Maya :: One Viewport Is Imitating Another One?
May 3, 2011
i was doing some modelling in Maya and I noticed that 2 of my viewports were showing the same stuff at all times.
For example: if I would change one of the viewports to Top view then the other one would do the same thing automatically, as well if I would look around in one of the viewports the other one would follow.
I assume that I have accidentally tampered some settings somewhere, all I know is that when I started modelling my project I didn't have this problem.
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Jan 4, 2009
It's been awhile since I've posted. Still been doing graphics work, but not had enough time to really push myself and grow in a way that required a community. I posted this on another forum with no response, I'm hoping perhaps I'll get a bit more out of the place where I started out.
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Nov 19, 2011
I accidentally turned it on, but now I cannot do anything about it.
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Dec 3, 2012
get this menubar back into my viewport. It is not coming even if I hit "Display->UI Elements->Show All"
[URL]
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Sep 1, 2012
I am using Maya 2013 student version and I have - one - Maya file that won't display the lights in the viewport. ALL other Maya files show the lights.
I have attached an image showing the issue.
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May 13, 2011
I'm finding inside 2012 viewport 2.0 that animated textures appear unsupported. They work fine in the regular Default Quality and High Quality modes, but 2.0 as well as rendering in Hardware 2.0 leave the images static.
I have tried iff sequences but it doesn't work for those either.
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Nov 21, 2011
-how to rotate the viewport not thru the cube.only viewports not objects.
-how to pan .I used to pan with middle mouse button(pressing lt also) and dragging down while pressed on one point .
Also a new type of tool is coming when I pan. i.e. two arrows one big and one small(one on top and other at bottom resp.).with a plus or minus sign at the middle.
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Apr 14, 2011
I just installed the trial version of Maya 2012 on a new machine, and I'm playing around with the new Viewport 2.0 features. In the preview demo Autodesk showed that one of the new feature is soft edge shadows, but I can't find any way to activate them, the shadows in the viewport are jaggy and pixelated, even if I set the resolution of the shadow map to 2048. Increasing the filter works a bit, but that's the same as the old versions of Maya, so where is this new soft shadows feature?
Also, I would like to point out that I installed Maya 64bit on a very powerful machine, an i7 with 8 GB of RAM and a GeForce 480, but the performance in full screen are VERY DISAPPOINTING, especially when the Screen Space Ambient Occlusion is active, the framerate drops drastically. This machine can run games such a Crysis 2 in full HD at 60 fps, how come the Maya viewport is so slow?!
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May 6, 2013
Are reflections supported in Viewport 2.0 in Maya 2014? I mean direct reflections, not mapped ..
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Jul 17, 2012
I've been trying my best to get familiar with the Autodesk Inventor COM API for the purpose of integrating a new 3D input device (the Keyglove) for intuitive control. I have worked through the "My first plugin" example, and I have basic COM integration working using VB.NET in Visual Studio 2010. I've been able to rotate the camera's view around a single axis by applying a rotation matrix transform to the camera's UpVector property:
Dim Pi As Double = 3.14159265358979
Dim appInventor As Inventor.Application
Dim oCamera As Inventor.Camera
Dim oRotAxis As Inventor.Vector
Dim oRotMatrix As Inventor.Matrix
Dim oUpVector As Inventor.UnitVector
[code]....
But I cannot for the life of me figure out how to achieve what I'm really after: a programmatic equivalent to the "Orbit" action that is done on all three rotational axes at once. I would ultimately like to reproduce all aspects of the Full Navigation Wheel through the COM API, but right now I'll settle for 3D orbiting. The pan and zoom operations seem to be doable through the ComputeWithMouseInput() method, though I'd imagine there's a better, more direct way to do that with raw camera eye/target transformation as well.
When using the Orbit tool on the Full Navigation Wheel, the mouse X/Y axes control orientation about the Y and X axes respectively, centered around the pivot point. If you hold down shift to enable "roll" mode, the mouse Y axis is ignored, and the mouse X axis controls orientation about the Z axis. The Keyglove provides angular rotation data on all three axes at once, so there is no need to toggle between X/Y control and Z control; it should be easily possible to do them all at the same time. I can't figure out how though.
lacking in familiarity with the COM API and/or the ability to visualize and code the correct spatial geometry calculations.
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Nov 18, 2011
I noticed recently that the textures in one of my scenes are very dark in the viewport with "texture view (number 6)"
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Dec 20, 2013
I don't find my object anymore in the "3d world" of Maya.
Is there a way to teleport to it?
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Apr 20, 2011
I probably changed a setting in Maya 2010 and did not know the bigger implications. How to reset maya's viewport settings back to a normal state?? If I have to re-do any of my two plug-ins, that is ok. Last time I messed with maya it was version 5.
I have many, many models done in 3DS, Max and Blender that I am trying to convert over to Maya (my day job's 3D IDE).
I can view any maya (mb, ma) files with no problem. But today, I am having issues viewing results of simple 3DS imports in any viewport of maya.
The attatchments are of the same file (.3DS) being imported to blender3D and of Maya.
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Apr 26, 2011
viewport2.0 is not supporting for mental ray shaders. When in enable view port mental ray shaders are showing in pink color.
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Jun 15, 2011
I have noticed that in one learning project my Perspective Viewport is completely skewed. Other projects are fine, just this one (so far).
Information:
See image IF01.jpg (below) the ViewCubein the Top Right of the Perspective Viewport is perfectly squared and showing the Left View - yet the Grid and all Objects on and around it are angled incorrectly.
Image IF02.jpg shows the Grid and Objects correctly aligned the way they should be - yet the ViewCube is now all off square!
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Nov 8, 2011
When i'm working in maya 2011, my mesh is not showing the 3 smooth in the viewport. What's the reason behind.
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Aug 20, 2013
I can only make joints for Maya muscle on the default grid, they seem to snap on grid.
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May 3, 2013
Whenever I attempt to marquee select (click-hold and drag a box) in Viewport 2.0, the viewport becomes a blank white screen and instead of drawing a box my mouse draws a single thick line. When I release the mouse, the viewport will not return to normal until I move the camera. It actually does perform the selection that I would expect. However, not being able to see what I'm doing is a bit of a pain sometimes.
The irony is that it actually works fine in default and high quality modes, but I'm not able to use those because the transparency sorting is really wonky and doesn't let me see what I'm trying to work on from the angles that I need. Only Viewport 2.0 solves that problem.
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May 13, 2013
What happened to the Thicker Lines feature in the view port Shading menu? This is an absolutely essential feature! Is it part of the removed features in Maya 2014?
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Apr 24, 2011
Maya 2012 is slow on win 7 64,moving vertex, extruding polys,sculpting,the viewport responds slowly if maya dosen't crash at all!
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Jul 25, 2012
When I copy a viewport in a layout it does not create another viewport, only a poly line.....
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Mar 9, 2012
How do I change a polygonal viewport to a rectangular viewport?
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Jan 23, 2013
Problem: When I create a new viewport, another viewport's paperspace blanks out or disappears. When I copy a viewport over, the new VP doesn't show anything and you can't maximize/"enter" its paperspace; it's like a simple rectangle, but the properties box says it is indeed a viewport.
Ex. Viewport 1 shows the top view of an object, Viewport 2 shows the right side view... as soon as I add Viewport 3, the top view in VP 1 blacks out. I attempt to ReDraw, Regenerate, etc, but it doesn't re-appear. I've run Plot Preview to see if maybe it's just a fluke with the graphics card on my screen, but alas, even in plot preview the viewport is blanked out.
It almost seems like there is a limited number of viewports I can use.
Solution: Run the MaxActVP command and set the value to a number greater than the number of VPs you actually need. This particular file had that value set at 2; hence, why a new, third VP blanked out the first one.
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Jul 12, 2012
I have a drawing with a viewport that fits to the page. And I created another smaller viewport over top that just shows the legend. Now when I try to double click inside the smaller viewport it always goes into the larger one. I have tried bringing the smaller one to the front but that didn't work. I know that I can clip the larger viewport around the smaller one or bring the legend right into paperspace or slid the smaller one off to the side work in it and slide it back. This is more out of curiosity of how to get into the smaller viewport.
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Jul 20, 2011
I am wanting to insert a second viewport over an existing viewport and have the information in the existing viewport behind the second viewport and not seen. I want the second viewport boundary to be the "trimming" edge of the existing viewport. How do I do this?
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Jul 1, 2011
I did a test drawing with 4 viewports in paperspace.I frozen a layer in each viewport (as a viewport override, not global), and wrote code to gather info on layer overrides in viewports.The function takes in a database, and is generally used on drawings only open in memory:
public static bool GetLayerInfoFromDB2(Database db) { //do viewports on layoutstry {using (Transaction tr = db. Transaction Manager. Start Transaction()) { ObjectId ldid = db.LayoutDictionaryId;DBDictionary ld = (DBDictionary)tr.GetObject(ldid,
[code]....
the odd thing is it never finds the frozen viewports on the first viewport. It catches the others fine.I cannot see anything odd either, the counts of viewports and layers are all correct, and the drawing has no problems.Is there something that must be done to initialize the mechanism that reads viewport overrides?
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Jan 31, 2012
how do you create a viewport within an existing viewport ?
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Mar 19, 2011
sometimes in a heavy scene - it seems to depend on the topology/object count, more than on the actual poly count, when you start moving the viewport/camera there is a short lag in the first second. I assume that has something to do with the directx caching. If you know what i am talking about - here is the workaround: freeze everything you dont need right now (and set "frozen grey" to off). for some reason the lag is no more.
When you use the "orbit" button this is not happening - i guess the time you need moving the mouse from the button to the circle does the trick.
A personal comment at the end: i use 3d studio since the release 4 for ms-dos - so i saw it evolving in the past 15 years and used it nearly everyday. since max 8-9 things went worse with every new release .
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Apr 21, 2013
I am unable to see my texture in the viewport. I create a plane, apply a material to the plane, attach a simple checkered pattern as diffuse map, enable show in viewport and my plane stays gray. I have also applied uvw map, makes no difference. The use real world scale is disabled.I am only able to see the map and adjust it to my liking when active shade is activated, because it does appear in render. How am I suppose to work if I can't see what I am doing?
Is that a feature, like a toggle or something in view port settings? I am using 3dsMax preferred Nitrous.To add to this, when I start a new file, create a simple box, apply the material and map it appears in viewport as it should.
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Jun 19, 2012
Viewport lag is not connected with graphics card driver. 3ds max 2012 has well known issue - Viewport lag- 1-2 seconds every time using middle mouse orbit/pan.
When You use alt+z or pan tool there is no lag.I have tried disabling wacom hid devices, disabling tablet pc features, changing group policy management, disabling display drivers... and much more. nothing is working.how to map orbit to the middle mouse button by some other command.
i have dual quadcore xeon, not the 6-core one.Also for sure it is not 3ds max issue. windows is a pice of garbage thet inteferes with max. something wrong is going with the middle mouse button.
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May 12, 2011
I install 3d max 2012 in windows 7 (64) when run program,in perspective view show Red Screen
Such as picture
[URL]......
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