Maya :: Clustering Of Paint Effects On Polygons?

Feb 11, 2012

my problem is that when I make a polygon paintable and try to paint on it, my paint effects don't go where I make contact between the brush and and polygon. they tend to cluster around one node whereever I paint the polygon.

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Maya Modeling :: How To Paint Some Paint Effects On The Tree

Jul 13, 2012

I have polygon object that I created. I initially started with a cube and then extruded faces until I got the final shape I wanted, which is a tree.

I've been trying to paint some paint effects on the tree but when I make is paintable and try to paint on it I get problems. I paint on the surface and everything looks fine. As soon as release the mouse button my curve and paint effect jump to the base of the tree. No matter where I paint on the tree.

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Maya Modeling :: Eyebrows - Paint Effects?

Feb 17, 2014

I am using the paint effect - grass clump for my eyebrows. I will not go over the area i have painted on even though i have made it a 'make paintable'.

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Maya Modeling :: Shading And Polygons

Nov 30, 2011

I'm having trouble with shading objects I imported from SolidWorks using SimLab's plug-in. My problem is two-fold:

First, the polygons appear to have bizarre twists and bends in them, but there are no corresponding edges to create these deformations. Also, Maya thinks all the faces are planar. I tried cleaning up the objects and it yielded no results. These weird twists appear in both the work space and when rendered. I have tried deleting overlapping edges, but it didn't work.

Second, when I try to apply a bump map to my objects, they don't work. I tried using a noise and a fractal bump map and neither appear on the rendered image. However, the Brownian bump map works. I have tried creating other objects in the scene and the noise and fractal bump maps work just fine on those, just not on my imported geometry. I figured out a brute-force method to make the bump maps work - I delete a polygon and use the append tool to create a new polygon - but I have over 110,000 polygons on this thing.

I'm working on an 8-core MacPro running Windows 7 64bit with 32 GB RAM and two GeForce 9500GT video cards.

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Maya Modeling :: Converting NURBS To Polygons?

Nov 5, 2012

I have converted a NURBS object into Polygon Object, however it has still kept the riginal" NURBS object. How do I take the visibility off the NURBS object?

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Maya Modeling :: Converting Polygons To Subdiv

Jun 21, 2012

i have a problem converting polygons to subdiv .when i convert i can only see the object like in wire frame and when going back to polygons i get the same issue.i get this error "// Error: line 0: No object matches name: polyToSubdShape4.

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Maya :: Convert Lofted Surface Into Polygons?

Jul 1, 2013

is there a way to change a lofted surface into a polygon?

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Maya :: Convert Displace To Polygons With History?

Aug 26, 2011

There seem to be some errors in the code for Modify > Convert > Displacement to Polygons with History. My scene uses an animated displacement map, coming from an image sequence. The displacement works as advertised, but I keep getting execution errors. Here is the code for the offending expression, which was created silently when I issued the conversion command:

if(!Disc1_MeshShapeDisplacement1.disableDisplacementUpdates){
updateAnimatedDisplacement( "Disc1_MeshShape","Disc1_MeshShapeDisplacement1","displacementShader1.displacement");
}
//Setting the following attribute here dirties the mesh so Mental Ray updates properly
Disc1_MeshShapeDisplacement1.featureDisplacement = 0;
//The next two lines cause the expression to trigger when editing attributes that affect the displacement
float $dummy = displacementShader1.displacement;
Disc1_MeshDisplacement1.inheritsTransform = true;

The only way I can stop the constant error messages is to comment out the code or disable expression evaluation.

The error messages are annoying, but I can live with that. The real problem comes when I try to select keyframes in the timeline. I shift-drag across keys to select them, and they highlight at first, but then the highlighting immediately goes away. I am forced to use the Dope Sheet instead. Disabling expressions doesn't work, so I don't know if this problem is related to the displacement expression or not.

Displacement in Maya has a very bad reputation, and based on my experience, it's well-deserved. Another issue I have is that after conversion with history, multiple shape and transform nodes are visible in the Outliner, and it is not clear what's going on. The documentation for this feature is only two lines long, and does not explain anything. Apparently there is a pre-displacement shape and a post-displacement shape in the scene, sort of like how nCloth has an input and output mesh. But with displacement w/ history, users get no guidance on how all of this is supposed to work.

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Maya Modeling :: NURBs And Polygons Not On Same Scale?

Feb 1, 2014

i was creating a simple character(blobs withen blobs). It was going pretty good until i camme across an issue that i can't seem to fix. I first had his neck as a nurb but i realized to do what i wanted i would need to deleted a couple faces so simple create a polygon the same size and shape. So i draged the nurb over clicked create polygon and i made it. The issues was that i can not seem to get them the same size i went to the channel box and typed in the same numbers for size. It was similiar but, was off the entire object was too big. I tried extruding it to match the same rough height and i got that nurb was on a scale that was about 1.626 times larger this. I forgot to mention that i am running maya 2014 student edition.

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Maya :: Model Flashing Polygons In View Panel

Feb 23, 2012

I have a couple of students whose models are flashing polygons badly when I orbit the panel. It kind of looks like when you have two polygons residing on the same plane, but I checked and that is not the case. The flashing stops when I zoom in on the model. When selecting an object, it becomes transparent (when zoomed out a bit).

The students said this occurred after they brought their model into the student edition, which they have at home, and saved it.

I am at a loss, and visually it is really bad. The renders are fine. Some of their objects have some modeling issues, but the flashing occurs with all objects, even simple ones.

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Maya Modeling :: How To Join Edges Of Two Separate Polygons

Jul 1, 2011

I'm brand new to Maya just started last night. I'm trying to join two edges of two seperate polygons to achieve one nice smooth edge. I select the merge edge tool and select one edge - its all good - then I try to click another and nothing happens; and ofcourse when I hit enter it says select more than one edge .

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Maya Modeling :: Extruding Faces On Polygons / Smoothing Them

Jan 17, 2012

I am having a problem with extruding faces on polygons and then smoothing them. Maya does not seem to want to keep my faces together, and instead, splits them up.

I extrude without smoothing and it looks fine, but after smoothing, everything splits up.

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Maya Animation :: Copy Polygons For Only The Head To Model Into Blendshapes

Jul 7, 2011

We have an animal character mesh for the body and head together, there's not a good place to separate the head for blendshapes without showing an obvious seam.

Is there a way to just copy over the polygons for only the head to model into blendshapes? I don't want the entire mesh to copy over for blendshapes - I'm concerned that making so many blendshapes from the entire mesh would take up a lot of memory and resources.

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Maya Animation :: Edit Joint Weights Without Having To Deal With Amount Of Polygons?

Jul 26, 2013

So I am trying to set up a mouth rig using joints. How would i go about smoothing my mesh, and still be able to go back and edit the joint weights without having to deal with a ridiculous amount of polygons?
 
[URL]....

This video kind of shows what i am looking for, the guy is editing a minecraft character rig he has. At around 4:30, you can see him editing the skin weights on a low-poly mesh, even though he tested adjusting the shape of the mouth when the geometry was in a smooth state, the video is timelapse so its very hard to tell what he did to achieve this. Note that he is also not redering in mental ray, so he is not just using smooth mesh preview.

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Maya Modeling :: Fill Hole With Polygons Then Clean Up With Split Polygon Tool

Aug 20, 2012

I am building some geometry and need to fill in this area, (ie fill hole with polygons then clean up with split polygon tool) but I am new to nurbs and am trying to do this model with nurbs. I usually use hull mode and move the hull down into the piece of geometry, but it won't move correctly that way.

So in the picture below i am trying to fill the red area and have it go into the green surface. The curvature of the green area makes it not line up correctly(ie fitting to the curvature of the green surface) when using the "moving hulls" approach. I was seeing if there was an easy way to go about this.

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Maya Modeling :: Polygon Split Tool Does Not Split All Polygons

Sep 2, 2013

I made all my polygons with the same technique but somehow interactive polygon split tool does not split all polygons... I attached a file with which I have problem. Split tool just "disappears" after submitting changes... 

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Paint Shop Pro :: Instant Effects In X5 - How To Make User Defined Effects

Sep 2, 2013

In PSP X5 I'm pretty sure there's a way to make User Defined Instant Effects in the Adjust mode, but I can't find the steps in the Help Files. I'm thinking these are just scripts, but I'm not sure.

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Maya :: How To Export Camera To After Effects

Jan 5, 2013

I'm trying to export a camera from maya to after effects. My null objects are coming in correctly but my camera is not. I've baked key frames but am still not having any luck. Look at my maya file and see if I'm not following the correct steps? up_wipe_camera_v01.3.zip

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Maya Animation :: After Effects - How To Animate Growth Of Polygon

Jan 21, 2013

I have worked on After Effects and recently started doing my Motion Graphics work in MAYA. I made some models using the Polygonal Mesh primitive objects for logos etc etc.

I was wondering if I can animate the growth of an object as though it is being formed formed in 3D space. I tried doing this by taking it in AE but it becomes a Flat image and I loose the z dimension, thus I can only move the mask in X & Y axis.

If there are any tools to animate or any Keywords that I can explore to make this job feasible. I do not want to pull down the transparency and animate it as then it makes the entire object disappear or visible at the same time.

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Maya Modeling :: How To Delete Only Certain Parts Of History But Keeping Its Effects

Feb 12, 2014

I would like to know how to delete only certain parts of history but keeping its effects. For example, a cube has a smooth polygon, bevel, and blend shape history. How do I delete only the bevel history but at the same time keeping the bevel? Don't tell me to do the bevel first, delete history, then smooth and blend shape.

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Paint Shop Pro :: Nik Effects Pro From X5 To X6?

Oct 25, 2013

I was wondering if I was able to get the Nik Effects that came with X5 into the new X6 download?

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Paint Shop Pro :: X3 - Where Is KPT Sky Effects

Jun 24, 2011

I just upgraded from PSP9 to Photo Pro X3 and received the KPT Collection as bonus software. I was particularly interested in a KPT plugin called Sky Effects. It's not there though...What happened to it?

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Paint.NET :: Add Some More Tool Effects?

Jan 22, 2012

how can i add some more tool effects on my paint.net?i just only few effects tool in my paint.net and i dont have any other choices.

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Maya :: 2013 - How To Switch Off 3D Paint FX Brush

Jun 11, 2013

It's such a simple thing but I can't work out how to do it. After I've finished using it, how do I

How to switch off 3D paint FX brush in Maya 2013?

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Paint Shop Pro :: How To Use Light Effects (X4)

Jan 10, 2012

I saw a very neat tutorial for spotlighting a photo in PS [URL]. I tried my darnedest to translate to PSP X4. I naturally went to the the menu bar in PSP, EFFECTS> ILLUMINATION >LIGHTS...

Basically, I can get the light everywhere but the actual area I want spotlighted.

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Paint Shop Pro :: KPT Effects From X4 Will Work In X5

Sep 14, 2012

I currently have X4 Ultimate installed with KPT Effects & Nik Color Effex Pro 3. I now also have X5 Ultimate installed. Now X5 came with the same Nik Color Effex but I haven't installed it yet.Does KPT Effects from X4 will work in X5? Can I copy the folder from X4 into X5? (Same question pertains to the NIk Color Effex. Useful to install it again when it's already intalled to get it working in X5.)

I thought about just trying to point X5 to the X4 plugin folder but after just trying that with something else, I'm a little leary. I tried to point X5 to the Photoshop CS6 folder where AlienSkin Eye Candy 6 installed. But right after doing that and re-starting PSP, the startup box hung. I used task manager to stop it but the program still opened anyway. I knew that wasn't right, so I removed the link to that folder and X5 opened normally again. The newest installer for Eye Candy 6 won't let me do a custom install. So, how to get the filter working in X5.

Anyway, my main question is if I can get the KPT effects from X4 working in X5 and if so what I need to do.

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Paint.NET :: How To Remove Effects On The Picture

Mar 11, 2013

I have a picture that was edited by someone else, what I need to know is, how do I remove the effects he put on the picture?
 
Apparently he wrote (using an editor) something on the background, then using an editor, covered it up with and effect.  I need to see what he wrote before covering it up.
 
I really would like to know how to editor picture in general for I find this really really cool!

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Paint.NET :: Favourite Effects Menu

Dec 2, 2012

I think i remember spotting something of the like somewhere around the forums, where there is another sub menu, like 'Artistic' or 'Blurs'. One that is called 'Favourites' and you can choose your favourite plugins to put into it in the Effects folder in program files?

(Maybe in PDN 4 a way of doing this in the software, maybe right click on the effect to Uninstall, Add To Favourites etc)

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Paint.NET :: Why Are Adjustments And Effects Separate

Dec 23, 2012

Wouldn't the Adjustments fit in Effects>Colors? Or, if you're more conservative, perhaps Effects>Adjustments? The only negative I can think of is there'd be one extra click, but I think it's worth it for the sake of consistency. Adjustment/Effect split to me?
 
While we're on the subject of cutting out menus, I considered the results of cutting another menu; I'm not too sure about this one, but hey, throw mud at the wall and see what sticks. Rick has removed the Window menu in 4.0 after he moved its functionality elsewhere. This could also be done with the View menu. "Zoom to Selection" could be integrated into the "Fit to Window"/"Actual Size" button (a 4.0 feature) when a selection's made.

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Paint.NET :: Add Lighting Effects To Image

Apr 21, 2012

Is it possible to add an effect to this image which looks light stage lighting as used in concert with the image appearing behind the lighting?

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Paint.NET :: Plugin For Font Effects

Jul 11, 2011

I'm looking for a plug-in that applies common effects to Text objects? For example, filled letters outlined with a solid color, as in those lolcat images?

(I did look at the plug-in list, but didn't see anything that looked promising.)

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