Maya :: Disappearing Act - Model Goes Into Wireframe

Oct 1, 2011

i'm currently learning maya 2011..my problem is that sometimes when i use the split polygon tool or the edge insert tool and some others A PART OF MY MODEL goes into wire frame mode not the whole model and even if i undo it still doesn't work..in the perspective viewport under shading i have selected 'smooth shade all'.

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Maya :: Export A Model In Wireframe?

Jan 15, 2013

I'm not looking to RENDER wireframe, I'm looking to export a model as ONLY a wireframe out and bring it into After Effects.

Essentially, I am trying to bring an .obj into After Effects using the plugin Element 3D. While I'm aware I can simply import the model as-is into Element 3D and use the wireframe texture that Element 3D comes with, I was wondering if it's possible to just export a model out of Maya in it's wireframe state. I wasn't 100% sure if the wireframe state was just a view or not.

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Maya :: How To Change The View To Wireframe

May 18, 2011

This is one of those "I don't know what I did, but I want to change it back" items.

I have a rigged, poly character, and when trying to change the view to wireframe, I changed the display resolution of the character. I think I maybe hit "3" instead of "4". But now the charactere is displayed with the low-poly cage surrounding the smoothed geometry, and I do not know how to switch the display back so I do not see the low poly cage any longer.

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Maya Modeling :: Getting Rid Of Wireframe View?

Nov 20, 2012

I am attempting to import 3d models from a software called Daz studio into Maya. The models enter motionbuilder and 3ds Max with no problem. When I import them into Maya they come in as wireframe. I have been unable to take the wireframe off of the model. The file format I am using is FBX. wHEN I RENDER an image of the model i am able to see it in it's realistic form-but when i attempt to see it in the viewport it is wireframe.

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Maya :: Cannot Create Wireframe Rendering Of Geometry With Surface

Apr 16, 2013

Everything is working great in Maya 2014 except the following two issues.

PROBLEM #1: Create geometry (eg., polygon cube) in Maya 2014 and save scene file. Start Maya 2013 and open the file created in Maya 2014. The file won't open and prints "// File read in 0 seconds. Warning: line 0: swatches file depend node not found, icon discarded: defaultRenderLayer //

Is it not possible to open a scene file created in Maya 2014 with earlier versions of Maya?

PROBLEM #2: Cannot create wireframe rendering of geometry with surface Shader + mib_ambient_occlusion as in earlier versions of Maya.

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AutoCAD 2013 :: How To Export File From 3Ds Max Model Without Wireframe

Jan 1, 2014

I'd like to export AutoCAD file from a model built in 3Ds Max to get some engimeering drawings(as below) But the dwg file export from 3Ds Max is always with the wireframe(as the last  one)

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AutoCAD 2013 :: Convert Wireframe To 3D Solid Model?

Jan 23, 2013

I need information on how to create a 3D Solid Model from wireframe and surfaces using AutoCAD 2013. 

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AutoCAD 2010 :: Convert 3D Faceted Model To Wireframe Only

Jun 8, 2012

I've got a very complex 3D AutoCAD model (exported as DWG) that's come from an external company that use Micro station.  Ultimately I'm trying to link it into Revit, but I'm having problems doing this.  What I'd like to do is convert the 3D faceted model into a wireframe ONLY model, ie. remove all the faces. (I've got another wire frame model in Revit already so I know this will work)  I know you can change the 'view' by using SHADEMODE but I'd like to actually remove the faces from the model all together leaving only the lines on the 'edges'.  So the Wireframe view of Shade mode is exactly what I want but I need to get those faces out somehow.

I've tried exploding it all, but that only gets rid of a few faces ...thought exporting to DXF might do it but hasn't.

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AutoCad 3D :: Creating Solid Drawing From Wireframe In Model Space

Jul 19, 2013

I am in need of creating a solid drawing from my wireframe drawing in model space. I have never done any 3d modeling in autocad before it took me a few days just to get the wireframe of a staircase done! I have tried to render this object in viewport but it disappears after I click on it or move around, therefore I cannot see it in my paper layout. How do I make a rendered object stay? Also I want to plot this on 22x34in and 11x17in paper, how would I go about getting a high quality rendered image. I am using autocad 2010.

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Maya :: Shelf Tabs Disappearing

Apr 6, 2011

Every so often some Tabs will disappear from my Shelf. I only notice the Polygon and Surfaces Tabs missing, as they are the ones I use most often. When I restart Maya, my Polygon and Surfaces tabs return. But after setting up my Project and re-opening my scene, the Tabs disappear again, and my custom Tab is also empty too. I have read that deleting preference files will return my shelves. But honestly, this is always happening too me, why are my shelves disappearing seemingly randomly, in various projects.

Is there a way to just add the Polygon and Surfaces shelves again?

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AutoCad 3D :: Parts Of Model Keep Disappearing?

Jul 2, 2012

the legs seem to be missing bits. They were fine and then i added the seat and back and suddenly parts of the leg vanished??? Still not there when i render.

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Maya :: Grid Disappearing Half Way Up The Screen

May 6, 2012

I change the working units from centimeter to meters, and the grid disappears half way up the screen along with any model that's on it. is there a solution for this?

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Maya Modeling :: Faces Disappearing During Poly Cutting?

Apr 17, 2012

We've had to re-image machines, so it's been a few days of trouble shooting new issues with re-install of Maya2012.

Installed SP2 for Vista yesterday in hopes some of the modeling issues would be fixed. But still having two issues.

The worst is each time I try to cut faces my faces in sections of model disappear. The face is there and it's closed. If I re-launch Maya then the display is correct.

The last but less of a nuisance at this time is a white display during view port changes. Didn't have this issue before. But all of our machines here on the team are doing the same thing.

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AutoCAD LT :: Xref Layers Disappearing In Both Model And Layouts

Nov 30, 2012

I've been experiencing an odd problem with Xref's lately in AutoCAD 2006LT.  I noticed that some of the layers in my viewports are missing.  I have unloaded the xref, purged the drawing and reloaded the xref and each time it comes back up missing the majority of the layers in the external reference.  I've checked to make sure that there are no xref's associated with the xref file to ensure that it's not an issue with a sub xref as well.  I have downloaded a trial copy of 2013 and it mentions unreconciled layers and shows all layers in the view ports.  In my troubleshooting I've checked for frozen layers, layers turned off, the location of Xref'ed files, ensured that no xref’s are on frozen or turned off layers and several other possible problems. 

What seems strange to me is that I can see a few layers but not all layers associated with the xref in AutoCAD 2006LT.  I've also checked to make sure that the layers are not frozen in the viewport as well.  I use that feature often and depend on it for the drawing that I do. 

If I start a drawing from scratch or go back several generations I can see all the layers just fine.  It only seems to affect the latest generation of this current projects files. 

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AutoCAD 2013 :: Objects Disappearing In Model Documentation

Aug 31, 2012

when i make a parent view from model space of 3d objects not all of them will appear in paper space. some times it will only display objects from one layer and other times it will pick and choose. this can also happen when i edit an object in paper space and when i return to paper space objects i was not even editing have disappeared from the view. note this does not always happen, in fact it does not always happen with the same objects. 

It does not matter if i open and close AutoCAD the objects will still be gone. This has happened before SP1 but seems to be happening more since the release of it. i can provide a file.

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AutoCad 2D :: Annotative Mtext Disappearing In Model Space

Jun 25, 2012

My annotative mtext is invisible in model space? Completely visible and correct when viewed from paperspace via a viewport, but nothing in model space. It is there! i can window select it in model space and see it.... ?

I read that copying into a new drawaing will fix this. And it did! But now, it is gone again? Not sure what command or action i took to do this but i haven't done anything out of the ordinary?

It is annotative mtext, my non-annotative mtext is still there but it is also masked.

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AutoCad 3D :: Disappearing Clipping Boundaries When 3D Model Reaches Certain Size

Aug 5, 2011

The problem I run into with 3DClip is that once my 3D model reaches a certain size I loose the visualization of my clipping boundaries. I can watch my viewport change as move the clipping plane but don't see a handy dandy line to show where exactly it is clipping.

Now if I could just get my front clipping plane to show up white, blue, yellow, or any color other than black given my black background!

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Maya :: Exporting OBJ Model From 2011?

Apr 26, 2011

I'm not a Maya user, but our employee that is, is out of the office. I have models I need to export as OBJ models but I'm having issues.

I've enabled the plugin for the objExport.mil by checking Loaded and Auto Load.

I go to Export All and locate where to export the file.

It exports a 1kb file with nothing in it.

Why won't it export the OBJ?

Intel Quad Core Xeon 2.8 ghz 64 bit
8gigs of Ram

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Maya :: Exporting Just The Skin Of A Model?

Aug 5, 2012

I have a human figure, created in Maya, which has been rigged with both bones and muscles.

After it has been posed, is it possible to export the skin of this model without it losing definition from the lack of the maya bones/muscles?

I know that it can be exported to Mudbox, but is this the only place it can be exported?

I am trying to find a way to reproduce a model created in Maya (or Mudbox for that matter) as a physical object (via 3D printing).

Yet no one seems to have much experience with this, and tools like "Inventor" don't seem to like working with things that are not solids (i.e. not polygon meshes, sub-divs, or NURBs).

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Maya :: How To Load A Model Using Trax

Oct 31, 2011

I'm having a lot of problems trying to load a model I animated using Trax.

First I modeled and rigged a character in Maya and saved it as model.mb.

Next I created an empty file and referenced my model file into in. In the new file I created a character set based on all the rig handles. Next I spent a few hours animating some simple walk cycles and jumps, putting each animation into a separate Trax track. I also created a few character poses.

Last night, everything was working fine. I could select poses and apply them. I could enable single Trax tracks and play them and everything went smoothly. I saved and closed my file.

Today when I opened the file and tried to continue, none of the Trax animations I saved were working. When I try to assume a pose, the rigging moves seemingly random directions. When I enable a Trax clip and play it, the animation is all messed up.

I experimented today with a simple test file. I created a new empty file, referenced in my model, created a character set and a few character poses. Everything was working fine. I could select the bind poses in the visor and assume whatever pose I wanted without error. Then I saved the file and closed it. When I reopened the file and tried to assume the same poses, my character's limbs shot off in all sorts of weird directions.

What's going on? Have I lost my work? How am I supposed to use Trax is if this happens if I simply save, close and reopen Maya?

(The rigging was all nurbs curves with a little bit of Set Driven Keys for the fingers and feet. I also hid and locked attributes of the nurbs I wasn't using. The rigging mostly done using constraints, although I also used straight parenting for some IK handles.)

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Maya Modeling :: How To Model A Cloth

Nov 9, 2011

I need to model a cloth in Maya 2012 as a part of a college assignment. I have attached a jpeg of my pre-production artwork, in it you can see the yellow cloth placed on two wooden planks. At the moment I am modelling the cloth by adjusting the vertices, but find it to be a bit tedious. Is there any other way for me get effective results. Since I am a beginner I would like to know the the different ways a little in detail.

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Mudbox :: Importing Model / Mesh From Maya

Apr 6, 2013

I’m using mud box 2013 and maya 2013, I’m trying to send a model/mesh through from maya to mud box by clicking the mesh and then file > send to mud box > send as new scene. This seems to work fine I get a little connected to mud box dialogue box in the bottom right corner and mud box begins to open, when it finally opens the scene inside of mud box is empty. Its as if its imported nothing.

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Maya Animation :: How To Edit Someone Else Pre-rigged Model

Jul 21, 2011

I'm supposed to model from scratch or find a pre-rigged model for some animation. I found a free rigged dog model for Maya [URL] .... that will fit my story perfectly, but I want to be able to change some of the geometry of the model, like modifying the ears and tail. But I can't seem to figure out how to do that! I'm able to select parts of the dog and move it around, but I don't know how to actually change the model itself. And if I do so, will it mess up the rigging? How do I go about editing this model?

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Maya Animation :: NCloth On Rigged Model?

Dec 5, 2010

I am currently making a dragon and want to drive the animation of the wing membrane with nCloth dynamics.I have seen examples of this being done, I just can't figure it out.

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Maya :: Model Freaks Out During Weightpaint Or Animation

Oct 30, 2011

I have some trouble with my models in Maya 2012.

When I've done the skin-binding, and want to add the weigtpaint, sometimes out of nowhere, my model desides to stretch. I can try to fix it with weightpaint or unbind it and bind it again, but it keeps on doing it. Also, when I'm animating my model it sometimes happens.

I scroll in the timeslider to see how my animation is working, and all of a sudden it appears and no turning back with Ctrl+Z... Also, adjusting the weightpaint doesn't work.

Also when I'm animating, the keys I've set jump away. I have to key the whole skeleton, then it will stay in the position I chose it to be. I don't think that's what they want you to do, because it takes so much time... I've had this with several models now (all made in 2012) and several files. Though a model created in 2011 and rigged and bound in 2012 works perfectly...

I'm not sure if I'm doing something wrong or that my files are damaged somehow or maybe something else... But I never had problems like this in the earlier versions...

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Maya :: Can Import High Poly Model From Max

Feb 9, 2012

I thought, can i just model in 3D max, with all that details on it, for high poly. And then transfer that high poly model in Maya, and do low poly, uv, texturing, lighting, rendering, composting and Animation too? I am interest in cinematic for game, like trailer for games, which is done from Blur and Blizzard, and BioWare too?

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Maya Animation :: How To Bind Joints To Model

Aug 12, 2011

I just rigged a model of mine and even added controls to certain parts of it. The problem is that I do not know how to bind the joints to the model. Every time I attempt it I get an error message. What is the best way to attach a joint with controls to a model?

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Maya Modeling :: How To Automap New Part Of The Model

Sep 25, 2011

I have a model which has already layouted uvs. I have to readjust small part of it in the modeling process. Soi deleated few faces and extruded new faces . When i want to automap the new part of the model nothing happens - in the uv texture editor there is simple square with 4 uvs although the faces of the new part is about 50 faces . How to map this part ?

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Maya Modeling :: Camera Setting For Big Model?

Oct 10, 2012

i made a plane of 100m by 50m but it is not completely visible in pres view. I there any camera setting?

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Maya Modeling :: 2D Slices Of Mesh Model

Jul 8, 2013

I bought a 3d mesh model of a chair I want to make out of wood. To do this I want to use Maya to create 2D slices of the mesh model that I can use as templates for my woodwork.

The model looks great in Maya, but how to create these slices or 2D views and print them. 

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Maya Modeling :: Make A Model Airplane

Aug 15, 2013

I have downloaded a drawing of a Spitfire from WWII. I have made the curves with the curve tool. I cannot seam to convert them to anything else. I am trying to "skin" the aircraft so I can make the fuselage.

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