Maya :: Interactive Split Tool
Jan 21, 2013
I've ran into an issues with the interactive split tool. Every time I try to create an edge from one place to another it's created at an entirely different point.
Basically, I'll line the dot (excuse my terrible vocab) with one edge, and the other with an edge directly across from it, it'll create a new edge from the first place I specified and end it somewhere else (other than the second point).
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Aug 19, 2012
Sometimes when i want to add an edge between two others edges, the tool just does not create a new edge and I don't see any error popping. Some other time, it will create an edge but it's not going to place it where I wanted it to be. I would like to know how I could fix this problem and or what should i change in the option box.
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Jan 6, 2013
I could not solve with this tool: Interactive Split Tool. I select edges that normally want to cut.
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Sep 2, 2013
I made all my polygons with the same technique but somehow interactive polygon split tool does not split all polygons... I attached a file with which I have problem. Split tool just "disappears" after submitting changes...
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Jul 2, 2013
I'm tyring to use the 2d Interactive Placment Tool without success. I can see the red box, I can see the arrow cursor and when I click I see the little arrow and box, but when I use the mmb nothing happens. I've seen a video demo and it works there, but when I try it no joy, very frustrating.
I drew a shape with the bezier tool and filled it in with the planar tool resulting in a shape that the Outliner calls a PlanarTrimmedSurfaceShape - I can see the texture, but it's wonky.
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Jul 19, 2012
I'm following a tutorial in 2012 (Modelling a polygonal mesh) which states 'Select Edit Mesh > Split Polygon Tool'. There is no such tool listed in the Edit Mesh drop down and I can't find it anywhere.
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Jun 3, 2011
I am a newbie, and doing the helmet tutorial. It is asking me to go to the edit mesh menu and select the split polygon tool. It isn't there. where is it.
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Aug 20, 2012
I am building some geometry and need to fill in this area, (ie fill hole with polygons then clean up with split polygon tool) but I am new to nurbs and am trying to do this model with nurbs. I usually use hull mode and move the hull down into the piece of geometry, but it won't move correctly that way.
So in the picture below i am trying to fill the red area and have it go into the green surface. The curvature of the green area makes it not line up correctly(ie fitting to the curvature of the green surface) when using the "moving hulls" approach. I was seeing if there was an easy way to go about this.
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Mar 28, 2013
I'm trying to use the same interactive skin capsules for multiple characters. Because the characters have different geometry I can't simply copy the weights. Is there some way to copy the capsules used for interactive skinning to a new model?
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Sep 18, 2013
I'm pretty new to the whole rigging and skinning process, so in order to skin my model I've used the Interactive Skin Bind Tool (Skin>Bind Skin>Interactive Skin Bind Tool) which so far hasn't caused any problems. But when I started to modify the weighting on the geometry it appeared that the weights are reversed meaning that when using the Interactive Skin Bind Tool (Skin>Edit Smooth Skin>Interactive Skin Bind) on the left leg, I actually modify the weights on the right leg and vice versa (see image below).
(Btw, I'm using Maya2013 Students Version).
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Dec 1, 2012
I've a character writing on something (it could be paper, wall, etc). Now I'm looking for a way that attaches brush to his hand for interactive writing on that object.
Don't say I have to sync it manually! it's a close up shot and motion captured movement. Indeed it's really complex movement! Imagine you are painting on a sphere with Maya's texture paint tool.
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Aug 23, 2011
I added 2 split lines to this polygon using the split polygon tool but the other side didn't split. how can i split both sides together in order to make it equally?
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May 3, 2012
i'm surprised nobody else has mentioned this problem, but when I place one shape inside another and try to apply transparency to the powerclip, the transparency only affects the original outside object. In addition, only the outer objects fill is affected, and not it's outline. The following image should explain this better.
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Jul 13, 2012
I have a model of gums and a set of teeth. What I am trying to do is create an animation where the fourth tooth back on each side of the upper gums disappear then create a blendshape causing the front teeth to move back and fill in the gaps as well as condense the gums so there isn't a gap here either. I am not exactly sure what the best way to do this would be, I am newer to Maya. My question is; Is there and easier way to do this because once I delete the faces and have a divides mesh I go to Mesh->Seperate and select Vertex mode on both and combine the meshes manually by selecting each vertex with the move tool and while holding "V" dragging the vertex over to the adjacent vertex on the opposite mesh. The issue im having is that the width of the mesh starts smaller upfront and progressivly gets bigger as you move to the back of the gums so by deleting a middle section the two meshes dont line up. The back mesh is much wider than the front. I am also worried that when i go to create a Blendshape to transition from the origional mesh to the new shortened one that will pull the teeth back to a perfect smile. I have heard that when creating a BS both meshes need to have the same number of Vertices and after removing a section mine wont. I am also concerned because after the two meshes have been sewn using this process I am left with an ugly point of intersection all the way around my mesh that has proven difficult to blend using the 'Sculpt Geometry Tool' with a falloff/Soft Mod.
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Jun 23, 2011
Im supposed to connect them like they're displayed in the picture. I did both of them separately but i just did all four to show how i want them. Im supposed to connect those two but when i press enter when im done, it disappears. Then use the insert edge loop tool to make the neck line smaller.
Both Pictures are the same. The second one just has backface cullin under display
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Apr 8, 2013
Just checking thru all the stuff that I never got around to using and stumbled across the Interactive Connector Tool (ICT). However, when I try to use it, I can only get one end of the connection to actually latch onto an object. To fix the other end to another object, I apparently would have to make it the active object so that I could connect to - or even see - the nodes. But when I tried selecting both objects, the 2nd (connect to) object lost focus on my selecting the node of the connect from object with the ICT. Each time I end up with a line that is fixed to a point on the background as the connect to point and the connect from object on the other end.
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Mar 22, 2011
I cannot get the Envelope tool to work correctly in Draw X5. Rather that go into a lenghty explanation, see below. Notice that some of the rectangles don't "bend" as they should. I converted all text to curves and then welded all objects together. However, it acts the same if they are grouped instead.
Draw X5 service pack 2.
Before using the tool.
After using the tool.
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Mar 15, 2011
I work on CorelDraw X5, I have problems while printing an object with interactive transparent effect applied.I've converted the object to bitmap more times to apply different transparent effect in different direction.
Now when I print the file there are errors on the points highlighted by red circles. URL....I don't remember in the past to have had problems with CorelDraw 10 to use this effect.
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Sep 11, 2012
I'm working with a plugin that I need to edit the source code so it can run in NONINTERACTIVE mode. I have no problem compiling it from source - in fact have modified to suit our needs already - but cannot not grasp from GIMP documentation what modifications I need to make it run in NONINTERACTIVE mode. (We have very large images, need to batch process them ....)
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Aug 4, 2011
I have a maya designed animation model file (filename.ma) with 3000 frames. I want to split it into 3 maya scene files each of which have 1000 frames.
How can I do this in Maya 2012?
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Jan 14, 2012
not being able to change colors of an object while using the Interactive Fill Tool? That is, change an existing color or add/delect a color to the gradient. I have to delect and reselect the object to change colors. I have to do this each and every time want to make a color change. Without this functionality I am not sure what the point of the tool is.
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Jul 5, 2013
Using the image below, I want to removed the yellow extrusion up to the red circular edge, I assumed split tool would do this.
And I don't require this but i would like to show the splines on the ends to "feather" out to the round like the actual axle does. (this is just for aesthics) I have the extrusion done, But I can't figure out feature is requied to do this, loft?
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Apr 30, 2013
Is it possible to split the window in LR4 horizontal when using the compare tool?
I would like to compare panoramas and it is quite difficult with a vertical splitting.
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Aug 22, 2012
I separated to a part with the split tool now I want to reconnect the part together, how do I do that?
I tried offesseting the surfaces of each side of the part then combine them using the "stich tool", bu the spliting edge still remains between the solid.
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Sep 29, 2013
Im a maya user since 3 or 4 months. Distance between tool for rigging which i cant find in maya 2013.
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May 13, 2011
Can't see tool options panel.Win7 64 and Maya 2012...Click on the show tools options in upper right and tool options panel will not show, also tried using the menus but panel with tool options will not show?
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Oct 9, 2012
I just downloaded Maya 2012. The rotation tool only rotates an object on the y axis. For some reason, when I grab the X or Z axis, it will still only rotate on the Y axis. How do I fix this?
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Mar 3, 2012
On an iMac on OSX ver. 10.6.8.
Going thru the Getting Started tutorial. When I started doing the "Drawing a Polygon" lesson everything was cool 'til I tried to extrude the bottom part of the helmet. I select Edit Mesh> Extrude, but the extrude arrow/handles don't show up on the polygon. I tried to Modify the Tranformation Tools, but as you can see in the screen shot, there isn't really anything to modify. Tried to reset it. Nothing. Tried to go in the Preferences, but I don't know what to set, if anything. I tried to turn of the Construction History, but I don't even see that icon. Tried to reinstall Maya. No improvement.
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Oct 12, 2011
I'm trying to use the Create Polygon tool. My problem is that when I click to create a polygon I don't see anything. I can keep clicking and clicking to create points, which it apparently IS creating, but I don't see anything until I switch through one of the View types (wire frame, shaded, etc.).
I know I'm supposed to see the verts the second I click but that's not what I'm getting, it's more like I need to just go through the motions of blindly creating my shape, change views, and then edit the resulting verts and edges later.
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Feb 14, 2012
When I try and scale anything, I hit the hotkey R and the 3 manipulators appear. No matter what I click on, X,Y,Z,or center, when I move my mouse I get an "automatic" jump increasing the size. I can't seem to get it to do anything but these staged jumps in size. I cannot scale anything down, unless I use the universal manipulator tool. So, for example, if I want to scale a size 2 sphere to a size .8, I would have to use the universal manipulator and Shift-click on one of the matrix corners and that will allow a uniform scaling. I realize that I can always enter the scaling amount in the Channel or Attribute box field, but it may be that I'm trying to visually scale something and entering numbers isn't exactly the best way.
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Feb 24, 2012
I just tried out to trim two NURBS-Objects (e.g. 2 Spheres), but nothing happens.If i select both spheres and go to "Edit NURBS -> Trim Tool" => NOTHING or also if i try to use Trim Tool (without any Object selected), i'am not able to select a NURBS-Object.
I've used the Trim-Tool very often, but now it's not working anymore.
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