Maya Modeling :: Can't Change Or Adjust Number Of Subdivisions

Apr 23, 2010

So im working on this project were im modeling a ceiling, anyways I can not change or adjust the number of subds after i create the object. Lets say a create a simple cube with just 1x1x1 i can not change that after i created it... I just cant get to that menu when i click on the shape it only lets me rename it nothing else. Ive attached a screen shot.

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AutoDesk Smoke :: How To Reduce Number Of Subdivisions

Jul 11, 2012

Is there a way to reduce the number of subdivisions? Without clicking can't you just step "back" or select an area and reduce just the subdivisions in the selected area. I think I've tried everything, found something in a Maya document about reducing the hierarchy, which looked slick. The attached image should show what I mean (too many clicks on the button).

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Maya Modeling :: Adding N Number Of Edge Loops At Once?

Oct 25, 2012

I know there is the insert edge tools, but I am looking to quickly add a variable number of edge loop either evenly spaced or sporadically space in one operation.

I'm coming from Lightwave3D so excuse me if I try to relate tools to it here.

[URL]

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Maya :: Shape Collapse On Adding Subdivisions In 2013?

Mar 30, 2013

after creating Polygon Primitive Shape (dosnt metter what shape) if I scale the shape in only 1 of the axes and try to add subdevisions from the input my shape collapse

is there any way to change it? i dont remembering it was like that in earlier Versions of maya.

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Maya :: Make Windows By Extruding Selected Subdivisions Inward Using Z Axis

Jun 4, 2013

Currently, I'm trying to get through the following lesson: [URL]........

My problem: I'm at the part where I need to make windows, this, by extruding selected subdivisions inwards, using the z axis. The problem is that the selected faces wont enter the building. In others words, the selected subdivisions wont extrude inwards, so that no recess (or window) appears. They go outward just fine, but going inward, the subdivision remains lined up with the outer face of the structure, so that no recess appear and the structures face remains flat.

Here's a few screenshots to better show what im saying:

Wireframe mode: As you'll see, the window recesses appear just fine in wireframe

Shaded: When shaded though, this is what I get

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Maya Modeling :: Change Control Vertex Type?

Mar 3, 2011

I'm wondering how to change a control vertex on a curve to a bezier corner. It's a corner right now and I need the handles to edit the shape.

Windows 7 Pro 64-bit
3Ds Max 2013
Maya 2013
Mudbox 2013
Core i7 920 Quad Core 2.66 GHz, 6 GB RAM
EVGA GeForce 550 ti (2x)
ROG Rampage II Extreme Motherboard

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Maya Modeling :: Change Polys Ending Section?

Jan 5, 2013

I want the ending of the following tube to have a circular geometry instead of a rectangular one.

[URL]

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Maya Modeling :: How To Change Default Soften / Harden Edges

Mar 17, 2013

I have been having this problem for a while now that whenever I extrude or create something thats not totally smooth the edges by default are hardened. For example if I create a 12 faced cylinder it will hard edge everything including the verticle edges. Back when I first started using Maya i dont remember having to select specific edges to soften which can get very tedious and take up time.

I feel like there should be some sort of way to harden horizontal edges and soften verticle edges but I cant find the solution anywhere. Is there any way to change the default soften/harden edges?

Will post pictures upon request.

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Maya Modeling :: How To Change Attributes Of Original Individual Objects

Sep 14, 2012

This is probably just me not being up to speed yet, but once I combine a set of polygons, is there an easy way to still change the attributes of the original individual objects?

Prior to combining them, each object appears in the Outliner individually and I can select it there and change its attributes...color, etc. But I need to lock them together to keep their relative positions, and combining them does that perfectly. But afterward, the individual list in the Outliner doesn't seem to work anymore...the 'polysurface1' that was created has all the attributes crammed together, and having to scroll through all the tabs is a pain in the neck. Isn't there some way to combine objects and still readily change the colors or other attributes of the separate parts? Or, as I originally wondered about, is there an easier way to hold them in position without combining them?

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Maya Modeling :: Change Display Size Of Local Rotation Axis

Apr 1, 2010

Is it possible to change the display size of the local rotation axis?

I'm trying to visually align the local rotation axis for joints with geometry that isn't always world axis aligned. I've searched on different forums as well as searches on "topeka" (google ), and I've come up with nothing so far.

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Maya Modeling :: How To Change Size Of Move / Scale Tool Arrows

Jun 10, 2011

I know there is a way to change the size of the arrows, I already did it and made them bigger and I forget how to make them small again...

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Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

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3ds Max Modeling :: Can't Adjust Axis?

Feb 16, 2012

I cant seem to adjust the z axis after an edge extrude, here is a video: URL....

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Maya Animation :: How To Adjust Rotation Axis Of A Joint

Oct 18, 2010

how do you adjust the rotation axis of a joint. Attached is what am talking about.

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3ds Max Modeling :: Number Of Polys Changes On Editable Mesh?

Sep 10, 2013

I've been working on an editable poly model and I noticed that when I convert it to a editable mesh the number of polys doubles.

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3ds Max Modeling :: Trajectories Are Virtually Identical In Shape And Number Of Points

Feb 11, 2011

I've got two trajectories from the bottom of two tires and I want to create a road surface, an object whose shape will match the trajectories, thereby creating a perfect shadow catcher.

The trajectories are virtually identical in shape and number of points because the two point helpers that created them were wired together. I've converted them into splines and messed with the loft tool, with not so good results. I ended up brute forcing the shape of the object into some kind of shape but I think there has to be a good, dependable way to do this in a program like max.

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AutoCAD Civil 3D :: Grading Subdivisions

Oct 16, 2013

I am working with Civil 3D 2014, I played with 2009 back in 2008 and before that it was Land desktop.  I don't know if I am not following a standard workflow.

Build the EG from contours.Layout the CL for the ROW and convert to a horizontal alignments.Create the profiles.Design the vertical alignment in the profile.Create the assemblies for the different types of road sections.Full profile, pavement width assembly, the curb return assembly, the daylight left / right, 1/2 side left / right, and pavement width left / right.Build the corridor, set the target surface as EG or FG, depending on where the section of the corridor is located. (At the edge of the property to EG, then after the first building pad to FG)This is where I have a thought something is wrong. If I am grading the entire site, why would I have the ROW grade to the EG, when I will need the surface to grade from the ROW to the closest building pads?Create the intersections, using the different types of assemblies, per the ROW sections.Create feature lines and use elevation editor to set all the elevations around the pad.Using the Grading creation tool, grade to surface, using a 2:1 side slope. Then adding an infill to the pad.

 I keep having the file crash after grading about 10 lots. I recover and it works find, but then the file runs very slow, and will crash. I haven't taken any classes in Civil 3d, and am looking for one in my area.

I am use to creating the vertical surface then creating points along the CL, TBC, FL, BOW then creating break lines along the points. Then create a break line for the pads, and build the FG contours from these break lines.

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Maya :: Include Frame Number In Image When Rendering?

Apr 28, 2013

When you render an shot, is there a way to get the frame number to be included in the rendered image? So that when they are put together into a movie a viewer can pause to see what frame it's on so that accurate critiques can be made.

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Maya Modeling :: Pin CV Of A Curve?

Apr 19, 2013

I have a bunch of curves that is going to drive nhair. However I'd like to use the "soft modification tool" to do further adjustments to the curves. But I'd want to pin the root of the curves so it doesn't fly off the head when I use soft modification. Is there any way I can lock or pin the root CV of the curve? (its a cubic nurbs curve)

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Maya Modeling :: Unable To Edit DSM

Jan 8, 2014

I wish to create a testing surface for simulation from a DSM height data (under a college assignment). I downloaded a height data from [URL]........ in a .dwg file format and want to import in on maya and create a surface out of it. 
 
I am using maya 2013 on windows OS.

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Maya Modeling :: Cut Out A Piece Of A Polygon

Aug 21, 2012

[URL]........

This is my model. Simple.

Now the only thing I want to do is to cut out this:

[URL]........

I used the Extrude tool just for visualization. The problem is, working with booleans apparently doesn't work for such objects, it works for freshly created clean polygons, but not for this one, when I try to use "Boolean difference" both objects disappear.

Extruding doesn't work because the faces are still there and I cannot delete them for whatever reason:

[URL].........

My cursor is pointing on the little face, but both are being highlighted. Making a hole through the the "Make a hole" function doesn't work because it only deletes faces as it seems.

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Maya Modeling :: 2013 Won't Let To Select Anything?

Jul 16, 2013

i have been having problems with maya where i can't select  individual faces vertices or anythign other than the entire model

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Maya Modeling :: How To Extrude Edges

Nov 27, 2011

My model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.

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Maya Modeling :: How To Import All The Objects

Feb 20, 2011

I am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.

I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.

Is this possible in maya?

3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....

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Maya Modeling :: How To Select Isoparm

Apr 11, 2013

Here is what I've tried so far in creating the pupil of the eyeball:

1. Right click - select isoparm - attempt to select.
2. Right click - select Surface Point - attempt to select.
3. Left clicking
4. Holding shift (and other keys) - attempt to select
5. Right clicking
6. Middle clicking
7. Marqueeing

When I right click - select surface point, I get something that looks like a selection, but it also has an isoparm dotted line.... when I attempt to DETACH I get an error.

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Maya Modeling :: Getting Rid Of Wireframe View?

Nov 20, 2012

I am attempting to import 3d models from a software called Daz studio into Maya. The models enter motionbuilder and 3ds Max with no problem. When I import them into Maya they come in as wireframe. I have been unable to take the wireframe off of the model. The file format I am using is FBX. wHEN I RENDER an image of the model i am able to see it in it's realistic form-but when i attempt to see it in the viewport it is wireframe.

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Maya Modeling :: Hiding Inner Geometry?

Jul 24, 2011

Say I have a car engine that I created. to make it easier on myself I made it out of a bunch of separate pieces. then at the end I combined them into one. somewhere down the line I'll want to animate the pieces separately, but until then I dont want all that inner geometry rendering because it takes up unnecessary render time. is there a function in maya where I can delete all invisible mesh geometry? so then any faces inside the outermost shell will be deleted.

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Maya Modeling :: Can't Convert Selections

Aug 2, 2013

In earlier version thats work just fine, but in 2013 i cant convert selections,...

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Maya :: 3D Modeling / Animation Programs

Dec 22, 2011

I'm new to Maya, and also new to 3d modeling/animation programs. how can i learn Maya 2011? there are not very good learning paths to find on the internet.

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Maya Modeling :: Distance Between Tool

Sep 29, 2013

Im a maya user since 3 or 4 months. Distance between tool for rigging which i cant find in maya 2013.

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Dec 13, 2012

How to craete feathers in maya 2012? Or any good plugin for it for win. 7 x32 bit Maya 2012 ?

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