curvature of the green area makes it not line up correctly(ie fitting to the curvature of the green surface) when using the "moving hulls" approach. I was seeing if there was an easy way to go about this.
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Sep 2, 2013
I made all my polygons with the same technique but somehow interactive polygon split tool does not split all polygons... I attached a file with which I have problem. Split tool just "disappears" after submitting changes...
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May 14, 2013
Let’s say you have a large building plan in model space but there is only one small area of the building that the view port is looking at. Is there a way that you can draw around that viewport and then take that into model space and paste it in the same place so now you have the same area located in both views?
At the moment I need to try and work out where the view is by drawing a rectangle around the correct area of the building and this is time consuming.
I could then trim/delete everything else outside that box.
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Apr 19, 2012
When I have placed dimensions in model space with a text height of 2.5 now do I get them to a readable size in paper space
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Dec 2, 2012
For some reason, every panel is now missing it's associated menu bar. I've tried doing research for a command to restore them using a MEL command, but to no avail. I did nothing to remove them in the first place.
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May 13, 2011
Can't see tool options panel.Win7 64 and Maya 2012...Click on the show tools options in upper right and tool options panel will not show, also tried using the menus but panel with tool options will not show?
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Jun 28, 2011
I have somehow managed to get the tool settings in Maya 2011 to be "floating" in its own panel. I don't know what I did that made that happen, nor what to do so the panel won't be "floating" anymore.
I know it must be something simple to fix, i'm just not sure how to fix it.
I have attached an image to try to show what I meant by "floating" tool settings in Maya 2011.
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Apr 3, 2013
I am working on (yet another) minecraft character rig xD
So i have set up a facial control panel, using blend shapes and driven keys, but i need it to follow my character. If i parent it to the head, i doesn't follow when i grab the skeleton and move the character around, and if i bind it to the neck joint, i am not able to use the control panel, because the movement of the controls are locked, since they're binded to a joint.
[URL]
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May 31, 2012
I have observed that I don't have the "Drawing View Panel" under the Annonate Tab. Try to right on the Annonate tab and go to show panels but the Drawing View panel is not on the list. How to add the Drawing View Panel?
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Jan 19, 2014
I am a PC user and have just bought myself a new Macbook pro. I am stucked with the first hurdle, the moment I launched the AI program the middle is empty with only top and side panels. This panel setting is something very odd to me and coming from PC I never had problem changing panel settings. I spent 4 hours including googling this forum and deleted old preferences three times, no luck. How do I toggle between panel viewing options?
[URL]
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Mar 5, 2013
Somehow I have lost the ability to size the right side of my Bridge panel. It is too large and I cannot bring the right side border into view to see my Metadata and Preview Panels.Also the numbering of the thumbnails is lost "off the screen".
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Jun 10, 2011
I WOULD like to use viewcube. However the button in the view panel has a blue rectangle over the button. I've tried to enter "navvcube" in the command line with no success. I've gone through the help pages in 2011, again with no sucess. Does the blue cover mean it's not available?
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Apr 26, 2011
I'm not a Maya user, but our employee that is, is out of the office. I have models I need to export as OBJ models but I'm having issues.
I've enabled the plugin for the objExport.mil by checking Loaded and Auto Load.
I go to Export All and locate where to export the file.
It exports a 1kb file with nothing in it.
Why won't it export the OBJ?
Intel Quad Core Xeon 2.8 ghz 64 bit
8gigs of Ram
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Aug 5, 2012
I have a human figure, created in Maya, which has been rigged with both bones and muscles.
After it has been posed, is it possible to export the skin of this model without it losing definition from the lack of the maya bones/muscles?
I know that it can be exported to Mudbox, but is this the only place it can be exported?
I am trying to find a way to reproduce a model created in Maya (or Mudbox for that matter) as a physical object (via 3D printing).
Yet no one seems to have much experience with this, and tools like "Inventor" don't seem to like working with things that are not solids (i.e. not polygon meshes, sub-divs, or NURBs).
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