Maya :: How To Load A Model Using Trax

Oct 31, 2011

I'm having a lot of problems trying to load a model I animated using Trax.

First I modeled and rigged a character in Maya and saved it as model.mb.

Next I created an empty file and referenced my model file into in. In the new file I created a character set based on all the rig handles. Next I spent a few hours animating some simple walk cycles and jumps, putting each animation into a separate Trax track. I also created a few character poses.

Last night, everything was working fine. I could select poses and apply them. I could enable single Trax tracks and play them and everything went smoothly. I saved and closed my file.

Today when I opened the file and tried to continue, none of the Trax animations I saved were working. When I try to assume a pose, the rigging moves seemingly random directions. When I enable a Trax clip and play it, the animation is all messed up.

I experimented today with a simple test file. I created a new empty file, referenced in my model, created a character set and a few character poses. Everything was working fine. I could select the bind poses in the visor and assume whatever pose I wanted without error. Then I saved the file and closed it. When I reopened the file and tried to assume the same poses, my character's limbs shot off in all sorts of weird directions.

What's going on? Have I lost my work? How am I supposed to use Trax is if this happens if I simply save, close and reopen Maya?

(The rigging was all nurbs curves with a little bit of Set Driven Keys for the fingers and feet. I also hid and locked attributes of the nurbs I wasn't using. The rigging mostly done using constraints, although I also used straight parenting for some IK handles.)

View 2 Replies


ADVERTISEMENT

Maya Animation :: Ghost Clips In Trax - 2014

Nov 6, 2013

Previously in 2013, you were able to identify you clip ghost joint set and your master controller separately.  HOWEVER, in maya 2014 there is only one option and that is "Set Ghost Clip Root".  This works on HIK IF and only if you select the root FK controler, yet I've not been able to get it to work if I'm using a custom rig as the joint is driven by a transform (i.e. a nurbs curve).  , using a reference character seems out of the question with anything related to trax and clip sequencing if you want to use the ghosting options.

View 3 Replies View Related

Maya Animation :: How To Re-open A Clip In Trax Editor

Feb 19, 2011

how you can re-open a clip in the Trax editor so you can edit the original function curves?

View 2 Replies View Related

Maya Animation :: Export Entire Trax Layer With Multiple Clips

Aug 27, 2010

Is there any way to export the entire trax layer with multiple clips as an MA file? I need to swap out a character rig with a new one currently I am able to do this with single clips, but if i have a bunch of clips sequenced on the time line id like to do them all at once if possible?

View 1 Replies View Related

Maya Animation :: Select Clips In Trax Editor To Turn Them Into Single Clip

Nov 2, 2011

I've used Trax to create a number of animation clips for a character in a video game. I can create more complex animations by arranging several of these in the Trax editor and setting blends.

What I would like to know is: can I select several scheduled clips in the Trax editor and turn those into a single clip? Like if I had two walk cycles that blend into a jump, could I select those and create a single walk-then-jump clip which would appear in the visor, and which I could then drag into the Trax editor as a single unit?

View 1 Replies View Related

Maya :: 2012 Immediate Crash On File Load?

May 3, 2011

I was working on setup up several camera animations in a file. I saved the file, and put the settings in for all 4 cameras to render. I started Batch Render running, it saved, began rendering the first frame and then Maya crashed. It was able to save a .mb version as it was closing. I have since been unable to get either file to open correctly.

If I try to directly open the files, they load 100%, the status bar immediately switches to "Writing <username>.20110503.<time>.ma" and the Crash Reporter appears before the viewport can even update and show the model.

If I try importing either file into a new document, it will load completely, and a dialog window pops up with: Could not save file"/var/folders/FL/FLo7J2o4H4OV9SDiREDU4U+++TI/-Tmp-/thompirson.20110503.1216.ma".

If you click OK, Maya crashes without the Crash Reporter opening.

View 4 Replies View Related

Maya :: 32 Bit Images Floating Point Won't Load?

May 23, 2011

know why is not possible to load 32 bit images in Maya? I´ve loaded the plugins (tiffFloatReader, OpenEXRLoader) for this but I still receive an error message when I try to load 32 bit image (tiff, exr, hdri).

View 1 Replies View Related

Maya :: 2014 Slow File Load Dialogue Box

Feb 4, 2014

Suddenly Maya's import/export/open file dialogue box has become extremely slow, taking forever to browse thru folders, freezing in the process.
 
This is independently of file/scene size. Specs are Ok. CPU i7-4930k, 16gb RAm, Geforce GTX 780, running windows 8.1 with a Kingston SSD and a second 3tb Caviar Green HD.

View 4 Replies View Related

Maya :: Render Global Presets Won't Load In Script

Apr 28, 2011

Im using a mel script to automate basic scene parameters. For some reason though, after I run a setAttr on defaultRenderGlobals.currentRenderer, I cant apply a loaded preset until after I manually open the renderGlobals and select one of the mentalray tabs. Im running "loadNodePresets "basicSet";" as the last line of my scene builder script. What is the proper way to load the preset without manually opening the renderGlobals window?

View 1 Replies View Related

Maya Animation :: Muscle Load / Save Weights Error

Mar 25, 2013

I just installed the latest 2013.5 Extension release. When trying to perform a load saved weights from the Muscle menu, I receive the following error when switching the Load By type to World Pos.

// Error: file: C:/Program Files/Autodesk/Maya2013.5/scripts/muscle/cMuscleSaveWeights.mel line 663: Object 'tfTol' not found. //

View 3 Replies View Related

AutoCAD Inventor :: Not Load The FILE STATUS Box Under The Model Tab In The Browser

Jan 9, 2012

we've loaded Inventor 2012 on an new PC and it did not load the "FILE STATUS" box under the Model Tab in the Browser - I know there is a way to "turn" it on but have lost those instructions. 

View 4 Replies View Related

Maya :: Exporting OBJ Model From 2011?

Apr 26, 2011

I'm not a Maya user, but our employee that is, is out of the office. I have models I need to export as OBJ models but I'm having issues.

I've enabled the plugin for the objExport.mil by checking Loaded and Auto Load.

I go to Export All and locate where to export the file.

It exports a 1kb file with nothing in it.

Why won't it export the OBJ?

Intel Quad Core Xeon 2.8 ghz 64 bit
8gigs of Ram

View 3 Replies View Related

Maya :: Exporting Just The Skin Of A Model?

Aug 5, 2012

I have a human figure, created in Maya, which has been rigged with both bones and muscles.

After it has been posed, is it possible to export the skin of this model without it losing definition from the lack of the maya bones/muscles?

I know that it can be exported to Mudbox, but is this the only place it can be exported?

I am trying to find a way to reproduce a model created in Maya (or Mudbox for that matter) as a physical object (via 3D printing).

Yet no one seems to have much experience with this, and tools like "Inventor" don't seem to like working with things that are not solids (i.e. not polygon meshes, sub-divs, or NURBs).

View 2 Replies View Related

Maya :: Export A Model In Wireframe?

Jan 15, 2013

I'm not looking to RENDER wireframe, I'm looking to export a model as ONLY a wireframe out and bring it into After Effects.

Essentially, I am trying to bring an .obj into After Effects using the plugin Element 3D. While I'm aware I can simply import the model as-is into Element 3D and use the wireframe texture that Element 3D comes with, I was wondering if it's possible to just export a model out of Maya in it's wireframe state. I wasn't 100% sure if the wireframe state was just a view or not.

View 1 Replies View Related

Maya :: Disappearing Act - Model Goes Into Wireframe

Oct 1, 2011

i'm currently learning maya 2011..my problem is that sometimes when i use the split polygon tool or the edge insert tool and some others A PART OF MY MODEL goes into wire frame mode not the whole model and even if i undo it still doesn't work..in the perspective viewport under shading i have selected 'smooth shade all'.

View 2 Replies View Related

Maya Modeling :: How To Model A Cloth

Nov 9, 2011

I need to model a cloth in Maya 2012 as a part of a college assignment. I have attached a jpeg of my pre-production artwork, in it you can see the yellow cloth placed on two wooden planks. At the moment I am modelling the cloth by adjusting the vertices, but find it to be a bit tedious. Is there any other way for me get effective results. Since I am a beginner I would like to know the the different ways a little in detail.

View 3 Replies View Related

Mudbox :: Importing Model / Mesh From Maya

Apr 6, 2013

I’m using mud box 2013 and maya 2013, I’m trying to send a model/mesh through from maya to mud box by clicking the mesh and then file > send to mud box > send as new scene. This seems to work fine I get a little connected to mud box dialogue box in the bottom right corner and mud box begins to open, when it finally opens the scene inside of mud box is empty. Its as if its imported nothing.

View 1 Replies View Related

Maya Animation :: How To Edit Someone Else Pre-rigged Model

Jul 21, 2011

I'm supposed to model from scratch or find a pre-rigged model for some animation. I found a free rigged dog model for Maya [URL] .... that will fit my story perfectly, but I want to be able to change some of the geometry of the model, like modifying the ears and tail. But I can't seem to figure out how to do that! I'm able to select parts of the dog and move it around, but I don't know how to actually change the model itself. And if I do so, will it mess up the rigging? How do I go about editing this model?

View 4 Replies View Related

Maya Animation :: NCloth On Rigged Model?

Dec 5, 2010

I am currently making a dragon and want to drive the animation of the wing membrane with nCloth dynamics.I have seen examples of this being done, I just can't figure it out.

View 1 Replies View Related

Maya :: Model Freaks Out During Weightpaint Or Animation

Oct 30, 2011

I have some trouble with my models in Maya 2012.

When I've done the skin-binding, and want to add the weigtpaint, sometimes out of nowhere, my model desides to stretch. I can try to fix it with weightpaint or unbind it and bind it again, but it keeps on doing it. Also, when I'm animating my model it sometimes happens.

I scroll in the timeslider to see how my animation is working, and all of a sudden it appears and no turning back with Ctrl+Z... Also, adjusting the weightpaint doesn't work.

Also when I'm animating, the keys I've set jump away. I have to key the whole skeleton, then it will stay in the position I chose it to be. I don't think that's what they want you to do, because it takes so much time... I've had this with several models now (all made in 2012) and several files. Though a model created in 2011 and rigged and bound in 2012 works perfectly...

I'm not sure if I'm doing something wrong or that my files are damaged somehow or maybe something else... But I never had problems like this in the earlier versions...

View 1 Replies View Related

Maya :: Can Import High Poly Model From Max

Feb 9, 2012

I thought, can i just model in 3D max, with all that details on it, for high poly. And then transfer that high poly model in Maya, and do low poly, uv, texturing, lighting, rendering, composting and Animation too? I am interest in cinematic for game, like trailer for games, which is done from Blur and Blizzard, and BioWare too?

View 1 Replies View Related

Maya Animation :: How To Bind Joints To Model

Aug 12, 2011

I just rigged a model of mine and even added controls to certain parts of it. The problem is that I do not know how to bind the joints to the model. Every time I attempt it I get an error message. What is the best way to attach a joint with controls to a model?

View 3 Replies View Related

Maya Modeling :: How To Automap New Part Of The Model

Sep 25, 2011

I have a model which has already layouted uvs. I have to readjust small part of it in the modeling process. Soi deleated few faces and extruded new faces . When i want to automap the new part of the model nothing happens - in the uv texture editor there is simple square with 4 uvs although the faces of the new part is about 50 faces . How to map this part ?

View 2 Replies View Related

Maya Modeling :: Camera Setting For Big Model?

Oct 10, 2012

i made a plane of 100m by 50m but it is not completely visible in pres view. I there any camera setting?

View 1 Replies View Related

Maya Modeling :: 2D Slices Of Mesh Model

Jul 8, 2013

I bought a 3d mesh model of a chair I want to make out of wood. To do this I want to use Maya to create 2D slices of the mesh model that I can use as templates for my woodwork.

The model looks great in Maya, but how to create these slices or 2D views and print them. 

View 2 Replies View Related

Maya Modeling :: Make A Model Airplane

Aug 15, 2013

I have downloaded a drawing of a Spitfire from WWII. I have made the curves with the curve tool. I cannot seam to convert them to anything else. I am trying to "skin" the aircraft so I can make the fuselage.

View 2 Replies View Related

Maya :: UV Texture Color Won't Show Up On The Model

Mar 4, 2013

I created a model with UV textures.

I loaded in a lambert with a psd file on the model.

But none of my drawing from the psd file will show up on the model.

View 4 Replies View Related

Maya :: Model Not Showing In Viewport After Import Of 3DS

Apr 20, 2011

I probably changed a setting in Maya 2010 and did not know the bigger implications. How to reset maya's viewport settings back to a normal state?? If I have to re-do any of my two plug-ins, that is ok. Last time I messed with maya it was version 5.

I have many, many models done in 3DS, Max and Blender that I am trying to convert over to Maya (my day job's 3D IDE).

I can view any maya (mb, ma) files with no problem. But today, I am having issues viewing results of simple 3DS imports in any viewport of maya.

The attatchments are of the same file (.3DS) being imported to blender3D and of Maya.

View 2 Replies View Related

Maya :: Model Flashing Polygons In View Panel

Feb 23, 2012

I have a couple of students whose models are flashing polygons badly when I orbit the panel. It kind of looks like when you have two polygons residing on the same plane, but I checked and that is not the case. The flashing stops when I zoom in on the model. When selecting an object, it becomes transparent (when zoomed out a bit).

The students said this occurred after they brought their model into the student edition, which they have at home, and saved it.

I am at a loss, and visually it is really bad. The renders are fine. Some of their objects have some modeling issues, but the flashing occurs with all objects, even simple ones.

View 3 Replies View Related

Maya Modeling :: How To Deselect Pink Vertices From Model

Jul 8, 2011

I'm new to Maya. I'm looking for the option on how to deselect these pink vertex from my model. (photo)

View 2 Replies View Related

Maya Animation :: Transfer Rigged Joints To Another Model?

Oct 19, 2010

is it possible to transfer rigged joints to another model without causing problems

View 1 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved